/* loads the game from save.dat */ char load(const string& filename) { //LOAD FILE int loadversion; int l; bool dummy_b; int dummy; long dummy_l; FILE *h; h=LCSOpenFile(filename.c_str(), "rb", LCSIO_PRE_HOME); if(h!=NULL) { fread(&loadversion,sizeof(int),1,h); //NUKE INVALID SAVE GAMES if(loadversion<lowestloadversion) { LCSCloseFile(h); reset(); return 0; } fread(seed,sizeof(unsigned long),RNG_SIZE,h); fread(&mode,sizeof(short),1,h); fread(&wincondition,sizeof(short),1,h); fread(&fieldskillrate,sizeof(short),1,h); fread(&day,sizeof(int),1,h); fread(&month,sizeof(int),1,h); fread(&year,sizeof(int),1,h); fread(&execterm,sizeof(short),1,h); fread(&presparty,sizeof(short),1,h); fread(&amendnum,sizeof(int),1,h); fread(&multipleCityMode,sizeof(bool),1,h); fread(&termlimits,sizeof(bool),1,h); fread(&deagle,sizeof(bool),1,h); fread(&m249,sizeof(bool),1,h); fread(¬ermlimit,sizeof(bool),1,h); fread(&nocourtpurge,sizeof(bool),1,h); fread(&stalinmode,sizeof(bool),1,h); fread(&stat_recruits,sizeof(int),1,h); fread(&stat_dead,sizeof(int),1,h); fread(&stat_kills,sizeof(int),1,h); fread(&stat_kidnappings,sizeof(int),1,h); fread(&stat_buys,sizeof(int),1,h); fread(&stat_burns,sizeof(int),1,h); fread(&endgamestate,sizeof(char),1,h); fread(&ccsexposure,sizeof(char),1,h); fread(&ccs_kills,sizeof(char),1,h); fread(&Vehicle::curcarid,sizeof(long),1,h); fread(&curcreatureid,sizeof(long),1,h); fread(&cursquadid,sizeof(long),1,h); fread(&police_heat,sizeof(int),1,h); fread(&offended_corps,sizeof(short),1,h); fread(&offended_cia,sizeof(short),1,h); fread(&offended_amradio,sizeof(short),1,h); fread(&offended_cablenews,sizeof(short),1,h); fread(&offended_firemen,sizeof(short),1,h); fread(attorneyseed,sizeof(unsigned long),RNG_SIZE,h); //fread(&selectedsiege,sizeof(long),1,h); fread(lcityname,sizeof(char),CITY_NAMELEN,h); fread(&newscherrybusted,sizeof(char),1,h); fread(slogan,sizeof(char),SLOGAN_LEN,h); fread(&ledger,sizeof(class Ledger),1,h); fread(&party_status,sizeof(short),1,h); fread(attitude,sizeof(short),VIEWNUM,h); fread(law,sizeof(short),LAWNUM,h); fread(house,sizeof(short),HOUSENUM,h); fread(senate,sizeof(short),SENATENUM,h); fread(court,sizeof(short),COURTNUM,h); fread(courtname,sizeof(char)*POLITICIAN_NAMELEN,COURTNUM,h); fread(exec,sizeof(char),EXECNUM,h); fread(execname,sizeof(char)*POLITICIAN_NAMELEN,EXECNUM,h); fread(oldPresidentName,sizeof(char),POLITICIAN_NAMELEN,h); //LOCATIONS fread(&dummy,sizeof(int),1,h); location.resize(dummy); for(l=0;l<len(location);l++) { location[l]=new Location; fread(&dummy,sizeof(int),1,h); location[l]->loot.resize(dummy); for(int l2=0;l2<len(location[l]->loot);l2++) { int itemLen; fread(&itemLen, sizeof(int), 1, h); vector<char> vec = vector<char>(itemLen + 1); fread(&vec[0], itemLen, 1, h); vec[itemLen] = '\0'; Item* it = create_item(&vec[0]); if(it!=NULL) location[l]->loot[l2] = it; } //Remove items of unknown type. for(int l2=len(location[l]->loot)-1; l2>=0; l2--) { bool del = false; if(location[l]->loot[l2]->is_loot()) del = (getloottype(location[l]->loot[l2]->get_itemtypename()) == -1); else if(location[l]->loot[l2]->is_clip()) del = (getcliptype(location[l]->loot[l2]->get_itemtypename()) == -1); else if(location[l]->loot[l2]->is_weapon()) del = (getweapontype(location[l]->loot[l2]->get_itemtypename()) == -1); else if(location[l]->loot[l2]->is_armor()) del = (getarmortype(location[l]->loot[l2]->get_itemtypename()) == -1); if(del) { addstr("Item type "); addstr(location[l]->loot[l2]->get_itemtypename()); addstr(" does not exist. Deleting item."); delete_and_remove(location[l]->loot,l2); } } consolidateloot(location[l]->loot); // consolidate loot after loading fread(&dummy,sizeof(int),1,h); location[l]->changes.resize(dummy); for(int l2=0;l2<len(location[l]->changes);l2++) fread(&location[l]->changes[l2],sizeof(sitechangest),1,h); fread(location[l]->name,sizeof(char),LOCATION_NAMELEN,h); fread(location[l]->shortname,sizeof(char),LOCATION_SHORTNAMELEN,h); fread(&location[l]->type,sizeof(char),1,h); fread(&location[l]->city,sizeof(int),1,h); fread(&location[l]->area,sizeof(int),1,h); fread(&location[l]->parent,sizeof(int),1,h); fread(&location[l]->id,sizeof(int),1,h); fread(&location[l]->renting,sizeof(int),1,h); fread(&location[l]->newrental,sizeof(char),1,h); fread(&location[l]->needcar,sizeof(char),1,h); fread(&location[l]->closed,sizeof(int),1,h); fread(&location[l]->hidden,sizeof(bool),1,h); fread(&location[l]->mapped,sizeof(bool),1,h); fread(&location[l]->upgradable,sizeof(bool),1,h); fread(&location[l]->highsecurity,sizeof(int),1,h); fread(&location[l]->siege,sizeof(siegest),1,h); fread(&location[l]->heat,sizeof(int),1,h); fread(&location[l]->heat_protection,sizeof(int),1,h); fread(&location[l]->compound_walls,sizeof(int),1,h); fread(&location[l]->compound_stores,sizeof(int),1,h); fread(&location[l]->front_business,sizeof(char),1,h); fread(location[l]->front_name,sizeof(char),LOCATION_NAMELEN,h); fread(location[l]->front_shortname,sizeof(char),LOCATION_SHORTNAMELEN,h); fread(&location[l]->haveflag,sizeof(bool),1,h); fread(location[l]->mapseed,sizeof(unsigned long),RNG_SIZE,h); } //VEHICLES fread(&dummy,sizeof(int),1,h); vehicle.resize(dummy); for(l=0;l<len(vehicle);l++) { int vehicleLen; fread (&vehicleLen, sizeof(int), 1, h); vector<char> vec = vector<char> (vehicleLen + 1); fread (&vec[0], vehicleLen, 1, h); vec[vehicleLen] = '\0'; vehicle[l] = new Vehicle (&vec[0]); } //POOL fread(&dummy,sizeof(int),1,h); pool.resize(dummy); for(int pl=0;pl<len(pool);pl++) { int creatureLen; fread (&creatureLen, sizeof(int), 1, h); vector<char> vec = vector<char> (creatureLen + 1); fread (&vec[0], creatureLen, 1, h); vec[creatureLen] = '\0'; pool[pl] = new Creature(&vec[0]); //pool[pl]=new Creature; //fread(pool[pl],sizeof(Creature),1,h); //read extra interrogation data if applicable if(pool[pl]->align==-1 && pool[pl]->alive) { interrogation* &intr = pool[pl]->activity.intr(); intr = new interrogation; fread(intr->techniques,sizeof(bool[6]),1,h); fread(&intr->druguse,sizeof(int),1,h); intr->rapport.clear(); int size; fread(&size,sizeof(int),1,h); for(int i=0;i<size;i++) { long id; float_zero value; fread(&id,sizeof(long),1,h); fread(&value,sizeof(float_zero),1,h); intr->rapport[id]=value; } } /* //read equipment vector<Item*> dump; //Used to catch invalid pointers from creature so they aren't deleted. pool[pl]->drop_weapon(&dump); pool[pl]->strip(&dump); pool[pl]->clips = deque<Clip*>(); pool[pl]->extra_throwing_weapons = deque<Weapon*>(); int itemLen; fread(&itemLen, sizeof(int), 1, h); if(itemLen != 0) { vector<char> vec = vector<char>(itemLen + 1); fread(&vec[0], itemLen, 1, h); vec[itemLen] = '\0'; Weapon w(&vec[0]); if(getweapontype(w.get_itemtypename())!=-1) //Check it is a valid weapon type. pool[pl]->give_weapon(w,&dump); } //pool[pl]->clips.clear(); fread(&dummy,sizeof(int),1,h); for(int nc=0; nc<dummy; nc++) { fread(&itemLen, sizeof(itemLen), 1, h); vector<char> vec = vector<char>(itemLen + 1); fread(&vec[0], itemLen, 1, h); vec[itemLen] = '\0'; Clip c(&vec[0]); if(getcliptype(c.get_itemtypename())!=-1) //Check it is a valid clip type. pool[pl]->take_clips(c,len(c)); } //pool[pl]->extra_throwing_weapons.clear(); fread(&dummy,sizeof(int),1,h); for(int ne=0; ne<dummy; ne++) { fread(&itemLen, sizeof(itemLen), 1, h); vector<char> vec = vector<char>(itemLen + 1); fread(&vec[0], itemLen, 1, h); vec[itemLen] = '\0'; Weapon w(&vec[0]); if(getweapontype(w.get_itemtypename())!=-1) //Check it is a valid weapon type. pool[pl]->give_weapon(w,NULL); } fread(&itemLen, sizeof(itemLen), 1, h); if(itemLen != 0) { vector<char> vec = vector<char>(itemLen + 1); fread(&vec[0], itemLen, 1, h); vec[itemLen] = '\0'; Armor a(&vec[0]); if(getarmortype(a.get_itemtypename())!=-1) //Check it is a valid armor type. pool[pl]->give_armor(a,&dump); }*/ } //Unique Creatures { int uniquecreaturesLen; fread (&uniquecreaturesLen, sizeof(int), 1, h); vector<char> vec = vector<char> (uniquecreaturesLen + 1); fread (&vec[0], uniquecreaturesLen, 1, h); vec[uniquecreaturesLen] = '\0'; uniqueCreatures = UniqueCreatures(&vec[0]); //fread(&uniqueCreatures,sizeof(UniqueCreatures),1,h); } //SQUADS fread(&dummy,sizeof(int),1,h); squad.resize(dummy); for(int sq=0;sq<len(squad);sq++) { squad[sq]=new squadst; fread(squad[sq]->name,sizeof(char),SQUAD_NAMELEN,h); fread(&squad[sq]->activity,sizeof(activityst),1,h); fread(&squad[sq]->id,sizeof(int),1,h); for(int pos=0;pos<6;pos++) { //REBUILD SQUAD FROM POOL squad[sq]->squad[pos]=NULL; fread(&dummy_b,sizeof(bool),1,h); if(dummy_b) { int dummy_i; fread(&dummy_i,sizeof(int),1,h); for(int pl=0;pl<len(pool);pl++) if(pool[pl]->id==dummy_i) squad[sq]->squad[pos]=pool[pl]; } } fread(&dummy,sizeof(int),1,h); squad[sq]->loot.resize(dummy); for(int l2=0;l2<len(squad[sq]->loot);l2++) { int itemLen; fread(&itemLen, sizeof(int), 1, h); vector<char> vec = vector<char>(itemLen + 1); fread(&vec[0], itemLen, 1, h); vec[itemLen] = '\0'; Item* it = create_item(&vec[0]); //if(it!=NULL) //Assume save file is correct? -XML squad[sq]->loot[l2] = it; /*else squad[sq]->loot.erase(loot.begin()+l2--);*/ } //Remove items of unknown type. for(int l2=len(squad[sq]->loot)-1; l2>=0; l2--) { bool del = false; if(squad[sq]->loot[l2]->is_loot()) del = (getloottype(squad[sq]->loot[l2]->get_itemtypename()) == -1); else if(squad[sq]->loot[l2]->is_clip()) del = (getcliptype(squad[sq]->loot[l2]->get_itemtypename()) == -1); else if(squad[sq]->loot[l2]->is_weapon()) del = (getweapontype(squad[sq]->loot[l2]->get_itemtypename()) == -1); else if(squad[sq]->loot[l2]->is_armor()) del = (getarmortype(squad[sq]->loot[l2]->get_itemtypename()) == -1); if(del) { addstr("Item type "); addstr(squad[sq]->loot[l2]->get_itemtypename()); addstr(" does not exist. Deleting item."); delete_and_remove(squad[sq]->loot,l2); } } consolidateloot(squad[sq]->loot); // consolidate loot after loading } activesquad=NULL; fread(&dummy_b,sizeof(bool),1,h); if(dummy_b) { int dummy_i; fread(&dummy_i,sizeof(int),1,h); for(int sq=0;sq<len(squad);sq++) if(squad[sq]->id==dummy_i) { activesquad=squad[sq]; break; } } //DATES fread(&dummy,sizeof(int),1,h); date.resize(dummy); for(int dt=0;dt<len(date);dt++) { date[dt]=new datest; fread(&date[dt]->mac_id,sizeof(long),1,h); fread(&date[dt]->timeleft,sizeof(short),1,h); fread(&date[dt]->city,sizeof(int),1,h); fread(&dummy,sizeof(int),1,h); date[dt]->date.resize(dummy); for(int dt2=0;dt2<len(date[dt]->date);dt2++) { int creatureLen; fread (&creatureLen, sizeof(int), 1, h); vector<char> vec = vector<char> (creatureLen + 1); fread (&vec[0], creatureLen, 1, h); vec[creatureLen] = '\0'; date[dt]->date[dt2] = new Creature(&vec[0]); //date[dt]->date[dt2]=new Creature; //fread(date[dt]->date[dt2],sizeof(Creature),1,h); } } //RECRUITS fread(&dummy,sizeof(int),1,h); recruit.resize(dummy); for(int rt=0;rt<len(recruit);rt++) { recruit[rt]=new recruitst; fread(&recruit[rt]->recruiter_id,sizeof(long),1,h); fread(&recruit[rt]->timeleft,sizeof(short),1,h); fread(&recruit[rt]->level,sizeof(char),1,h); fread(&recruit[rt]->eagerness1,sizeof(char),1,h); fread(&recruit[rt]->task,sizeof(char),1,h); int creatureLen; fread (&creatureLen, sizeof(int), 1, h); vector<char> vec = vector<char> (creatureLen + 1); fread (&vec[0], creatureLen, 1, h); vec[creatureLen] = '\0'; recruit[rt]->recruit = new Creature(&vec[0]); //recruit[rt]->recruit = new Creature; //fread(recruit[rt]->recruit,sizeof(Creature),1,h); } //NEWS STORIES fread(&dummy,sizeof(int),1,h); newsstory.resize(dummy); for(int ns=0;ns<len(newsstory);ns++) { newsstory[ns]=new newsstoryst; fread(&newsstory[ns]->type,sizeof(short),1,h); fread(&newsstory[ns]->view,sizeof(short),1,h); fread(&newsstory[ns]->loc,sizeof(long),1,h); fread(&newsstory[ns]->priority,sizeof(long),1,h); fread(&newsstory[ns]->page,sizeof(long),1,h); fread(&newsstory[ns]->positive,sizeof(char),1,h); fread(&newsstory[ns]->siegetype,sizeof(short),1,h); newsstory[ns]->cr=NULL; fread(&dummy_b,sizeof(bool),1,h); if(dummy_b) { fread(&dummy_l,sizeof(long),1,h); for(int pl=0;pl<len(pool);pl++) if(pool[pl]->id==dummy_l) { newsstory[ns]->cr=pool[pl]; break; } } fread(&dummy,sizeof(int),1,h); newsstory[ns]->crime.resize(dummy); for(int dt2=0;dt2<len(newsstory[ns]->crime);dt2++) fread(&newsstory[ns]->crime[dt2],sizeof(int),1,h); } // Liberal Media fread(public_interest,sizeof(public_interest),1,h); fread(background_liberal_influence,sizeof(background_liberal_influence),1,h); // Site mode options fread(&encounterwarnings,sizeof(bool),1,h); bool musicenabled; fread(&musicenabled,sizeof(bool),1,h); music.enableIf(musicenabled); LCSCloseFile(h); // Check that vehicles are of existing types. for(int v=0;v<len(vehicle);v++) { if(getvehicletype(vehicle[v]->vtypeidname())==-1) { //Remove vehicle of non-existing type. addstr("Vehicle type "+vehicle[v]->vtypeidname()+" does not exist. Deleting vehicle."); delete_and_remove(vehicle,v--); } } return 1; } gamelog.log("Could not load"); return 0; }
int Vehicle::sleeperprice() const { return vehicletype[getvehicletype(vtypeidname_)]->sleeperprice(); }
/* creates your founder */ void makecharacter() { Creature *newcr=new Creature; newcr->align=1; #ifdef BLIND newcr->special[SPECIALWOUND_RIGHTEYE]=1; newcr->special[SPECIALWOUND_LEFTEYE]=1; #endif #ifdef SPINE newcr->special[SPECIALWOUND_UPPERSPINE]=1; newcr->special[SPECIALWOUND_LOWERSPINE]=1; #endif #ifdef NOFACE newcr->special[SPECIALWOUND_TONGUE]=1; newcr->special[SPECIALWOUND_RIGHTEYE]=1; newcr->special[SPECIALWOUND_LEFTEYE]=1; newcr->special[SPECIALWOUND_NOSE]=1; #endif #ifdef NOWALK newcr->special[SPECIALWOUND_UPPERSPINE]=1; newcr->special[SPECIALWOUND_LOWERSPINE]=1; newcr->special[SPECIALWOUND_NECK]=1; newcr->wound[BODYPART_LEG_RIGHT]=1; newcr->wound[BODYPART_LEG_LEFT]=1; #endif #ifdef INTERNAL newcr->special[SPECIALWOUND_RIGHTLUNG]=1; newcr->special[SPECIALWOUND_LEFTLUNG]=1; newcr->special[SPECIALWOUND_HEART]=1; newcr->special[SPECIALWOUND_LIVER]=1; newcr->special[SPECIALWOUND_STOMACH]=1; newcr->special[SPECIALWOUND_LEFTKIDNEY]=1; newcr->special[SPECIALWOUND_RIGHTKIDNEY]=1; newcr->special[SPECIALWOUND_SPLEEN]=1; #endif newcr->set_attribute(ATTRIBUTE_HEART,8); newcr->set_attribute(ATTRIBUTE_WISDOM,1); newcr->set_attribute(ATTRIBUTE_INTELLIGENCE,3); newcr->set_attribute(ATTRIBUTE_AGILITY,5); newcr->set_attribute(ATTRIBUTE_STRENGTH,4); newcr->set_attribute(ATTRIBUTE_HEALTH,6); newcr->set_attribute(ATTRIBUTE_CHARISMA,4); for(int sk=0;sk<SKILLNUM;sk++)newcr->set_skill(sk,0); char first[3][80]; char last[80]; bool male = LCSrandom(2); // whether or not starting gender is male char gender = newcr->gender_liberal = newcr->gender_conservative = (male ? GENDER_MALE : GENDER_FEMALE); do { firstname(first[0], GENDER_NEUTRAL); firstname(first[1], GENDER_MALE); firstname(first[2], GENDER_FEMALE); lastname(last); } while(strcmp(first[0],last) == 0 && strcmp(first[1],last) == 0 && strcmp(first[2],last) == 0); { Armor a(*armortype[getarmortype("ARMOR_CLOTHES")]); newcr->give_armor(a,NULL); } bool choices=true; while(true) { erase(); set_color(COLOR_WHITE,COLOR_BLACK,1); move(4,6); addstr("The Founder of the Liberal Crime Squad"); move(7,2); addstr("FIRST NAME: "); addstr(first[(int)gender]); move(7,30); set_color(COLOR_BLACK,COLOR_BLACK,1); addstr(" (Press A to have your parents reconsider)"); move(9,2); set_color(COLOR_WHITE,COLOR_BLACK,1); addstr("LAST NAME: "); addstr(last); move(9,30); set_color(COLOR_BLACK,COLOR_BLACK,1); addstr(" (Press B to be born to a different family)"); move(11,2); set_color(COLOR_WHITE,COLOR_BLACK,1); addstr("SEX: "); if(newcr->gender_conservative == GENDER_MALE) { set_color(COLOR_CYAN,COLOR_BLACK,1); addstr("Male"); } else if(newcr->gender_conservative == GENDER_FEMALE) { set_color(COLOR_MAGENTA,COLOR_BLACK,1); addstr("Female"); } else { set_color(COLOR_YELLOW,COLOR_BLACK,1); addstr("It's Complicated"); } move(11,30); set_color(COLOR_BLACK,COLOR_BLACK,1); addstr(" (Press C to change your sex at birth)"); move(13,2); set_color(COLOR_WHITE,COLOR_BLACK,1); addstr("HISTORY: "); if(choices) { set_color(COLOR_GREEN,COLOR_BLACK,1); addstr("Let Me Choose"); } else { set_color(COLOR_RED,COLOR_BLACK,1); addstr("Let Fate Decide"); } move(13,30); set_color(COLOR_BLACK,COLOR_BLACK,1); addstr(" (Press D to toggle childhood)"); if(!multipleCityMode) { move(15,2); set_color(COLOR_WHITE,COLOR_BLACK,1); addstr("CITY: "); addstr(lcityname); move(15,30); set_color(COLOR_BLACK,COLOR_BLACK,1); addstr(" (Press E to relocate)"); } move(19-multipleCityMode*2,4); set_color(COLOR_WHITE,COLOR_BLACK,0); addstr("Press any other key when ready to begin..."); int c=getkey(); if(c=='a') { do { firstname(first[(int)gender],newcr->gender_conservative); } while(strcmp(first[(int)gender],last) == 0); continue; } if(c=='b') { do { lastname(last); } while(strcmp(first[0],last) == 0 && strcmp(first[1],last) == 0 && strcmp(first[2],last) == 0); continue; } if(c=='c') { if((newcr->gender_conservative == GENDER_FEMALE && !male) || (newcr->gender_conservative == GENDER_NEUTRAL && male)) newcr->gender_conservative = GENDER_MALE; else if((newcr->gender_conservative == GENDER_MALE && !male) || (newcr->gender_conservative == GENDER_FEMALE && male)) newcr->gender_conservative = GENDER_NEUTRAL; else newcr->gender_conservative = GENDER_FEMALE; gender = newcr->gender_liberal = newcr->gender_conservative; continue; } if(c=='d') { choices = !choices; continue; } if(c=='e' && !multipleCityMode) { strcpy(lcityname,cityname()); continue; } break; } strcpy(newcr->propername,first[(int)gender]); strcat(newcr->propername," "); strcat(newcr->propername,last); int c; bool hasmaps=false; bool makelawyer=false; bool gaylawyer=false; Vehicle * startcar = NULL; char recruits = RECRUITS_NONE; char base = SITE_RESIDENTIAL_SHELTER; for(int q=0;q<10;q++) { erase(); set_color(COLOR_WHITE,COLOR_BLACK,1); move(0,0); addstr("Insight into a Revolution: My Traumatic Childhood"); set_color(COLOR_WHITE,COLOR_BLACK,0); //A - Thief //B - Fighter //C - Student //D - Generalist/Sleepers //E - Recruiter char selection = LCSrandom(5); switch(q) { /* - The anniversary of Hitler's suicide. - SKILL_PISTOL 1 (lol) - Indira Gandhi Killed */ case 0: move(2,0);addstr("The day I was born in 1984..."); move(5,0); if(choices || selection == 0) addstr("A - the Polish priest Popieluszko was kidnapped by government agents."); //ATTRIBUTE_AGILITY 2 // Oct. 19, 1984 move(7,0); if(choices || selection == 1) addstr("B - was the 3rd anniversary of the assassination attempt on Ronald Reagan."); //ATTRIBUTE_STRENGTH 2 // Mar. 3, 1984 move(9,0); if(choices || selection == 2) addstr("C - the Macintosh was introduced."); //ATTRIBUTE_INTELLIGENCE 2 // Jan. 24, 1984 move(11,0); if(choices || selection == 3) addstr("D - the Nobel Peace Prize went to Desmond Tutu for opposition to apartheid."); //ATTRIBUTE_HEART 2 // Oct. 16, 1984 move(13,0); if(choices || selection == 4) addstr("E - the Sandanista Front won the elections in Nicaragua."); //ATTRIBUTE_CHARISMA 2 // Sept. 4, 1984 //move(14,0); //if(choices || selection == 5) //addstr("F - the United Nations condemned Iraq's use of chemical weapons."); //ATTRIBUTE_HEALTH 2 //March 30, 1984 move(17,0); addstr("The doctor said I was "); set_color(COLOR_WHITE,COLOR_BLACK,1); if(newcr->gender_conservative == GENDER_MALE) addstr("a boy"); else if(newcr->gender_conservative == GENDER_FEMALE) addstr("a girl"); else addstr("an intersex baby"); set_color(COLOR_WHITE,COLOR_BLACK,0); addstr("."); move(19,0); addstr("My parents "); if(newcr->gender_conservative == GENDER_NEUTRAL) { addstr("insisted otherwise."); move(20,0); addstr("They "); } addstr("named me "); set_color(COLOR_WHITE,COLOR_BLACK,1); addstr(newcr->propername); set_color(COLOR_WHITE,COLOR_BLACK,0); addstr("."); break; // My first memory was... // my father burning my back with a cigarette // When he was really into the sauce... // // XXX: Needs an option to have the founder have been in the Army -- LK // XXX: Something I forgot. case 1: move(2,0);addstr("When I was bad..."); move(5,0); if(choices || selection == 0) addstr("A - my parents grounded me and hid my toys, but I knew where they put them."); // Toy box //SKILL_SECURITY 1 //ATTRIBUTE_AGILITY 1 move(7,0); if(choices || selection == 1) addstr("B - my father beat me. I learned to take a punch earlier than most."); //SKILL_HANDTOHAND 1 //ATTRIBUTE_HEALTH 1 move(9,0); if(choices || selection == 2) addstr("C - I was sent to my room, where I studied quietly by myself, alone."); //SKILL_WRITING 1 //ATTRIBUTE_INTELLIGENCE 1 move(11,0); if(choices || selection == 3) addstr("D - my parents argued with each other about me, but I was never punished."); //SKILL_PERSUASION 1 //ATTRIBUTE_HEART 1 move(13,0); if(choices || selection == 4) addstr("E - my father lectured me endlessly, trying to make me think like him."); //SKILL_PSYCHOLOGY 1 //ATTRIBUTE_CHARISMA 1 /*switch(c) { case 'e': move(17,4); addstr("\"The worst has happened. Someone wanted to kill and killed"); move(18,4); addstr("not only the a man, not only a Pole, not only a priest."); move(19,4); addstr("Someone wanted to kill the hope that it is possible to avoid"); move(20,4); addstr("violence in Polish political life.\""); move(21,8); addstr("- Solidarity Leader Lech Walesa"); break; default: break; }*/ break; case 2: move(2,0);addstr("In elementary school..."); move(5,0); if(choices || selection == 0) addstr("A - I was mischievous, and always up to something."); //SKILL_DISGUISE 1 //ATTRIBUTE_AGILITY 1 move(7,0); if(choices || selection == 1) addstr("B - I had a lot of repressed anger. I hurt animals."); //SKILL_PSYCHOLOGY 1 //ATTRIBUTE_STRENGTH 1 //ATTRIBUTE_AGILITY 1 //ATTRIBUTE_HEART -1 <--- ! move(9,0); if(choices || selection == 2) addstr("C - I was at the head of the class, and I worked very hard."); //ATTRIBUTE_INTELLIGENCE 1 //SKILL_WRITING 1 move(11,0); if(choices || selection == 3) addstr("D - I was unruly and often fought with the other children."); //SKILL_HANDTOHAND 1 //ATTRIBUTE_STRENGTH 1 move(13,0); if(choices || selection == 4) addstr("E - I was the class clown. I even had some friends."); //SKILL_PERSUASION 1 //ATTRIBUTE_CHARISMA 1 break; case 3: move(2,0);addstr("When I turned 10..."); move(5,0); if(choices || selection == 0) addstr("A - my parents divorced. Whenever I talked, they argued, so I stayed quiet."); //SKILL_STEALTH 1 move(7,0); if(choices || selection == 1) addstr("B - my parents divorced. Violently."); //SKILL_HANDTOHAND 1 move(9,0); if(choices || selection == 2) addstr("C - my parents divorced. Acrimoniously. I once tripped over the paperwork!"); //SKILL_LAW 1 move(11,0); if(choices || selection == 3) addstr("D - my parents divorced. Mom slept with the divorce lawyer."); //SKILL_SEDUCTION 1 move(13,0); if(choices || selection == 4) addstr("E - my parents divorced. It still hurts to read my old diary."); //SKILL_WRITING 1 break; case 4: move(2,0);addstr("In junior high school..."); move(5,0); if(choices || selection == 0) addstr("A - I was into chemistry. I wanted to know what made the world tick."); //SKILL_SCIENCE 2 //ATTRIBUTE_INTELLIGENCE 2 move(7,0); if(choices || selection == 1) addstr("B - I played guitar in a grunge band. We sucked, but so did life."); //SKILL_MUSIC 2 //ATTRIBUTE_CHARISMA 2 move(9,0); if(choices || selection == 2) addstr("C - I drew things, a lot. I was drawing a world better than this."); //SKILL_ART 2 //ATTRIBUTE_HEART 2 move(11,0); if(choices || selection == 3) addstr("D - I played violent video games at home. I was a total outcast."); //SKILL_COMPUTERS 2 //ATTRIBUTE_AGILITY 2 move(13,0); if(choices || selection == 4) addstr("E - I was obsessed with swords, and started lifting weights."); //SKILL_SWORD 2 //ATTRIBUTE_STRENGTH 2 break; case 5: move(2,0);addstr("Things were getting really bad..."); move(5,0); if(choices || selection == 0) addstr("A - when I stole my first car. I got a few blocks before I totaled it."); //SKILL_DRIVING 1 //SKILL_SECURITY 1 move(7,0); if(choices || selection == 1) addstr("B - and I went to live with my dad. He had been in Nam and he still drank."); //SKILL_SHOTGUN 1 //SKILL_RIFLE 1 //SKILL_PSYCHOLOGY 1 move(9,0); if(choices || selection == 2) addstr("C - and I went completely goth. I had no friends and made costumes by myself."); //SKILL_TAILORING 2 move(11,0); if(choices || selection == 3) addstr("D - when I was sent to religious counseling, just stressing me out more."); //SKILL_RELIGION 1 //SKILL_PSYCHOLOGY 1 move(13,0); if(choices || selection == 4) addstr("E - and I tried being a teacher's assistant. It just made me a target."); //SKILL_TEACHING 2 break; case 6: move(2,0);addstr("Well, I knew it had reached a crescendo when..."); move(5,0); if(choices || selection == 0) addstr("A - I stole a cop car when I was only 14. I went to juvie for 6 months."); //SKILL_DRIVING 1 //SKILL_SECURITY 1 //ATTRIBUTE_INTELLIGENCE 1 move(7,0); if(choices || selection == 1) addstr("B - my step mom shot her ex-husband, my dad, with a shotgun. She got off.");//XXX: Sounds... Sexual... //SKILL_SHOTGUN 2 //ATTRIBUTE_AGILITY 1 move(9,0); if(choices || selection == 2) addstr("C - I tried wrestling for a quarter, desperate to fit in."); //ATTRIBUTE_STRENGTH 1 //SKILL_HANDTOHAND 2 move(11,0); if(choices || selection == 3) addstr("D - I got caught making out, and now I needed to be 'cured' of homosexuality."); //SKILL_SEDUCTION 1 //SKILL_RELIGION 1 //ATTRIBUTE_HEART 1 move(13,0); if(choices || selection == 4) addstr("E - I resorted to controlling people. Had my own clique of outcasts."); //SKILL_PERSUASION 2 //ATTRIBUTE_CHARISMA 1 break; case 7: move(2,0);addstr("I was only 15 when I ran away, and..."); move(5,0); if(choices || selection == 0) addstr("A - I started robbing houses: rich people only. I was fed up with their crap."); //SKILL_SECURITY 1 //SKILL_STEALTH 1 //ATTRIBUTE_AGILITY 1 move(7,0); if(choices || selection == 1) addstr("B - I hung out with thugs and beat the shit out of people."); //ATTRIBUTE_STRENGTH 1 //SKILL_HANDTOHAND 2 move(9,0); if(choices || selection == 2) addstr("C - I got a horrible job working fast food, smiling as people fed the man."); //ATTRIBUTE_CHARISMA 1 //SKILL_BUSINESS 2 move(11,0); if(choices || selection == 3) addstr("D - I let people pay me for sex. I needed the money to survive."); //ATTRIBUTE_HEART -1 //ATTRIBUTE_CHARISMA 2 //SKILL_SEDUCTION 2 move(13,0); if(choices || selection == 4) addstr("E - I volunteered for a left-wing candidate. It wasn't *real*, though, you know?"); //ATTRIBUTE_INTELLIGENCE 1 //SKILL_LAW 1 //SKILL_PERSUASION 1 break; case 8: move(2,0);addstr("Life went on. On my 18th birthday..."); move(5,0); if(choices || selection == 0) addstr("A - I got my hands on a sports car. The owner must have been pissed."); move(7,0); if(choices || selection == 1) addstr("B - I bought myself an assault rifle."); move(9,0); if(choices || selection == 2) addstr("C - I celebrated. I'd saved a thousand bucks!"); move(11,0); if(choices || selection == 3) addstr("D - I went to a party and met a cool law student. We've been dating since.");//XXX: No Seduction? move(13,0); if(choices || selection == 4) addstr("E - I managed to acquire secret maps of several major buildings downtown."); break; case 9: move(2,0);addstr("For the past few years, I've been..."); move(5,0); if(choices || selection == 0) addstr("A - stealing from Corporations. I know they're still keeping more secrets."); //ATTRIBUTE_INTELLIGENCE 2 //ATTRIBUTE_AGILITY 2 //SKILL_SECURITY 2 //SKILL_STEALTH 2 // +Downtown apartment // +$500 (one month rent) move(7,0); if(choices || selection == 1) addstr("B - a violent criminal. Nothing can change me, or stand in my way."); //SKILL_RIFLE 2 //SKILL_PISTOL 2 //SKILL_STREETSENSE 2 //ATTRIBUTE_AGILITY 2 //ATTRIBUTE_HEALTH 2 //ATTRIBUTE_STRENGTH 2 // +Crack house (with stockpiled rations) // +A crew (four gang members with knives and pistols) move(9,0); if(choices || selection == 2) addstr("C - taking college courses. I can see how much the country needs help."); //SKILL_SCIENCE 2 //SKILL_COMPUTERS 2 //SKILL_WRITING 2 //SKILL_TEACHING 2 //SKILL_BUSINESS 1 //SKILL_LAW 1 //ATTRIBUTE_INTELLIGENCE 4 // +University apartment // +$200 (one month rent) move(11,0); if(choices || selection == 3) addstr("D - surviving alone, just like anyone. But we can't go on like this."); //SKILL_FIRSTAID 2 //SKILL_STREETSENSE 2 //ATTRIBUTE_INTELLIGENCE 1 //ATTRIBUTE_AGILITY 1 //ATTRIBUTE_HEALTH 2 // +Homeless shelter // +1 all stats (except Wisdom) move(13,0); if(choices || selection == 4) addstr("E - writing my manifesto and refining my image. I'm ready to lead."); //ATTRIBUTE_CHARISMA 2 //ATTRIBUTE_INTELLIGENCE 2 //SKILL_LAW 1 //SKILL_PERSUASION 2 //SKILL_WRITING 1 // +Industrial apartment // +$100 (one month rent) // +50 juice move(17,0); addstr("I live in "); if(!multipleCityMode) addstr(lcityname); else addstr("Seattle, WA"); addstr(", and it's about to experience real change."); break; } do { c=getkey(); if(!choices) c='a'+selection; } while(c<'a'||c>'e'); switch(q) { case 0: // Oct. 19, 1984 if(c=='a') { newcr->adjust_attribute(ATTRIBUTE_AGILITY,+2); newcr->birthday_month = 10; newcr->birthday_day = 19; } // Mar. 3, 1984 if(c=='b') { newcr->adjust_attribute(ATTRIBUTE_STRENGTH,+2); newcr->birthday_month = 3; newcr->birthday_day = 3; } // Jan. 24, 1984 if(c=='c') { newcr->adjust_attribute(ATTRIBUTE_INTELLIGENCE,+2); newcr->birthday_month = 1; newcr->birthday_day = 24; } // Oct. 16, 1984 if(c=='d') { newcr->adjust_attribute(ATTRIBUTE_HEART,+2); newcr->birthday_month = 10; newcr->birthday_day = 16; } // Sep. 4, 1984 if(c=='e') { newcr->adjust_attribute(ATTRIBUTE_CHARISMA,+2); newcr->birthday_month = 9; newcr->birthday_day = 4; } newcr->age = year - 1984; // Don't count this year in founder's age if starting before birthday if(month < newcr->birthday_month || (month==newcr->birthday_month && day<newcr->birthday_day)) { newcr->age--; } break; case 1: if(c=='a') { newcr->set_skill(SKILL_SECURITY,newcr->get_skill(SKILL_SECURITY)+(1)); newcr->adjust_attribute(ATTRIBUTE_AGILITY,+1); } if(c=='b') { newcr->set_skill(SKILL_HANDTOHAND,newcr->get_skill(SKILL_HANDTOHAND)+(1)); newcr->adjust_attribute(ATTRIBUTE_HEALTH,+1); } if(c=='c') { newcr->adjust_attribute(ATTRIBUTE_INTELLIGENCE,+1); newcr->set_skill(SKILL_WRITING,newcr->get_skill(SKILL_WRITING)+(1)); } if(c=='d') { newcr->set_skill(SKILL_PERSUASION,newcr->get_skill(SKILL_PERSUASION)+(1)); newcr->adjust_attribute(ATTRIBUTE_HEART,+1); } if(c=='e') { newcr->set_skill(SKILL_PSYCHOLOGY,newcr->get_skill(SKILL_PSYCHOLOGY)+(1)); newcr->adjust_attribute(ATTRIBUTE_CHARISMA,+1); } break; case 2: if(c=='a') { newcr->set_skill(SKILL_DISGUISE,newcr->get_skill(SKILL_DISGUISE)+(1)); newcr->adjust_attribute(ATTRIBUTE_AGILITY,+1); } if(c=='b') { newcr->set_skill(SKILL_PSYCHOLOGY,newcr->get_skill(SKILL_PSYCHOLOGY)+(1)); newcr->adjust_attribute(ATTRIBUTE_AGILITY,+1); newcr->adjust_attribute(ATTRIBUTE_HEART,-1); newcr->adjust_attribute(ATTRIBUTE_STRENGTH,+1); } if(c=='c') { newcr->adjust_attribute(ATTRIBUTE_INTELLIGENCE,+1); newcr->set_skill(SKILL_WRITING,newcr->get_skill(SKILL_WRITING)+(1)); } if(c=='d') { newcr->adjust_attribute(ATTRIBUTE_STRENGTH,+1); newcr->set_skill(SKILL_HANDTOHAND,newcr->get_skill(SKILL_HANDTOHAND)+(1)); } if(c=='e') { newcr->set_skill(SKILL_PERSUASION,newcr->get_skill(SKILL_PERSUASION)+(1)); newcr->adjust_attribute(ATTRIBUTE_CHARISMA,+1); } break; case 3: if(c=='a') { newcr->set_skill(SKILL_STEALTH,newcr->get_skill(SKILL_STEALTH)+(1)); } if(c=='b') { newcr->set_skill(SKILL_HANDTOHAND,newcr->get_skill(SKILL_HANDTOHAND)+(1)); } if(c=='c') { newcr->set_skill(SKILL_LAW,newcr->get_skill(SKILL_LAW)+(1)); } if(c=='d') { newcr->set_skill(SKILL_SEDUCTION,newcr->get_skill(SKILL_SEDUCTION)+(1)); } if(c=='e') { newcr->set_skill(SKILL_WRITING,newcr->get_skill(SKILL_WRITING)+1); } break; case 4: if(c=='a') { newcr->set_skill(SKILL_SCIENCE,newcr->get_skill(SKILL_SCIENCE)+(2)); newcr->adjust_attribute(ATTRIBUTE_INTELLIGENCE,+2); } if(c=='b') { newcr->set_skill(SKILL_MUSIC,newcr->get_skill(SKILL_MUSIC)+(2)); newcr->adjust_attribute(ATTRIBUTE_CHARISMA,+2); } if(c=='c') { newcr->set_skill(SKILL_ART,newcr->get_skill(SKILL_ART)+(2)); newcr->adjust_attribute(ATTRIBUTE_HEART,+2); } if(c=='d') { newcr->set_skill(SKILL_COMPUTERS,newcr->get_skill(SKILL_COMPUTERS)+(2)); newcr->adjust_attribute(ATTRIBUTE_AGILITY,+2); } if(c=='e') { newcr->adjust_attribute(ATTRIBUTE_STRENGTH,+2); newcr->set_skill(SKILL_SWORD,newcr->get_skill(SKILL_SWORD)+(2)); } break; case 5: if(c=='a') { newcr->set_skill(SKILL_DRIVING,newcr->get_skill(SKILL_DRIVING)+(1)); newcr->set_skill(SKILL_SECURITY,newcr->get_skill(SKILL_SECURITY)+(1)); } if(c=='b') { newcr->set_skill(SKILL_SHOTGUN,newcr->get_skill(SKILL_SHOTGUN)+(1)); newcr->set_skill(SKILL_RIFLE,newcr->get_skill(SKILL_RIFLE)+(1)); newcr->set_skill(SKILL_PSYCHOLOGY,newcr->get_skill(SKILL_PSYCHOLOGY)+(1)); } if(c=='c') { newcr->set_skill(SKILL_TAILORING,newcr->get_skill(SKILL_TAILORING)+(2)); } if(c=='d') { newcr->set_skill(SKILL_RELIGION,newcr->get_skill(SKILL_RELIGION)+(1)); newcr->set_skill(SKILL_PSYCHOLOGY,newcr->get_skill(SKILL_PSYCHOLOGY)+(1)); } if(c=='e') { newcr->set_skill(SKILL_TEACHING,newcr->get_skill(SKILL_TEACHING)+(2)); } break; case 6: if(c=='a') { newcr->set_skill(SKILL_DRIVING,newcr->get_skill(SKILL_DRIVING)+(1)); newcr->set_skill(SKILL_SECURITY,newcr->get_skill(SKILL_SECURITY)+(1)); newcr->adjust_attribute(ATTRIBUTE_INTELLIGENCE,+1); } if(c=='b') { newcr->set_skill(SKILL_SHOTGUN,newcr->get_skill(SKILL_SHOTGUN)+(2)); newcr->adjust_attribute(ATTRIBUTE_AGILITY,+1); } if(c=='c') { newcr->adjust_attribute(ATTRIBUTE_STRENGTH,+1); newcr->set_skill(SKILL_HANDTOHAND,newcr->get_skill(SKILL_HANDTOHAND)+(2)); } if(c=='d') { newcr->set_skill(SKILL_SEDUCTION,newcr->get_skill(SKILL_SEDUCTION)+(1)); newcr->set_skill(SKILL_RELIGION,newcr->get_skill(SKILL_RELIGION)+(1)); newcr->adjust_attribute(ATTRIBUTE_HEART,+1); gaylawyer=true; } if(c=='e') { newcr->set_skill(SKILL_PERSUASION,newcr->get_skill(SKILL_PERSUASION)+(2)); newcr->adjust_attribute(ATTRIBUTE_CHARISMA,+1); } break; case 7: if(c=='a') { newcr->set_skill(SKILL_SECURITY,newcr->get_skill(SKILL_SECURITY)+(1)); newcr->set_skill(SKILL_STEALTH,newcr->get_skill(SKILL_STEALTH)+(1)); newcr->adjust_attribute(ATTRIBUTE_AGILITY,+1); } if(c=='b') { newcr->adjust_attribute(ATTRIBUTE_STRENGTH,+1); newcr->set_skill(SKILL_HANDTOHAND,newcr->get_skill(SKILL_HANDTOHAND)+(2)); } if(c=='c') { newcr->adjust_attribute(ATTRIBUTE_CHARISMA,+1); newcr->set_skill(SKILL_BUSINESS,newcr->get_skill(SKILL_BUSINESS)+(2)); } if(c=='d') { newcr->adjust_attribute(ATTRIBUTE_HEART,-1); newcr->adjust_attribute(ATTRIBUTE_CHARISMA,+2); newcr->set_skill(SKILL_SEDUCTION,newcr->get_skill(SKILL_SEDUCTION)+(2)); } if(c=='e') { newcr->adjust_attribute(ATTRIBUTE_INTELLIGENCE,+1); newcr->set_skill(SKILL_LAW,newcr->get_skill(SKILL_LAW)+(1)); newcr->set_skill(SKILL_PERSUASION,newcr->get_skill(SKILL_PERSUASION)+(1)); } break; case 8: if(c=='a') { startcar = new Vehicle(*vehicletype[getvehicletype("SPORTSCAR")]); // Add heat to the starting vehicle because it is stolen. // This is so that you can't immediately sell it at full price. startcar->add_heat(10); vehicle.push_back(startcar); newcr->pref_carid = startcar->id(); } if(c=='b') { Weapon neww(*weapontype[getweapontype("WEAPON_AUTORIFLE_AK47")]); Clip newc(*cliptype[getcliptype("CLIP_ASSAULT")],9); newcr->give_weapon(neww,NULL); newcr->take_clips(newc,9); } if(c=='c') { ledger.force_funds(1000); } if(c=='d') { makelawyer=true; } if(c=='e') { hasmaps=true; } break; case 9: if(c=='a') { newcr->adjust_attribute(ATTRIBUTE_INTELLIGENCE,+2); newcr->adjust_attribute(ATTRIBUTE_AGILITY,+2); newcr->set_skill(SKILL_SECURITY,newcr->get_skill(SKILL_SECURITY)+(2)); newcr->set_skill(SKILL_STEALTH,newcr->get_skill(SKILL_STEALTH)+(2)); newcr->type = CREATURE_THIEF; newcr->type_idname = "CREATURE_THIEF"; base = SITE_RESIDENTIAL_APARTMENT_UPSCALE; ledger.force_funds(ledger.get_funds()+500); Armor newa(*armortype[getarmortype("ARMOR_BLACKCLOTHES")]); newcr->give_armor(newa,NULL); } if(c=='b') { newcr->set_skill(SKILL_RIFLE,newcr->get_skill(SKILL_RIFLE)+(2)); newcr->set_skill(SKILL_PISTOL,newcr->get_skill(SKILL_PISTOL)+(2)); newcr->set_skill(SKILL_STREETSENSE,newcr->get_skill(SKILL_STREETSENSE)+(2)); newcr->adjust_attribute(ATTRIBUTE_AGILITY,+2); newcr->adjust_attribute(ATTRIBUTE_HEALTH,+2); newcr->adjust_attribute(ATTRIBUTE_STRENGTH,+2); newcr->type = CREATURE_GANGMEMBER; newcr->type_idname = "CREATURE_GANGMEMBER"; base = SITE_BUSINESS_CRACKHOUSE; recruits = RECRUITS_GANG; } if(c=='c') { newcr->adjust_attribute(ATTRIBUTE_INTELLIGENCE,+4); newcr->set_skill(SKILL_SCIENCE,newcr->get_skill(SKILL_SCIENCE)+(2)); newcr->set_skill(SKILL_COMPUTERS,newcr->get_skill(SKILL_COMPUTERS)+(2)); newcr->set_skill(SKILL_WRITING,newcr->get_skill(SKILL_WRITING)+(2)); newcr->set_skill(SKILL_TEACHING,newcr->get_skill(SKILL_TEACHING)+(2)); newcr->set_skill(SKILL_BUSINESS,newcr->get_skill(SKILL_BUSINESS)+(1)); newcr->set_skill(SKILL_LAW,newcr->get_skill(SKILL_LAW)+(1)); newcr->type = CREATURE_COLLEGESTUDENT; newcr->type_idname = "CREATURE_COLLEGESTUDENT"; base = SITE_RESIDENTIAL_APARTMENT; ledger.force_funds(ledger.get_funds()+200); } if(c=='d') { newcr->adjust_attribute(ATTRIBUTE_INTELLIGENCE,+1); newcr->adjust_attribute(ATTRIBUTE_AGILITY,+1); newcr->adjust_attribute(ATTRIBUTE_HEALTH,+2); newcr->set_skill(SKILL_FIRSTAID,newcr->get_skill(SKILL_FIRSTAID)+(2)); newcr->set_skill(SKILL_STREETSENSE,newcr->get_skill(SKILL_STREETSENSE)+(2)); newcr->type = CREATURE_HSDROPOUT; newcr->type_idname = "CREATURE_HSDROPOUT"; base = SITE_RESIDENTIAL_SHELTER; newcr->adjust_attribute(ATTRIBUTE_HEART,+1); newcr->adjust_attribute(ATTRIBUTE_INTELLIGENCE,+1); newcr->adjust_attribute(ATTRIBUTE_AGILITY,+1); newcr->adjust_attribute(ATTRIBUTE_STRENGTH,+1); newcr->adjust_attribute(ATTRIBUTE_HEALTH,+1); newcr->adjust_attribute(ATTRIBUTE_CHARISMA,+1); } if(c=='e') { newcr->adjust_attribute(ATTRIBUTE_CHARISMA,+2); newcr->adjust_attribute(ATTRIBUTE_INTELLIGENCE,+2); newcr->set_skill(SKILL_LAW,newcr->get_skill(SKILL_LAW)+(1)); newcr->set_skill(SKILL_WRITING,newcr->get_skill(SKILL_WRITING)+(1)); newcr->set_skill(SKILL_PERSUASION,newcr->get_skill(SKILL_PERSUASION)+(2)); newcr->type = CREATURE_POLITICALACTIVIST; newcr->type_idname = "CREATURE_POLITICALACTIVIST"; base = SITE_RESIDENTIAL_TENEMENT; ledger.force_funds(ledger.get_funds()+50); newcr->juice+=50; } break; } } erase(); set_color(COLOR_WHITE,COLOR_BLACK,1); move(2,2); addstr("A NEW CONSERVATIVE ERA", gamelog); gamelog.newline(); set_color(COLOR_WHITE,COLOR_BLACK,0); move(4,2); addstr("The Year is ", gamelog); addstr(year, gamelog); addstr(".", gamelog); move(6,2); gamelog.newline(); addstr("Conservative President ", gamelog); char president[80]; generate_name(president,GENDER_WHITEMALEPATRIARCH); addstr(president, gamelog); addstr(" ends his second term with approval", gamelog); move(7,2); gamelog.newline(); addstr("ratings in the high 70s, and is succeeded by hardcore Arch-Conservative", gamelog); move(8,2); gamelog.newline(); addstr(execname[EXEC_PRESIDENT], gamelog); addstr(".", gamelog); gamelog.nextMessage(); move(10,2); addstr("With Conservatives sweeping into power in the House of Representatives", gamelog); move(11,2); gamelog.newline(); addstr("and Senate, and a Conservative majority in the Supreme Court of the", gamelog); move(12,2); gamelog.newline(); addstr("United States, commentators are hailing it as the beginning of a new", gamelog); move(13,2); gamelog.newline(); addstr("Conservative era.", gamelog); gamelog.nextMessage(); move(15,2); set_color(COLOR_RED,COLOR_BLACK,1); addstr("President ", gamelog); addstr(execname[EXEC_PRESIDENT], gamelog); addstr(" has asked the new Congress to move quickly", gamelog); move(16,2); gamelog.newline(); addstr("to rubber stamp his radical Arch-Conservative agenda. ", gamelog); set_color(COLOR_WHITE,COLOR_BLACK,0); addstr("The left seems", gamelog); gamelog.newline(); move(17,2); addstr("powerless to stop this imminent trampling of Liberal Sanity and Justice.", gamelog); gamelog.nextMessage(); move(19,2); addstr("In this dark time, the Liberal Crime Squad is born...", gamelog); gamelog.nextMessage(); getkey(); erase(); set_color(COLOR_WHITE,COLOR_BLACK,1); move(0,0); addstr("What is your name to the People?"); set_color(COLOR_WHITE,COLOR_BLACK,0); move(1,0); addstr("Press enter to be known by your real name instead."); enter_name(2,0,newcr->name,CREATURE_NAMELEN,newcr->propername); pool.push_back(newcr); make_world(hasmaps); squadst *newsq=new squadst; newsq->id=0;cursquadid++; newsq->squad[0]=newcr; newcr->squadid=0; strcpy(newsq->name,"The Liberal Crime Squad"); for(int l=0;l<len(location);l++) { if(location[l]->type==base) { newcr->base=l; newcr->location=l; if(startcar) startcar->set_location(l); switch(base) { case SITE_RESIDENTIAL_APARTMENT_UPSCALE:location[l]->renting=500;break; case SITE_RESIDENTIAL_APARTMENT:location[l]->renting=200;break; case SITE_RESIDENTIAL_TENEMENT:location[l]->renting=100;break; case SITE_BUSINESS_CRACKHOUSE: location[l]->renting=RENTING_PERMANENT; location[l]->compound_stores+=100; break; } location[l]->newrental=1; switch(recruits) { case RECRUITS_GANG: for(int i=0;i<4;i++) { Creature* recruit = new Creature; makecreature(*recruit,CREATURE_GANGMEMBER); if(recruit->get_weapon().get_itemtypename() == "WEAPON_AUTORIFLE_AK47" || recruit->get_weapon().get_itemtypename() == "WEAPON_SMG_MP5" || !recruit->is_armed()) { Weapon w(*weapontype[getweapontype("WEAPON_SEMIPISTOL_9MM")]); recruit->give_weapon(w,NULL); Clip c(*cliptype[getcliptype("CLIP_9")],4); recruit->take_clips(c,4); recruit->reload(false); } recruit->align=ALIGN_LIBERAL; recruit->set_attribute(ATTRIBUTE_HEART, recruit->get_attribute(ATTRIBUTE_HEART,false)+ recruit->get_attribute(ATTRIBUTE_WISDOM,false)/2); recruit->set_attribute(ATTRIBUTE_WISDOM, recruit->get_attribute(ATTRIBUTE_WISDOM,false)/2); recruit->namecreature(); strcpy(recruit->name,recruit->propername); recruit->location=l; recruit->base=l; recruit->hireid=newcr->id; newsq->squad[i+1]=recruit; recruit->squadid=newsq->id; pool.push_back(recruit); } break; } #ifdef GIVEBLOODYARMOR Armor *newa= new Armor(*armortype[getarmortype("ARMOR_CLOTHES")]); newa->set_bloody(true); location[l]->loot.push_back(newi); #endif #ifdef HIGHFUNDS ledger.force_funds(100000); #endif break; } } //newcr->juice=0; squad.push_back(newsq); activesquad=newsq; if(makelawyer) { Creature* lawyer=new Creature; makecreature(*lawyer,CREATURE_LAWYER); // Make sure lawyer is of the appropriate gender for dating the main character; // opposite sex by default, same sex if the option was chosen that mentions // homosexuality if(gaylawyer) { lawyer->gender_conservative=lawyer->gender_liberal=newcr->gender_conservative; // neutral founder gets neutral partner } else { if(newcr->gender_conservative==GENDER_MALE) lawyer->gender_liberal=lawyer->gender_conservative=GENDER_FEMALE; if(newcr->gender_conservative==GENDER_FEMALE) lawyer->gender_liberal=lawyer->gender_conservative=GENDER_MALE; // neutral founder gets random partner } // Ensure the lawyer has good heart/wisdom stats if(lawyer->get_attribute(ATTRIBUTE_HEART,false)<newcr->get_attribute(ATTRIBUTE_HEART,false)-2) lawyer->adjust_attribute(ATTRIBUTE_HEART,-2); lawyer->set_attribute(ATTRIBUTE_WISDOM,1); lawyer->namecreature(); lawyer->flag|=CREATUREFLAG_SLEEPER; lawyer->flag|=CREATUREFLAG_LOVESLAVE; lawyer->align=ALIGN_LIBERAL; lawyer->infiltration=0.3f; lawyer->age=28; location[lawyer->worklocation]->mapped=1; lawyer->hireid=newcr->id; pool.push_back(lawyer); lawyer->location=lawyer->base=lawyer->worklocation; } uniqueCreatures.initialize(); }
bool Vehicle::availableatshop() const { return vehicletype[getvehicletype(vtypeidname_)]->availableatshop(); }
int Vehicle::price() const { return vehicletype[getvehicletype(vtypeidname_)]->price(); }
int Vehicle::sensealarmchance() const { return vehicletype[getvehicletype(vtypeidname_)]->sensealarmchance(); }
int Vehicle::touchalarmchance() const { return vehicletype[getvehicletype(vtypeidname_)]->touchalarmchance(); }
int Vehicle::steal_juice() const { return vehicletype[getvehicletype(vtypeidname_)]->steal_juice(); }
int Vehicle::steal_extraheat() const { return vehicletype[getvehicletype(vtypeidname_)]->steal_extraheat(); }
int Vehicle::steal_difficultytofind() const { return vehicletype[getvehicletype(vtypeidname_)]->steal_difficultytofind(); }
const string& Vehicle::shortname() const { return vehicletype[getvehicletype(vtypeidname_)]->shortname(); }
const string& Vehicle::longname() const { return vehicletype[getvehicletype(vtypeidname_)]->longname(); }
int Vehicle::drivebonus() const { return vehicletype[getvehicletype(vtypeidname_)]->drivebonus(); }
bool Vehicle::displayscolor() const { return vehicletype[getvehicletype(vtypeidname_)]->displayscolor(); }