예제 #1
0
static void draw_mesh(void)
{
   int x, z;

   glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

   glColor4f(0.5f, 1.0f, 0.5f, 1.0f);

   for (x = 0; x < MESH_SIZE - 1; x++) {

      glBegin(GL_TRIANGLE_STRIP);

      for (z = 0; z < MESH_SIZE - 1; z++) {
         glVertexAttrib1fARB(1, wave_movement);
         glVertex3fv(&mesh[x][z][0]);
         glVertex3fv(&mesh[x+1][z][0]);

         wave_movement += 0.00001f;

         if (wave_movement > 2 * ALLEGRO_PI) {
               wave_movement = 0.0f;
         }
      }
      glEnd();
   }

   glFlush();
}
JNIEXPORT void JNICALL Java_org_lwjgl_opengl_ARBVertexProgram_glVertexAttrib1fARB(JNIEnv *__env, jclass clazz, jint index, jfloat v0) {
    glVertexAttrib1fARBPROC glVertexAttrib1fARB = (glVertexAttrib1fARBPROC)tlsGetFunction(1395);
    UNUSED_PARAM(clazz)
    glVertexAttrib1fARB(index, v0);
}
JNIEXPORT void JNICALL Java_org_lwjgl_opengl_ARBVertexProgram_nglVertexAttrib1fARB(JNIEnv *env, jclass clazz, jint index, jfloat x, jlong function_pointer) {
	glVertexAttrib1fARBPROC glVertexAttrib1fARB = (glVertexAttrib1fARBPROC)((intptr_t)function_pointer);
	glVertexAttrib1fARB(index, x);
}
예제 #4
0
파일: ccShader.cpp 프로젝트: eile/trunk
void ccShaderARB::setAttrib1f(int loc, float value)
{
	glVertexAttrib1fARB(loc,value);
}