예제 #1
0
파일: main.c 프로젝트: BeyondCloud/uRock
int main(void) {
	GEvent* pe;

	// Initialize the display
	gfxInit();

	// Set the widget defaults
	gwinSetDefaultFont(gdispOpenFont("*"));
	gwinSetDefaultStyle(&WhiteWidgetStyle, FALSE);
	gdispClear(White);

	// create the widget
	createWidgets();

	// We want to listen for widget events
	geventListenerInit(&gl);
	gwinAttachListener(&gl);

	while(1) {
		// Get an Event
		pe = geventEventWait(&gl, TIME_INFINITE);
	}

	return 0;
}
예제 #2
0
void _gwidgetInit(void)
{
	geventListenerInit(&gl);
	geventRegisterCallback(&gl, gwidgetEvent, 0);
	geventAttachSource(&gl, ginputGetMouse(GMOUSE_ALL_INSTANCES), GLISTEN_MOUSEMETA|GLISTEN_MOUSEDOWNMOVES);

	#if GINPUT_NEED_KEYBOARD
		geventAttachSource(&gl, ginputGetKeyboard(GKEYBOARD_ALL_INSTANCES), GLISTEN_KEYUP);
	#endif
}
예제 #3
0
파일: main.c 프로젝트: bhdminh/uGFX
int main(void) {
    GEvent* pe;

    // Initialize the display
    gfxInit();

    // Attach the mouse input
    gwinAttachMouse(0);

    // Set the widget defaults
    gwinSetDefaultFont(gdispOpenFont("*"));
    gwinSetDefaultStyle(&WhiteWidgetStyle, FALSE);
    gdispClear(White);

    // create the widget
    _createWidgets();

    // We want to listen for widget events
    geventListenerInit(&gl);
    gwinAttachListener(&gl);

    while(1) {
        // Get an Event
        pe = geventEventWait(&gl, TIME_INFINITE);

        switch(pe->type) {
            case GEVENT_GWIN_SLIDER:
                if (((GEventGWinSlider *)pe)->gwin == ghSliderR || \
                                                      ghSliderG || \
                                                      ghSliderB ) {
                    _updateColor();
                }
                break;

            case GEVENT_GWIN_BUTTON:
                if (((GEventGWinButton *)pe)->gwin == ghButton1) {
                    gwinSliderSetPosition(ghSliderR, rand() % 256);
                } else if (((GEventGWinButton *)pe)->gwin == ghButton2) {
                    gwinSliderSetPosition(ghSliderG, rand() % 256);
                } else if (((GEventGWinButton *)pe)->gwin == ghButton3) {
                    gwinSliderSetPosition(ghSliderB, rand() % 256);
                }

                _updateColor();

            default:
                break;
        }
    }

    return 0;
}
예제 #4
0
파일: main.c 프로젝트: bhdminh/uGFX
	static DECLARE_THREAD_FUNCTION(NetThread, param) {
		GEventMouse				*pem;
		uint16_t				cmd[2];
		uint16_t				lbuttons;
		coord_t					lx, ly;
		(void)					param;

		// Initialize the mouse and the listener.
		geventListenerInit(&gl);
		geventAttachSource(&gl, ginputGetMouse(0), GLISTEN_MOUSEDOWNMOVES|GLISTEN_MOUSEMETA);
		lbuttons = 0;
		lx = ly = -1;

		while(1) {
			// Get a (mouse) event
			pem = (GEventMouse *)geventEventWait(&gl, TIME_INFINITE);
			if (pem->type != GEVENT_MOUSE && pem->type != GEVENT_TOUCH)
				continue;

			// Nothing to do if the socket is not open
			if (netfd == (SOCKET)-1)
				continue;

			// Nothing to do if the mouse data has not changed
			if (lx == pem->x && ly == pem->y && lbuttons == pem->current_buttons)
				continue;

			// Transfer mouse data that has changed
			if (lx != pem->x) {
				lx = pem->x;
				cmd[0] = GNETCODE_MOUSE_X;
				cmd[1] = lx;
				sendpkt(cmd, 2);
			}
			if (ly != pem->y) {
				ly = pem->y;
				cmd[0] = GNETCODE_MOUSE_Y;
				cmd[1] = ly;
				sendpkt(cmd, 2);
			}
			// We always send the buttons as it also acts as a mouse sync signal
			lbuttons = pem->current_buttons;
			cmd[0] = GNETCODE_MOUSE_B;
			cmd[1] = lbuttons;
			sendpkt(cmd, 2);
		}
		return 0;
	}
예제 #5
0
void startupInit()
{
    usbdataEnable();

	gdispSetBacklight(50);
	gdispSetContrast(50);

	geventListenerInit(&gl);
	gwinAttachListener(&gl);

	// Setup UI objects and show splash
	guiCreate();
	gwinProgressbarSetResolution(ghProgbarLoad, 10);
	gwinProgressbarStart(ghProgbarLoad, 300);
	graphInit();

	// Setup INA219 I2C Current Sensor
	ina219Init();

	sduObjectInit(USB_SERIAL_DRIVER);
	sduStart(USB_SERIAL_DRIVER, &serusbcfg);

	/*
	 * Activates the USB driver and then the USB bus pull-up on D+.
	 * Note, a delay is inserted in order to not have to disconnect the cable
	 * after a reset.
	 */
	usbDisconnectBus(serusbcfg.usbp);
	chThdSleepMilliseconds(1000);
	usbStart(serusbcfg.usbp, &usbcfg);
	usbConnectBus(serusbcfg.usbp);

	setStartTime();

	chThdCreateStatic(ledThread, sizeof(ledThread), LOWPRIO, ThreadLED, NULL);
	chThdCreateStatic(inaThread, sizeof(inaThread), HIGHPRIO, ThreadINA, NULL);
	chThdCreateStatic(gfxvalThread, sizeof(gfxvalThread), NORMALPRIO, ThreadGFXVal, NULL);
	chThdCreateStatic(timeThread, sizeof(timeThread), NORMALPRIO, ThreadTIME, NULL);
	chThdCreateStatic(gfxEventThread, sizeof(gfxEventThread), NORMALPRIO, ThreadGFXEvent, NULL);

	chThdSleepMilliseconds(2000);

	chThdCreateStatic(graphThread, sizeof(graphThread), NORMALPRIO+5, ThreadGRAPH, NULL);
	// Destroy splay screen and show main page
	gwinDestroy(ghContainerPageSplash);
	guiShowPage(1);
}
예제 #6
0
파일: main.c 프로젝트: DaviWei/uGFX
int main(void) {
	GEvent* pe;

	// Initialize the display
	gfxInit();

	// Set the widget defaults
	gwinSetDefaultFont(gdispOpenFont("UI2"));
	gwinSetDefaultStyle(&WhiteWidgetStyle, FALSE);
	gdispClear(White);

	// Attach the mouse input
	gwinAttachMouse(0);

	// create the widget
	createWidgets();

	// We want to listen for widget events
	geventListenerInit(&gl);
	gwinAttachListener(&gl);

	while(1) {
		// Get an Event
		pe = geventEventWait(&gl, TIME_INFINITE);

		switch(pe->type) {
			case GEVENT_GWIN_CHECKBOX:
				if (((GEventGWinCheckbox*)pe)->checkbox == ghCheckbox1) {
					// The state of our checkbox has changed
					printf("Checkbox state: %d\r\n", ((GEventGWinCheckbox*)pe)->isChecked);
				}
				break;

			default:
				break;
		}
	}

	return 0;
}
예제 #7
0
파일: main.c 프로젝트: bigzed/uGFX
int main(void) {
	GEvent *			pe;

	// Initialize the display
	gfxInit();

	// Set the widget defaults
	font = gdispOpenFont("*");			// Get the first defined font.
	gwinSetDefaultFont(font);
	gwinSetDefaultStyle(&WhiteWidgetStyle, FALSE);
	gdispClear(White);

	// Create the gwin windows/widgets
	createWidgets();

    // Assign toggles and dials to specific buttons & sliders etc.
	#if GINPUT_NEED_TOGGLE
		gwinAttachToggle(ghButton1, 0, 0);
		gwinAttachToggle(ghButton2, 0, 1);
	#endif
	#if GINPUT_NEED_DIAL
		gwinAttachDial(ghSlider1, 0, 0);
		gwinAttachDial(ghSlider3, 0, 1);
	#endif

	// Make the console visible
	gwinShow(ghConsole);
	gwinClear(ghConsole);

    // We want to listen for widget events
	geventListenerInit(&gl);
	gwinAttachListener(&gl);
	gtimerInit(&FlashTimer);

	#if !GWIN_NEED_TABSET
		// Press the Tab we want visible
		gwinRadioPress(ghTabButtons);
	#endif

	while(1) {
		// Get an Event
		pe = geventEventWait(&gl, TIME_INFINITE);

		switch(pe->type) {
		case GEVENT_GWIN_BUTTON:
			gwinPrintf(ghConsole, "Button %s\n", gwinGetText(((GEventGWinButton *)pe)->gwin));
			break;

		case GEVENT_GWIN_SLIDER:
			gwinPrintf(ghConsole, "Slider %s=%d\n", gwinGetText(((GEventGWinSlider *)pe)->gwin), ((GEventGWinSlider *)pe)->position);
			break;

		case GEVENT_GWIN_CHECKBOX:
			gwinPrintf(ghConsole, "Checkbox %s=%s\n", gwinGetText(((GEventGWinCheckbox *)pe)->gwin), ((GEventGWinCheckbox *)pe)->isChecked ? "Checked" : "UnChecked");

			// If it is the Disable All checkbox then do that.
			if (((GEventGWinCheckbox *)pe)->gwin == ghCheckDisableAll) {
				gwinPrintf(ghConsole, "%s All\n", ((GEventGWinCheckbox *)pe)->isChecked ? "Disable" : "Enable");
				setEnabled(!((GEventGWinCheckbox *)pe)->isChecked);

			// If it is the toggle button checkbox start the flash.
			} else if (((GEventGWinCheckbox *)pe)->gwin == ghCheckbox3) {
				gwinFlash(ghCheckbox3);
				gtimerStart(&FlashTimer, FlashOffFn, 0, FALSE, 3000);
			}
			break;

		case GEVENT_GWIN_LIST:
			gwinPrintf(ghConsole, "List %s Item %d %s\n", gwinGetText(((GEventGWinList *)pe)->gwin), ((GEventGWinList *)pe)->item,
					gwinListItemIsSelected(((GEventGWinList *)pe)->gwin, ((GEventGWinList *)pe)->item) ? "Selected" : "Unselected");
			break;

		case GEVENT_GWIN_RADIO:
			gwinPrintf(ghConsole, "Radio Group %u=%s\n", ((GEventGWinRadio *)pe)->group, gwinGetText(((GEventGWinRadio *)pe)->gwin));

			switch(((GEventGWinRadio *)pe)->group) {
			#if !GWIN_NEED_TABSET
				case GROUP_TABS:

					// Set control visibility depending on the tab selected
					setTab(((GEventGWinRadio *)pe)->gwin);

					// We show the state of some of the GUI elements here
					setProgressbar(((GEventGWinRadio *)pe)->gwin == ghTabProgressbar);
					if (((GEventGWinRadio *)pe)->gwin == ghTabLabels)
						setLabels();
					break;
			#endif

			case GROUP_COLORS:
				{
					const GWidgetStyle	*pstyle;

					gwinPrintf(ghConsole, "Change Color Scheme\n");

					if (((GEventGWinRadio *)pe)->gwin == ghRadioYellow)
						pstyle = &YellowWidgetStyle;
					else if (((GEventGWinRadio *)pe)->gwin == ghRadioBlack)
						pstyle = &BlackWidgetStyle;
					else
						pstyle = &WhiteWidgetStyle;

					// Clear the screen to the new color
					gdispClear(pstyle->background);

					// Update the style on all controls
					gwinSetDefaultStyle(pstyle, TRUE);
				}
				break;
			}
			break;

		#if GWIN_NEED_TABSET
			case GEVENT_GWIN_TABSET:
				gwinPrintf(ghConsole, "TabPage %u (%s)\n", ((GEventGWinTabset *)pe)->nPage, gwinTabsetGetTitle(((GEventGWinTabset *)pe)->ghPage));

				// We show the state of some of the GUI elements here
				setProgressbar(((GEventGWinTabset *)pe)->ghPage == ghPgProgressbars);
				if (((GEventGWinTabset *)pe)->ghPage == ghPgLabels)
					setLabels();
				break;
		#endif

		default:
			gwinPrintf(ghConsole, "Unknown %d\n", pe->type);
			break;
		}
	}
	return 0;
}
예제 #8
0
파일: main.c 프로젝트: niamster/ChibiOS-GFX
/*------------------------------------------------------------------------*
 * GINPUT Touch Driver Calibrator.                                        *
 *------------------------------------------------------------------------*/
int main(void) {
	GSourceHandle			gs, gsNext, gsPrev;
	GEvent					*pe;
	GEventMouse				*pem;
	GEventGWinButton		*peb;
	coord_t					swidth, sheight;
	GHandle					ghc, ghNext, ghPrev;
	BaseSequentialStream	*gp;
	GEventType				deviceType;
	font_t					font;

	halInit();			// Initialise the Hardware
	chSysInit();		// Initialize the OS
	gdispInit();		// Initialize the display

	// Get the display dimensions
	swidth = gdispGetWidth();
	sheight = gdispGetHeight();
	ghNext = ghPrev = 0;

	// Create our title
	font = gdispOpenFont("UI2");
	gdispFillStringBox(0, 0, swidth, 20, "Touch Calibration", font, Red, White, justifyLeft);

	// Create our main display window
	ghc = gwinCreateConsole(&gc, 0, 20, swidth, sheight-20, font);
	gwinClear(ghc);
	gp = gwinGetConsoleStream(ghc);

	// Initialize the mouse in our special no calibration mode.
	geventListenerInit(&gl);
	gs = ginputGetMouse(9999);
	geventAttachSource(&gl, gs, GLISTEN_MOUSEDOWNMOVES|GLISTEN_MOUSEMETA);

	/*
	 * Test: Device Type
	 */

StepDeviceType:
	gwinClear(ghc);
	gwinSetColor(ghc, Yellow);
	chprintf(gp, "\n1. DEVICE TYPE\n\n");

	pem = (GEventMouse *)&gl.event;
	ginputGetMouseStatus(0, pem);
	deviceType = pem->type;

	gwinSetColor(ghc, White);
	chprintf(gp, "This is detected as a %s device\n\n",
		deviceType == GEVENT_MOUSE ? "MOUSE" : (pem->type == GEVENT_TOUCH ? "TOUCH" : "UNKNOWN"));

	if (ghNext)
		chprintf(gp, "Press Next or Back to continue.\n");
	else if (deviceType == GEVENT_MOUSE)
		chprintf(gp, "Click the mouse button to move on to the next test.\n");
	else
		chprintf(gp, "Press and release your finger to move on to the next test.\n");

	while(1) {
		pe = geventEventWait(&gl, TIME_INFINITE);
		if (pe->type == GEVENT_GWIN_BUTTON) {
			peb = (GEventGWinButton *)pe;
			if (peb->button == ghPrev)
				goto StepClickJitter;
			if (peb->button == ghNext)
				break;
		}
		if (pe->type == GEVENT_MOUSE || pe->type == GEVENT_TOUCH) {
			pem = (GEventMouse *)pe;
			if (!ghNext && (pem->meta & GMETA_MOUSE_UP))
				break;
		}
	}

	/*
	 * Test: Mouse raw reading jitter
	 */

StepRawJitter:
	gwinClear(ghc);
	gwinSetColor(ghc, Yellow);
	chprintf(gp, "\n2. GINPUT_MOUSE_READ_CYCLES\n\n");

	gwinSetColor(ghc, White);
	if (deviceType == GEVENT_MOUSE)
		chprintf(gp, "Press and hold the mouse button.\n\n");
	else
		chprintf(gp, "Press and hold on the surface.\n\n");
	chprintf(gp, "Numbers will display in this window.\n"
			"Ensure that values don't jump around very much when your finger is stationary.\n\n"
			"Increasing GINPUT_MOUSE_READ_CYCLES helps reduce jitter but increases CPU usage.\n\n");

	if (ghNext)
		chprintf(gp, "Press Next or Back to continue.\n");
	else if (deviceType == GEVENT_MOUSE)
		chprintf(gp, "Release the mouse button to move on to the next test.\n");
	else
		chprintf(gp, "Release your finger to move on to the next test.\n");

	// For this test turn on ALL mouse movement events
	geventAttachSource(&gl, gs, GLISTEN_MOUSEDOWNMOVES|GLISTEN_MOUSEMETA|GLISTEN_MOUSENOFILTER);

	while(1) {
		pe = geventEventWait(&gl, TIME_INFINITE);
		if (pe->type == GEVENT_GWIN_BUTTON) {
			peb = (GEventGWinButton *)pe;
			if (peb->button == ghPrev)
				goto StepDeviceType;
			if (peb->button == ghNext)
				break;
		}
		if (pe->type == GEVENT_MOUSE || pe->type == GEVENT_TOUCH) {
			pem = (GEventMouse *)pe;
			if ((pem->current_buttons & GINPUT_MOUSE_BTN_LEFT))
				chprintf(gp, "%u:%u\n", pem->x, pem->y);
			if (!ghNext && (pem->meta & GMETA_MOUSE_UP))
				break;
		}
	}

	// Reset to just changed movements.
	geventAttachSource(&gl, gs, GLISTEN_MOUSEDOWNMOVES|GLISTEN_MOUSEMETA);

	/*
	 * Test: Calibration
	 */

StepCalibrate:
	gwinClear(ghc);
	gwinSetColor(ghc, Yellow);
	chprintf(gp, "\n3. GINPUT_MOUSE_CALIBRATION_ERROR\n\n");
	gwinSetColor(ghc, Gray);
	chprintf(gp, "Ensure GINPUT_MOUSE_NEED_CALIBRATION = TRUE and GINPUT_MOUSE_CALIBRATION_ERROR is >= 0\n\n");
	gwinSetColor(ghc, White);
	chprintf(gp, "You will be presented with a number of points to touch.\nPress them in turn.\n\n"
			"If the calibration repeatedly fails, increase GINPUT_MOUSE_CALIBRATION_ERROR and try again.\n\n");

	if (ghNext)
		chprintf(gp, "Press Next to start the calibration.\n");
	else if (deviceType == GEVENT_MOUSE)
		chprintf(gp, "Click the mouse button to start the calibration.\n");
	else
		chprintf(gp, "Press and release your finger to start the calibration.\n");

	while(1) {
		pe = geventEventWait(&gl, TIME_INFINITE);
		if (pe->type == GEVENT_GWIN_BUTTON) {
			peb = (GEventGWinButton *)pe;
			if (peb->button == ghPrev)
				goto StepRawJitter;
			if (peb->button == ghNext)
				break;
		}
		if (pe->type == GEVENT_MOUSE || pe->type == GEVENT_TOUCH) {
			pem = (GEventMouse *)pe;
			if (!ghNext && (pem->meta & GMETA_MOUSE_UP))
				break;
		}
	}

	// Calibrate
	ginputCalibrateMouse(0);

	/* From now on we can use Next and Previous Buttons */
	if (!ghNext) {

		ghNext = gwinCreateButton(&gNext, swidth-50, 0, 50, 20, font, GBTN_NORMAL);
		gwinSetButtonText(ghNext, "Next", FALSE);
		gsNext = gwinGetButtonSource(ghNext);
		geventAttachSource(&gl, gsNext, 0);
		gwinAttachButtonMouseSource(ghNext, gs);

		ghPrev = gwinCreateButton(&gPrev, swidth-100, 0, 50, 20, font, GBTN_NORMAL);
		gwinSetButtonText(ghPrev, "Back", FALSE);
		gsPrev = gwinGetButtonSource(ghPrev);
		geventAttachSource(&gl, gsPrev, 0);
		gwinAttachButtonMouseSource(ghPrev, gs);

#if 0
		{
			GSourceHandle			gsButton1, gsButton2;

			// Attach a couple of hardware toggle buttons to our Next and Back buttons as well.
			//	We can always use the mouse to trigger the buttons if you don't want to use hardware toggles.
			//	This code depends on your hardware. Turn it on only if you have
			//	defined a board definition for your toggle driver. Then change
			//	the next two lines to be correct for your hardware. The values
			//	below are correct for the Win32 toggle driver.
			gsButton1 = ginputGetToggle(GINPUT_TOGGLE_MOMENTARY1);
			gsButton2 = ginputGetToggle(GINPUT_TOGGLE_MOMENTARY2);
			gwinAttachButtonToggleSource(ghNext, gsButton2);
			gwinAttachButtonToggleSource(ghPrev, gsButton1);
		}
#endif
	}

	// Calibration used the whole screen - re-establish our title
	gdispFillStringBox(0, 0, swidth, 20, "Touch Calibration", font, Green, White, justifyLeft);
	gwinButtonDraw(ghNext);
	gwinButtonDraw(ghPrev);

	/*
	 * Test: Mouse movement jitter
	 */

StepJitter:
	gwinClear(ghc);
	gwinSetColor(ghc, Yellow);
	chprintf(gp, "\n4. GINPUT_MOUSE_MOVE_JITTER\n\n");

	gwinSetColor(ghc, White);
	if (deviceType == GEVENT_MOUSE)
		chprintf(gp, "Press and hold the mouse button and move around as if to draw.\n\n");
	else
		chprintf(gp, "Press firmly on the surface and move around as if to draw.\n\n");

	chprintf(gp, "Dots will display in this window. Ensure that when you stop moving your finger that "
			"new dots stop displaying.\nNew dots should only display when your finger is moving.\n\n"
			"Adjust GINPUT_MOUSE_MOVE_JITTER to the smallest value that this reliably works for.\n\n");
	chprintf(gp, "Press Next or Back to continue.\n\n");

	while(1) {
		pe = geventEventWait(&gl, TIME_INFINITE);
		if (pe->type == GEVENT_GWIN_BUTTON) {
			peb = (GEventGWinButton *)pe;
			if (peb->button == ghPrev)
				goto StepCalibrate;
			if (peb->button == ghNext)
				break;
		}
		if (pe->type == GEVENT_MOUSE || pe->type == GEVENT_TOUCH) {
			pem = (GEventMouse *)pe;
			if ((pem->current_buttons & GINPUT_MOUSE_BTN_LEFT))
				chprintf(gp, ".");
		}
	}

	/*
	 * Test: Polling frequency
	 */

StepPolling:
	gwinClear(ghc);
	gwinSetColor(ghc, Yellow);
	chprintf(gp, "\n5. GINPUT_MOUSE_POLL_PERIOD\n\n");

	gwinSetColor(ghc, White);
	chprintf(gp, "Press firmly on the surface (or press and hold the mouse button) and move around as if to draw.\n\n");
	chprintf(gp, "A green line will follow your finger.\n"
			"Adjust GINPUT_MOUSE_POLL_PERIOD to the highest value that provides a line without "
			"gaps that are too big.\nDecreasing the value increases CPU usage.\n"
			"About 25 (millisecs) normally produces good results."
			"This test can be ignored for interrupt driven drivers.\n\n");
	chprintf(gp, "Press Next or Back to continue.\n\n");

	while(1) {
		pe = geventEventWait(&gl, TIME_INFINITE);
		if (pe->type == GEVENT_GWIN_BUTTON) {
			peb = (GEventGWinButton *)pe;
			if (peb->button == ghPrev)
				goto StepJitter;
			if (peb->button == ghNext)
				break;
		}
		if (pe->type == GEVENT_MOUSE || pe->type == GEVENT_TOUCH) {
			pem = (GEventMouse *)pe;
			if ((pem->current_buttons & GINPUT_MOUSE_BTN_LEFT))
				gdispDrawPixel(pem->x, pem->y, Green);
		}
	}
	
	/*
	 * Test: Click Jitter
	 */

StepClickJitter:
	gwinClear(ghc);
	gwinSetColor(ghc, Yellow);
	chprintf(gp, "\n6. GINPUT_MOUSE_MAX_CLICK_JITTER\n\n");

	gwinSetColor(ghc, White);
	chprintf(gp, "Press and release the touch surface to \"click\".\nTry both short and long presses.\n");
	chprintf(gp, "For a mouse click with the left and right buttons.\n\n");
	chprintf(gp, "Dots will display in this window. A yellow dash is a left (or short) click. "
			"A red x is a right (or long) click.\n\n"
			"Adjust GINPUT_MOUSE_CLICK_JITTER to the smallest value that this reliably works for.\n"
			"Adjust GINPUT_MOUSE_CLICK_TIME to adjust distinguishing short vs long presses.\n"
			"TIME_INFINITE means there are no long presses (although a right mouse button will still work).\n\n"
			"Note: moving your finger (mouse) during a click cancels it.\n\n");
	chprintf(gp, "This is the last test but you can press Next or Back to continue.\n\n");

	while(1) {
		pe = geventEventWait(&gl, TIME_INFINITE);
		if (pe->type == GEVENT_GWIN_BUTTON) {
			peb = (GEventGWinButton *)pe;
			if (peb->button == ghPrev)
				goto StepPolling;
			if (peb->button == ghNext)
				break;
		}
		if (pe->type == GEVENT_MOUSE || pe->type == GEVENT_TOUCH) {
			pem = (GEventMouse *)pe;
			if ((pem->meta & GMETA_MOUSE_CLICK)) {
				gwinSetColor(ghc, Yellow);
				chprintf(gp, "-");
			}
			if ((pem->meta & GMETA_MOUSE_CXTCLICK)) {
				gwinSetColor(ghc, Red);
				chprintf(gp, "x");
			}
		}
	}

	// Can't let this really exit
	goto StepDeviceType;
}
예제 #9
0
파일: main.c 프로젝트: BeyondCloud/uRock
/*------------------------------------------------------------------------*
 * GINPUT Touch Driver Calibrator.                                        *
 *------------------------------------------------------------------------*/
int main(void) {
	GSourceHandle			gs;
	GEventMouse				*pem;
	bool_t					isFirstTime;
	bool_t					isCalibrated;
	bool_t					isTouch;
	bool_t					isFinger;
	const char *			isFingerText;
	const char *			deviceText;
	GMouse *				m;
	GMouseVMT *				vmt;
	GMouseJitter *			pjit;
	uint32_t				calerr;

	gfxInit();		// Initialize the display

	// Get the display dimensions
	swidth = gdispGetWidth();
	sheight = gdispGetHeight();

	// Create our title
	font = gdispOpenFont("UI2");
	gwinSetDefaultFont(font);
	bWidth = gdispGetStringWidth("Next", font);
	bHeight = gdispGetStringWidth("Prev", font);
	if (bHeight > bWidth) bWidth = bHeight;
	bWidth += 4;
	bWidth2 = gdispGetStringWidth("+", font)*2;
	bHeight = gdispGetStringWidth("-", font)*2;
	if (bHeight > bWidth2) bWidth2 = bHeight;
	bWidth2 += 4;
	bHeight = gdispGetFontMetric(font, fontHeight)*2+2;

	// Create our main display window
	{
		GWindowInit				wi;

		gwinClearInit(&wi);
		wi.show = TRUE; wi.x = 0; wi.y = bHeight; wi.width = swidth; wi.height = sheight-bHeight;
		ghc = gwinConsoleCreate(&gc, &wi);
	}

	// Initialize the listener
	geventListenerInit(&gl);

	// Copy the current mouse's VMT so we can play with it.
	m = (GMouse *)gdriverGetInstance(GDRIVER_TYPE_MOUSE, 0);
	if (!m) gfxHalt("No mouse instance 0");
	vmt = gfxAlloc(sizeof(GMouseVMT));
	if (!vmt) gfxHalt("Could not allocate memory for mouse VMT");
	memcpy(vmt, m->d.vmt, sizeof(GMouseVMT));

	// Swap VMT's on the current mouse to our RAM copy
	m->d.vmt = (const GDriverVMT *)vmt;

	// Listen for events
	gs = ginputGetMouse(0);
	geventAttachSource(&gl, gs, GLISTEN_MOUSEDOWNMOVES|GLISTEN_MOUSEMETA);

	// Get initial display settings for buttons
	isFirstTime = TRUE;
	isCalibrated = (vmt->d.flags & GMOUSE_VFLG_CALIBRATE) ? FALSE : TRUE;
	calerr = 0;

	/*
	 * Test: Device Type
	 */

StepDeviceType:
	DrawHeader("1. Device Type", isCalibrated, isCalibrated && !isFirstTime, isCalibrated);

	// Get the type of device and the current mode
	isTouch = (vmt->d.flags & GMOUSE_VFLG_TOUCH) ? TRUE : FALSE;
	isFinger = (m->flags & GMOUSE_FLG_FINGERMODE) ? TRUE : FALSE;
	pjit = isFinger ? &vmt->finger_jitter : &vmt->pen_jitter;
	isFingerText = isFinger ? "finger" : "pen";
	deviceText = isTouch ? isFingerText : "mouse";

	gwinPrintf(ghc, "This is detected as a %s device\n\n", isTouch ? "TOUCH" : "MOUSE");
	gwinPrintf(ghc, "It is currently in %s mode\n\n", isFinger ? "FINGER" : "PEN");

	if (!isCalibrated)
		gwinPrintf(ghc, "Press and release your %s to move on to the next test.\n", deviceText);
	else {
		gwinPrintf(ghc, "Press + for pen or - for finger.\n");
		if (isFirstTime)
			gwinPrintf(ghc, "Press Next to continue.\n");
		else
			gwinPrintf(ghc, "Press Next or Back to continue.\n");
	}

	while(1) {
		pem = (GEventMouse *)geventEventWait(&gl, TIME_INFINITE);
		if (isCalibrated) {
			switch (CheckButtons(pem)) {
			case BTN_NEXT:
				break;
			case BTN_PREV:
				if (!isFirstTime)
					goto StepDrawing;
				continue;
			case BTN_PLUS:
				m->flags &= ~GMOUSE_FLG_FINGERMODE;
				goto StepDeviceType;
			case BTN_MINUS:
				m->flags |= GMOUSE_FLG_FINGERMODE;
				goto StepDeviceType;
			default:
				continue;
			}
			break;
		}
		if ((pem->buttons & GMETA_MOUSE_UP))
			break;
	}

	/*
	 * Test: Mouse raw reading
	 */

StepRawReading:
	DrawHeader("2. Raw Mouse Output", FALSE, FALSE, FALSE);
	if (isTouch)
		gwinPrintf(ghc, "Press and hold on the surface.\n\n");
	else
		gwinPrintf(ghc, "Press and hold the mouse button.\n\n");
	gwinPrintf(ghc, "The raw values coming from your mouse driver will display.\n\n");
	gwinPrintf(ghc, "Make sure the x and y values change as you move.\n\n");

	gwinPrintf(ghc, "Release your %s to move on to the next test.\n", deviceText);

	// Make sure we are in uncalibrated mode
	m->flags &= ~(GMOUSE_FLG_CALIBRATE|GMOUSE_FLG_CLIP);

	// For this test turn on ALL mouse movement events
	geventAttachSource(&gl, gs, GLISTEN_MOUSEDOWNMOVES|GLISTEN_MOUSEUPMOVES|GLISTEN_MOUSEMETA|GLISTEN_MOUSENOFILTER);

	while(1) {
		// Always sleep a bit first to enable other events. We actually don't
		// mind missing events for this test.
		gfxSleepMilliseconds(100);
		pem = (GEventMouse *)geventEventWait(&gl, TIME_INFINITE);
		gwinPrintf(ghc, "%u, %u z=%u b=0x%04x\n", pem->x, pem->y, pem->z, pem->buttons & ~GINPUT_MISSED_MOUSE_EVENT);
		if ((pem->buttons & GMETA_MOUSE_UP))
			break;
	}

	// Reset to calibrated condition
	if (isCalibrated) {
		m->flags |= GMOUSE_FLG_CLIP;
		if ((vmt->d.flags & GMOUSE_VFLG_CALIBRATE))
			m->flags |= GMOUSE_FLG_CALIBRATE;
	}

	// Reset to just changed movements.
	geventAttachSource(&gl, gs, GLISTEN_MOUSEDOWNMOVES|GLISTEN_MOUSEMETA);

	/*
	 * Test: Calibration
	 */

StepCalibrate:
	DrawHeader("3. Calibration Jitter", isCalibrated, isCalibrated, isCalibrated);
	if ((vmt->d.flags & GMOUSE_VFLG_CALIBRATE)) {
		gwinPrintf(ghc, "You will be presented with a number of points to touch.\nPress them in turn.\n\n"
				"If the calibration repeatedly fails, increase the jitter for %s calibration and try again.\n\n", isFingerText);
		gwinPrintf(ghc, "Pressing the surface for longer gives more accurate results.\n\n");
		if (calerr)
			gwinPrintf(ghc, "Last calibration error ^ 2 = %u\n", calerr);
		gwinPrintf(ghc, "Calibration jitter (%s) = %u\n", isFingerText, pjit->calibrate);
		if (isCalibrated)
			gwinPrintf(ghc, "Press + or - to adjust.\n");
	} else {
		gwinPrintf(ghc, "This device does not need calibration.\n\n");
	}
	if (isCalibrated)
		gwinPrintf(ghc, "Press Next or Back to continue.\n");
	else
		gwinPrintf(ghc, "Press and release your %s to move on to start calibration.\n", deviceText);

	while(1) {
		pem = (GEventMouse *)geventEventWait(&gl, TIME_INFINITE);
		if (isCalibrated) {
			switch (CheckButtons(pem)) {
			case BTN_NEXT:
				break;
			case BTN_PREV:
				goto StepRawReading;
			case BTN_PLUS:
				gwinPrintf(ghc, "Calibration jitter (%s) = %u", isFingerText, ++pjit->calibrate);
				continue;
			case BTN_MINUS:
				gwinPrintf(ghc, "Calibration jitter (%s) = %u", isFingerText, --pjit->calibrate);
				continue;
			default:
				continue;
			}
			break;
		}
		if ((pem->buttons & GMETA_MOUSE_UP))
			break;
	}

	// Calibrate
	if ((vmt->d.flags & GMOUSE_VFLG_CALIBRATE)) {
		calerr = ginputCalibrateMouse(0);
		if (calerr)
			goto StepCalibrate;
		isCalibrated = TRUE;
	}

	/*
	 * Test: Mouse coords
	 */

StepMouseCoords:
	DrawHeader("4. Show Mouse Coordinates", TRUE, TRUE, TRUE);
	if (isTouch)
		gwinPrintf(ghc, "Press and hold on the surface.\n\n");
	else
		gwinPrintf(ghc, "Press and hold the mouse button.\n\n");
	gwinPrintf(ghc, "Check the coordinates against where it should be on the screen.\n\n");
	gwinPrintf(ghc, "X should be 0 to %u\nY should be 0 to %u\n\n", swidth-1, sheight-1);
	gwinPrintf(ghc, "Press + to retry using extremes or - for normal calibration.\n");
	gwinPrintf(ghc, "Press Next or Back to continue.\n");

	// For this test normal mouse movement events
	geventAttachSource(&gl, gs, GLISTEN_MOUSEDOWNMOVES|GLISTEN_MOUSEMETA);

	while(1) {
		// Always sleep a bit first to enable other events. We actually don't
		// mind missing events for this test.
		gfxSleepMilliseconds(100);
		pem = (GEventMouse *)geventEventWait(&gl, TIME_INFINITE);

		switch (CheckButtons(pem)) {
		case BTN_NEXT:
			break;
		case BTN_PREV:
			goto StepCalibrate;
		case BTN_PLUS:
			vmt->d.flags |= GMOUSE_VFLG_CAL_EXTREMES;
			goto StepCalibrate;
		case BTN_MINUS:
			vmt->d.flags &= ~GMOUSE_VFLG_CAL_EXTREMES;
			goto StepCalibrate;
		default:
			gwinPrintf(ghc, "%u, %u\n", pem->x, pem->y);
			continue;
		}
		break;
	}

	// Reset to just changed movements.
	geventAttachSource(&gl, gs, GLISTEN_MOUSEDOWNMOVES|GLISTEN_MOUSEMETA);

	/*
	 * Test: Mouse movement jitter
	 */

StepMovementJitter:
	DrawHeader("5. Movement Jitter", TRUE, TRUE, TRUE);
	if (isTouch)
		gwinPrintf(ghc, "Press firmly on the surface and move around as if to draw.\n\n");
	else
		gwinPrintf(ghc, "Press and hold the mouse button and move around as if to draw.\n\n");

	gwinPrintf(ghc, "Dots will display in this window. Ensure that when you stop moving your %s that "
			"new dots stop displaying.\nNew dots should only display when your %s is moving.\n\n"
			"Adjust %s movement jitter to the smallest value that this reliably works for.\n\n", deviceText, deviceText, isFingerText);
	gwinPrintf(ghc, "Movement jitter (%s) = %u\n", isFingerText, pjit->move);
	gwinPrintf(ghc, "Press + or - to adjust.\n");
	gwinPrintf(ghc, "Press Next or Back to continue.\n\n");

	while(1) {
		pem = (GEventMouse *)geventEventWait(&gl, TIME_INFINITE);
		switch (CheckButtons(pem)) {
		case BTN_NEXT:
			break;
		case BTN_PREV:
			goto StepMouseCoords;
		case BTN_PLUS:
			gwinPrintf(ghc, "Movement jitter (%s) = %u", isFingerText, ++pjit->move);
			continue;
		case BTN_MINUS:
			gwinPrintf(ghc, "Movement jitter (%s) = %u", isFingerText, --pjit->move);
			continue;
		default:
			if ((pem->buttons & GINPUT_MOUSE_BTN_LEFT))
				gwinPrintf(ghc, ".");
			continue;
		}
		break;
	}

	/*
	 * Test: Click Jitter
	 */

StepClickJitter:
	gwinClear(ghc);
	gwinSetColor(ghc, Yellow);
	gwinPrintf(ghc, "\n6. Click Jitter\n\n");

	gwinSetColor(ghc, White);
	if (isTouch)
		gwinPrintf(ghc, "Press and release the touch surface to \"click\".\nTry both short and long presses.\n");
	else
		gwinPrintf(ghc, "Click the mouse with the left and right buttons.\n\n");
	gwinPrintf(ghc, "A yellow dash is a left (or short) click.\n"
			"A red x is a right (or long) click.\n\n"
			"Adjust %s click jitter to the smallest value that this reliably works for.\n"
			"Note: moving your %s during a click cancels it.\n\n", isFingerText, deviceText);
	gwinPrintf(ghc, "Click jitter (%s) = %u\n", isFingerText, pjit->click);
	gwinPrintf(ghc, "Press + or - to adjust.\n");
	gwinPrintf(ghc, "Press Next or Back to continue.\n\n");

	while(1) {
		pem = (GEventMouse *)geventEventWait(&gl, TIME_INFINITE);
		switch (CheckButtons(pem)) {
		case BTN_NEXT:
			break;
		case BTN_PREV:
			goto StepMovementJitter;
		case BTN_PLUS:
			gwinPrintf(ghc, "Click jitter (%s) = %u", isFingerText, ++pjit->click);
			continue;
		case BTN_MINUS:
			gwinPrintf(ghc, "Click jitter (%s) = %u", isFingerText, --pjit->click);
			continue;
		default:
			if ((pem->buttons & GMETA_MOUSE_CLICK)) {
				gwinSetColor(ghc, Yellow);
				gwinPrintf(ghc, "-");
			}
			if ((pem->buttons & GMETA_MOUSE_CXTCLICK)) {
				gwinSetColor(ghc, uRed);
				gwinPrintf(ghc, "x");
			}
			continue;
		}
		break;
	}

	/*
	 * Test: Polling frequency
	 */

StepDrawing:
	gwinClear(ghc);
	gwinSetColor(ghc, Yellow);
	gwinPrintf(ghc, "\n7. Drawing\n\n");

	gwinSetColor(ghc, White);
	gwinPrintf(ghc, "Press firmly on the surface (or press and hold the mouse button) and move around as if to draw.\n\n");
	gwinPrintf(ghc, "A green line will follow your %s.\n\n", deviceText);
	gwinPrintf(ghc, "Pressing Next will start the tests again but with the option of changing pen/finger mode.\n\n");
	gwinPrintf(ghc, "Press Next or Back to continue.\n\n");

	while(1) {
		pem = (GEventMouse *)geventEventWait(&gl, TIME_INFINITE);
		if (pem->y < bHeight && pem->x >= swidth-2*bWidth) {
			if ((pem->buttons & GMETA_MOUSE_UP)) {
				if (pem->x >= swidth-bWidth)
					break;
				goto StepClickJitter;
			}
		}
		gdispDrawPixel(pem->x, pem->y, uGreen);
	}

	// Can't let this really exit
	isFirstTime = FALSE;
	goto StepDeviceType;
}
예제 #10
0
static msg_t notepadThread(void *param) {

  GEventMouse		*pem;
  GEventGWinButton	*peb;
  GHandle			ghc;

  (void)param;

  /* Get the display dimensions */
  swidth = gdispGetWidth();
  sheight = gdispGetHeight();

  font = gdispOpenFont("UI2");

  /* Initialize the mouse */
  geventListenerInit(&gl);
  ginputGetMouse(0);

  initButtons();

  /* Configure the GIF decoder with the toolbar Icon images */
  gdispImageSetMemoryReader(&toolbarImageFilmstrip, toolbarIcons);
  gdispImageOpen(&toolbarImageFilmstrip);

  /* Set clip to the entire screen */
  gdispSetClip(0, 0, swidth, sheight);

  /* Clear the screen with the window background
   * Also, draw the title bars */
  gdispClear(nCurColorScheme.winBgColor);
  gdispDrawBox(0, 0, swidth, sheight, nCurColorScheme.titleBarColor);
  gdispFillArea(0, 0, swidth, NPAD_TITLEBAR_HEIGHT, nCurColorScheme.titleBarColor);
  gdispDrawStringBox(NPAD_TITLETEXT_START_X,
                     NPAD_TITLETEXT_START_Y,
                     swidth,
                     NPAD_TITLEBAR_HEIGHT,
                     NPAD_TITLETEXT_STR,
                     font,
                     nCurColorScheme.titleTextColor,
                     justifyLeft);

  /* Create the drawing window, draw its border */
  gdispDrawBox(NPAD_DRAWING_AREA_START_X - 1,
               NPAD_DRAWING_AREA_START_Y - 1,
  			   NPAD_DRAWING_AREA_WIDTH + 2,
  			   NPAD_DRAWING_AREA_HEIGHT + 2,
  			   nCurColorScheme.drawingWinBorder);

  nDrawingArea = gwinCreateWindow(NULL,
								  NPAD_DRAWING_AREA_START_X,
								  NPAD_DRAWING_AREA_START_Y,
								  NPAD_DRAWING_AREA_WIDTH,
								  NPAD_DRAWING_AREA_HEIGHT);

  /* Create the bottom status bar console */
  ghc = gwinCreateConsole(NULL,
                          NPAD_STATUSBAR_START_X,
						  NPAD_STATUSBAR_START_Y,
                          NPAD_STATUSBAR_WIDTH,
                          NPAD_STATUSBAR_HEIGHT,
                          font);

  gdispImageDraw(&toolbarImageFilmstrip,
                 NPAD_STATUSBAR_ICON_START_X,
                 NPAD_STATUSBAR_ICON_START_Y,
                 NPAD_ICON_WIDTH,
                 NPAD_ICON_HEIGHT,
                 NPAD_ICON_START(12),
                 0);

  gwinSetBgColor(ghc, nCurColorScheme.winBgColor);
  gwinSetColor(ghc, Black);

  gstatusConsole = gwinGetConsoleStream(ghc);

  /* draw the buttons */
  gwinSetColor(nDrawingArea, Black);
  gwinSetBgColor(nDrawingArea, White);

  gwinClear(nDrawingArea);
  gwinClear(ghc);

  drawButtons();
  drawVButtons();

  chprintf(gstatusConsole, "Welcome to ChibiOS/GFX Notepad demo.");

  ncoreSpawnDrawThread(nDrawingArea, gstatusConsole);

  while(TRUE) {
	  pem = (GEventMouse *) geventEventWait(&gl, TIME_INFINITE);

	  /* button pressed... */
	  if (pem->type == GEVENT_GWIN_BUTTON) {
		peb = (GEventGWinButton *)pem;

		if (peb->button == H(btnNew)) {
		  // Reset all the settings
		  selColorIndex = 0;
		  selPenWidth = 0;
		  ncoreSetMode(NCORE_MODE_DRAW);

		  gwinSetColor(nDrawingArea, Black);
		  gwinSetBgColor(nDrawingArea, White);

		  // Refresh the buttons
		  drawButtons();
		  drawVButtons();

		  gwinClear(nDrawingArea);
		  chprintf(gstatusConsole, "\nScreen Cleared.");
		}
		else if (peb->button == H(btnOpen)) {
		  chprintf(gstatusConsole, "\nFile Open not implemented.");
		}
		else if (peb->button == H(btnSave)) {
		  chprintf(gstatusConsole, "\nFile Save not implemented.");
		}
		else if (peb->button == H(btnPencil)) {
		  ncoreSetMode(NCORE_MODE_DRAW);
		  drawVButtons();
		  chprintf(gstatusConsole, "\nPencil Tool Selected.");
		}
		else if (peb->button == H(btnEraser)) {
		  ncoreSetMode(NCORE_MODE_ERASE);
		  drawVButtons();
		  chprintf(gstatusConsole, "\nEraser Tool Selected.");
		}
		else if (peb->button == H(btnFill)) {
		  ncoreSetMode(NCORE_MODE_FILL);
		  drawVButtons();
		  chprintf(gstatusConsole, "\nFill Tool Selected.");
		}
		else if (peb->button == H(btnClose)) {
		  break;
		}
	  }
  }

  gwinDestroyWindow(ghc);
  // No need to destroy the buttons as they are statically allocated
  gdispCloseFont(font);
  ncoreTerminateDrawThread();
  gdispImageClose(&toolbarImageFilmstrip);

  return 0;
}
예제 #11
0
파일: main.c 프로젝트: bhdminh/uGFX
/*------------------------------------------------------------------------*
 * GINPUT Touch Driver Calibrator.                                        *
 *------------------------------------------------------------------------*/
int main(void) {
	GSourceHandle			gs;
	GEventMouse				*pem;
	coord_t					swidth, sheight;
	GHandle					ghc;
	GEventType				deviceType;
	bool_t					calibrated;
	coord_t					bWidth, bHeight;

	gfxInit();		// Initialize the display

	// Get the display dimensions
	swidth = gdispGetWidth();
	sheight = gdispGetHeight();
	calibrated = FALSE;

	// Create our title
	font = gdispOpenFont("UI2");
	gwinSetDefaultFont(font);
	bWidth = gdispGetStringWidth("Next", font);
	bHeight = gdispGetStringWidth("Prev", font);
	if (bHeight > bWidth) bWidth = bHeight;
	bWidth += 4;
	bHeight = gdispGetFontMetric(font, fontHeight)+2;
	gdispFillStringBox(0, 0, swidth, bHeight, "Touch Calibration", font, Red, White, justifyLeft);

	// Create our main display window
	{
		GWindowInit				wi;

		gwinClearInit(&wi);
		wi.show = TRUE; wi.x = 0; wi.y = bHeight; wi.width = swidth; wi.height = sheight-bHeight;
		ghc = gwinConsoleCreate(&gc, &wi);
	}
	gwinClear(ghc);

	// Initialize the mouse in our special no calibration mode.
	geventListenerInit(&gl);
	gs = ginputGetMouse(9999);
	geventAttachSource(&gl, gs, GLISTEN_MOUSEDOWNMOVES|GLISTEN_MOUSEMETA);

	/*
	 * Test: Device Type
	 */

StepDeviceType:
	gwinClear(ghc);
	gwinSetColor(ghc, Yellow);
	gwinPrintf(ghc, "\n1. DEVICE TYPE\n\n");

	pem = (GEventMouse *)&gl.event;
	ginputGetMouseStatus(0, pem);
	deviceType = pem->type;

	gwinSetColor(ghc, White);
	gwinPrintf(ghc, "This is detected as a %s device\n\n",
		deviceType == GEVENT_MOUSE ? "MOUSE" : (pem->type == GEVENT_TOUCH ? "TOUCH" : "UNKNOWN"));

	if (calibrated)
		gwinPrintf(ghc, "Press Next or Back to continue.\n");
	else if (deviceType == GEVENT_MOUSE)
		gwinPrintf(ghc, "Click the mouse button to move on to the next test.\n");
	else
		gwinPrintf(ghc, "Press and release your finger to move on to the next test.\n");

	while(1) {
		pem = (GEventMouse *)geventEventWait(&gl, TIME_INFINITE);
		if (calibrated) {
			if (pem->y < bHeight && pem->x >= swidth-2*bWidth) {
				if ((pem->meta & GMETA_MOUSE_UP)) {
					if (pem->x >= swidth-bWidth)
						break;
					goto StepClickJitter;
				}
			}
		} else if ((pem->meta & GMETA_MOUSE_UP))
			break;
	}

	/*
	 * Test: Mouse raw reading jitter
	 */

StepRawJitter:
	gwinClear(ghc);
	gwinSetColor(ghc, Yellow);
	gwinPrintf(ghc, "\n2. GINPUT_MOUSE_READ_CYCLES\n\n");

	gwinSetColor(ghc, White);
	if (deviceType == GEVENT_MOUSE)
		gwinPrintf(ghc, "Press and hold the mouse button.\n\n");
	else
		gwinPrintf(ghc, "Press and hold on the surface.\n\n");
	gwinPrintf(ghc, "Numbers will display in this window.\n"
			"Ensure that values don't jump around very much when your finger is stationary.\n\n"
			"Increasing GINPUT_MOUSE_READ_CYCLES helps reduce jitter but increases CPU usage.\n\n");

	if (calibrated)
		gwinPrintf(ghc, "Press Next or Back to continue.\n");
	else if (deviceType == GEVENT_MOUSE)
		gwinPrintf(ghc, "Release the mouse button to move on to the next test.\n");
	else
		gwinPrintf(ghc, "Release your finger to move on to the next test.\n");

	// For this test turn on ALL mouse movement events
	geventAttachSource(&gl, gs, GLISTEN_MOUSEDOWNMOVES|GLISTEN_MOUSEUPMOVES|GLISTEN_MOUSEMETA|GLISTEN_MOUSENOFILTER);

	while(1) {
		// Always sleep a bit first to enable other events. We actually don't
		// mind missing events for this test.
		gfxSleepMilliseconds(100);
		pem = (GEventMouse *)geventEventWait(&gl, TIME_INFINITE);
		if (calibrated) {
			if (pem->y < bHeight && pem->x >= swidth-2*bWidth) {
				if ((pem->meta & GMETA_MOUSE_UP)) {
					if (pem->x >= swidth-bWidth)
						break;
					goto StepDeviceType;
				}
			}
		} else if ((pem->meta & GMETA_MOUSE_UP))
			break;
		gwinPrintf(ghc, "%u:%u z=%u b=0x%04x m=%04x\n", pem->x, pem->y, pem->z, pem->current_buttons, pem->meta);
	}

	// Reset to just changed movements.
	geventAttachSource(&gl, gs, GLISTEN_MOUSEDOWNMOVES|GLISTEN_MOUSEMETA);

	/*
	 * Test: Calibration
	 */

StepCalibrate:
	gwinClear(ghc);
	gwinSetColor(ghc, Yellow);
	gwinPrintf(ghc, "\n3. GINPUT_MOUSE_CALIBRATION_ERROR\n\n");
	gwinSetColor(ghc, Gray);
	gwinPrintf(ghc, "Ensure GINPUT_MOUSE_NEED_CALIBRATION = TRUE and GINPUT_MOUSE_CALIBRATION_ERROR is >= 0\n\n");
	gwinSetColor(ghc, White);
	gwinPrintf(ghc, "You will be presented with a number of points to touch.\nPress them in turn.\n\n"
			"If the calibration repeatedly fails, increase GINPUT_MOUSE_CALIBRATION_ERROR and try again.\n\n");

	if (calibrated)
		gwinPrintf(ghc, "Press Next to start the calibration.\n");
	else if (deviceType == GEVENT_MOUSE)
		gwinPrintf(ghc, "Click the mouse button to start the calibration.\n");
	else
		gwinPrintf(ghc, "Press and release your finger to start the calibration.\n");

	while(1) {
		pem = (GEventMouse *)geventEventWait(&gl, TIME_INFINITE);
		if (calibrated) {
			if (pem->y < bHeight && pem->x >= swidth-2*bWidth) {
				if ((pem->meta & GMETA_MOUSE_UP)) {
					if (pem->x >= swidth-bWidth)
						break;
					goto StepRawJitter;
				}
			}
		} else if ((pem->meta & GMETA_MOUSE_UP))
			break;
	}

	// Calibrate
	ginputCalibrateMouse(0);
	calibrated = TRUE;

	// Calibration used the whole screen - re-establish our title and Next and Previous Buttons
	gdispFillStringBox(0, 0, swidth, bHeight, "Touch Calibration", font, Green, White, justifyLeft);
	gdispFillStringBox(swidth-2*bWidth, 0, bWidth-1, bHeight, "Prev", font, Black, Gray, justifyCenter);
	gdispFillStringBox(swidth-1*bWidth, 0, bWidth  , bHeight, "Next", font, Black, Gray, justifyCenter);

	/*
	 * Test: Mouse coords
	 */

StepMouseCoords:
	gwinClear(ghc);
	gwinSetColor(ghc, Yellow);
	gwinPrintf(ghc, "\n4. Show Mouse Coordinates\n\n");

	gwinSetColor(ghc, White);
	if (deviceType == GEVENT_MOUSE)
		gwinPrintf(ghc, "Press and hold the mouse button.\n\n");
	else
		gwinPrintf(ghc, "Press and hold on the surface.\n\n");
	gwinPrintf(ghc, "Numbers will display in this window.\n"
			"Check the coordinates against where it should be on the screen.\n\n");

	gwinPrintf(ghc, "Press Next or Back to continue.\n");

	// For this test normal mouse movement events
	geventAttachSource(&gl, gs, GLISTEN_MOUSEDOWNMOVES|GLISTEN_MOUSEMETA);

	while(1) {
		// Always sleep a bit first to enable other events. We actually don't
		// mind missing events for this test.
		gfxSleepMilliseconds(100);
		pem = (GEventMouse *)geventEventWait(&gl, TIME_INFINITE);
		if (pem->y < bHeight && pem->x >= swidth-2*bWidth) {
			if ((pem->meta & GMETA_MOUSE_UP)) {
				if (pem->x >= swidth-bWidth)
					break;
				goto StepCalibrate;
			}
		}
		if ((pem->current_buttons & GINPUT_MOUSE_BTN_LEFT))
			gwinPrintf(ghc, "%u:%u z=%u\n", pem->x, pem->y, pem->z);
	}

	// Reset to just changed movements.
	geventAttachSource(&gl, gs, GLISTEN_MOUSEDOWNMOVES|GLISTEN_MOUSEMETA);

	/*
	 * Test: Mouse movement jitter
	 */

StepJitter:
	gwinClear(ghc);
	gwinSetColor(ghc, Yellow);
	gwinPrintf(ghc, "\n4. GINPUT_MOUSE_MOVE_JITTER\n\n");

	gwinSetColor(ghc, White);
	if (deviceType == GEVENT_MOUSE)
		gwinPrintf(ghc, "Press and hold the mouse button and move around as if to draw.\n\n");
	else
		gwinPrintf(ghc, "Press firmly on the surface and move around as if to draw.\n\n");

	gwinPrintf(ghc, "Dots will display in this window. Ensure that when you stop moving your finger that "
			"new dots stop displaying.\nNew dots should only display when your finger is moving.\n\n"
			"Adjust GINPUT_MOUSE_MOVE_JITTER to the smallest value that this reliably works for.\n\n");
	gwinPrintf(ghc, "Press Next or Back to continue.\n\n");

	while(1) {
		pem = (GEventMouse *)geventEventWait(&gl, TIME_INFINITE);
		if (pem->y < bHeight && pem->x >= swidth-2*bWidth) {
			if ((pem->meta & GMETA_MOUSE_UP)) {
				if (pem->x >= swidth-bWidth)
					break;
				goto StepMouseCoords;
			}
		}
		if ((pem->current_buttons & GINPUT_MOUSE_BTN_LEFT))
			gwinPrintf(ghc, ".");
	}

	/*
	 * Test: Polling frequency
	 */

StepPolling:
	gwinClear(ghc);
	gwinSetColor(ghc, Yellow);
	gwinPrintf(ghc, "\n5. GINPUT_MOUSE_POLL_PERIOD\n\n");

	gwinSetColor(ghc, White);
	gwinPrintf(ghc, "Press firmly on the surface (or press and hold the mouse button) and move around as if to draw.\n\n");
	gwinPrintf(ghc, "A green line will follow your finger.\n"
			"Adjust GINPUT_MOUSE_POLL_PERIOD to the highest value that provides a line without "
			"gaps that are too big.\nDecreasing the value increases CPU usage.\n"
			"About 25 (millisecs) normally produces good results."
			"This test can be ignored for interrupt driven drivers.\n\n");
	gwinPrintf(ghc, "Press Next or Back to continue.\n\n");

	while(1) {
		pem = (GEventMouse *)geventEventWait(&gl, TIME_INFINITE);
		if (pem->y < bHeight && pem->x >= swidth-2*bWidth) {
			if ((pem->meta & GMETA_MOUSE_UP)) {
				if (pem->x >= swidth-bWidth)
					break;
				goto StepJitter;
			}
		}
		if ((pem->current_buttons & GINPUT_MOUSE_BTN_LEFT))
			gdispDrawPixel(pem->x, pem->y, Green);
	}
	
	/*
	 * Test: Click Jitter
	 */

StepClickJitter:
	gwinClear(ghc);
	gwinSetColor(ghc, Yellow);
	gwinPrintf(ghc, "\n6. GINPUT_MOUSE_MAX_CLICK_JITTER\n\n");

	gwinSetColor(ghc, White);
	gwinPrintf(ghc, "Press and release the touch surface to \"click\".\nTry both short and long presses.\n");
	gwinPrintf(ghc, "For a mouse click with the left and right buttons.\n\n");
	gwinPrintf(ghc, "Dots will display in this window. A yellow dash is a left (or short) click. "
			"A red x is a right (or long) click.\n\n"
			"Adjust GINPUT_MOUSE_CLICK_JITTER to the smallest value that this reliably works for.\n"
			"Adjust GINPUT_MOUSE_CLICK_TIME to adjust distinguishing short vs long presses.\n"
			"TIME_INFINITE means there are no long presses (although a right mouse button will still work).\n\n"
			"Note: moving your finger (mouse) during a click cancels it.\n\n");
	gwinPrintf(ghc, "This is the last test but you can press Next or Back to continue.\n\n");

	while(1) {
		pem = (GEventMouse *)geventEventWait(&gl, TIME_INFINITE);
		if (pem->y < bHeight && pem->x >= swidth-2*bWidth) {
			if ((pem->meta & GMETA_MOUSE_UP)) {
				if (pem->x >= swidth-bWidth)
					break;
				goto StepPolling;
			}
		}
		if ((pem->meta & GMETA_MOUSE_CLICK)) {
			gwinSetColor(ghc, Yellow);
			gwinPrintf(ghc, "-");
		}
		if ((pem->meta & GMETA_MOUSE_CXTCLICK)) {
			gwinSetColor(ghc, Red);
			gwinPrintf(ghc, "x");
		}
	}

	// Can't let this really exit
	goto StepDeviceType;
}
예제 #12
0
GHandle gwinGFrameCreate(GDisplay *g, GFrameObject *fo, GWidgetInit *pInit, uint32_t flags) {
	if (!(fo = (GFrameObject *)_gcontainerCreate(g, &fo->gc, pInit, &frameVMT)))
		return 0;

	fo->btnClose = 0;
	fo->btnMin = 0;
	fo->btnMax = 0;

	/* Buttons require a border */
	if ((flags & (GWIN_FRAME_CLOSE_BTN|GWIN_FRAME_MINMAX_BTN)))
		flags |= GWIN_FRAME_BORDER;

	/* create and initialize the listener if any button is present. */
	if ((flags & (GWIN_FRAME_CLOSE_BTN|GWIN_FRAME_MINMAX_BTN))) {
		geventListenerInit(&fo->gl);
		gwinAttachListener(&fo->gl);
		geventRegisterCallback(&fo->gl, _callbackBtn, (GHandle)fo);
	}

	/* create close button if necessary */
	if ((flags & GWIN_FRAME_CLOSE_BTN)) {
		GWidgetInit wi;

		gwinWidgetClearInit(&wi);
		wi.g.show = TRUE;
		wi.g.parent = &fo->gc.g;

		wi.g.x = fo->gc.g.width - BORDER_X - BUTTON_X;
		wi.g.y = (BORDER_Y - BUTTON_Y) / 2;
		wi.g.width = BUTTON_X;
		wi.g.height = BUTTON_Y;
		wi.text = "X";
		fo->btnClose = gwinGButtonCreate(g, 0, &wi);
	}

	/* create minimize and maximize buttons if necessary */
	if ((flags & GWIN_FRAME_MINMAX_BTN)) {
		GWidgetInit wi;

		gwinWidgetClearInit(&wi);
		wi.g.show = TRUE;
		wi.g.parent = &fo->gc.g;

		wi.g.x = (flags & GWIN_FRAME_CLOSE_BTN) ? fo->gc.g.width - 2*BORDER_X - 2*BUTTON_X : fo->gc.g.width - BORDER_X - BUTTON_X;
		wi.g.y = (BORDER_Y - BUTTON_Y) / 2;
		wi.g.width = BUTTON_X;
		wi.g.height = BUTTON_Y;
		wi.text = "O";
		fo->btnMin = gwinGButtonCreate(g, 0, &wi);

		wi.g.x = (flags & GWIN_FRAME_CLOSE_BTN) ? fo->gc.g.width - 3*BORDER_X - 3*BUTTON_X : fo->gc.g.width - BORDER_X - BUTTON_X;
		wi.g.y = (BORDER_Y - BUTTON_Y) / 2;
		wi.g.width = BUTTON_X;
		wi.g.height = BUTTON_Y;
		wi.text = "_";
		fo->btnMax = gwinGButtonCreate(g, 0, &wi);
	}

	/* Apply flags. We apply these here so the controls above are outside the child area */
	fo->gc.g.flags |= flags;

	gwinSetVisible(&fo->gc.g, pInit->g.show);

	return &fo->gc.g;
}
예제 #13
0
static DECLARE_THREAD_FUNCTION(visualizerThread, arg) {
    (void)arg;

    GListener event_listener;
    geventListenerInit(&event_listener);
    geventAttachSource(&event_listener, (GSourceHandle)&current_status, 0);

    visualizer_keyboard_status_t initial_status = {
        .default_layer = 0xFFFFFFFF,
        .layer = 0xFFFFFFFF,
        .mods = 0xFF,
        .leds = 0xFFFFFFFF,
        .suspended = false,
    };

    visualizer_state_t state = {
        .status = initial_status,
        .current_lcd_color = 0,
#ifdef LCD_ENABLE
        .font_fixed5x8 = gdispOpenFont("fixed_5x8"),
        .font_dejavusansbold12 = gdispOpenFont("DejaVuSansBold12")
#endif
    };
    initialize_user_visualizer(&state);
    state.prev_lcd_color = state.current_lcd_color;

#ifdef LCD_BACKLIGHT_ENABLE
    lcd_backlight_color(
            LCD_HUE(state.current_lcd_color),
            LCD_SAT(state.current_lcd_color),
            LCD_INT(state.current_lcd_color));
#endif

    systemticks_t sleep_time = TIME_INFINITE;
    systemticks_t current_time = gfxSystemTicks();

    while(true) {
        systemticks_t new_time = gfxSystemTicks();
        systemticks_t delta = new_time - current_time;
        current_time = new_time;
        bool enabled = visualizer_enabled;
        if (!same_status(&state.status, &current_status)) {
            if (visualizer_enabled) {
                if (current_status.suspended) {
                    stop_all_keyframe_animations();
                    visualizer_enabled = false;
                    state.status = current_status;
                    user_visualizer_suspend(&state);
                }
                else {
                    state.status = current_status;
                    update_user_visualizer_state(&state);
                }
                state.prev_lcd_color = state.current_lcd_color;
            }
        }
        if (!enabled && state.status.suspended && current_status.suspended == false) {
            // Setting the status to the initial status will force an update
            // when the visualizer is enabled again
            state.status = initial_status;
            state.status.suspended = false;
            stop_all_keyframe_animations();
            user_visualizer_resume(&state);
            state.prev_lcd_color = state.current_lcd_color;
        }
        sleep_time = TIME_INFINITE;
        for (int i=0;i<MAX_SIMULTANEOUS_ANIMATIONS;i++) {
            if (animations[i]) {
                update_keyframe_animation(animations[i], &state, delta, &sleep_time);
            }
        }
#ifdef LED_ENABLE
        gdispGFlush(LED_DISPLAY);
#endif

#ifdef EMULATOR
        draw_emulator();
#endif
        // The animation can enable the visualizer
        // And we might need to update the state when that happens
        // so don't sleep
        if (enabled != visualizer_enabled) {
            sleep_time = 0;
        }

        systemticks_t after_update = gfxSystemTicks();
        unsigned update_delta = after_update - current_time;
        if (sleep_time != TIME_INFINITE) {
            if (sleep_time > update_delta) {
                sleep_time -= update_delta;
            }
            else {
                sleep_time = 0;
            }
        }
        dprintf("Update took %d, last delta %d, sleep_time %d\n", update_delta, delta, sleep_time);
#ifdef PROTOCOL_CHIBIOS
        // The gEventWait function really takes milliseconds, even if the documentation says ticks.
        // Unfortunately there's no generic ugfx conversion from system time to milliseconds,
        // so let's do it in a platform dependent way.

        // On windows the system ticks is the same as milliseconds anyway
        if (sleep_time != TIME_INFINITE) {
            sleep_time = ST2MS(sleep_time);
        }
#endif
        geventEventWait(&event_listener, sleep_time);
    }
#ifdef LCD_ENABLE
    gdispCloseFont(state.font_fixed5x8);
    gdispCloseFont(state.font_dejavusansbold12);
#endif

    return 0;
}

void visualizer_init(void) {
    gfxInit();

#ifdef LCD_BACKLIGHT_ENABLE
    lcd_backlight_init();
#endif

#ifdef SERIAL_LINK_ENABLE
    add_remote_objects(remote_objects, sizeof(remote_objects) / sizeof(remote_object_t*) );
#endif

#ifdef LCD_ENABLE
    LCD_DISPLAY = get_lcd_display();
#endif
#ifdef LED_ENABLE
    LED_DISPLAY = get_led_display();
#endif

    // We are using a low priority thread, the idea is to have it run only
    // when the main thread is sleeping during the matrix scanning
    gfxThreadCreate(visualizerThreadStack, sizeof(visualizerThreadStack),
                              VISUALIZER_THREAD_PRIORITY, visualizerThread, NULL);
}

void update_status(bool changed) {
    if (changed) {
        GSourceListener* listener = geventGetSourceListener((GSourceHandle)&current_status, NULL);
        if (listener) {
            geventSendEvent(listener);
        }
    }
#ifdef SERIAL_LINK_ENABLE
    static systime_t last_update = 0;
    systime_t current_update = chVTGetSystemTimeX();
    systime_t delta = current_update - last_update;
    if (changed || delta > MS2ST(10)) {
        last_update = current_update;
        visualizer_keyboard_status_t* r = begin_write_current_status();
        *r = current_status;
        end_write_current_status();
    }
#endif
}

uint8_t visualizer_get_mods() {
  uint8_t mods = get_mods();

#ifndef NO_ACTION_ONESHOT
  if (!has_oneshot_mods_timed_out()) {
    mods |= get_oneshot_mods();
  }
#endif  
  return mods;
}

void visualizer_update(uint32_t default_state, uint32_t state, uint8_t mods, uint32_t leds) {
    // Note that there's a small race condition here, the thread could read
    // a state where one of these are set but not the other. But this should
    // not really matter as it will be fixed during the next loop step.
    // Alternatively a mutex could be used instead of the volatile variables

    bool changed = false;
#ifdef SERIAL_LINK_ENABLE
    if (is_serial_link_connected ()) {
        visualizer_keyboard_status_t* new_status = read_current_status();
        if (new_status) {
            if (!same_status(&current_status, new_status)) {
                changed = true;
                current_status = *new_status;
            }
        }
    }
    else {
#else
   {
#endif
        visualizer_keyboard_status_t new_status = {
            .layer = state,
            .default_layer = default_state,
            .mods = mods,
            .leds = leds,
            .suspended = current_status.suspended,
        };
        if (!same_status(&current_status, &new_status)) {
            changed = true;
            current_status = new_status;
        }
    }
    update_status(changed);
}

void visualizer_suspend(void) {
    current_status.suspended = true;
    update_status(true);
}

void visualizer_resume(void) {
    current_status.suspended = false;
    update_status(true);
}
예제 #14
0
파일: main.c 프로젝트: bunnie/chibi-ugfx
int main(void) {
	GEvent *			pe;
	GEventKeyboard *	pk;
	unsigned			i;

	// Initialize the display
	gfxInit();

	// Set the widget defaults
	font = gdispOpenFont("*");			// Get the first defined font.
	gwinSetDefaultFont(font);
	gwinSetDefaultStyle(&WhiteWidgetStyle, FALSE);
	gdispClear(White);

	// Create the gwin windows/widgets
	createWidgets();

    // We want to listen for widget events
	geventListenerInit(&gl);
	gwinAttachListener(&gl);

	// We also want to listen to keyboard events from the virtual keyboard
	geventAttachSource(&gl, gwinKeyboardGetEventSource(ghKeyboard), GLISTEN_KEYTRANSITIONS|GLISTEN_KEYUP);

	while(1) {
		// Get an Event
		pe = geventEventWait(&gl, TIME_INFINITE);

		switch(pe->type) {
		case GEVENT_GWIN_KEYBOARD:
			// This is a widget event generated on the standard gwin event source
			gwinPrintf(ghConsole, "Keyboard visibility has changed\n");
			break;

		case GEVENT_KEYBOARD:
			// This is a keyboard event from a keyboard source which must be separately listened to.
			// It is not sent on the gwin event source even though in this case it was generated by a gwin widget.
			pk = (GEventKeyboard *)pe;

			gwinPrintf(ghConsole, "KEYSTATE: 0x%04X [ %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s]",
				pk->keystate,
				(!pk->keystate ? "NONE " : ""),
				((pk->keystate & GKEYSTATE_KEYUP) ? "KEYUP " : ""),
				((pk->keystate & GKEYSTATE_REPEAT) ? "REPEAT " : ""),
				((pk->keystate & GKEYSTATE_SPECIAL) ? "SPECIAL " : ""),
				((pk->keystate & GKEYSTATE_RAW) ? "RAW " : ""),
				((pk->keystate & GKEYSTATE_SHIFT_L) ? "LSHIFT " : ""),
				((pk->keystate & GKEYSTATE_SHIFT_R) ? "RSHIFT " : ""),
				((pk->keystate & GKEYSTATE_CTRL_L) ? "LCTRL " : ""),
				((pk->keystate & GKEYSTATE_CTRL_R) ? "RCTRL " : ""),
				((pk->keystate & GKEYSTATE_ALT_L) ? "LALT " : ""),
				((pk->keystate & GKEYSTATE_ALT_R) ? "RALT " : ""),
				((pk->keystate & GKEYSTATE_FN) ? "FN " : ""),
				((pk->keystate & GKEYSTATE_COMPOSE) ? "COMPOSE " : ""),
				((pk->keystate & GKEYSTATE_WINKEY) ? "WINKEY " : ""),
				((pk->keystate & GKEYSTATE_CAPSLOCK) ? "CAPSLOCK " : ""),
				((pk->keystate & GKEYSTATE_NUMLOCK) ? "NUMLOCK " : ""),
				((pk->keystate & GKEYSTATE_SCROLLLOCK) ? "SCROLLLOCK " : "")
				);
			if (pk->bytecount) {
				gwinPrintf(ghConsole, " Keys:");
				for (i = 0; i < pk->bytecount; i++)
					gwinPrintf(ghConsole, " 0x%02X", (uint8_t)pk->c[i]);
				gwinPrintf(ghConsole, " [");
				for (i = 0; i < pk->bytecount; i++)
					gwinPrintf(ghConsole, "%c", pk->c[i] >= ' ' && pk->c[i] <= '~' ? pk->c[i] : ' ');
				gwinPrintf(ghConsole, "]");
			}
			gwinPrintf(ghConsole, "\n");
			break;

		default:
			gwinPrintf(ghConsole, "Unknown %d\n", pe->type);
			break;
		}
	}
	return 0;
}
예제 #15
0
파일: main.c 프로젝트: DaviWei/uGFX
int main(void) {
	GEvent *			pe;

	// Initialize the display
	gfxInit();

	// Set the widget defaults
	gwinSetDefaultFont(gdispOpenFont("*"));
	gwinSetDefaultStyle(&WhiteWidgetStyle, FALSE);
	gdispClear(White);

	// Connect the mouse
	#if GINPUT_NEED_MOUSE
		gwinAttachMouse(0);
	#endif

	// Create the gwin windows/widgets
	createWidgets();

    // Assign toggles and dials to specific buttons & sliders etc.
	#if GINPUT_NEED_TOGGLE
		gwinAttachToggle(ghButton1, 0, 0);
		gwinAttachToggle(ghButton2, 0, 1);
	#endif
	#if GINPUT_NEED_DIAL
		gwinAttachDial(ghSlider1, 0, 0);
		gwinAttachDial(ghSlider3, 0, 1);
	#endif

	// Make the console visible
	gwinSetVisible(ghConsole, TRUE);
	gwinClear(ghConsole);

    // We want to listen for widget events
	geventListenerInit(&gl);
	gwinAttachListener(&gl);

	// Press the Tab we want visible
	gwinRadioPress(ghTabButtons);

	while(1) {
		// Get an Event
		pe = geventEventWait(&gl, TIME_INFINITE);

		switch(pe->type) {
		case GEVENT_GWIN_BUTTON:
			gwinPrintf(ghConsole, "Button %s\n", gwinGetText(((GEventGWinButton *)pe)->button));
			break;

		case GEVENT_GWIN_SLIDER:
			gwinPrintf(ghConsole, "Slider %s=%d\n", gwinGetText(((GEventGWinSlider *)pe)->slider), ((GEventGWinSlider *)pe)->position);
			break;

		case GEVENT_GWIN_CHECKBOX:
			gwinPrintf(ghConsole, "Checkbox %s=%s\n", gwinGetText(((GEventGWinCheckbox *)pe)->checkbox), ((GEventGWinCheckbox *)pe)->isChecked ? "Checked" : "UnChecked");

			// If it is the Disable All checkbox then do that.
			if (((GEventGWinCheckbox *)pe)->checkbox == ghCheckDisableAll) {
				gwinPrintf(ghConsole, "%s All\n", ((GEventGWinCheckbox *)pe)->isChecked ? "Disable" : "Enable");
				setEnabled(!((GEventGWinCheckbox *)pe)->isChecked);
			}
			break;

		case GEVENT_GWIN_LIST:
			gwinPrintf(ghConsole, "List %s Item %d %s\n", gwinGetText(((GEventGWinList *)pe)->list), ((GEventGWinList *)pe)->item,
					gwinListItemIsSelected(((GEventGWinList *)pe)->list, ((GEventGWinList *)pe)->item) ? "Selected" : "Unselected");
			break;

		case GEVENT_GWIN_RADIO:
			gwinPrintf(ghConsole, "Radio Group %u=%s\n", ((GEventGWinRadio *)pe)->group, gwinGetText(((GEventGWinRadio *)pe)->radio));

			switch(((GEventGWinRadio *)pe)->group) {
			case GROUP_TABS:

				// Set control visibility depending on the tab selected
				setTab(((GEventGWinRadio *)pe)->radio);

				// Do some special animation for Label1 to demonstrate auto width sizing
				if (((GEventGWinRadio *)pe)->radio == ghTabLabels) {
					gwinPrintf(ghConsole, "Change Label Text\n");
					gfxSleepMilliseconds(1000);
					gwinSetText(ghLabel1, "Very Big Label", FALSE);

					gfxSleepMilliseconds(1000);
					gwinSetText(ghLabel1, "Label", FALSE);
				}
				break;

			case GROUP_COLORS:
				{
					const GWidgetStyle	*pstyle;

					gwinPrintf(ghConsole, "Change Color Scheme\n");

					if (((GEventGWinRadio *)pe)->radio == ghRadioYellow)
						pstyle = &YellowWidgetStyle;
					else if (((GEventGWinRadio *)pe)->radio == ghRadioBlack)
						pstyle = &BlackWidgetStyle;
					else
						pstyle = &WhiteWidgetStyle;

					// Clear the screen to the new color - we avoid the console area as it can't redraw itself
					#if GDISP_NEED_CLIP
						gdispUnsetClip();
					#endif
					gdispFillArea(0, 0, ScrWidth, ScrHeight/2, pstyle->background);
					gdispFillArea(0, ScrHeight/2, ScrWidth/2, ScrHeight/2, pstyle->background);

					// Update the style on all controls
					gwinSetDefaultStyle(pstyle, TRUE);
				}
				break;
			}
			break;

		default:
			gwinPrintf(ghConsole, "Unknown %d\n", pe->type);
			break;
		}
	}
	return 0;
}
예제 #16
0
파일: main.c 프로젝트: BeyondCloud/uRock
int main(void) {
	GEventKeyboard *pk;
	unsigned		i;

	/* initialize and clear the display */
	gfxInit();

	/* Set a font */
	gwinSetDefaultFont(gdispOpenFont("*"));

	// We want to listen for keyboard events
	geventListenerInit(&gl);
	geventAttachSource(&gl, ginputGetKeyboard(0), GLISTEN_KEYTRANSITIONS|GLISTEN_KEYUP);

	/* create the console window */
	{
		GWindowInit		wi;

		gwinClearInit(&wi);
		wi.show = TRUE;
		wi.x = 0; wi.y = 0; wi.width = gdispGetWidth(); wi.height = gdispGetHeight();
		GW = gwinConsoleCreate(0, &wi);

		/* Set the fore- and background colors for the console */
		gwinSetColor(GW, Yellow);
		gwinSetBgColor(GW, Black);
		gwinClear(GW);
	}


	/* Say Hello */
	gwinPrintf(GW, "Keyboard Monitor...\n");

	while(1) {
		// Get an Event
		pk = (GEventKeyboard *)geventEventWait(&gl, TIME_INFINITE);

		if (pk->type != GEVENT_KEYBOARD)
			continue;

		gwinPrintf(GW, "KEYSTATE: 0x%04X [ %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s]",
			pk->keystate,
			(!pk->keystate ? "NONE " : ""),
			((pk->keystate & GKEYSTATE_KEYUP) ? "KEYUP " : ""),
			((pk->keystate & GKEYSTATE_REPEAT) ? "REPEAT " : ""),
			((pk->keystate & GKEYSTATE_SPECIAL) ? "SPECIAL " : ""),
			((pk->keystate & GKEYSTATE_RAW) ? "RAW " : ""),
			((pk->keystate & GKEYSTATE_SHIFT_L) ? "LSHIFT " : ""),
			((pk->keystate & GKEYSTATE_SHIFT_R) ? "RSHIFT " : ""),
			((pk->keystate & GKEYSTATE_CTRL_L) ? "LCTRL " : ""),
			((pk->keystate & GKEYSTATE_CTRL_R) ? "RCTRL " : ""),
			((pk->keystate & GKEYSTATE_ALT_L) ? "LALT " : ""),
			((pk->keystate & GKEYSTATE_ALT_R) ? "RALT " : ""),
			((pk->keystate & GKEYSTATE_FN) ? "FN " : ""),
			((pk->keystate & GKEYSTATE_COMPOSE) ? "COMPOSE " : ""),
			((pk->keystate & GKEYSTATE_WINKEY) ? "WINKEY " : ""),
			((pk->keystate & GKEYSTATE_CAPSLOCK) ? "CAPSLOCK " : ""),
			((pk->keystate & GKEYSTATE_NUMLOCK) ? "NUMLOCK " : ""),
			((pk->keystate & GKEYSTATE_SCROLLLOCK) ? "SCROLLLOCK " : "")
			);
		if (pk->bytecount) {
			gwinPrintf(GW, " Keys:");
			for (i = 0; i < pk->bytecount; i++)
				gwinPrintf(GW, " 0x%02X", (uint8_t)pk->c[i]);
			gwinPrintf(GW, " [");
			for (i = 0; i < pk->bytecount; i++)
				gwinPrintf(GW, "%c", pk->c[i] >= ' ' && pk->c[i] <= '~' ? pk->c[i] : ' ');
			gwinPrintf(GW, "]");
		}
		gwinPrintf(GW, "\n");
	}
}
예제 #17
0
파일: main.c 프로젝트: bunnie/chibi-ugfx
/*------------------------------------------------------------------------*
 * GINPUT Touch Driver Calibrator.                                        *
 *------------------------------------------------------------------------*/
int main(void) {
	GSourceHandle			gs;
	GEventMouse				*pem;
	GMouse *				m;
	GMouseVMT *				vmt;

	gfxInit();		// Initialize the display

	// Get the display dimensions
	swidth = gdispGetWidth();
	sheight = gdispGetHeight();

	// Create our title
	font = gdispOpenFont("UI2");
	gwinSetDefaultFont(font);
	bHeight = gdispGetFontMetric(font, fontHeight)+4;
	gdispFillStringBox(0, 0, swidth, bHeight, "Raw Touch Readings", font, Red, White, justifyCenter);

	// Create our main display writing window
	{
		GWindowInit				wi;

		gwinClearInit(&wi);
		wi.show = TRUE; wi.x = 0; wi.y = bHeight; wi.width = swidth; wi.height = sheight-bHeight;
		ghc = gwinConsoleCreate(&gc, &wi);
	}

	// Initialize the listener
	geventListenerInit(&gl);

	// Copy the current mouse's VMT so we can play with it.
	m = (GMouse *)gdriverGetInstance(GDRIVER_TYPE_MOUSE, 0);
	if (!m) gfxHalt("No mouse instance 0");
	vmt = gfxAlloc(sizeof(GMouseVMT));
	if (!vmt) gfxHalt("Could not allocate memory for mouse VMT");
	memcpy(vmt, m->d.vmt, sizeof(GMouseVMT));

	// Swap VMT's on the current mouse to our RAM copy
	m->d.vmt = (const GDriverVMT *)vmt;

	// Listen for events
	gs = ginputGetMouse(0);
	geventAttachSource(&gl, gs, GLISTEN_MOUSEDOWNMOVES|GLISTEN_MOUSEMETA);

	// Make sure we are in uncalibrated pen mode
	m->flags &= ~(GMOUSE_FLG_CALIBRATE|GMOUSE_FLG_CLIP|GMOUSE_FLG_FINGERMODE);

	// Pretend we are a mouse, turn off all touch processing, turn off move and click filtering
	vmt->d.flags &= ~(GMOUSE_VFLG_TOUCH | GMOUSE_VFLG_ONLY_DOWN | GMOUSE_VFLG_POORUPDOWN);
	vmt->pen_jitter.move = 0;
	vmt->pen_jitter.click = 0;

	// For this test turn on ALL mouse movement events
	geventAttachSource(&gl, gs, GLISTEN_MOUSEDOWNMOVES|GLISTEN_MOUSEUPMOVES|GLISTEN_MOUSEMETA|GLISTEN_MOUSENOFILTER);

	while(1) {
		pem = (GEventMouse *)geventEventWait(&gl, TIME_INFINITE);
		gwinPrintf(ghc, "%u, %u z=%u b=0x%04x\n", pem->x, pem->y, pem->z, pem->buttons & ~GINPUT_MISSED_MOUSE_EVENT);

		// Always sleep a bit first to enable other events. We actually don't mind missing events.
		gfxSleepMilliseconds(100);
	}
}
예제 #18
0
/*
 * Application entry point.
 */
int main(void) {

  /*
   * System initializations.
   * - HAL initialization, this also initializes the configured device drivers
   *   and performs the board-specific initializations.
   * - Kernel initialization, the main() function becomes a thread and the
   *   RTOS is active.
   */
  halInit();
  chSysInit();

  ADC2status = 0;

  //write_to_backup_sram(0, 0, 0);
  startBlinker();
  /* initialize and clear the display */
  gfxInit();
  ginputGetMouse(0);
  //ginputSetMouseCalibrationRoutines(0, mysave, myload, FALSE);
  //ginputGetMouse(0);
  // new ugfx do not need this gwinAttachMouse(0);
  geventListenerInit(&gl);
  gwinAttachListener(&gl);
  //geventAttachSource(&gl, mouse, GLISTEN_MOUSEDOWNMOVES|GLISTEN_MOUSEMETA);


  //mouse = ginputGetMouse(0);
  //get screen size
  width = gdispGetWidth();
  height = gdispGetHeight();
  swidth = gdispGetWidth();
  sheight = gdispGetHeight();
  font = gdispOpenFont("UI2");

  //startBlinker();

  myADCinit();
  ICUinit();
  /*
   * Activates the serial driver 1 using the driver default configuration.
   * PA2(TX) and PA3(RX) are routed to USART2.
   */
  sdStart(&SD2, NULL);
  palSetPadMode(GPIOA, 2, PAL_MODE_ALTERNATE(7));
  palSetPadMode(GPIOA, 3, PAL_MODE_ALTERNATE(7));

  chThdCreateStatic(waThread2, sizeof(waThread2), NORMALPRIO, Thread2, NULL);

  //mouse = ginputGetMouse(0);

  font = gdispOpenFont("UI2");
  gwinSetDefaultFont(font);
  gwinSetDefaultBgColor(Black);
  gwinSetDefaultColor(White);
  bHeight = gdispGetFontMetric(font, fontHeight)+2;

#if BOOTSCREEN
  bootScreen();
#endif

#ifdef LOGO
  gdispClear(Black);
  CreateLogo();
#endif

  // create main screen
  createWidgets();

  chprintf( (BaseSequentialStream *)&SD2, "Main loop\r\n", NULL );

  while (TRUE)
  {
	  //get an event

	  	  pe = geventEventWait(&gl, TIME_INFINITE);

	  	  switch(pe->type) {
	  	  	  case GEVENT_TOUCH:
	  		  		  	  	  	  {
	  		  		  	  	  	  	  pem = (GEventMouse *)pe;
	  		  		  	  	  	  	  if ((pem->type & GMETA_MOUSE_CLICK)) {
	  		  		  	  	  					//gwinSetColor(ghc, Yellow);
	  		  		  	  	  					chprintf((BaseSequentialStream *)&SD2, "\r\n-touch-click");
	  		  		  	  	  				}
	  		  		  	  	  	  }


	  	  	  case GEVENT_GWIN_BUTTON:
	  	  		   	   if (((GEventGWinButton*)pe)->button == ghConsole)
	  	  		   	   	   {
	  	  		   		   	   gwinSetText(ghStatus2, "Console", TRUE);
	  	  		   		   	   chprintf( (BaseSequentialStream *)&SD2, "\r\nConsole button", NULL );
	  	  		   	   	   };
	  	  		   	   break;

	  	  	  case GEVENT_GWIN_SLIDER:
	  	  		  	  if (((GEventGWinSlider*)pe)->slider == ghBrightness)
	  	  		  	  {
	  	  	  	  	  	  gdispSetBacklight(((GEventGWinSlider *)pe)->position);
	  	  		  	  	  chprintf((BaseSequentialStream *)&SD2,"Slider %s = %d\r\n", gwinGetText(((GEventGWinSlider *)pe)->slider),
	  	  		  	  	                                                           ((GEventGWinSlider *)pe)->position);
	  	  		  	  }
	  	  		  	   break;
	  		  default:
	  				   break ;
	  	  }
  }
}