/* XXX LARGE pixmap? */ Bool glamor_fixup_pixmap_priv(ScreenPtr screen, glamor_pixmap_private *pixmap_priv) { glamor_pixmap_fbo *old_fbo; glamor_pixmap_fbo *new_fbo = NULL; PixmapPtr scratch = NULL; glamor_pixmap_private *scratch_priv; DrawablePtr drawable; GCPtr gc = NULL; int ret = FALSE; drawable = &pixmap_priv->base.pixmap->drawable; if (!GLAMOR_PIXMAP_FBO_NOT_EXACT_SIZE(pixmap_priv)) return TRUE; old_fbo = pixmap_priv->base.fbo; if (!old_fbo) return FALSE; gc = GetScratchGC(drawable->depth, screen); if (!gc) goto fail; scratch = glamor_create_pixmap(screen, drawable->width, drawable->height, drawable->depth, GLAMOR_CREATE_PIXMAP_FIXUP); scratch_priv = glamor_get_pixmap_private(scratch); if (!scratch_priv->base.fbo) goto fail; ValidateGC(&scratch->drawable, gc); glamor_copy_area(drawable, &scratch->drawable, gc, 0, 0, drawable->width, drawable->height, 0, 0); old_fbo = glamor_pixmap_detach_fbo(pixmap_priv); new_fbo = glamor_pixmap_detach_fbo(scratch_priv); glamor_pixmap_attach_fbo(pixmap_priv->base.pixmap, new_fbo); glamor_pixmap_attach_fbo(scratch, old_fbo); DEBUGF("old %dx%d type %d\n", drawable->width, drawable->height, pixmap_priv->type); DEBUGF("copy tex %d %dx%d to tex %d %dx%d \n", old_fbo->tex, old_fbo->width, old_fbo->height, new_fbo->tex, new_fbo->width, new_fbo->height); ret = TRUE; fail: if (gc) FreeScratchGC(gc); if (scratch) glamor_destroy_pixmap(scratch); return ret; }
_X_EXPORT void glamor_set_pixmap_texture(PixmapPtr pixmap, unsigned int tex) { ScreenPtr screen = pixmap->drawable.pScreen; glamor_pixmap_private *pixmap_priv; glamor_screen_private *glamor_priv; glamor_pixmap_fbo *fbo; GLenum format; glamor_priv = glamor_get_screen_private(screen); pixmap_priv = glamor_get_pixmap_private(pixmap); if (pixmap_priv->base.fbo) { fbo = glamor_pixmap_detach_fbo(pixmap_priv); glamor_destroy_fbo(fbo); } format = gl_iformat_for_pixmap(pixmap); fbo = glamor_create_fbo_from_tex(glamor_priv, pixmap->drawable.width, pixmap->drawable.height, format, tex, 0); if (fbo == NULL) { ErrorF("XXX fail to create fbo.\n"); return; } glamor_pixmap_attach_fbo(pixmap, fbo); }
/* * Prepare to upload a pixmap to texture memory. * no_alpha equals 1 means the format needs to wire alpha to 1. */ static int glamor_pixmap_upload_prepare(PixmapPtr pixmap, GLenum format, int no_alpha, int revert, int swap_rb) { int flag = 0; glamor_pixmap_private *pixmap_priv; glamor_screen_private *glamor_priv; glamor_pixmap_fbo *fbo; GLenum iformat; pixmap_priv = glamor_get_pixmap_private(pixmap); glamor_priv = glamor_get_screen_private(pixmap->drawable.pScreen); if (pixmap_priv->base.gl_fbo != GLAMOR_FBO_UNATTACHED) return 0; if (pixmap_priv->base.fbo && (pixmap_priv->base.fbo->width < pixmap->drawable.width || pixmap_priv->base.fbo->height < pixmap->drawable.height)) { fbo = glamor_pixmap_detach_fbo(pixmap_priv); glamor_destroy_fbo(fbo); } if (pixmap_priv->base.fbo && pixmap_priv->base.fbo->fb) return 0; if (!(no_alpha || (revert == REVERT_NORMAL) || (swap_rb != SWAP_NONE_UPLOADING))) { /* We don't need a fbo, a simple texture uploading should work. */ flag = GLAMOR_CREATE_FBO_NO_FBO; } if ((flag == GLAMOR_CREATE_FBO_NO_FBO && pixmap_priv->base.fbo && pixmap_priv->base.fbo->tex) || (flag == 0 && pixmap_priv->base.fbo && pixmap_priv->base.fbo->fb)) return 0; if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP) iformat = gl_iformat_for_pixmap(pixmap); else iformat = format; if (!glamor_pixmap_ensure_fbo(pixmap, iformat, flag)) return -1; return 0; }
_X_EXPORT void glamor_set_pixmap_private(PixmapPtr pixmap, glamor_pixmap_private *priv) { glamor_pixmap_private *old_priv; glamor_pixmap_fbo *fbo; old_priv = dixGetPrivate(&pixmap->devPrivates, &glamor_pixmap_private_key); if (priv) { assert(old_priv == NULL); } else { if (old_priv == NULL) return; fbo = glamor_pixmap_detach_fbo(old_priv); glamor_purge_fbo(fbo); free(old_priv); } dixSetPrivate(&pixmap->devPrivates, &glamor_pixmap_private_key, priv); }