void blinking_light() { while(BCHK); // debounce graphics_close(); // close any existing window graphics_open(45,45); graphics_fill(WHITE); while(!(BCHK)) { graphics_circle_fill(24, 24, 20, GRAY); graphics_circle_fill(24, 24, 8, YELLOW); graphics_line(6, 24, 42, 24, YELLOW); // horizontal graphics_line(24, 6, 24, 42, YELLOW); // vertical graphics_line(12, 12, 36, 36, YELLOW); // forward slash graphics_line(12, 36, 36, 12, YELLOW); // back slash graphics_update(); msleep(250); if(BCHK) break; graphics_circle_fill(24, 24, 20, GRAY); graphics_update(); msleep(250); } graphics_close(); }
int main() { camera_open(); camera_update(); graphics_open(get_camera_width(), get_camera_height()); while(!get_key_state('Q')) { camera_update(); graphics_blit_enc(get_camera_frame(), BGR, 0, 0, get_camera_width(), get_camera_height()); graphics_circle_fill(get_camera_width() / 2, get_camera_height() / 2, get_camera_height() / 20, 255, 0, 0); graphics_update(); } camera_close(); graphics_close(); return 0; }
int main(int argc, char ** argv) { graphics_open(100,100); int x, j; for (j = 0; j < 10; ++j) { for (x = 0; x < 100; ++x) { graphics_clear(); graphics_circle_fill(x, 50, 5, 255, 0, 0); graphics_update(); msleep(10); } } graphics_close(); return 0; }