play_scenario::play_scenario(const std::string& id) : id_(id), source_(), game_config_(get_test_config_ref()), current_time_(80), end_pos_() { add_initial_signals(); }
play_scenario::play_scenario(const std::string& id) : id_(id), source_(), game_config_(get_test_config_ref()), tdata_(boost::make_shared<terrain_type_data>(game_config_)), current_time_(80), end_pos_() { add_initial_signals(); }