M(void, glRasterPos3iv, jobject v) { glRasterPos3iv(BUFF(GLint, v)); }
template< > inline void glRasterPos3v< Vector3i > ( const Vector3i v ) { glRasterPos3iv((int*)&v); };
void __glXDisp_RasterPos3iv(GLbyte *pc) { glRasterPos3iv( (GLint *)(pc + 0) ); }