예제 #1
0
static void 
gl_newline (void)
/*
 * Cleans up entire line before returning to caller. A \n is appended.
 * If line longer than screen, we redraw starting at beginning
 */
{
    int change = gl_cnt;
    int len = gl_cnt;
    int loc = gl_width - 5;	/* shifts line back to start position */

    if (gl_cnt >= BUF_SIZE - 1) 
        gl_error("\n*** Error: getline(): input buffer overflow\n");
    if (gl_out_hook) {
	change = gl_out_hook(gl_buf);
        len = strlen(gl_buf);
    } 
    if (loc > len)
	loc = len;
    gl_fixup(gl_prompt, change, loc);	/* must do this before appending \n */
    gl_buf[len] = '\n';
    gl_buf[len+1] = '\0';
    gl_putc('\n');
}
예제 #2
0
char *
tin_getline(
	const char *prompt,
	int number_only,	/* 1=positive numbers only, 2=negative too */
	const char *str,
	int max_chars,
	t_bool passwd,
	int which_hist)
{
	int c, i, loc, tmp, gl_max;
#if defined(MULTIBYTE_ABLE) && !defined(NO_LOCALE)
	wint_t wc;
#else
	char *buf = gl_buf;
#endif /* MULTIBYTE_ABLE && !NO_LOCALE */

	is_passwd = passwd;

	set_xclick_off();
	if (prompt == NULL)
		prompt = "";

	gl_buf[0] = 0;		/* used as end of input indicator */
	gl_fixup(-1, 0);	/* this resets gl_fixup */
	gl_width = cCOLS - strlen(prompt);
	gl_prompt = prompt;
	gl_pos = gl_cnt = 0;

	if (max_chars == 0) {
		if (number_only)
			gl_max = 6;
		else
			gl_max = BUF_SIZE;
	} else
		gl_max = max_chars;

	my_fputs(prompt, stdout);
	cursoron();
	my_flush();

	if (gl_in_hook) {
		loc = gl_in_hook(gl_buf);
		if (loc >= 0)
			gl_fixup(0, BUF_SIZE);
	}

	if (!cmd_line && gl_max == BUF_SIZE)
		CleartoEOLN();

#if defined(MULTIBYTE_ABLE) && !defined(NO_LOCALE)
	if (str != NULL) {
		wchar_t wbuf[LEN];

		if (mbstowcs(wbuf, str, ARRAY_SIZE(wbuf) - 1) != (size_t) -1) {
			wbuf[ARRAY_SIZE(wbuf) - 1] = (wchar_t) '\0';
			for (i = 0; wbuf[i]; i++)
				gl_addwchar(wbuf[i]);
		}
	}

	while ((wc = ReadWch()) != WEOF) {
		if ((gl_cnt < gl_max) && iswprint(wc)) {
			if (number_only) {
				if (iswdigit(wc)) {
					gl_addwchar(wc);
				/* Minus */
				} else if (number_only == 2 && gl_pos == 0 && wc == (wint_t) '-') {
					gl_addwchar(wc);
				} else {
					ring_bell();
				}
			} else
				gl_addwchar(wc);
		} else {
			c = (int) wc;
			switch (wc) {
#else
	if (str != NULL) {
		for (i = 0; str[i]; i++)
			gl_addchar(str[i]);
	}

	while ((c = ReadCh()) != EOF) {
		c &= 0xff;
		if ((gl_cnt < gl_max) && my_isprint(c)) {
			if (number_only) {
				if (isdigit(c)) {
					gl_addchar(c);
				/* Minus */
				} else if (number_only == 2 && gl_pos == 0 && c == '-') {
					gl_addchar(c);
				} else {
					ring_bell();
				}
			} else
				gl_addchar(c);
		} else {
			switch (c) {
#endif /* MULTIBYTE_ABLE && !NO_LOCALE */
				case ESC:	/* abort */
#ifdef HAVE_KEY_PREFIX
				case KEY_PREFIX:
#endif /* HAVE_KEY_PREFIX */
					switch (get_arrow_key(c)) {
						case KEYMAP_UP:
						case KEYMAP_PAGE_UP:
							hist_prev(which_hist);
							break;

						case KEYMAP_PAGE_DOWN:
						case KEYMAP_DOWN:
							hist_next(which_hist);
							break;

						case KEYMAP_RIGHT:
							gl_fixup(-1, gl_pos + 1);
							break;

						case KEYMAP_LEFT:
							gl_fixup(-1, gl_pos - 1);
							break;

						case KEYMAP_HOME:
							gl_fixup(-1, 0);
							break;

						case KEYMAP_END:
							gl_fixup(-1, gl_cnt);
							break;

						case KEYMAP_DEL:
							gl_del(0);
							break;

						case KEYMAP_INS:
#if defined(MULTIBYTE_ABLE) && !defined(NO_LOCALE)
							gl_addwchar((wint_t) ' ');
#else
							gl_addchar(' ');
#endif /* MULTIBYTE_ABLE && !NO_LOCALE */
							break;

						default:
							return (char *) 0;
					}
					break;

				case '\n':	/* newline */
				case '\r':
					gl_newline(which_hist);
#if defined(MULTIBYTE_ABLE) && !defined(NO_LOCALE)
					wcstombs(buf, gl_buf, BUF_SIZE - 1);
#endif /* MULTIBYTE_ABLE && !NO_LOCALE */
					return buf;

				case CTRL_A:
					gl_fixup(-1, 0);
					break;

				case CTRL_B:
					gl_fixup(-1, gl_pos - 1);
					break;

				case CTRL_D:
					if (gl_cnt == 0) {
						gl_buf[0] = 0;
						my_fputc('\n', stdout);
#if defined(MULTIBYTE_ABLE) && !defined(NO_LOCALE)
						wcstombs(buf, gl_buf, BUF_SIZE - 1);
#endif /* MULTIBYTE_ABLE && !NO_LOCALE */
						return buf;
					} else
						gl_del(0);
					break;

				case CTRL_E:
					gl_fixup(-1, gl_cnt);
					break;

				case CTRL_F:
					gl_fixup(-1, gl_pos + 1);
					break;

				case CTRL_H:
				case DEL:
					gl_del(-1);
					break;

				case TAB:
					if (gl_tab_hook) {
						tmp = gl_pos;
						loc = gl_tab_hook(gl_buf, strlen(gl_prompt), &tmp);
						if (loc >= 0 || tmp != gl_pos)
							gl_fixup(loc, tmp);
					}
					break;

				case CTRL_W:
					gl_kill_back_word();
					break;

				case CTRL_U:
					gl_fixup(-1, 0);
					/* FALLTHROUGH */
				case CTRL_K:
					gl_kill();
					break;

				case CTRL_L:
				case CTRL_R:
					gl_redraw();
					break;

				case CTRL_N:
					hist_next(which_hist);
					break;

				case CTRL_P:
					hist_prev(which_hist);
					break;

				default:
					ring_bell();
					break;
			}
		}
	}
#if defined(MULTIBYTE_ABLE) && !defined(NO_LOCALE)
	wcstombs(buf, gl_buf, BUF_SIZE - 1);
#endif /* MULTIBYTE_ABLE && !NO_LOCALE */
	return buf;
}


/*
 * adds the character c to the input buffer at current location if
 * the character is in the allowed template of characters
 */
static void
#if defined(MULTIBYTE_ABLE) && !defined(NO_LOCALE)
gl_addwchar(
	wint_t wc)
#else
gl_addchar(
	int c)
#endif /* MULTIBYTE_ABLE && !NO_LOCALE */
{
	int i;

	/*
	 * Crashing is always the worst solution IMHO. So as a quick hack,
	 * ignore characters silently, if buffer is full. To allow a final
	 * newline, leave space for one more character. Just a hack too.
	 * This was the original code:
	 *
	if (gl_cnt >= BUF_SIZE - 1) {
		error_message("tin_getline: input buffer overflow");
		giveup();
	}
	 */
	if (gl_cnt >= BUF_SIZE - 2)
		return;

	for (i = gl_cnt; i >= gl_pos; i--)
		gl_buf[i + 1] = gl_buf[i];

#if defined(MULTIBYTE_ABLE) && !defined(NO_LOCALE)
	gl_buf[gl_pos] = (wchar_t) wc;
#else
	gl_buf[gl_pos] = c;
#endif /* MULTIBYTE_ABLE && !NO_LOCALE */
	gl_fixup(gl_pos, gl_pos + 1);
}


/*
 * Cleans up entire line before returning to caller. A \n is appended.
 * If line longer than screen, we redraw starting at beginning
 */
static void
gl_newline(
	int w)
{
	int change = gl_cnt;
	int len = gl_cnt;
	int loc = gl_width - 5;	/* shifts line back to start position */

	if (gl_cnt >= BUF_SIZE - 1) {
		/*
		 * Like above: avoid crashing if possible. gl_addchar() now
		 * leaves one space left for the newline, so this part of the
		 * code should never be reached. A proper implementation is
		 * desirable though.
		 */
		error_message("tin_getline: input buffer overflow");
		giveup();
	}
	hist_add(w);		/* only adds if nonblank */
	if (gl_out_hook) {
		change = gl_out_hook(gl_buf);
#if defined(MULTIBYTE_ABLE) && !defined(NO_LOCALE)
		len = wcslen(gl_buf);
#else
		len = strlen(gl_buf);
#endif /* MULTIBYTE_ABLE && !NO_LOCALE */
	}
	if (loc > len)
		loc = len;
	gl_fixup(change, loc);	/* must do this before appending \n */
#if defined(MULTIBYTE_ABLE) && !defined(NO_LOCALE)
	gl_buf[len] = (wchar_t) '\0';
#else
	gl_buf[len] = '\0';
#endif /* MULTIBYTE_ABLE && !NO_LOCALE */
}


/*
 * Delete a character. The loc variable can be:
 *    -1 : delete character to left of cursor
 *     0 : delete character under cursor
 */
static void
gl_del(
	int loc)
{
	int i;

	if ((loc == -1 && gl_pos > 0) || (loc == 0 && gl_pos < gl_cnt)) {
		for (i = gl_pos + loc; i < gl_cnt; i++)
			gl_buf[i] = gl_buf[i + 1];
		gl_fixup(gl_pos + loc, gl_pos + loc);
	} else
		ring_bell();
}