LuaApplication::~LuaApplication(void) { // Referenced::emptyPool(); #ifndef TARGET_OS_TV ginput_removeCallback(callback_s, this); #endif gapplication_removeCallback(callback_s, this); }
LuaApplication::~LuaApplication(void) { // Referenced::emptyPool(); ginput_removeCallback(callback_s, this); gapplication_removeCallback(callback_s, this); }