void init_automap_colors(automap *am) { am->wall_normal_color = K_WALL_NORMAL_COLOR; am->wall_door_color = K_WALL_DOOR_COLOR; am->wall_door_blue = K_WALL_DOOR_BLUE; am->wall_door_gold = K_WALL_DOOR_GOLD; am->wall_door_red = K_WALL_DOOR_RED; am->hostage_color = K_HOSTAGE_COLOR; am->font_color_20 = K_FONT_COLOR_20; am->green_31 = K_GREEN_31; am->white_63 = gr_find_closest_color_current(63,63,63); am->blue_48 = gr_find_closest_color_current(0,0,48); am->red_48 = gr_find_closest_color_current(48,0,0); }
void title_save_game() { grs_canvas * save_canv; grs_canvas * save_canv_data; grs_font * save_font; ubyte palette[768]; if ( Next_level_num == 0 ) return; save_canv = grd_curcanv; save_font = grd_curcanv->cv_font; save_canv_data = gr_create_canvas( grd_curcanv->cv_bitmap.bm_w, grd_curcanv->cv_bitmap.bm_h ); gr_set_current_canvas(save_canv_data); gr_ubitmap(0,0,&save_canv->cv_bitmap); gr_set_current_canvas(save_canv); gr_clear_canvas(gr_find_closest_color_current( 0, 0, 0)); gr_palette_read( palette ); gr_palette_load( gr_palette ); #ifndef SHAREWARE state_save_all(1); #endif gr_palette_clear(); gr_set_current_canvas(save_canv); gr_ubitmap(0,0,&save_canv_data->cv_bitmap); gr_palette_load( palette ); gr_set_curfont(save_font); }
void DrawMarkers (automap *am) { int i,maxdrop; static int cyc=10,cycdir=1; g3s_point sphere_point; if (Game_mode & GM_MULTI) maxdrop=2; else maxdrop=9; for (i=0;i<maxdrop;i++) if (MarkerObject[(Player_num*2)+i] != -1) { g3_rotate_point(&sphere_point,&Objects[MarkerObject[(Player_num*2)+i]].pos); gr_setcolor (gr_find_closest_color_current(cyc,0,0)); g3_draw_sphere(&sphere_point,MARKER_SPHERE_SIZE); gr_setcolor (gr_find_closest_color_current(cyc+10,0,0)); g3_draw_sphere(&sphere_point,MARKER_SPHERE_SIZE/2); gr_setcolor (gr_find_closest_color_current(cyc+20,0,0)); g3_draw_sphere(&sphere_point,MARKER_SPHERE_SIZE/4); DrawMarkerNumber (am, i); } if (cycdir) cyc+=2; else cyc-=2; if (cyc>43) { cyc=43; cycdir=0; } else if (cyc<10) { cyc=10; cycdir=1; } }
static void set_briefing_fontcolor(briefing &br) #endif { struct rgb { int r, g, b; }; array<rgb, 3> colors; if (EMULATING_D1) { //green colors[0] = {0, 54, 0}; //white colors[1] = {42, 38, 32}; //Begin D1X addition //red colors[2] = {63, 0, 0}; } else { colors[0] = {0, 40, 0}; colors[1] = {40, 33, 35}; colors[2] = {8, 31, 54}; } #if defined(DXX_BUILD_DESCENT_II) if (br.robot_playing) { colors[0] = {0, 31, 0}; } #endif Briefing_text_colors[0] = gr_find_closest_color_current(colors[0].r, colors[0].g, colors[0].b); Briefing_text_colors[1] = gr_find_closest_color_current(colors[1].r, colors[1].g, colors[1].b); Briefing_text_colors[2] = gr_find_closest_color_current(colors[2].r, colors[2].g, colors[2].b); //blue Briefing_text_colors[3] = gr_find_closest_color_current( 0, 0, 54); //gray Briefing_text_colors[4] = gr_find_closest_color_current( 14, 14, 14); //yellow Briefing_text_colors[5] = gr_find_closest_color_current( 54, 54, 0); //purple Briefing_text_colors[6] = gr_find_closest_color_current( 0, 54, 54); //End D1X addition Erase_color = gr_find_closest_color_current(0, 0, 0); }
int piggy_init() { int sbytes = 0; char temp_name_read[16]; char temp_name[16]; grs_bitmap temp_bitmap; digi_sound temp_sound; DiskBitmapHeader bmh; DiskSoundHeader sndh; int header_size, N_bitmaps, N_sounds; int i,size, length, x, y; char * filename; int read_sounds = 1; int Pigdata_start; hashtable_init( &AllBitmapsNames, MAX_BITMAP_FILES ); hashtable_init( &AllDigiSndNames, MAX_SOUND_FILES ); if ( FindArg( "-nosound" ) || (digi_driver_board<1) ) { read_sounds = 0; mprintf(( 0, "Not loading sound data!!!!!\n" )); } for (i=0; i<MAX_SOUND_FILES; i++ ) { GameSounds[i].length = 0; GameSounds[i].data = NULL; SoundOffset[i] = 0; } for (i=0; i<MAX_BITMAP_FILES; i++ ) { GameBitmapXlat[i] = i; GameBitmaps[i].bm_flags = BM_FLAG_PAGED_OUT; } if ( !bogus_bitmap_initialized ) { int i; ubyte c; bogus_bitmap_initialized = 1; memset( &bogus_bitmap, 0, sizeof(grs_bitmap) ); bogus_bitmap.bm_w = bogus_bitmap.bm_h = bogus_bitmap.bm_rowsize = 64; bogus_bitmap.bm_data = bogus_data; c = gr_find_closest_color( 0, 0, 63 ); for (i=0; i<4096; i++ ) bogus_data[i] = c; c = gr_find_closest_color( 63, 0, 0 ); // Make a big red X ! for (i=0; i<64; i++ ) { bogus_data[i*64+i] = c; bogus_data[i*64+(63-i)] = c; } piggy_register_bitmap( &bogus_bitmap, "bogus", 1 ); bogus_sound.length = 64*64; bogus_sound.data = bogus_data; GameBitmapOffset[0] = 0; } filename = "DESCENT.PIG"; if ( FindArg( "-bigpig" )) BigPig = 1; if ( FindArg( "-lowmem" )) piggy_low_memory = 1; if ( FindArg( "-nolowmem" )) piggy_low_memory = 0; if (piggy_low_memory) digi_lomem = 1; if ( (i=FindArg( "-piggy" )) ) { filename = Args[i+1]; mprintf( (0, "Using alternate pigfile, '%s'\n", filename )); } Piggy_fp = cfopen( filename, "rb" ); if (Piggy_fp==NULL) return 0; cfread( &Pigdata_start, sizeof(int), 1, Piggy_fp ); #ifdef EDITOR if ( FindArg("-nobm") ) #endif { bm_read_all( Piggy_fp ); // Note connection to above if!!! cfread( GameBitmapXlat, sizeof(ushort)*MAX_BITMAP_FILES, 1, Piggy_fp ); } cfseek( Piggy_fp, Pigdata_start, SEEK_SET ); size = cfilelength(Piggy_fp) - Pigdata_start; length = size; mprintf( (0, "\nReading data (%d KB) ", size/1024 )); cfread( &N_bitmaps, sizeof(int), 1, Piggy_fp ); size -= sizeof(int); cfread( &N_sounds, sizeof(int), 1, Piggy_fp ); size -= sizeof(int); header_size = (N_bitmaps*sizeof(DiskBitmapHeader)) + (N_sounds*sizeof(DiskSoundHeader)); x = 60; y = 189 * f2fl(Scale_y); gr_set_curfont( Gamefonts[GFONT_SMALL] ); gr_set_fontcolor(gr_find_closest_color_current( 20, 20, 20 ),-1 ); gr_scale_printf( 0x8000, y-10*f2fl(Scale_y), Scale_factor, Scale_factor, "%s...", TXT_LOADING_DATA ); #ifdef OGLES showRenderBuffer(); #endif for (i=0; i<N_bitmaps; i++ ) { cfread( &bmh, sizeof(DiskBitmapHeader), 1, Piggy_fp ); //size -= sizeof(DiskBitmapHeader); memcpy( temp_name_read, bmh.name, 8 ); temp_name_read[8] = 0; if ( bmh.dflags & DBM_FLAG_ABM ) sprintf( temp_name, "%s#%d", temp_name_read, bmh.dflags & 63 ); else strcpy( temp_name, temp_name_read ); memset( &temp_bitmap, 0, sizeof(grs_bitmap) ); if ( bmh.dflags & DBM_FLAG_LARGE ) temp_bitmap.bm_w = temp_bitmap.bm_rowsize = bmh.width+256; else temp_bitmap.bm_w = temp_bitmap.bm_rowsize = bmh.width; temp_bitmap.bm_h = bmh.height; temp_bitmap.bm_flags = BM_FLAG_PAGED_OUT; temp_bitmap.avg_color = bmh.avg_color; temp_bitmap.bm_data = Piggy_bitmap_cache_data; #ifdef OGLES temp_bitmap.bm_ogles_tex_id = 0; #endif GameBitmapFlags[i+1] = 0; if ( bmh.flags & BM_FLAG_TRANSPARENT ) GameBitmapFlags[i+1] |= BM_FLAG_TRANSPARENT; if ( bmh.flags & BM_FLAG_SUPER_TRANSPARENT ) GameBitmapFlags[i+1] |= BM_FLAG_SUPER_TRANSPARENT; if ( bmh.flags & BM_FLAG_NO_LIGHTING ) GameBitmapFlags[i+1] |= BM_FLAG_NO_LIGHTING; if ( bmh.flags & BM_FLAG_RLE ) GameBitmapFlags[i+1] |= BM_FLAG_RLE; GameBitmapOffset[i+1] = bmh.offset + header_size + (sizeof(int)*2) + Pigdata_start; Assert( (i+1) == Num_bitmap_files ); piggy_register_bitmap( &temp_bitmap, temp_name, 1 ); } for (i=0; i<N_sounds; i++ ) { cfread( &sndh, sizeof(DiskSoundHeader), 1, Piggy_fp ); //size -= sizeof(DiskSoundHeader); temp_sound.length = sndh.length; temp_sound.data = (ubyte *)(sndh.offset + header_size + (sizeof(int)*2)+Pigdata_start); SoundOffset[Num_sound_files] = sndh.offset + header_size + (sizeof(int)*2)+Pigdata_start; memcpy( temp_name_read, sndh.name, 8 ); temp_name_read[8] = 0; piggy_register_sound( &temp_sound, temp_name_read, 1 ); sbytes += sndh.length; //mprintf(( 0, "%d bytes of sound\n", sbytes )); } SoundBits = malloc( sbytes + 16 ); if ( SoundBits == NULL ) Error( "Not enough memory to load DESCENT.PIG sounds\n" ); #ifdef EDITOR Piggy_bitmap_cache_size = size - header_size - sbytes + 16; Assert( Piggy_bitmap_cache_size > 0 ); #else Piggy_bitmap_cache_size = PIGGY_BUFFER_SIZE; #endif BitmapBits = malloc( Piggy_bitmap_cache_size ); if ( BitmapBits == NULL ) Error( "Not enough memory to load DESCENT.PIG bitmaps\n" ); Piggy_bitmap_cache_data = BitmapBits; Piggy_bitmap_cache_next = 0; mprintf(( 0, "\nBitmaps: %d KB Sounds: %d KB\n", Piggy_bitmap_cache_size/1024, sbytes/1024 )); atexit(piggy_close_file); // mprintf( (0, "<<<<Paging in all piggy bitmaps...>>>>>" )); // for (i=0; i < Num_bitmap_files; i++ ) { // bitmap_index bi; // bi.index = i; // PIGGY_PAGE_IN( bi ); // } // mprintf( (0, "\n (USed %d / %d KB)\n", Piggy_bitmap_cache_next/1024, (size - header_size - sbytes + 16)/1024 )); // key_getch(); return 0; }
int piggy_init() { int sbytes = 0; char temp_name_read[16]; char temp_name[16]; grs_bitmap temp_bitmap; digi_sound temp_sound; DiskBitmapHeader bmh; DiskSoundHeader sndh; int header_size, N_bitmaps, N_sounds; int i,size, length; char * filename; int read_sounds = 1; int Pigdata_start; hashtable_init( &AllBitmapsNames, MAX_BITMAP_FILES ); // hashtable_init( &AllDigiSndNames, MAX_SOUND_FILES ); if (GameBitmaps == NULL) { GameBitmaps = (grs_bitmap *)mymalloc(sizeof(grs_bitmap) * MAX_BITMAP_FILES); if (GameBitmaps == NULL) Error("Cannot allocate space for game bitmaps in piggy.c"); } if (AllBitmaps == NULL) { AllBitmaps = (BitmapFile *)mymalloc(sizeof(BitmapFile) * MAX_BITMAP_FILES); if (AllBitmaps == NULL) Error("Cannot allocate space for bitmap filenames in piggy.c"); } #if 0 if (AllSounds == NULL) { AllSounds = (SoundFile *)mymalloc(sizeof(SoundFile) * MAX_SOUND_FILES); if (AllSounds == NULL) Error("Cannot allocate space for sound filenames in piggy.c"); } if ( FindArg( "-nosound" ) || (digi_driver_board<1) ) { read_sounds = 0; mprintf(( 0, "Not loading sound data!!!!!\n" )); } for (i=0; i<MAX_SOUND_FILES; i++ ) { GameSounds[i].length = 0; GameSounds[i].data = NULL; SoundOffset[i] = 0; } #endif for (i=0; i<MAX_BITMAP_FILES; i++ ) GameBitmapXlat[i] = i; if ( !bogus_bitmap_initialized ) { int i; ubyte c; bogus_bitmap_initialized = 1; memset( &bogus_bitmap, 0, sizeof(grs_bitmap) ); bogus_bitmap.bm_w = bogus_bitmap.bm_h = bogus_bitmap.bm_rowsize = 64; bogus_bitmap.bm_data = bogus_data; c = gr_find_closest_color( 0, 0, 63 ); for (i=0; i<4096; i++ ) bogus_data[i] = c; c = gr_find_closest_color( 63, 0, 0 ); // Make a big red X ! for (i=0; i<64; i++ ) { bogus_data[i*64+i] = c; bogus_data[i*64+(63-i)] = c; } piggy_register_bitmap( &bogus_bitmap, "bogus", 1 ); bogus_sound.length = 64*64; bogus_sound.data = bogus_data; GameBitmapOffset[0] = 0; } filename = ":Data:DESCENT.PIG"; if ( FindArg( "-bigpig" )) BigPig = 1; if ( FindArg( "-lowmem" )) piggy_low_memory = 1; if ( FindArg( "-nolowmem" )) piggy_low_memory = 0; if (use_alt_textures) piggy_low_memory = 1; //MWA if (piggy_low_memory) //MWA digi_lomem = 1; if ( (i=FindArg( "-piggy" )) ) { filename = Args[i+1]; mprintf( (0, "Using alternate pigfile, '%s'\n", filename )); } Piggy_fp = cfopen( filename, "rb" ); if (Piggy_fp==NULL) return 0; Pigdata_start = read_int_swap(Piggy_fp); #ifdef EDITOR if ( FindArg("-nobm") ) #endif { bm_read_all( Piggy_fp ); // Note connection to above if!!! for (i = 0; i < MAX_BITMAP_FILES; i++) GameBitmapXlat[i] = read_short_swap(Piggy_fp); digi_load_sounds(); } cfseek( Piggy_fp, Pigdata_start, SEEK_SET ); size = cfilelength(Piggy_fp) - Pigdata_start; length = size; mprintf( (0, "\nReading data (%d KB) ", size/1024 )); N_bitmaps = read_int_swap(Piggy_fp); size -= sizeof(int); N_sounds = read_int_swap(Piggy_fp); size -= sizeof(int); // header_size = (N_bitmaps*sizeof(DiskBitmapHeader)) + (N_sounds*sizeof(DiskSoundHeader)); header_size = ((N_bitmaps*17) + (N_sounds*20)); gr_set_curfont( Gamefonts[GFONT_SMALL] ); gr_set_fontcolor(gr_find_closest_color_current( 20, 20, 20 ),-1 ); gr_printf( 0x8000, grd_curcanv->cv_bitmap.bm_h - 25, "%s...", TXT_LOADING_DATA ); bitblt_to_screen(); // put a couple of event loop calls here. This should take care of TM driver!!! process_one_event(); process_one_event(); process_one_event(); process_one_event(); for (i=0; i<N_bitmaps; i++ ) { cfread(bmh.name, 8, 1, Piggy_fp); bmh.dflags = read_byte(Piggy_fp); bmh.width = read_byte(Piggy_fp); bmh.height = read_byte(Piggy_fp); bmh.flags = read_byte(Piggy_fp); bmh.avg_color = read_byte(Piggy_fp); bmh.offset = read_int_swap(Piggy_fp); //size -= sizeof(DiskBitmapHeader); memcpy( temp_name_read, bmh.name, 8 ); temp_name_read[8] = 0; if ( bmh.dflags & DBM_FLAG_ABM ) sprintf( temp_name, "%s#%d", temp_name_read, bmh.dflags & 63 ); else strcpy( temp_name, temp_name_read ); memset( &temp_bitmap, 0, sizeof(grs_bitmap) ); if ( bmh.dflags & DBM_FLAG_LARGE ) temp_bitmap.bm_w = temp_bitmap.bm_rowsize = bmh.width+256; else temp_bitmap.bm_w = temp_bitmap.bm_rowsize = bmh.width; temp_bitmap.bm_h = bmh.height; temp_bitmap.bm_flags = BM_FLAG_PAGED_OUT; temp_bitmap.avg_color = bmh.avg_color; temp_bitmap.bm_data = Piggy_bitmap_cache_data; // HACK HACK HACK!!!!! if (!strnicmp(bmh.name, "cockpit", 7) || !strnicmp(bmh.name, "status", 6) || !strnicmp(bmh.name, "rearview", 8)) { temp_bitmap.bm_w = temp_bitmap.bm_rowsize = 640; } if (!strnicmp(bmh.name, "cockpit", 7) || !strnicmp(bmh.name, "rearview", 8)) temp_bitmap.bm_h = 480; GameBitmapFlags[i+1] = 0; if ( bmh.flags & BM_FLAG_TRANSPARENT ) GameBitmapFlags[i+1] |= BM_FLAG_TRANSPARENT; if ( bmh.flags & BM_FLAG_SUPER_TRANSPARENT ) GameBitmapFlags[i+1] |= BM_FLAG_SUPER_TRANSPARENT; if ( bmh.flags & BM_FLAG_NO_LIGHTING ) GameBitmapFlags[i+1] |= BM_FLAG_NO_LIGHTING; if ( bmh.flags & BM_FLAG_RLE ) GameBitmapFlags[i+1] |= BM_FLAG_RLE; GameBitmapOffset[i+1] = bmh.offset + header_size + (sizeof(int)*2) + Pigdata_start; Assert( (i+1) == Num_bitmap_files ); piggy_register_bitmap( &temp_bitmap, temp_name, 1 ); } #if 0 for (i=0; i<N_sounds; i++ ) { cfread(sndh.name, 8, 1, Piggy_fp); sndh.length = read_int_swap(Piggy_fp); sndh.data_length = read_int_swap(Piggy_fp); sndh.offset = read_int_swap(Piggy_fp); //size -= sizeof(DiskSoundHeader); temp_sound.length = sndh.length; temp_sound.data = (ubyte *)(sndh.offset + header_size + (sizeof(int)*2)+Pigdata_start); SoundOffset[Num_sound_files] = sndh.offset + header_size + (sizeof(int)*2)+Pigdata_start; memcpy( temp_name_read, sndh.name, 8 ); temp_name_read[8] = 0; piggy_register_sound( &temp_sound, temp_name_read, 1 ); sbytes += sndh.length; //mprintf(( 0, "%d bytes of sound\n", sbytes )); } SoundBits = mymalloc( sbytes + 16 ); if ( SoundBits == NULL ) Error( "Not enough memory to load DESCENT.PIG sounds\n" ); #endif #ifdef EDITOR Piggy_bitmap_cache_size = size - header_size - sbytes + 16; Assert( Piggy_bitmap_cache_size > 0 ); #else if (!piggy_low_memory) Piggy_bitmap_cache_size = PIGGY_BUFFER_SIZE; else Piggy_bitmap_cache_size = LOW_PIGGY_BUFFER_SIZE; #endif BitmapBits = mymalloc( Piggy_bitmap_cache_size ); if ( BitmapBits == NULL ) Error( "Not enough memory to load DESCENT.PIG bitmaps\n" ); Piggy_bitmap_cache_data = BitmapBits; Piggy_bitmap_cache_next = 0; mprintf(( 0, "\nBitmaps: %d KB Sounds: %d KB\n", Piggy_bitmap_cache_size/1024, sbytes/1024 )); atexit(piggy_close_file); // mprintf( (0, "<<<<Paging in all piggy bitmaps...>>>>>" )); // for (i=0; i < Num_bitmap_files; i++ ) { // bitmap_index bi; // bi.index = i; // PIGGY_PAGE_IN( bi ); // } // mprintf( (0, "\n (USed %d / %d KB)\n", Piggy_bitmap_cache_next/1024, (size - header_size - sbytes + 16)/1024 )); // key_getch(); return 0; }
//load a level off disk. level numbers start at 1. Secret levels are -1,-2,-3 void LoadLevel(int level_num) { char *level_name; player save_player; #ifdef REQUIRE_CD { FILE *fp; int i; char fname[128]; strcpy( fname, destsat_cdpath ); #ifdef DEST_SAT strcat( fname, "saturn.hog" ); #else strcat( fname, "descent.hog" ); #endif do { descent_critical_error = 0; fp = fopen( fname, "rb" ); if ( fp==NULL || descent_critical_error ) { if ( fp ) { fclose(fp); fp = NULL; } gr_set_current_canvas(NULL); gr_clear_canvas( gr_find_closest_color_current(0,0,0) ); gr_palette_load( gr_palette ); i = nm_messagebox( "Insert CD", 2, "Retry", "Exit", "Please put the\nDescent CD\nin your CD-ROM drive!\n" ); if ( i==1 ) exit(0); } } while ( fp == NULL ); fclose( fp ); } #endif save_player = Players[Player_num]; Assert(level_num <= Last_level && level_num >= Last_secret_level && level_num != 0); #ifdef SHAREWARE { static char t[13]; sprintf(t, "LEVEL%02d.SDL", level_num); level_name = t; } #else if (level_num<0) //secret level level_name = Secret_level_names[-level_num-1]; else //normal level level_name = Level_names[level_num-1]; #endif show_boxed_message(TXT_LOADING); if (!load_level(level_name)) Current_level_num=level_num; #ifdef NETWORK my_segments_checksum = netmisc_calc_checksum(Segments, sizeof(segment)*(Highest_segment_index+1)); #endif load_endlevel_data(level_num); clear_boxed_message(); #ifdef NETWORK reset_network_objects(); #endif Players[Player_num] = save_player; set_sound_sources(); songs_play_level_song( Current_level_num ); }