bool display_context::would_be_discovered(const map_location & loc, int side_num, bool see_all) { map_location adjs[6]; get_adjacent_tiles(loc,adjs); for (const map_location &u_loc : adjs) { unit_map::const_iterator u_it = units().find(u_loc); if (!u_it.valid()) { continue; } const unit & u = *u_it; if (get_team(side_num).is_enemy(u.side()) && !u.incapacitated()) { // Enemy spotted in adjacent tiles, check if we can see him. // Watch out to call invisible with see_all=true to avoid infinite recursive calls! if(see_all) { return true; } else if (!get_team(side_num).fogged(u_loc) && !u.invisible(u_loc, *this, true)) { return true; } } } return false; }
void team_deathmatch::rebalance() { int count[2] = {0}; for (int i = 0; i < m_world.get_planes_count(); ++i) { auto p = m_world.get_plane(i); ++count[get_team(p->net_game_data.get<std::string>("team"))]; } while (abs(count[1] - count[0]) > 1) { const int dec_team = count[1] > count[0] ? 1 : 0; const int inc_team = 1 - dec_team; for (int i = m_world.get_planes_count() - 1; i >= 0; --i) { auto p = m_world.get_plane(i); if (get_team(p->net_game_data.get<std::string>("team")) == dec_team) { --count[dec_team]; ++count[inc_team]; p->net_game_data.set("team", get_team(inc_team)); respawn(p); break; } } } }
void admin_refresh(void) { char buffer[6]; int team, feld; gtk_label_set_label (GTK_LABEL(admin_name[0][0]), get_team(0,0)); //Teams anzeigen gtk_label_set_label (GTK_LABEL(admin_name[0][1]), get_team(0,1)); gtk_label_set_label (GTK_LABEL(admin_name[1][0]), get_team(1,0)); gtk_label_set_label (GTK_LABEL(admin_name[1][1]), get_team(1,1)); for (feld=0; feld<2; ++feld) //Tore anzeigen for (team=0; team<2; ++team) { snprintf(buffer, 5, "%d", get_tore(feld,team)); gtk_label_set_label (GTK_LABEL(admin_tore[feld][team]), buffer); } }
void kmatrix_draw_names(int *sorted) { int j, x, color; if(Netgame.FairColors) selected_player_rgb = player_rgb_all_blue; else if(Netgame.BlackAndWhitePyros) selected_player_rgb = player_rgb_alt; else selected_player_rgb = player_rgb; for (j=0; j<N_players; j++) { if (Game_mode & GM_TEAM) color = get_team(sorted[j]); else color = sorted[j]; x = FSPACX (70 + CENTERING_OFFSET(N_players) + j*25); if (Players[sorted[j]].connected==CONNECT_DISCONNECTED) gr_set_fontcolor(gr_find_closest_color(31,31,31),-1); else gr_set_fontcolor(BM_XRGB(selected_player_rgb[color].r,selected_player_rgb[color].g,selected_player_rgb[color].b),-1 ); gr_printf( x, FSPACY(40), "%c", Players[sorted[j]].callsign[0] ); } x = FSPACX(72 + CENTERING_OFFSET(N_players) + N_players*25); gr_set_fontcolor( BM_XRGB(31,31,31),-1 ); gr_string( x, FSPACY(40), "K/E"); }
bool display_context::unit_can_move(const unit &u) const { if(!u.attacks_left() && u.movement_left()==0) return false; // Units with goto commands that have already done their gotos this turn // (i.e. don't have full movement left) should have red globes. if(u.has_moved() && u.has_goto()) { return false; } const team ¤t_team = get_team(u.side()); map_location locs[6]; get_adjacent_tiles(u.get_location(), locs); for(int n = 0; n != 6; ++n) { if (map().on_board(locs[n])) { const unit_map::const_iterator i = units().find(locs[n]); if (i.valid() && !i->incapacitated() && current_team.is_enemy(i->side())) { return true; } if (u.movement_cost(map()[locs[n]]) <= u.movement_left()) { return true; } } } return false; }
void team_deathmatch::update_scores() { deathmatch::update_scores(); m_score[0] = m_score[1] = 0; for (int i = 0; i < m_world.get_planes_count(); ++i) { auto p = m_world.get_plane(i); m_score[get_team(p->net_game_data.get<std::string>("team"))] += p->net_game_data.get<int>("score"); } if (get_team(m_world.get_player()->net_game_data.get<std::string>("team")) == 1) std::swap(m_score[0], m_score[1]); m_world.get_hud().set_team_score(m_score[0], m_score[1]); }
team_deathmatch::respawn_point team_deathmatch::get_respawn_point(std::string team) { const int t = get_team(team); if (m_respawn_points[t].empty()) return respawn_point(); return m_respawn_points[t][m_last_respawn[t] = (m_last_respawn[t] + 1) % m_respawn_points[t].size()]; }
// Menu option R - read results from userfile + used for reading programdata bool Division::read_results(istream* in, bool update) { bool valid = true; char* date; char* h_team, * a_team; int i, j, h_team_no, a_team_no, no_dates, no_games; no_dates = io.lines_in_level(in, 2); // Check file for dates i = 0; while (valid && i < no_dates) { // loop all dates date = io.read_string(in, '\n'); no_games = io.lines_in_level(in, 3)/2; // Games á date. Two names; so / 2 j = 0; while (valid && j < no_games) { // loop all games at date h_team = io.read_string(in); // team names a_team = io.read_string(in); h_team_no = get_team(h_team); // no in team-array a_team_no = get_team(a_team); // Ensure that both teams exists if (h_team_no != -1 && a_team_no != -1) { // Check if dates match and skip result lines. Read upon updating if(results[h_team_no][a_team_no]->read_result(in, date, update)) { // Check if we have a result stored already if(!update && results[h_team_no][a_team_no]->get_hgls() != -1) { valid = false; cout << date << ": " << h_team << " - " << a_team << " har allerede et innlest resultat\n"; } } else { valid = false; cout << "Iflg. terminlista skal ikke " << h_team << " - " << a_team << " spilles " << date << '\n'; } } else { valid = false; cout << ((h_team_no == -1) ? h_team : a_team) << " finnes ikke\n"; } delete [] h_team; delete [] a_team; j++; } delete date; i++; } return valid; }
void team_deathmatch::start(const char *plane, int color, int special, const char *location, int bots_count) { m_world.set_location(location); m_world.set_ally_handler(std::bind(&team_deathmatch::is_ally, this, std::placeholders::_1, std::placeholders::_2)); m_world.set_on_kill_handler(std::bind(&team_deathmatch::on_kill, this, std::placeholders::_1, std::placeholders::_2)); for (int t = 0; t < 2; ++t) { m_respawn_points[t].resize(5); for (int i = 0; i < (int)m_respawn_points[t].size(); ++i) { auto &p = m_respawn_points[t][i]; const int game_area_size = 8096; p.first.x = 0.25 * (-game_area_size/2 + (game_area_size / int(m_respawn_points[t].size())) * i); p.first.y = m_world.get_height(p.first.x, p.first.z) + 400.0f; p.first.z = game_area_size/2 * (t == 0 ? 1 : -1); p.second = quat(0.0, t == 0 ? nya_math::constants::pi : 0.0, 0.0); } } const auto planes = get_aircraft_ids({"fighter", "multirole"}); assert(!planes.empty()); m_planes.push_back(m_world.add_plane(plane, m_world.get_player_name(), color, true)); m_bots.clear(); for (int i = 0; i < bots_count; ++i) { plane_ptr p; ai b; const char *plane_name = planes[rand() % planes.size()].c_str(); //ToDo p = m_world.add_plane(plane_name, "BOT", 0, false); b.set_plane(p); m_bots.push_back(b); m_planes.push_back(p); } int last_team = 0; for (auto &p: m_planes) { p->net_game_data.set("team", get_team(last_team)); last_team = !last_team; auto rp = get_respawn_point(p->net_game_data.get<std::string>("team")); p->set_pos(rp.first); p->set_rot(rp.second); } m_world.get_hud().set_team_score(0, 0); }
Team* Division::get_team() { // Ask user for team name and return ptr to object Team* team_ptr = NULL; char* team_name = io.read_valid("Lag", NAME); int team_no = get_team(team_name); if(team_no != -1) team_ptr = teams[team_no]; // We got a match else cout << "Laget " << team_name << " finnes ikke!\n"; delete [] team_name; return team_ptr; }
void kmatrix_redraw(kmatrix_screen *km) { int i, color; int sorted[MAX_PLAYERS]; gr_set_current_canvas(NULL); show_fullscr(&km->background); if(Netgame.FairColors) selected_player_rgb = player_rgb_all_blue; else if(Netgame.BlackAndWhitePyros) selected_player_rgb = player_rgb_alt; else selected_player_rgb = player_rgb; if (Game_mode & GM_MULTI_COOP) { kmatrix_redraw_coop(); } else { multi_sort_kill_list(); grd_curcanv->cv_font = MEDIUM3_FONT; if (Game_mode & GM_CAPTURE) gr_string( 0x8000, FSPACY(10), "CAPTURE THE FLAG SUMMARY"); else if (Game_mode & GM_HOARD) gr_string( 0x8000, FSPACY(10), "HOARD SUMMARY"); else gr_string( 0x8000, FSPACY(10), TXT_KILL_MATRIX_TITLE); grd_curcanv->cv_font = GAME_FONT; multi_get_kill_list(sorted); kmatrix_draw_names(sorted); for (i=0; i<N_players; i++ ) { if (Game_mode & GM_TEAM) color = get_team(sorted[i]); else color = sorted[i]; if (Players[sorted[i]].connected==CONNECT_DISCONNECTED) gr_set_fontcolor(gr_find_closest_color(31,31,31),-1); else gr_set_fontcolor(BM_XRGB(selected_player_rgb[color].r,selected_player_rgb[color].g,selected_player_rgb[color].b),-1 ); kmatrix_draw_item( i, sorted ); } } gr_palette_load(gr_palette); }
//Constructor reads division from file Division::Division(istream* infile, char* divname) : Text_element(divname) { no_teams = 0; int h_team_no, a_team_no; char* h_team; char* a_team; *infile >> no_teams; infile->ignore(); if(no_teams <= MAXTEAMS) { // Check that we have room for all results = new Result**[no_teams]; // Create array for home-teams for(int i = 0; i < no_teams; i++) { // Loop through the teams teams[i] = new Team(infile); // Create team-object. From there players are added results[i] = new Result*[no_teams]; // Create array for away-teams for (int j = 0; j < no_teams; j++) // Inner loop for 2d results[i][j] = new Result; // End result object } // Create schedule for(int i = 0; i < (no_teams*no_teams)-no_teams; i++) { h_team = io.read_string(infile); // Reads from file a_team = io.read_string(infile); h_team_no = get_team(h_team); // Number in array a_team_no = get_team(a_team); if(h_team_no != -1 && a_team_no != -1) // Check that team exists results[h_team_no][a_team_no]->set_date(io.read_string(infile)); else cout << "Feil: laget " << ((h_team_no == -1) ? h_team : a_team) << " eksisterer ikke!\n"; delete [] h_team; // Deallocate memory delete [] a_team; } } else { cout << "Feil: antall lag kan ikke overgå " << MAXTEAMS << '\n'; } }
Team get_away_team(unsigned char *buffer) { return get_team(buffer, 32); }
void Division::write_team() { Team* team_ptr = get_team(); if(team_ptr) team_ptr->write_team(); }
bool AGENT::is_team_collision(void) { return (collision == PATHER::AGENT_COLLIDE && agent_collided && agent_collided->get_team() == get_team()); }
void draw_automap(automap *am) { int i; int color; object * objp; g3s_point sphere_point; if ( am->leave_mode==0 && am->controls.automap_state && (timer_query()-am->entry_time)>LEAVE_TIME) am->leave_mode = 1; gr_set_current_canvas(NULL); show_fullscr(&am->automap_background); gr_set_curfont(HUGE_FONT); gr_set_fontcolor(BM_XRGB(20, 20, 20), -1); gr_string((SWIDTH/8), (SHEIGHT/16), TXT_AUTOMAP); gr_set_curfont(GAME_FONT); gr_set_fontcolor(BM_XRGB(20, 20, 20), -1); gr_string((SWIDTH/10.666), (SHEIGHT/1.126), TXT_TURN_SHIP); gr_printf((SWIDTH/10.666), (SHEIGHT/1.083), "F9/F10 Changes viewing distance"); gr_string((SWIDTH/10.666), (SHEIGHT/1.043), TXT_AUTOMAP_MARKER); gr_set_current_canvas(&am->automap_view); gr_clear_canvas(BM_XRGB(0,0,0)); g3_start_frame(); render_start_frame(); if (!PlayerCfg.AutomapFreeFlight) vm_vec_scale_add(&am->view_position,&am->view_target,&am->viewMatrix.fvec,-am->viewDist); g3_set_view_matrix(&am->view_position,&am->viewMatrix,am->zoom); draw_all_edges(am); selected_player_rgb = player_rgb; // Draw player... #ifdef NETWORK if(Netgame.BlackAndWhitePyros) selected_player_rgb = player_rgb_alt; if (Game_mode & GM_TEAM) color = get_team(Player_num); else #endif color = Player_num; // Note link to above if! gr_setcolor(BM_XRGB(selected_player_rgb[color].r,selected_player_rgb[color].g,selected_player_rgb[color].b)); draw_player(&Objects[Players[Player_num].objnum]); DrawMarkers(am); // Draw player(s)... #ifdef NETWORK if ( (Game_mode & (GM_TEAM | GM_MULTI_COOP)) || (Netgame.game_flags & NETGAME_FLAG_SHOW_MAP) ) { for (i=0; i<N_players; i++) { if ( (i != Player_num) && ((Game_mode & GM_MULTI_COOP) || (get_team(Player_num) == get_team(i)) || (Netgame.game_flags & NETGAME_FLAG_SHOW_MAP)) ) { if ( Objects[Players[i].objnum].type == OBJ_PLAYER ) { if (Game_mode & GM_TEAM) color = get_team(i); else color = i; gr_setcolor(BM_XRGB(selected_player_rgb[color].r,selected_player_rgb[color].g,selected_player_rgb[color].b)); draw_player(&Objects[Players[i].objnum]); } } } } #endif objp = &Objects[0]; for (i=0;i<=Highest_object_index;i++,objp++) { switch( objp->type ) { case OBJ_HOSTAGE: gr_setcolor(am->hostage_color); g3_rotate_point(&sphere_point,&objp->pos); g3_draw_sphere(&sphere_point,objp->size); break; case OBJ_POWERUP: if ( Automap_visited[objp->segnum] ) { if ( (objp->id==POW_KEY_RED) || (objp->id==POW_KEY_BLUE) || (objp->id==POW_KEY_GOLD) ) { switch (objp->id) { case POW_KEY_RED: gr_setcolor(BM_XRGB(63, 5, 5)); break; case POW_KEY_BLUE: gr_setcolor(BM_XRGB(5, 5, 63)); break; case POW_KEY_GOLD: gr_setcolor(BM_XRGB(63, 63, 10)); break; default: Error("Illegal key type: %i", objp->id); } g3_rotate_point(&sphere_point,&objp->pos); g3_draw_sphere(&sphere_point,objp->size*4); } } break; } } g3_end_frame(); name_frame(am); if (HighlightMarker>-1 && MarkerMessage[HighlightMarker][0]!=0) { char msg[10+MARKER_MESSAGE_LEN+1]; sprintf(msg,"Marker %d: %s",HighlightMarker+1,MarkerMessage[(Player_num*2)+HighlightMarker]); gr_printf((SWIDTH/64),(SHEIGHT/18),"%s", msg); } if ((PlayerCfg.MouseControlStyle == MOUSE_CONTROL_FLIGHT_SIM) && PlayerCfg.MouseFSIndicator) show_mousefs_indicator(am->controls.raw_mouse_axis[0], am->controls.raw_mouse_axis[1], am->controls.raw_mouse_axis[2], GWIDTH-(GHEIGHT/8), GHEIGHT-(GHEIGHT/8), GHEIGHT/5); am->t2 = timer_query(); while (am->t2 - am->t1 < F1_0 / (GameCfg.VSync?MAXIMUM_FPS:GameArg.SysMaxFPS)) // ogl is fast enough that the automap can read the input too fast and you start to turn really slow. So delay a bit (and free up some cpu :) { if (GameArg.SysUseNiceFPS && !GameCfg.VSync) timer_delay(f1_0 / GameArg.SysMaxFPS - (am->t2 - am->t1)); timer_update(); am->t2 = timer_query(); } if (am->pause_game) { FrameTime=am->t2-am->t1; calc_d_tick(); } am->t1 = am->t2; }
// returns true if powerup consumed int do_powerup(dxxobject *obj) { int used=0; int special_used=0; //for when hitting vulcan cannon gets vulcan ammo int id=obj->id; if ((Player_is_dead) || (ConsoleObject->type == OBJ_GHOST) || (Players[Player_num].shields < 0)) return 0; if ((obj->ctype.powerup_info.flags & PF_SPAT_BY_PLAYER) && obj->ctype.powerup_info.creation_time>0 && GameTime64<obj->ctype.powerup_info.creation_time+i2f(2)) return 0; //not enough time elapsed if (Game_mode & GM_MULTI) { /* * The fact: Collecting a powerup is decided Client-side and due to PING it takes time for other players to know if one collected a powerup actually. This may lead to the case two players collect the same powerup! * The solution: Let us check if someone else is closer to a powerup and if so, do not collect it. * NOTE: Player positions computed by 'shortpos' and PING can still cause a small margin of error. */ int i = 0; vms_vector tvec; fix mydist = vm_vec_normalized_dir(&tvec, &obj->pos, &ConsoleObject->pos); for (i = 0; i < MAX_PLAYERS; i++) { if (i == Player_num || Players[i].connected != CONNECT_PLAYING) continue; if (Objects[Players[i].objnum].type == OBJ_GHOST || Players[i].shields < 0) continue; if (mydist > vm_vec_normalized_dir(&tvec, &obj->pos, &Objects[Players[i].objnum].pos)) return 0; } } switch (obj->id) { case POW_EXTRA_LIFE: Players[Player_num].lives++; powerup_basic(15, 15, 15, 0, TXT_EXTRA_LIFE); used=1; break; case POW_ENERGY: used = pick_up_energy(); break; case POW_SHIELD_BOOST: if (Players[Player_num].shields < MAX_SHIELDS) { fix boost = 3*F1_0 + 3*F1_0*(NDL - Difficulty_level); if (Difficulty_level == 0) boost += boost/2; Players[Player_num].shields += boost; if (Players[Player_num].shields > MAX_SHIELDS) Players[Player_num].shields = MAX_SHIELDS; powerup_basic(0, 0, 15, SHIELD_SCORE, "%s %s %d",TXT_SHIELD,TXT_BOOSTED_TO,f2ir(Players[Player_num].shields)); used=1; } else HUD_init_message(HM_DEFAULT|HM_REDUNDANT|HM_MAYDUPL, TXT_MAXED_OUT,TXT_SHIELD); break; case POW_LASER: if (Players[Player_num].laser_level >= MAX_LASER_LEVEL) { //Players[Player_num].laser_level = MAX_LASER_LEVEL; HUD_init_message(HM_DEFAULT|HM_REDUNDANT|HM_MAYDUPL, TXT_MAXED_OUT,TXT_LASER); } else { if (Newdemo_state == ND_STATE_RECORDING) newdemo_record_laser_level(Players[Player_num].laser_level, Players[Player_num].laser_level + 1); Players[Player_num].laser_level++; powerup_basic(10, 0, 10, LASER_SCORE, "%s %s %d",TXT_LASER,TXT_BOOSTED_TO, Players[Player_num].laser_level+1); update_laser_weapon_info(); pick_up_primary (LASER_INDEX); used=1; } if (!used && !(Game_mode & GM_MULTI) ) used = pick_up_energy(); break; case POW_MISSILE_1: used=pick_up_secondary(CONCUSSION_INDEX,1); break; case POW_MISSILE_4: used=pick_up_secondary(CONCUSSION_INDEX,4); break; case POW_KEY_BLUE: if (Players[Player_num].flags & PLAYER_FLAGS_BLUE_KEY) break; #ifdef NETWORK multi_send_play_sound(Powerup_info[obj->id].hit_sound, F1_0); #endif digi_play_sample( Powerup_info[obj->id].hit_sound, F1_0 ); Players[Player_num].flags |= PLAYER_FLAGS_BLUE_KEY; powerup_basic(0, 0, 15, KEY_SCORE, "%s %s",TXT_BLUE,TXT_ACCESS_GRANTED); if (Game_mode & GM_MULTI) used=0; else used=1; invalidate_escort_goal(); break; case POW_KEY_RED: if (Players[Player_num].flags & PLAYER_FLAGS_RED_KEY) break; #ifdef NETWORK multi_send_play_sound(Powerup_info[obj->id].hit_sound, F1_0); #endif digi_play_sample( Powerup_info[obj->id].hit_sound, F1_0 ); Players[Player_num].flags |= PLAYER_FLAGS_RED_KEY; powerup_basic(15, 0, 0, KEY_SCORE, "%s %s",TXT_RED,TXT_ACCESS_GRANTED); if (Game_mode & GM_MULTI) used=0; else used=1; invalidate_escort_goal(); break; case POW_KEY_GOLD: if (Players[Player_num].flags & PLAYER_FLAGS_GOLD_KEY) break; #ifdef NETWORK multi_send_play_sound(Powerup_info[obj->id].hit_sound, F1_0); #endif digi_play_sample( Powerup_info[obj->id].hit_sound, F1_0 ); Players[Player_num].flags |= PLAYER_FLAGS_GOLD_KEY; powerup_basic(15, 15, 7, KEY_SCORE, "%s %s",TXT_YELLOW,TXT_ACCESS_GRANTED); if (Game_mode & GM_MULTI) used=0; else used=1; invalidate_escort_goal(); break; case POW_QUAD_FIRE: if (!(Players[Player_num].flags & PLAYER_FLAGS_QUAD_LASERS)) { Players[Player_num].flags |= PLAYER_FLAGS_QUAD_LASERS; powerup_basic(15, 15, 7, QUAD_FIRE_SCORE, "%s!",TXT_QUAD_LASERS); update_laser_weapon_info(); used=1; } else HUD_init_message(HM_DEFAULT|HM_REDUNDANT|HM_MAYDUPL, "%s %s!",TXT_ALREADY_HAVE,TXT_QUAD_LASERS); if (!used && !(Game_mode & GM_MULTI) ) used = pick_up_energy(); break; case POW_VULCAN_WEAPON: case POW_GAUSS_WEAPON: { int ammo = obj->ctype.powerup_info.count; used = pick_up_primary((obj->id==POW_VULCAN_WEAPON)?VULCAN_INDEX:GAUSS_INDEX); //didn't get the weapon (because we already have it), but //maybe snag some of the ammo. if single-player, grab all the ammo //and remove the powerup. If multi-player take ammo in excess of //the amount in a powerup, and leave the rest. if (! used) if ((Game_mode & GM_MULTI) ) ammo -= VULCAN_AMMO_AMOUNT; //don't let take all ammo if (ammo > 0) { int ammo_used; ammo_used = pick_up_ammo(CLASS_PRIMARY, VULCAN_INDEX, ammo); obj->ctype.powerup_info.count -= ammo_used; if (!used && ammo_used) { powerup_basic(7, 14, 21, VULCAN_AMMO_SCORE, "%s (now ammo=%i/%i)!", TXT_VULCAN_AMMO, PRINTABLE_VULCAN_AMMO(Players[Player_num].primary_ammo[1]), PRINTABLE_VULCAN_AMMO(CURRENT_VULCAN_AMMO_CAPACITY(Player_num))); special_used = 1; id = POW_VULCAN_AMMO; //set new id for making sound at end of this function if (obj->ctype.powerup_info.count == 0) used = 1; //say used if all ammo taken } } break; } case POW_SPREADFIRE_WEAPON: used = pick_up_primary(SPREADFIRE_INDEX); if (!used && !(Game_mode & GM_MULTI) ) used = pick_up_energy(); break; case POW_PLASMA_WEAPON: used = pick_up_primary(PLASMA_INDEX); if (!used && !(Game_mode & GM_MULTI) ) used = pick_up_energy(); break; case POW_FUSION_WEAPON: used = pick_up_primary(FUSION_INDEX); if (!used && !(Game_mode & GM_MULTI) ) used = pick_up_energy(); break; case POW_HELIX_WEAPON: used = pick_up_primary(HELIX_INDEX); if (!used && !(Game_mode & GM_MULTI) ) used = pick_up_energy(); break; case POW_PHOENIX_WEAPON: used = pick_up_primary(PHOENIX_INDEX); if (!used && !(Game_mode & GM_MULTI) ) used = pick_up_energy(); break; case POW_OMEGA_WEAPON: used = pick_up_primary(OMEGA_INDEX); if (used) Omega_charge = obj->ctype.powerup_info.count; if (!used && !(Game_mode & GM_MULTI) ) used = pick_up_energy(); break; case POW_PROXIMITY_WEAPON: used=pick_up_secondary(PROXIMITY_INDEX,4); break; case POW_SMARTBOMB_WEAPON: used=pick_up_secondary(SMART_INDEX,1); break; case POW_MEGA_WEAPON: used=pick_up_secondary(MEGA_INDEX,1); break; case POW_SMISSILE1_1: used=pick_up_secondary(SMISSILE1_INDEX,1); break; case POW_SMISSILE1_4: used=pick_up_secondary(SMISSILE1_INDEX,4); break; case POW_GUIDED_MISSILE_1: used=pick_up_secondary(GUIDED_INDEX,1); break; case POW_GUIDED_MISSILE_4: used=pick_up_secondary(GUIDED_INDEX,4); break; case POW_SMART_MINE: used=pick_up_secondary(SMART_MINE_INDEX,4); break; case POW_MERCURY_MISSILE_1: used=pick_up_secondary(SMISSILE4_INDEX,1); break; case POW_MERCURY_MISSILE_4: used=pick_up_secondary(SMISSILE4_INDEX,4); break; case POW_EARTHSHAKER_MISSILE: used=pick_up_secondary(SMISSILE5_INDEX,1); break; case POW_VULCAN_AMMO: used = pick_up_vulcan_ammo(); break; case POW_HOMING_AMMO_1: used=pick_up_secondary(HOMING_INDEX,1); break; case POW_HOMING_AMMO_4: used=pick_up_secondary(HOMING_INDEX,4); break; case POW_CLOAK: if (Players[Player_num].flags & PLAYER_FLAGS_CLOAKED) { HUD_init_message(HM_DEFAULT|HM_REDUNDANT|HM_MAYDUPL, "%s %s!",TXT_ALREADY_ARE,TXT_CLOAKED); break; } else { Players[Player_num].cloak_time = GameTime64; // Not! changed by awareness events (like player fires laser). Players[Player_num].flags |= PLAYER_FLAGS_CLOAKED; ai_do_cloak_stuff(); #ifdef NETWORK if (Game_mode & GM_MULTI) multi_send_cloak(); #endif powerup_basic(-10,-10,-10, CLOAK_SCORE, "%s!",TXT_CLOAKING_DEVICE); used = 1; break; } case POW_INVULNERABILITY: if (Players[Player_num].flags & PLAYER_FLAGS_INVULNERABLE) { HUD_init_message(HM_DEFAULT|HM_REDUNDANT|HM_MAYDUPL, "%s %s!",TXT_ALREADY_ARE,TXT_INVULNERABLE); break; } else { Players[Player_num].invulnerable_time = GameTime64; Players[Player_num].flags |= PLAYER_FLAGS_INVULNERABLE; powerup_basic(7, 14, 21, INVULNERABILITY_SCORE, "%s!",TXT_INVULNERABILITY); used = 1; break; } #ifndef RELEASE case POW_MEGAWOW: do_megawow_powerup(50); used = 1; break; #endif case POW_FULL_MAP: if (Players[Player_num].flags & PLAYER_FLAGS_MAP_ALL) { HUD_init_message(HM_DEFAULT|HM_REDUNDANT|HM_MAYDUPL, "%s %s!",TXT_ALREADY_HAVE,"the FULL MAP"); if (!(Game_mode & GM_MULTI) ) used = pick_up_energy(); } else { Players[Player_num].flags |= PLAYER_FLAGS_MAP_ALL; powerup_basic(15, 0, 15, 0, "FULL MAP!"); used=1; } break; case POW_CONVERTER: if (Players[Player_num].flags & PLAYER_FLAGS_CONVERTER) { HUD_init_message(HM_DEFAULT|HM_REDUNDANT|HM_MAYDUPL, "%s %s!",TXT_ALREADY_HAVE,"the Converter"); if (!(Game_mode & GM_MULTI) ) used = pick_up_energy(); } else { Players[Player_num].flags |= PLAYER_FLAGS_CONVERTER; powerup_basic(15, 0, 15, 0, "Energy -> shield converter!"); used=1; } break; case POW_SUPER_LASER: if (Players[Player_num].laser_level >= MAX_SUPER_LASER_LEVEL) { Players[Player_num].laser_level = MAX_SUPER_LASER_LEVEL; HUD_init_message(HM_DEFAULT|HM_REDUNDANT|HM_MAYDUPL, "SUPER LASER MAXED OUT!"); } else { int old_level=Players[Player_num].laser_level; if (Players[Player_num].laser_level <= MAX_LASER_LEVEL) Players[Player_num].laser_level = MAX_LASER_LEVEL; Players[Player_num].laser_level++; if (Newdemo_state == ND_STATE_RECORDING) newdemo_record_laser_level(old_level, Players[Player_num].laser_level); powerup_basic(10, 0, 10, LASER_SCORE, "Super Boost to Laser level %d",Players[Player_num].laser_level+1); update_laser_weapon_info(); if (Primary_weapon!=LASER_INDEX) check_to_use_primary (SUPER_LASER_INDEX); used=1; } if (!used && !(Game_mode & GM_MULTI) ) used = pick_up_energy(); break; case POW_AMMO_RACK: if (Players[Player_num].flags & PLAYER_FLAGS_AMMO_RACK) { HUD_init_message(HM_DEFAULT|HM_REDUNDANT|HM_MAYDUPL, "%s %s!",TXT_ALREADY_HAVE,"the Ammo rack"); if (!(Game_mode & GM_MULTI) ) used = pick_up_energy(); } else { Players[Player_num].flags |= PLAYER_FLAGS_AMMO_RACK; #ifdef NETWORK multi_send_play_sound(Powerup_info[obj->id].hit_sound, F1_0); #endif digi_play_sample( Powerup_info[obj->id].hit_sound, F1_0 ); powerup_basic(15, 0, 15, 0, "AMMO RACK!"); used=1; } break; case POW_AFTERBURNER: if (Players[Player_num].flags & PLAYER_FLAGS_AFTERBURNER) { HUD_init_message(HM_DEFAULT|HM_REDUNDANT|HM_MAYDUPL, "%s %s!",TXT_ALREADY_HAVE,"the Afterburner"); if (!(Game_mode & GM_MULTI) ) used = pick_up_energy(); } else { Players[Player_num].flags |= PLAYER_FLAGS_AFTERBURNER; #ifdef NETWORK multi_send_play_sound(Powerup_info[obj->id].hit_sound, F1_0); #endif digi_play_sample( Powerup_info[obj->id].hit_sound, F1_0 ); powerup_basic(15, 15, 15, 0, "AFTERBURNER!"); Afterburner_charge = f1_0; used=1; } break; case POW_HEADLIGHT: if (Players[Player_num].flags & PLAYER_FLAGS_HEADLIGHT) { HUD_init_message(HM_DEFAULT|HM_REDUNDANT|HM_MAYDUPL, "%s %s!",TXT_ALREADY_HAVE,"the Headlight boost"); if (!(Game_mode & GM_MULTI) ) used = pick_up_energy(); } else { Players[Player_num].flags |= PLAYER_FLAGS_HEADLIGHT; #ifdef NETWORK multi_send_play_sound(Powerup_info[obj->id].hit_sound, F1_0); #endif digi_play_sample( Powerup_info[obj->id].hit_sound, F1_0 ); powerup_basic(15, 0, 15, 0, "HEADLIGHT BOOST! (Headlight is %s)",PlayerCfg.HeadlightActiveDefault?"ON":"OFF"); if (PlayerCfg.HeadlightActiveDefault) Players[Player_num].flags |= PLAYER_FLAGS_HEADLIGHT_ON; used=1; #ifdef NETWORK if (Game_mode & GM_MULTI) multi_send_flags (Player_num); #endif } break; #ifdef NETWORK case POW_FLAG_BLUE: if (Game_mode & GM_CAPTURE) if (get_team(Player_num) == TEAM_RED) { powerup_basic(15, 0, 15, 0, "BLUE FLAG!"); Players[Player_num].flags |= PLAYER_FLAGS_FLAG; used=1; multi_send_got_flag (Player_num); } break; case POW_HOARD_ORB: if (Game_mode & GM_HOARD) if (Players[Player_num].secondary_ammo[PROXIMITY_INDEX]<12) { powerup_basic(15, 0, 15, 0, "Orb!!!"); Players[Player_num].secondary_ammo[PROXIMITY_INDEX]++; Players[Player_num].flags |= PLAYER_FLAGS_FLAG; used=1; multi_send_got_orb (Player_num); } break; case POW_FLAG_RED: if (Game_mode & GM_CAPTURE) if (get_team(Player_num) == TEAM_BLUE) { powerup_basic(15, 0, 15, 0, "RED FLAG!"); Players[Player_num].flags |= PLAYER_FLAGS_FLAG; used=1; multi_send_got_flag (Player_num); } break; #endif // case POW_HOARD_ORB: default: break; } //always say used, until physics problem (getting stuck on unused powerup) //is solved. Note also the break statements above that are commented out //!! used=1; if ((used || special_used) && Powerup_info[id].hit_sound > -1 ) { #ifdef NETWORK if (Game_mode & GM_MULTI) // Added by Rob, take this out if it turns out to be not good for net games! multi_send_play_sound(Powerup_info[id].hit_sound, F1_0); #endif digi_play_sample( Powerup_info[id].hit_sound, F1_0 ); detect_escort_goal_accomplished(obj-Objects); } return used; }
void radar_render_frame() { int i,color; object * objp; // added 7/5/99 - Owen Evans - radar resizes with screen size switch (Cockpit_mode) { case CM_FULL_SCREEN: Hostage_monitor_size = Game_window_w / 6; Hostage_monitor_x = (grd_curscreen->sc_w - Game_window_w) / 2; Hostage_monitor_y = (grd_curscreen->sc_h - Game_window_h) / 2; break; case CM_FULL_COCKPIT: Hostage_monitor_size = 40; Hostage_monitor_x = 0; Hostage_monitor_y = 80; break; case CM_STATUS_BAR: Hostage_monitor_size = Game_window_w / 6; Hostage_monitor_x = (grd_curscreen->sc_w - Game_window_w) / 2; Hostage_monitor_y = (max_window_h - Game_window_h) / 2; break; case CM_REAR_VIEW: //no radar in rear view or letterbox! case CM_LETTERBOX: return; } //end added - OE if (hostage_is_vclip_playing()) return; gr_set_current_canvas(NULL); gr_setcolor( BM_XRGB( 0, 31, 0 ) ); gr_ucircle( i2f(Hostage_monitor_x+Hostage_monitor_size/2), i2f(Hostage_monitor_y+Hostage_monitor_size/2), i2f(Hostage_monitor_size)/2); //other stuff added 9/14/98 by Victor Rachels for fun. gr_circle( i2f(Hostage_monitor_x+Hostage_monitor_size/2), i2f(Hostage_monitor_y+Hostage_monitor_size/2), i2f(Hostage_monitor_size) / 8 ); gr_upixel((Hostage_monitor_x+Hostage_monitor_size/2), (Hostage_monitor_y+Hostage_monitor_size/2) ); gr_uline(i2f(Hostage_monitor_x+Hostage_monitor_size/10),i2f(Hostage_monitor_y+Hostage_monitor_size/2),i2f(Hostage_monitor_x+Hostage_monitor_size*2/10),i2f(Hostage_monitor_y+Hostage_monitor_size/2)); gr_uline(i2f(Hostage_monitor_x+Hostage_monitor_size-Hostage_monitor_size/10),i2f(Hostage_monitor_y+Hostage_monitor_size/2),i2f(Hostage_monitor_x+Hostage_monitor_size-Hostage_monitor_size*2/10),i2f(Hostage_monitor_y+Hostage_monitor_size/2)); //killed 7/5/99 - Owen Evans - make radar much more useable // // Erase old blips // for (i=0; i<N_blips; i++ ) { // gr_setcolor(gr_gpixel( &GameBitmaps[cockpit_bitmap[0].index], Blips[i].x, Blips[i].y )); // gr_upixel( Blips[i].x, Blips[i].y ); // } //end killed - OE N_blips = 0; // if ( !(Players[Player_num].flags & (PLAYER_FLAGS_RADAR_ENEMIES | PLAYER_FLAGS_RADAR_POWERUPS )) ) return; radx = i2f(Hostage_monitor_size*4)/2; rady = i2f(Hostage_monitor_size*4)/2; cenx = i2f(Hostage_monitor_x)+i2f(Hostage_monitor_size)/2; ceny = i2f(Hostage_monitor_y)+i2f(Hostage_monitor_size)/2; rox = fixdiv( cenx, radx ); roy = fixdiv( ceny, rady ); objp = Objects; for (i=0;i<=Highest_object_index;i++) { switch( objp->type ) { case OBJ_PLAYER: if ( i != Players[Player_num].objnum ) { #ifdef NETWORK if (Game_mode & GM_TEAM) color = get_team(i); else #endif color = i; radar_plot_object( objp, gr_getcolor(player_rgb[color].r,player_rgb[color].g,player_rgb[color].b) ); } break; case OBJ_HOSTAGE: radar_plot_object( objp, BM_XRGB(0,31,0) ); break; case OBJ_POWERUP: //if ( Players[Player_num].flags & PLAYER_FLAGS_RADAR_POWERUPS ) if(!(Game_mode & GM_MULTI)) radar_plot_object( objp, BM_XRGB(0,0,31) ); break; case OBJ_ROBOT: // //if ( Players[Player_num].flags & PLAYER_FLAGS_RADAR_ENEMIES ) radar_plot_object( objp, BM_XRGB(31,0,0) ); break; // added 7/5/99 - Owen Evans - reactor is now shown on radar case OBJ_CNTRLCEN: radar_plot_object( objp, BM_XRGB(31,31,31) ); break; // end added - OE default: break; } objp++; } // Draw new blips... for (i=0; i<N_blips; i++ ) { gr_setcolor( Blips[i].c ); gr_upixel( Blips[i].x, Blips[i].y ); } }
void draw_automap(automap *am) { int i; int color; object * objp; g3s_point sphere_point; if ( am->leave_mode==0 && am->controls.automap_state && (timer_query()-am->entry_time)>LEAVE_TIME) am->leave_mode = 1; gr_set_current_canvas(NULL); show_fullscr(&am->automap_background); gr_set_curfont(HUGE_FONT); gr_set_fontcolor(BM_XRGB(20, 20, 20), -1); if (!MacHog) gr_printf((SWIDTH/8), (SHEIGHT/16), TXT_AUTOMAP); else gr_printf(80*(SWIDTH/640.0), 36*(SHEIGHT/480.0), TXT_AUTOMAP); gr_set_curfont(GAME_FONT); gr_set_fontcolor(BM_XRGB(20, 20, 20), -1); if (!MacHog) { gr_printf((SWIDTH/4.923), (SHEIGHT/1.126), TXT_TURN_SHIP); gr_printf((SWIDTH/4.923), (SHEIGHT/1.083), TXT_SLIDE_UPDOWN); gr_printf((SWIDTH/4.923), (SHEIGHT/1.043), "F9/F10 Changes viewing distance"); } else { // for the Mac automap they're shown up the top, hence the different layout gr_printf(265*(SWIDTH/640.0), 27*(SHEIGHT/480.0), TXT_TURN_SHIP); gr_printf(265*(SWIDTH/640.0), 44*(SHEIGHT/480.0), TXT_SLIDE_UPDOWN); gr_printf(265*(SWIDTH/640.0), 61*(SHEIGHT/480.0), "F9/F10 Changes viewing distance"); } gr_set_current_canvas(&am->automap_view); gr_clear_canvas(BM_XRGB(0,0,0)); g3_start_frame(); render_start_frame(); if (!PlayerCfg.AutomapFreeFlight) vm_vec_scale_add(&am->view_position,&am->view_target,&am->viewMatrix.fvec,-am->viewDist); g3_set_view_matrix(&am->view_position,&am->viewMatrix,am->zoom); draw_all_edges(am); // Draw player... #ifdef NETWORK if (Game_mode & GM_TEAM) color = get_team(Player_num); else #endif color = Player_num; // Note link to above if! gr_setcolor(BM_XRGB(player_rgb[color].r,player_rgb[color].g,player_rgb[color].b)); draw_player(&Objects[Players[Player_num].objnum]); // Draw player(s)... #ifdef NETWORK if ( (Game_mode & (GM_TEAM | GM_MULTI_COOP)) || (Netgame.game_flags & NETGAME_FLAG_SHOW_MAP) || (Players[Player_num].spec_flags & PLAYER_FLAGS_SPECTATING)) // jinx 02-01-13 spec { for (i=0; i<N_players; i++) { if ( (i != Player_num) && ((Game_mode & GM_MULTI_COOP) || (get_team(Player_num) == get_team(i)) || (Netgame.game_flags & NETGAME_FLAG_SHOW_MAP)) ) { if ( Objects[Players[i].objnum].type == OBJ_PLAYER ) { if (Game_mode & GM_TEAM) color = get_team(i); else color = i; gr_setcolor(BM_XRGB(player_rgb[color].r,player_rgb[color].g,player_rgb[color].b)); draw_player(&Objects[Players[i].objnum]); } } } } #endif objp = &Objects[0]; for (i=0;i<=Highest_object_index;i++,objp++) { switch( objp->type ) { case OBJ_HOSTAGE: gr_setcolor(am->hostage_color); g3_rotate_point(&sphere_point,&objp->pos); g3_draw_sphere(&sphere_point,objp->size); break; case OBJ_POWERUP: if ( Automap_visited[objp->segnum] ) { if ( (objp->id==POW_KEY_RED) || (objp->id==POW_KEY_BLUE) || (objp->id==POW_KEY_GOLD) ) { switch (objp->id) { case POW_KEY_RED: gr_setcolor(BM_XRGB(63, 5, 5)); break; case POW_KEY_BLUE: gr_setcolor(BM_XRGB(5, 5, 63)); break; case POW_KEY_GOLD: gr_setcolor(BM_XRGB(63, 63, 10)); break; default: Error("Illegal key type: %i", objp->id); } g3_rotate_point(&sphere_point,&objp->pos); g3_draw_sphere(&sphere_point,objp->size*4); } } break; } } g3_end_frame(); name_frame(am); if (PlayerCfg.MouseFlightSim && PlayerCfg.MouseFSIndicator) show_mousefs_indicator(am->controls.raw_mouse_axis[0], am->controls.raw_mouse_axis[1], am->controls.raw_mouse_axis[2], GWIDTH-(GHEIGHT/8), GHEIGHT-(GHEIGHT/8), GHEIGHT/5); am->t2 = timer_query(); while (am->t2 - am->t1 < F1_0 / (GameCfg.VSync?MAXIMUM_FPS:GameArg.SysMaxFPS)) // ogl is fast enough that the automap can read the input too fast and you start to turn really slow. So delay a bit (and free up some cpu :) { if (GameArg.SysUseNiceFPS && !GameCfg.VSync) timer_delay(f1_0 / GameArg.SysMaxFPS - (am->t2 - am->t1)); timer_update(); am->t2 = timer_query(); } if (am->pause_game) { FrameTime=am->t2-am->t1; FixedStepCalc(); } am->t1 = am->t2; }
void draw_automap() { int i; int color; object * objp; vms_vector viewer_position; g3s_point sphere_point; #ifndef AUTOMAP_DIRECT_RENDER #ifndef AUTOMAP_NO_PAGING current_page ^= 1; gr_set_current_canvas(&DrawingPages[current_page]); #else gr_set_current_canvas(&DrawingPages[0]); #endif #endif gr_clear_canvas(0); g3_start_frame(); render_start_frame(); vm_vec_scale_add(&viewer_position,&view_target,&ViewMatrix.fvec,-ViewDist ); g3_set_view_matrix(&viewer_position,&ViewMatrix,Automap_zoom); draw_all_edges(); // Draw player... #ifdef NETWORK if (Game_mode & GM_TEAM) color = get_team(Player_num); else #endif color = Player_num; // Note link to above if! gr_setcolor(gr_getcolor(player_rgb[color].r,player_rgb[color].g,player_rgb[color].b)); draw_player(&Objects[Players[Player_num].objnum]); // Draw player(s)... #ifdef NETWORK if ( (Game_mode & (GM_TEAM | GM_MULTI_COOP)) || (Netgame.game_flags & NETGAME_FLAG_SHOW_MAP) ) { for (i=0; i<N_players; i++) { if ( (i != Player_num) && ((Game_mode & GM_MULTI_COOP) || (get_team(Player_num) == get_team(i)) || (Netgame.game_flags & NETGAME_FLAG_SHOW_MAP)) ) { if ( Objects[Players[i].objnum].type == OBJ_PLAYER ) { if (Game_mode & GM_TEAM) color = get_team(i); else color = i; gr_setcolor(gr_getcolor(player_rgb[color].r,player_rgb[color].g,player_rgb[color].b)); draw_player(&Objects[Players[i].objnum]); } } } } #endif objp = &Objects[0]; for (i=0;i<=Highest_object_index;i++,objp++) { switch( objp->type ) { case OBJ_HOSTAGE: gr_setcolor(BM_XRGB(0,31,0)); g3_rotate_point(&sphere_point,&objp->pos); g3_draw_sphere(&sphere_point,objp->size); break; case OBJ_POWERUP: if ( Automap_visited[objp->segnum] ) { if ( (objp->id==POW_KEY_RED) || (objp->id==POW_KEY_BLUE) || (objp->id==POW_KEY_GOLD) ) { switch (objp->id) { case POW_KEY_RED: gr_setcolor(gr_getcolor(63, 5, 5)); break; case POW_KEY_BLUE: gr_setcolor(gr_getcolor(5, 5, 63)); break; case POW_KEY_GOLD: gr_setcolor(gr_getcolor(63, 63, 10)); break; } g3_rotate_point(&sphere_point,&objp->pos); g3_draw_sphere(&sphere_point,objp->size*4); } } break; } } g3_end_frame(); // gr_bitmapm(5,5,&name_canv->cv_bitmap); gr_set_curfont(GAME_FONT); gr_set_fontcolor(BM_XRGB(0,31,0),-1); gr_uprintf(5,5,name_level); #ifdef OGL ogl_swap_buffers(); #else #ifndef AUTOMAP_DIRECT_RENDER #ifndef AUTOMAP_NO_PAGING gr_show_canvas( &Pages[current_page] ); #else gr_bm_ubitblt( DrawingPages[0].cv_bitmap.bm_w, DrawingPages[0].cv_bitmap.bm_h, DrawingPages[0].cv_bitmap.bm_x, DrawingPages[0].cv_bitmap.bm_y, 0, 0, &DrawingPages[0].cv_bitmap, &Pages[0].cv_bitmap ); // int_gr_update(); gr_update(); #endif #else gr_update(); #endif #endif }
void Division::write_top_ten() { // Skriver topp ti-liste over målscorere cout << "Filnavn (blankt for skjerm): "; char* filename = io.read_string(&cin); cout << "Lag (blankt for alle): "; char* teamname = io.read_string(&cin); vector<int> goalscorers, * temp_vec; // vector som inneholder ID til alle målscorerne vector<int>::iterator vec_it; // (antall mål for ID == antall forekomster av ID) int top_ten[10]; // array for topp ti-lista int no_goals[10]; // antall mål i hver posisjon for topp ti-lista int player_goals = 0; // antall mål til den spilleren vi teller for int current_player; // spilleren vi teller for // Nullstiller arrayene: memset(top_ten, 0, sizeof(top_ten)); memset(no_goals, 0, sizeof(no_goals)); for(int i = 0; i < no_teams; i++){ // For alle kamper: for(int j = 0; j < no_teams; j++){ temp_vec = results[i][j]->all_goals(); // Hent mål fra kampen vec_it = goalscorers.end(); goalscorers.insert(vec_it,temp_vec->begin(),temp_vec->end()); // Legg til i vectoren delete temp_vec; } } if (strlen(teamname) > 1){ // DERSOM LAGNAVN: int teamidx = get_team(teamname); // hent lagindex if (teamidx != -1){ for (int i = 0; i < goalscorers.size();){ // Ta vekk folk som ikke er på laget if (teams[teamidx]->get_player(goalscorers[i]) == -1) goalscorers.erase(goalscorers.begin() + i); else ++i; } } else { cout << "Feil lagnavn!\n"; } } sort(goalscorers.begin(), goalscorers.end()); // Sorter slik at lavest ID ligger først // og LIK ID LIGGER ETTER HVERANDRE (viktig) for (int i = 0; i < goalscorers.size();){ // For alle mål current_player = goalscorers[i]; // Hent første ID while (i < goalscorers.size() && current_player == goalscorers[i]){ // for antall forekomster av denne ID ++player_goals; // Legg til mål ++i; } int position = 0; // Topp-ti posisjon, 0 er høyest while(player_goals < no_goals[position]){ ++position; // flytt et hakk ned dersom færre mål } if (position <= 9){ // Dersom vi er innenfor topp ti int y = 9 - position; // Flytt andre spillere nedover i lista: while (y > 0){ int a = position + y; int b = position + (--y); no_goals[a] = no_goals[b]; top_ten[a] = top_ten[b]; } no_goals[position] = player_goals; // Smett ID inn i topp ti-lista top_ten[position] = current_player; } player_goals = 0; // Klargjør for neste ID } ostream* out; // utfil if (strlen(filename)) // Dersom brukeren skrev filnavn out = new ofstream(filename); // skriv til fil else out = &cout; // skriv til skjerm for (int i = 0; i < 10; i++){ // skriv ut topp ti-liste: *out << i+1 << ": "; players.display_name(top_ten[i]); *out << ", " << no_goals[i] << " maal." << "\n"; } delete [] filename; delete [] teamname; }
Team get_home_team(unsigned char *buffer) { return get_team(buffer, 0); }
//switch a cockpit window to the next function int select_next_window_function(int w) { Assert(w==0 || w==1); switch (PlayerCfg.Cockpit3DView[w]) { case CV_NONE: PlayerCfg.Cockpit3DView[w] = CV_REAR; break; case CV_REAR: if (find_escort()) { PlayerCfg.Cockpit3DView[w] = CV_ESCORT; break; } //if no ecort, fall through case CV_ESCORT: Coop_view_player[w] = -1; //force first player #ifdef NETWORK //fall through case CV_COOP: Marker_viewer_num[w] = -1; if ((Game_mode & GM_MULTI_COOP) || (Game_mode & GM_TEAM)) { PlayerCfg.Cockpit3DView[w] = CV_COOP; while (1) { Coop_view_player[w]++; if (Coop_view_player[w] == (MAX_PLAYERS-1)) { PlayerCfg.Cockpit3DView[w] = CV_MARKER; goto case_marker; } if (Players[Coop_view_player[w]].connected != CONNECT_PLAYING) continue; if (Coop_view_player[w]==Player_num) continue; if (Game_mode & GM_MULTI_COOP) break; else if (get_team(Coop_view_player[w]) == get_team(Player_num)) break; } break; } //if not multi, fall through case CV_MARKER: case_marker:; if ((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP) && Netgame.Allow_marker_view) { //anarchy only PlayerCfg.Cockpit3DView[w] = CV_MARKER; if (Marker_viewer_num[w] == -1) Marker_viewer_num[w] = Player_num * 2; else if (Marker_viewer_num[w] == Player_num * 2) Marker_viewer_num[w]++; else PlayerCfg.Cockpit3DView[w] = CV_NONE; } else #endif PlayerCfg.Cockpit3DView[w] = CV_NONE; break; } write_player_file(); return 1; //screen_changed }
void do_weapon_n_item_stuff() { int i; if (Controls.fire_flare_count > 0) { Controls.fire_flare_count = 0; if (allowed_to_fire_flare()) Flare_create(ConsoleObject); } //Turkey Begin if (!((Game_mode & GM_MULTI) && (Game_mode & GM_TURKEY) && get_team(Player_num))) { //Turkey End if (allowed_to_fire_missile() && Controls.fire_secondary_state) Global_missile_firing_count += Weapon_info[Secondary_weapon_to_weapon_info[Secondary_weapon]].fire_count; if (Global_missile_firing_count) { do_missile_firing(0); Global_missile_firing_count--; } if (Controls.cycle_primary_count > 0) { for (i=0;i<Controls.cycle_primary_count;i++) CyclePrimary (); Controls.cycle_primary_count = 0; } if (Controls.cycle_secondary_count > 0) { for (i=0;i<Controls.cycle_secondary_count;i++) CycleSecondary (); Controls.cycle_secondary_count = 0; } if (Controls.select_weapon_count > 0) { Controls.select_weapon_count--; do_weapon_select(Controls.select_weapon_count>4?Controls.select_weapon_count-5:Controls.select_weapon_count,Controls.select_weapon_count>4?1:0); Controls.select_weapon_count = 0; } if (Controls.headlight_count > 0) { for (i=0;i<Controls.headlight_count;i++) toggle_headlight_active (); Controls.headlight_count = 0; } if (Global_missile_firing_count < 0) Global_missile_firing_count = 0; //Turkey Begin //should we allow turkey to poop? } //Turkey End // Drop proximity bombs. while (Controls.drop_bomb_count > 0) { do_missile_firing(1); Controls.drop_bomb_count--; } if (Controls.toggle_bomb_count > 0) { int bomb = Secondary_last_was_super[PROXIMITY_INDEX]?PROXIMITY_INDEX:SMART_MINE_INDEX; if (!Players[Player_num].secondary_ammo[PROXIMITY_INDEX] && !Players[Player_num].secondary_ammo[SMART_MINE_INDEX]) { digi_play_sample_once( SOUND_BAD_SELECTION, F1_0 ); HUD_init_message_literal(HM_DEFAULT, "No bombs available!"); } else { if (Players[Player_num].secondary_ammo[bomb]==0) { digi_play_sample_once( SOUND_BAD_SELECTION, F1_0 ); HUD_init_message(HM_DEFAULT, "No %s available!",(bomb==SMART_MINE_INDEX)?"Smart mines":"Proximity bombs"); } else { Secondary_last_was_super[PROXIMITY_INDEX]=!Secondary_last_was_super[PROXIMITY_INDEX]; digi_play_sample_once( SOUND_GOOD_SELECTION_SECONDARY, F1_0 ); } } Controls.toggle_bomb_count = 0; } //Turkey Begin //or maybe we shouldnt allow turkey to poop //} //Turkey End if (Controls.energy_to_shield_state && (Players[Player_num].flags & PLAYER_FLAGS_CONVERTER)) transfer_energy_to_shield(); }
void Division::edit_team() { // Menu option E. Team* team_ptr = get_team(); // Ask for team name if(team_ptr) team_ptr->edit_team(); // The team will take it from here }
void show_netplayerinfo() { int x=0, y=0, i=0, color=0; gr_set_current_canvas(NULL); gr_set_curfont(GAME_FONT); gr_set_fontcolor(255,-1); x=(SWIDTH/2)-FSPACX(120); y=(SHEIGHT/2)-FSPACY(84); gr_settransblend(14, GR_BLEND_NORMAL); gr_setcolor( BM_XRGB(0,0,0) ); gr_rect((SWIDTH/2)-FSPACX(120),(SHEIGHT/2)-FSPACY(84),(SWIDTH/2)+FSPACX(120),(SHEIGHT/2)+FSPACY(84)); gr_settransblend(GR_FADE_OFF, GR_BLEND_NORMAL); // general game information y+=LINE_SPACING; gr_printf(0x8000,y,"%s",Netgame.game_name); #ifndef SHAREWARE y+=LINE_SPACING; gr_printf(0x8000,y,"%s - lvl: %i",Netgame.mission_title,Netgame.levelnum); #endif x+=FSPACX(8); y+=LINE_SPACING*2; gr_printf(x,y,"game mode: %s",GMNames[Netgame.gamemode]); y+=LINE_SPACING; gr_printf(x,y,"difficulty: %s",MENU_DIFFICULTY_TEXT(Netgame.difficulty)); y+=LINE_SPACING; gr_printf(x,y,"level time: %i:%02i:%02i",Players[Player_num].hours_level,f2i(Players[Player_num].time_level) / 60 % 60,f2i(Players[Player_num].time_level) % 60); y+=LINE_SPACING; gr_printf(x,y,"total time: %i:%02i:%02i",Players[Player_num].hours_total,f2i(Players[Player_num].time_total) / 60 % 60,f2i(Players[Player_num].time_total) % 60); y+=LINE_SPACING; if (Netgame.KillGoal) gr_printf(x,y,"Kill goal: %d",Netgame.KillGoal*5); // player information (name, kills, ping, game efficiency) y+=LINE_SPACING*2; gr_printf(x,y,"player"); if (Game_mode & GM_MULTI_COOP) gr_printf(x+FSPACX(8)*7,y,"score"); else { gr_printf(x+FSPACX(8)*7,y,"kills"); gr_printf(x+FSPACX(8)*12,y,"deaths"); } gr_printf(x+FSPACX(8)*18,y,"ping"); gr_printf(x+FSPACX(8)*23,y,"efficiency"); // process players table for (i=0; i<MAX_PLAYERS; i++) { if (!Players[i].connected) continue; y+=LINE_SPACING; if (Game_mode & GM_TEAM) color=get_team(i); else color=i; gr_set_fontcolor(BM_XRGB(player_rgb[color].r,player_rgb[color].g,player_rgb[color].b),-1 ); gr_printf(x,y,"%s\n",Players[i].callsign); if (Game_mode & GM_MULTI_COOP) gr_printf(x+FSPACX(8)*7,y,"%-6d",Players[i].score); else { gr_printf(x+FSPACX(8)*7,y,"%-6d",Players[i].net_kills_total); gr_printf(x+FSPACX(8)*12,y,"%-6d",Players[i].net_killed_total); } gr_printf(x+FSPACX(8)*18,y,"%-6d",Netgame.players[i].ping); if (i != Player_num) gr_printf(x+FSPACX(8)*23,y,"%d/%d",kill_matrix[Player_num][i],kill_matrix[i][Player_num]); } y+=LINE_SPACING*2+(LINE_SPACING*(MAX_PLAYERS-N_players)); // printf team scores if (Game_mode & GM_TEAM) { gr_set_fontcolor(255,-1); gr_printf(x,y,"team"); gr_printf(x+FSPACX(8)*8,y,"score"); y+=LINE_SPACING; gr_set_fontcolor(BM_XRGB(player_rgb[get_team(0)].r,player_rgb[get_team(0)].g,player_rgb[get_team(0)].b),-1 ); gr_printf(x,y,"%s:",Netgame.team_name[0]); gr_printf(x+FSPACX(8)*8,y,"%i",team_kills[0]); y+=LINE_SPACING; gr_set_fontcolor(BM_XRGB(player_rgb[get_team(1)].r,player_rgb[get_team(1)].g,player_rgb[get_team(1)].b),-1 ); gr_printf(x,y,"%s:",Netgame.team_name[1]); gr_printf(x+FSPACX(8)*8,y,"%i",team_kills[1]); y+=LINE_SPACING*2; } }
void show_netplayerinfo() { int x=0, y=0, i=0, color=0, eff=0; static const char *const eff_strings[]={"trashing","really hurting","seriously affecting","hurting","affecting","tarnishing"}; gr_set_current_canvas(NULL); gr_set_curfont(GAME_FONT); gr_set_fontcolor(255,-1); x=(SWIDTH/2)-FSPACX(120); y=(SHEIGHT/2)-FSPACY(84); gr_settransblend(14, GR_BLEND_NORMAL); gr_setcolor( BM_XRGB(0,0,0) ); gr_rect((SWIDTH/2)-FSPACX(120),(SHEIGHT/2)-FSPACY(84),(SWIDTH/2)+FSPACX(120),(SHEIGHT/2)+FSPACY(84)); gr_settransblend(GR_FADE_OFF, GR_BLEND_NORMAL); // general game information y+=LINE_SPACING; gr_printf(0x8000,y,"%s",Netgame.game_name); #ifndef SHAREWARE y+=LINE_SPACING; gr_printf(0x8000,y,"%s - lvl: %i",Netgame.mission_title,Netgame.levelnum); #endif x+=FSPACX(8); y+=LINE_SPACING*2; unsigned gamemode = Netgame.gamemode; gr_printf(x,y,"game mode: %s",gamemode < (sizeof(GMNames) / sizeof(GMNames[0])) ? GMNames[gamemode] : "INVALID"); int base_flags_left = SWIDTH/2 - FSPACX(15); int flags_x = base_flags_left + FSPACX(30); int letter_spacing = FSPACX(7); int word_spacing = FSPACX(46); if(Netgame.RetroProtocol) { draw_flag("RetroP2P", 1, base_flags_left + word_spacing*0, y); } else if(Netgame.ShortPackets) { draw_flag("ShortPkt", 1, base_flags_left + word_spacing*0, y); } else { draw_flag("LongPkt", 1, base_flags_left + word_spacing*0, y); } char pps_string[16]; sprintf(pps_string, "PPS %d", Netgame.PacketsPerSec); draw_flag(pps_string, 1, base_flags_left + word_spacing*1, y); if(Netgame.SpawnStyle == SPAWN_STYLE_NO_INVUL ) { draw_flag("NoInvul", 1, base_flags_left + word_spacing*2, y); } else if (Netgame.SpawnStyle == SPAWN_STYLE_SHORT_INVUL ) { draw_flag("ShortInv", 1, base_flags_left + word_spacing*2, y); } else if (Netgame.SpawnStyle == SPAWN_STYLE_LONG_INVUL ) { draw_flag("LongInv", 1, base_flags_left + word_spacing*2, y); } else { draw_flag("Preview", 1, base_flags_left + word_spacing*2, y); } set_font_newline(); y+=LINE_SPACING; gr_printf(x,y,"difficulty: %s",MENU_DIFFICULTY_TEXT(Netgame.difficulty)); draw_flag("ColorLgt", Netgame.AllowColoredLighting, base_flags_left + word_spacing*0, y); draw_flag("BrtShips", Netgame.BrightPlayers, base_flags_left + word_spacing*1, y); draw_flag("ConcResp", Netgame.RespawnConcs, base_flags_left + word_spacing*2, y); set_font_newline(); y+=LINE_SPACING; gr_printf(x,y,"level time: %i:%02i:%02i",Players[Player_num].hours_level,f2i(Players[Player_num].time_level) / 60 % 60,f2i(Players[Player_num].time_level) % 60); char disp_string[16]; sprintf(disp_string, "Guns x%d", Netgame.PrimaryDupFactor == 0 ? 1 : Netgame.PrimaryDupFactor); draw_flag(disp_string, Netgame.PrimaryDupFactor > 1, base_flags_left + word_spacing*0, y); sprintf(disp_string, "Msls x%d", Netgame.SecondaryDupFactor == 0 ? 1 : Netgame.SecondaryDupFactor); draw_flag(disp_string, Netgame.SecondaryDupFactor > 1, base_flags_left + word_spacing*1, y); sprintf(disp_string, "Mcap %s", Netgame.SecondaryCapFactor == 0 ? "ALL" : (Netgame.SecondaryCapFactor == 1 ? "6" : "2")); draw_flag(disp_string, Netgame.SecondaryCapFactor > 0, base_flags_left + word_spacing*2, y); set_font_newline(); y+=LINE_SPACING; gr_printf(x,y,"total time: %i:%02i:%02i",Players[Player_num].hours_total,f2i(Players[Player_num].time_total) / 60 % 60,f2i(Players[Player_num].time_total) % 60); set_font_newline(); y+=LINE_SPACING; if (Netgame.KillGoal) gr_printf(x,y,"Kill goal: %d",Netgame.KillGoal*10); gr_printf(base_flags_left, y, "Items: "); draw_flag("L", Netgame.AllowedItems & NETFLAG_DOLASER, flags_x, y); flags_x += letter_spacing; draw_flag("Q", Netgame.AllowedItems & NETFLAG_DOQUAD, flags_x, y); flags_x += letter_spacing; draw_flag("V", Netgame.AllowedItems & NETFLAG_DOVULCAN, flags_x, y); flags_x += letter_spacing; draw_flag("A", Netgame.AllowedItems & NETFLAG_DOVULCANAMMO,flags_x, y); flags_x += letter_spacing; draw_flag("S", Netgame.AllowedItems & NETFLAG_DOSPREAD, flags_x, y); flags_x += letter_spacing; draw_flag("P", Netgame.AllowedItems & NETFLAG_DOPLASMA, flags_x, y); flags_x += letter_spacing; draw_flag("F", Netgame.AllowedItems & NETFLAG_DOFUSION, flags_x, y); flags_x += letter_spacing; draw_flag("C", 1, flags_x, y); flags_x += letter_spacing; draw_flag("H", Netgame.AllowedItems & NETFLAG_DOHOMING, flags_x, y); flags_x += letter_spacing; draw_flag("P", Netgame.AllowedItems & NETFLAG_DOPROXIM, flags_x, y); flags_x += letter_spacing; draw_flag("S", Netgame.AllowedItems & NETFLAG_DOSMART, flags_x, y); flags_x += letter_spacing; draw_flag("M", Netgame.AllowedItems & NETFLAG_DOMEGA, flags_x, y); flags_x += letter_spacing; draw_flag("C", Netgame.AllowedItems & NETFLAG_DOCLOAK, flags_x, y); flags_x += letter_spacing; draw_flag("I", Netgame.AllowedItems & NETFLAG_DOINVUL, flags_x, y); flags_x += letter_spacing; // player information (name, kills, ping, game efficiency) set_font_newline(); y+=LINE_SPACING*3; gr_printf(x,y,"player"); if (Game_mode & GM_MULTI_COOP) gr_printf(x+FSPACX(8)*7,y,"score"); else { gr_printf(x+FSPACX(8)*7,y,"kills"); gr_printf(x+FSPACX(8)*12,y,"deaths"); } gr_printf(x+FSPACX(8)*18,y,"ping"); gr_printf(x+FSPACX(8)*23,y,"efficiency"); if(Netgame.FairColors) selected_player_rgb = player_rgb_all_blue; else if(Netgame.BlackAndWhitePyros) selected_player_rgb = player_rgb_alt; else selected_player_rgb = player_rgb; // process players table for (i=0; i<MAX_PLAYERS; i++) { if (!Players[i].connected) continue; y+=LINE_SPACING; if (Game_mode & GM_TEAM) color=get_team(i); else color=Netgame.players[i].color;//i; gr_set_fontcolor( BM_XRGB(selected_player_rgb[color].r,selected_player_rgb[color].g,selected_player_rgb[color].b),-1 ); gr_printf(x,y,"%s\n",Players[i].callsign); if (Game_mode & GM_MULTI_COOP) gr_printf(x+FSPACX(8)*7,y,"%-6d",Players[i].score); else { gr_printf(x+FSPACX(8)*7,y,"%-6d",Players[i].net_kills_total); gr_printf(x+FSPACX(8)*12,y,"%-6d",Players[i].net_killed_total); } gr_printf(x+FSPACX(8)*18,y,"%-6d",Netgame.players[i].ping + Netgame.players[Player_num].ping); if (i != Player_num) gr_printf(x+FSPACX(8)*23,y,"%d/%d",kill_matrix[Player_num][i],kill_matrix[i][Player_num]); } y+=LINE_SPACING*2+(LINE_SPACING*(MAX_PLAYERS-N_players)); // printf team scores if (Game_mode & GM_TEAM) { gr_set_fontcolor(255,-1); gr_printf(x,y,"team"); gr_printf(x+FSPACX(8)*8,y,"score"); y+=LINE_SPACING; gr_set_fontcolor(BM_XRGB(selected_player_rgb[0].r,selected_player_rgb[0].g,selected_player_rgb[0].b),-1 ); gr_printf(x,y,"%s:",Netgame.team_name[0]); gr_printf(x+FSPACX(8)*8,y,"%i",team_kills[0]); y+=LINE_SPACING; gr_set_fontcolor(BM_XRGB(selected_player_rgb[1].r,selected_player_rgb[1].g,selected_player_rgb[1].b),-1 ); gr_printf(x,y,"%s:",Netgame.team_name[1]); gr_printf(x+FSPACX(8)*8,y,"%i",team_kills[1]); y+=LINE_SPACING*2; } else y+=LINE_SPACING*4; gr_set_fontcolor(255,-1); // additional information about game - ranking eff=(int)((float)((float)PlayerCfg.NetlifeKills/((float)PlayerCfg.NetlifeKilled+(float)PlayerCfg.NetlifeKills))*100.0); if (eff<0) eff=0; if (!PlayerCfg.NoRankings) { gr_printf(0x8000,y,"Your lifetime efficiency of %d%% (%d/%d)",eff,PlayerCfg.NetlifeKills,PlayerCfg.NetlifeKilled); y+=LINE_SPACING; if (eff<60) gr_printf(0x8000,y,"is %s your ranking.",eff_strings[eff/10]); else gr_printf(0x8000,y,"is serving you well."); y+=LINE_SPACING; gr_printf(0x8000,y,"your rank is: %s",RankStrings[GetMyNetRanking()]); } }