// evaluate the value a position (p,q) in image coordinates static void pixel(float *out, struct pan_state *e, double p, double q) { //if(p<0||q<0){out[0]=out[1]=out[2]=170;return;}// TODO: kill this //if(p>=e->i->w||q>=e->i->h){out[0]=out[1]=out[2]=85;return;} if (p < 0 || q < 0 || p >= e->i->w || q >= e->i->h) { int ip = p+256; int iq = q+256; int pip = gmod(ip/256, 2); int piq = gmod(iq/256, 2); int val = gmod(pip+piq,2); out[0] = out[1] = out[2] = 127+val*64; return; } int oct = 0; if (e->zoom_factor < 0.9999) { int s = round(log2(1/e->zoom_factor)); if (s < 0) s = 0; if (s >= MAX_PYRAMID_LEVELS) s = MAX_PYRAMID_LEVELS-1; int sfac = 1<<(s); oct = s; p /= sfac; q /= sfac; } for (int i = 0; i < e->i->pd; i++) { // TODO, interpolation out[i] = fancy_image_getsample_oct(e->i, oct, p, q, i); } }
// extrapolate by periodicity inline static float getsample_per(float *x, int w, int h, int pd, int i, int j, int l) { i = gmod(i, w); j = gmod(j, h); return getsample_abort(x, w, h, pd, i, j, l); }
/* K a bnf. Compute kernel \tilde{Cl}_K(ell); return cyclic factors. * Set *pM to (vtilde_S[i](US[j]))_{i,j} */ static GEN CL_tilde(GEN K, GEN US, GEN ell, GEN T, GEN Ftilde, GEN *pM, long prec) { GEN D, M, ellk, vdegS; long i, j, imin, vmin, k, lD, l = lg(T), lU = lg(US); *pM = cgetg(1, t_MAT); if (l == 2) return cgetg(1, t_VEC); /* p = P^e: \tilde{Cl}(l) = (1) */ vdegS = get_vdegS(Ftilde, ell, prec); imin = 1; vmin = l; /* upper bound */ for (i = 1; i < l; i++) { long v = z_pval(Ftilde[i], ell); if (v < vmin) { vmin = v; imin = i; } } M = cgetg(lU, t_MAT); for (j = 1; j < lU; j++) { GEN c = cgetg(l, t_COL), a = gel(US,j); for (i = 1; i < l; i++) gel(c,i) = vtilde(K, a, gel(T,i), gel(vdegS,i), ell, prec); gel(M,j) = c; } k = padicprec(M, ell); ellk = powiu(ell, k); *pM = M = gmod(M, ellk); M = rowsplice(M, imin); l--; if (l == 1) return cgetg(1, t_VEC); M = ZM_hnfmodid(M, ellk); D = matsnf0(M, 4); lD = lg(D); if (lD > 1 && Z_pval(gel(D,1), ell) >= k) return NULL; return D; }
int do_factor(GEN n, long prec) { pari_sp ltop; GEN sq = gfloor(gsqrt(n, prec)); GEN q = stoi(2); ltop = avma; for (;;) { if (cmpii(q, sq) > 0) return -1; if (equalsi(0, gmod(n, q))) { pari_printf("%Ps = %Ps * %Ps\n", n, q, gdiv(n, q)); return 0; } gaddz(gen_1, q, q); avma = ltop; } }
bool aimbot::Think(CUserCmd* cmd) { float best = std::numeric_limits<float>::quiet_NaN(); if (css()) { if (!GetMaterialParameters) GetMaterialParameters = (void (__cdecl*)(int, float&, float&))util::FindPattern("client", "\x55\x8B\xEC\x8B\x45\x08\x83\xC0\xBD"); if (!GetBulletTypeParameters) GetBulletTypeParameters = (void (__stdcall*)(int, float&, float&))util::FindPattern("client", "\x55\x8B\xEC\x56\x8B\x75\x08\x68????\x56\xE8????\x83\xC4\x08\x84\xC0" ); } if (!bf) bf = new BulletFilter(); target_id = 0; bf->hSelf = lp; Vector sp = lp->GetShootPos(); Vector tp = Vector(); CBaseEntity* w = lp->GetActiveWeapon(); if (gmod() && MENU_SPAWPROT == 3 && ALPHA(lp->GetMDLColor()) == 200) return 0; int lteam = lp->GetTeam(); int maxcl = (MENU_NPCAIMBT ? ents->GetHighestEntityIndex() : globals->max_clients); for (int i = 1; i <= maxcl; ++i) if (CBaseEntity* pl = ents->GetClientEntity(i)) { if (pl == lp) continue; //if (pl->IsDormant()) // continue; if (!pl->GetModel()) continue; bool npc = i > globals->max_clients; bool lowp = 1; if (npc) { const char* cclass = pl->GetClientClass()->m_pNetworkName; if (gmod()) { RecvTable* p = pl->GetClientClass()->m_pRecvTable->m_pProps[0].m_pDataTable; if ((strcmp(cclass, "CAI_BaseNPC") && (!p || strcmp(p->m_pNetTableName, "DT_AI_BaseNPC"))) || !pl->IsAlive()) continue; } if (tf2()) { if ( lowp = ( strcmp(cclass, "CObjectSentrygun") || ReadPtr<bool>(pl, m_bHasSapper) ) && ( strcmp(cclass, "CTFGrenadePipebombProjectile") || !ReadPtr<int>(pl, m_iType) || !ReadPtr<bool>(pl, m_bTouched) || !pl->IsDummyProjectile() || sp.DistTo(lp->GetAbsOrigin()) > 768.f ) ) continue; if (pl->GetTeam() == lteam) continue; } } else if (!DoStateCheck(pl)) continue; if (!pl->UpdateBones()) continue; float rate = Rate(lp, pl, npc); if (!lowp) rate *= 0.1f; if (rate > best) continue; if (css() && pl->GetOrigin().DistTo(sp) > 8192.f) continue; int aim = GetAimBone(pl); bool doscan = 1; if (pl->GetHitbox(aim)) { Vector box = pl->GetBoxPos(aim); if (BulletTrace(sp, box, pl)) { target_id = i; best = rate; tp = box; continue; } } if (doscan && MENU_BONESCAN) { int m = pl->Hitboxes(); for (int j = 0; j < m; ++j) { if (j == aim) continue; if (pl->GetHitbox(j)) { Vector box = pl->GetBoxPos(j); if (BulletTrace(sp, box, pl)) { target_id = i; best = rate; tp = box; continue; } } } } } if (target_id > 0) { CBaseEntity* pl = ents->GetClientEntity(target_id); if (!pl) return 0; if (target_id > globals->max_clients) // TODO: predict non-lag comepnsated stuff { tp -= pl->GetAbsOrigin(); tp += pl->GetOrigin() + pl->GetVelocity() * engine->GetNetChannel()->GetPing(); } cmd->viewangles = (tp - sp).Angle(); NormalizeAngles(cmd->viewangles); if (MENU_AUTOSHOT) add(cmd->buttons, IN_ATTACK); return 1; } return 0; }
static GEN bnflog_i(GEN bnf, GEN ell) { long prec0, prec; GEN nf, US, vdegS, S, T, M, CLp, CLt, Ftilde, vtG, ellk; GEN D, Ap, cycAp, bnfS; long i, j, lS, lvAp; checkbnf(bnf); nf = checknf(bnf); S = idealprimedec(nf, ell); bnfS = bnfsunit0(bnf, S, nf_GENMAT, LOWDEFAULTPREC); /* S-units */ US = leafcopy(gel(bnfS,1)); prec0 = maxss(30, vtilde_prec(nf, US, ell)); US = shallowconcat(bnf_get_fu(bnf), US); settyp(US, t_COL); T = padicfact(nf, S, prec0); lS = lg(S); Ftilde = cgetg(lS, t_VECSMALL); for (j = 1; j < lS; j++) Ftilde[j] = ftilde(nf, gel(S,j), gel(T,j)); CLp = CL_prime(bnf, ell, S); cycAp = gel(CLp,1); Ap = gel(CLp,2); for(;;) { CLt = CL_tilde(nf, US, ell, T, Ftilde, &vtG, prec0); if (CLt) break; prec0 <<= 1; T = padicfact(nf, S, prec0); } prec = ellexpo(cycAp, ell) + ellexpo(CLt,ell) + 1; if (prec == 1) return mkvec3(cgetg(1,t_VEC), cgetg(1,t_VEC), cgetg(1,t_VEC)); vdegS = get_vdegS(Ftilde, ell, prec0); ellk = powiu(ell, prec); lvAp = lg(Ap); if (lvAp > 1) { GEN Kcyc = bnf_get_cyc(bnf); GEN C = zeromatcopy(lvAp-1, lS-1); GEN Rell = gel(CLp,3), Uell = gel(CLp,4), ordS = gel(CLp,5); for (i = 1; i < lvAp; i++) { GEN a, b, bi, A = gel(Ap,i), d = gel(cycAp,i); bi = isprincipal(bnf, A); a = vecmodii(ZC_Z_mul(bi,d), Kcyc); /* a in subgroup generated by S = Rell; hence b integral */ b = hnf_invimage(Rell, a); b = vecmodii(ZM_ZC_mul(Uell, ZC_neg(b)), ordS); A = mkvec2(A, cgetg(1,t_MAT)); A = idealpowred(nf, A, d); /* find a principal representative of A_i^cycA_i up to elements of S */ a = isprincipalfact(bnf,gel(A,1),S,b,nf_GENMAT|nf_FORCE); if (!gequal0(gel(a,1))) pari_err_BUG("bnflog"); a = famat_mul_shallow(gel(A,2), gel(a,2)); /* principal part */ if (lg(a) == 1) continue; for (j = 1; j < lS; j++) gcoeff(C,i,j) = vtilde(nf, a, gel(T,j), gel(vdegS,j), ell, prec0); } C = gmod(gneg(C),ellk); C = shallowtrans(C); M = mkmat2(mkcol2(diagonal_shallow(cycAp), C), mkcol2(gen_0, vtG)); M = shallowmatconcat(M); /* relation matrix */ } else M = vtG; M = ZM_hnfmodid(M, ellk); D = matsnf0(M, 4); if (lg(D) == 1 || !dvdii(gel(D,1), ellk)) pari_err_BUG("bnflog [missing Z_l component]"); D = vecslice(D,2,lg(D)-1); return mkvec3(D, CLt, ellsylow(cycAp, ell)); }
u32 g31(void){ return( gmod(31)+1 ) ; }
u32 g7(void){ return( gmod(7)+1 ) ; }
u32 g255(void){ return( gmod(255) ) ; }
u32 g5(void){ return( gmod(5) ) ; }
GEN gmode(GEN *x, GEN y) { *x=gmod(*x,y); return *x; }
void CreateMove(CUserCmd* cmd) { sendPacket = 1; CBaseEntity* me = LocalPlayer(); CBaseEntity* w = me->GetActiveWeapon(); Vector qrv = cmd->viewangles; globals->cur_time = (float)me->GetTickBase() * ReadPtr<float>(me, m_flLaggedMovementValue) * globals->interval_per_tick; aimbot::Update(); aimbot::PerformPrediction(cmd); bool aim = 0; if (MENU_AIMBOTEN && (!MENU_AIMBOTKB || util::IsKeyDown(MENU_AIMBOTKB)) && !aimbot::dummy) aim = aimbot::Think(cmd); if (!MENU_FAKEVIEW && aim) engine->SetViewAngles(cmd->viewangles); nospread::HandleCmd(cmd, w); if (MENU_NORECOIL && !aimbot::dummy) { nospread::FixRecoil(cmd); NormalizeAngles(cmd->viewangles); } if (MENU_SEMIFULL && !aimbot::dummy && !aimbot::bullet) del(cmd->buttons, IN_ATTACK); if (tf2() && MENU_AUTOSTAB && w && !strcmp(w->GetClientClass()->m_pNetworkName, "CTFKnife") && !me->TF2_IsCloaked() && ReadPtr<bool>(w, m_bReadyToBackstab)) add(cmd->buttons, IN_ATTACK); if (MENU_AUTORELD && w && !w->IsMelee() && !w->GetClip1() && !w->IsReloading()) { add(cmd->buttons, IN_RELOAD); del(cmd->buttons, IN_ATTACK); } if (aim) { if (chk(cmd->buttons, IN_ATTACK) && aimbot::bullet) aimbot::next_shot = aimbot::target_id; } else aimbot::next_shot = 0; if (gmod() && MENU_PROPKILL && w && !strcmp(w->GetClientClass()->m_pNetworkName, "CWeaponPhysGun")) { static int hold = 0, punt = 0; if (chk(cmd->buttons, IN_ATTACK)) { float latency = engine->GetNetChannel()->GetPing(); hold = (int)((1.0f / globals->interval_per_tick) * (latency + 0.05f)); punt = (int)((1.0f / globals->interval_per_tick) * (latency + 0.2f)); } else { if (hold > 0) { add(cmd->buttons, IN_ATTACK); hold--; } if (punt > 0) { *cmd->mousewheel() = 0x7F; punt--; } } } if (MENU_FAKEDUCK && css() && me->IsAlive() && me->IsOnGround() && chk(cmd->buttons, IN_DUCK) && (cmd->tick_count % 2)) { del(cmd->buttons, IN_DUCK); del(cmd->buttons, IN_ATTACK); sendPacket = 0; } if (MENU_SMACAIMB) { static Vector old = cmd->viewangles; Vector snap = (cmd->viewangles - old); NormalizeAngles(snap); const float smac = 42.f; if (snap.Normalize() > smac) { cmd->viewangles = old + snap * smac; NormalizeAngles(cmd->viewangles); if (aimbot::bullet) del(cmd->buttons, IN_ATTACK); } old = cmd->viewangles; } if (me->IsAlive()) { //if (MENU_ANTIAIMB) // antiaim::Think(cmd, &sendPacket); static float move = 400.f; // move = max(move, (abs(cmd->move.x) + abs(cmd->move.y)) * 0.5f); float s_move = move * 0.5065f; if (MENU_AUTOSTRF) { if ((chk(cmd->buttons, IN_JUMP) || !me->IsOnGround()) && me->GetWaterLevel() < 2) { cmd->move.x = move * 0.015f; cmd->move.y += (float)(((cmd->tick_count % 2) * 2) - 1) * s_move; if (cmd->mousex) cmd->move.y = (float)clamp(cmd->mousex, -1, 1) * s_move; static float strafe = cmd->viewangles.y; float rt = cmd->viewangles.y, rotation; rotation = strafe - rt; if (rotation < FloatNegate(globals->interval_per_tick)) cmd->move.y = -s_move; if (rotation > globals->interval_per_tick) cmd->move.y = s_move; strafe = rt; } } /* if (MENU_WALKBOST && !chk(cmd->buttons, IN_JUMP) && me->IsOnGround()) { if ((chk(cmd->buttons, IN_FORWARD) && chk(cmd->buttons, IN_MOVELEFT)) || (chk(cmd->buttons, IN_BACK) && chk(cmd->buttons, IN_MOVERIGHT))) if (even) { cmd->move.y += s_move; cmd->move.x += s_move; } else { cmd->move.y -= s_move; cmd->move.x -= s_move; } else if ((chk(cmd->buttons, IN_FORWARD) && chk(cmd->buttons, IN_MOVERIGHT)) || (chk(cmd->buttons, IN_BACK) && chk(cmd->buttons, IN_MOVELEFT))) if (even) { cmd->move.y += s_move; cmd->move.x -= s_move; } else { cmd->move.y -= s_move; cmd->move.x += s_move; } else if (chk(cmd->buttons, IN_FORWARD) || chk(cmd->buttons, IN_BACK)) if (even) cmd->move.y += s_move; else cmd->move.y -= s_move; else if (chk(cmd->buttons, IN_MOVELEFT) || chk(cmd->buttons, IN_MOVERIGHT)) if (even) cmd->move.x += s_move; else cmd->move.x -= s_move; } */ Vector qmove, fixed_va = cmd->viewangles; float speed = cmd->move.Length2D(); VectorAngles(cmd->move, qmove); NormalizeAngles(fixed_va); float yaw = Deg2Rad(fixed_va.y - qrv.y + qmove.y); float nyaw = FloatNegate(yaw); if (cmd->viewangles.x < -90.f || cmd->viewangles.x > 90.f) { cmd->move.x = FloatNegate(sin(nyaw) * speed); cmd->move.y = FloatNegate(cos(nyaw) * speed); } else { cmd->move.x = cos(yaw) * speed; cmd->move.y = sin(yaw) * speed; } if (MENU_BUNNYHOP) { static bool firstjump = 0, fakejmp; if (chk(cmd->buttons, IN_JUMP) && me->GetWaterLevel() < 2) if (!firstjump) firstjump = fakejmp = 1; else if (!me->IsOnGround()) if (MENU_BHOPSAFE && fakejmp && me->GetVelocity().z < 0.0f) fakejmp = 0; else del(cmd->buttons, IN_JUMP); else fakejmp = 1; else firstjump = 0; } } if (MENU_FAKELAGB) { static int q = 0; if (q > 0 && !((MENU_FAKELAGA && LocalPlayer()->GetVelocity().Length() < 100.f) || MENU_FAKELAGS && !aimbot::dummy && aimbot::bullet && chk(cmd->buttons, IN_ATTACK))) { q--; sendPacket = 0; } else q = MENU_FAKELAGN; } if (MENU_CHATSPAM && !(cmd->tick_count % (int)(0.2f / globals->interval_per_tick))) { char disrupt[] = { 0x7F, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 0 }; util::SendStringCmd("say %s", disrupt); } if (MENU_NAMESTLR) namestealer::Think(); }