예제 #1
0
LuaApplication::~LuaApplication(void)
{
//	Referenced::emptyPool();
#ifndef TARGET_OS_TV
    ginput_removeCallback(callback_s, this);
#endif
    gapplication_removeCallback(callback_s, this);
}
예제 #2
0
LuaApplication::~LuaApplication(void)
{
//	Referenced::emptyPool();
    ginput_removeCallback(callback_s, this);
    gapplication_removeCallback(callback_s, this);
}