// graphics_open(3*w,62); int blinkdown(int strt, int fin, int br, int bg, int bb, int dr, int dg, int db, int m, int w, int lports[], int pcnt) { int i,j,d1,d2,d3,off=0,on=1; while(BCHK); // debounce for(i=strt;i>fin;i--) { for(j=0;j<5;j++) { table_lights(lports,pcnt,on); // table lights on graphics_fill(WHITE); graphics_update(); msleep(100); if(BCHK) return 1; table_lights(lports,pcnt,off); // table lights off graphics_fill(br,bg,bb); d1=i/100; d2=(i%100)/10; d3=i%10; if (d1>0) digit(d1,m,dr,dg,db); if (d1>0 || d2>0) digit(d2,m+w,dr,dg,db); digit(d3,m+w+w,dr,dg,db); graphics_update(); msleep(100); if(BCHK) return 1; } } showtriple(0,dr,dg,db,m,w); return 0; }
int main() { int i, off=0, on=1, lports[]=LIGHT_PORTS, pcnt, w=40, m=5; float s; graphics_open(320,240); for(i=0;i<256;i+=5) { graphics_fill(i,i,i); graphics_update(); } SplashBG(320, 240); msleep(1000); graphics_close(); pcnt=NPORTS(lports); for(i=8;i<16;i++) { // change the digital ports to output set_digital_output(i,1); } srand(time(NULL)); // prime random number generation while(1) { table_lights(lports,pcnt,off); // shut off table lights setup(); // team setup (light calibration w/time out option) // setup done, including any time outs so proceed with judge's setup //get_shelf_positions(); // display orange/yellow block set up for judges - 2014 get_bgal_pod_positions(); // display left-right positions for Botgal & pod - 2015 set_a_button_text("QUIT"); set_b_button_text("-"); set_c_button_text("-"); graphics_close(); // close any open graphics graphics_open(3*w,62); display_clear(); display_printf(0,0,"************** BOTBALL 2015 **************"); display_printf(0,1," LIGHTS ON IN"); display_printf(0,2,"******************************************"); display_printf(0,9," Press QUIT to stop count down"); if (countdown_sd(5,1,BLUE,YELLOW,m,w)) continue; s=seconds(); // 2015 table_lights(lports,pcnt,on); // on for 115 seconds display_printf(0,1," GAME CLOCK - LIGHTS ON TILL 5"); if (countdown(120,11,GREEN,BLUE,m,w)) continue; // end 2015 /* // 2014 table_lights(lports,pcnt,on); // on for 15 seconds display_printf(0,1," GAME CLOCK - LIGHTS ON TILL 105"); if (countdown(120,106,GREEN,BLUE,m,w)) continue; table_lights(lports,pcnt,off); // of for 100 seconds display_printf(0,1," GAME CLOCK - LIGHTS OFF TILL 5"); if (countdown(105,11,LTBLUE,RED,m,w)) continue; // end 2014 */ if (countdown(10,6,LTORANGE,BLUE,m,w)) continue; display_printf(0,1," GAME CLOCK - LIGHTS BLINK TILL 0"); i=5+(seconds()-s); if (blinkdown(5,0,RED,YELLOW,m,w,lports,pcnt)) continue; display_printf(0,1," GAME CLOCK - %d ",i); display_printf(0,9," ***** GAME OVER! ***** "); table_lights(lports,pcnt,off); // shut off table lights msleep(5000); // pause display } return 0; }
void kissSplashBG(int w, int h) { int i,offX,offY; for (i=0;i<h;i=i+(h/50)+1) { offX=38*(((float)i)/(float)(h/8)); offY=50*(((float)i)/(float)(h/8)); draw_bg(w/2-offX,h/2-offY,((float)i)/(float)(h/8)); sleep(.02); clear_bg(w/2-offX,h/2-offY,((float)i)/(float)(h/8)); } graphics_fill(255,255,255); }
// graphics_open(3*w,62); int countdown_sd(int strt, int fin, int br, int bg, int bb, int dr, int dg, int db, int m, int w) // single digit version { int i,j,d1,d2,d3; while(BCHK); // debounce for(i=strt;i>=fin;i--) { graphics_fill(br,bg,bb); d1=i/100; d2=(i%100)/10; d3=i%10; digit(d3,m+w,dr,dg,db); graphics_update(); for (j=0;j<4;j++) { // pause 1 second or quit if(BCHK) return 1; msleep(250); } } return 0; }
void get_bgal_pod_positions() { // screen size (scols,srows), box size (bxcols,bxcols), separator m pixels // random block positions p1, p2 set by function picks int srows=120,scols=160, bpos, ppos; graphics_close(); // close any existing graphics window display_clear(); // prep screen set_a_button_text("COUNTDOWN"); set_b_button_text("-"); set_c_button_text("-"); graphics_open(scols,srows); graphics_fill(WHITE); bpos=rand()%2; if (bpos==0) ppos=1; else ppos=0; // draw field graphics_rectangle(3,3,157,117,BLACK); // outline graphics_rectangle(3,3,70,50,BLACK); // quads graphics_rectangle(90,3,157,50,BLACK); graphics_rectangle(3,70,70,117,BLACK); graphics_rectangle(90,70,157,117,BLACK); graphics_rectangle_fill(70,3,90,50,LTBROWN); // mesa graphics_rectangle(70,3,90,50,BLACK); graphics_rectangle_fill(70,70,90,117,LTBROWN); graphics_rectangle(70,70,90,117,BLACK); graphics_rectangle_fill(72,50,88,70,LTGRAY); // caldera graphics_rectangle(72,50,88,70,BLACK); graphics_rectangle_fill(20,3,25,50,TEAL); // lines graphics_rectangle_fill(135,3,140,50,TEAL); graphics_rectangle_fill(20,70,25,117,PINK); graphics_rectangle_fill(135,70,140,117,PINK); if (bpos==0) { draw_bg(73,13,0.2); graphics_rectangle_fill(74,87,86,102,GREEN); } else { draw_bg(73,82,0.2); graphics_rectangle_fill(74,18,86,32,GREEN); } graphics_update(); display_printf(2,0,"Set Botgal and Botpod "); while(a_button()==0); while(a_button()==1); // debounce }
void blinking_light() { while(BCHK); // debounce graphics_close(); // close any existing window graphics_open(45,45); graphics_fill(WHITE); while(!(BCHK)) { graphics_circle_fill(24, 24, 20, GRAY); graphics_circle_fill(24, 24, 8, YELLOW); graphics_line(6, 24, 42, 24, YELLOW); // horizontal graphics_line(24, 6, 24, 42, YELLOW); // vertical graphics_line(12, 12, 36, 36, YELLOW); // forward slash graphics_line(12, 36, 36, 12, YELLOW); // back slash graphics_update(); msleep(250); if(BCHK) break; graphics_circle_fill(24, 24, 20, GRAY); graphics_update(); msleep(250); } graphics_close(); }
void kissSim_init(int world, int rx, int ry, float rt) { int i,splash=1; if(world<0){world=-world; splash=0;}//a negative world means no splash screen kissSimLoadWorld(world);//sets .world, .simHeight & .simWidth (leaving default values if sim is smaller) kissSimRobotDim(&ksWindow.rWidth, &ksWindow.rHeight);//set robot window dimensions ksWindow.height=ksWindow.simHeight+ksWindow.rHeight;//set overall window height kissSimComputerDim(&ksWindow.cWidth, &ksWindow.cHeight);//set computer window dimentsions ksWindow.width=ksWindow.simWidth+ksWindow.cWidth;//set overall window width graphics_init(ksWindow.width, ksWindow.height); graphics_fill(255,255,255); glfwSetWindowTitle(_world.title); // Draw the spash screen if(splash)kissSplashBG(ksWindow.width, ksWindow.height); robot.x=rx; robot.y=ry; robot.theta=rt; kissSimRobotInit(); kissSimComputerInit(); graphics_rectangle_fill(0,0,ksWindow.simWidth-1,ksWindow.simHeight-1,255,200,200);// instruction background is light pink kissSimPrintInstructions(); graphics_update(); while(!kiss_get_key(' '));while(kiss_get_key(' '));//pause until space bar is hit start_process(kissSimInBgd); kissSimPause(); }
struct vg_assembly *kissSimChooseWorld(struct __world *w)// display worlds and click on the one you want { int x,y,i=0; char *bb2012Title="Botball 2012", *bb2011Title="Botball 2011", *arenaTitle="2010 Arena", *emptyTitle ="Empty World", *blankTitle = "Blank World"; // *****BB2010 Arena World******************** struct vg_object *arenaObj00=malloc(sizeof(struct vg_object)); struct vg_object *arenaObj01=malloc(sizeof(struct vg_object)); struct vg_object *arenaObj02=malloc(sizeof(struct vg_object)); struct vg_object *arenaObj03=malloc(sizeof(struct vg_object)); struct vg_object *arenaObj04=malloc(sizeof(struct vg_object)); struct vg_object *arenaObj05=malloc(sizeof(struct vg_object)); struct vg_object *arenaObj06=malloc(sizeof(struct vg_object)); struct vg_object *arenaObj07=malloc(sizeof(struct vg_object)); struct vg_object *arenaObj08=malloc(sizeof(struct vg_object)); struct vg_object *arenaObj09=malloc(sizeof(struct vg_object)); struct vg_object *arenaObj10=malloc(sizeof(struct vg_object)); struct vg_object *arenaObj11=malloc(sizeof(struct vg_object)); struct vg_object *arenaObj12=malloc(sizeof(struct vg_object)); struct vg_object *arenaObj13=malloc(sizeof(struct vg_object)); struct vg_object *arenaObj14=malloc(sizeof(struct vg_object)); struct vg_object *arenaObj15=malloc(sizeof(struct vg_object)); struct vg_object *arenaObj16=malloc(sizeof(struct vg_object)); struct vg_object *arenaObj17=malloc(sizeof(struct vg_object)); struct vg_object *arenaObj18=malloc(sizeof(struct vg_object)); struct vg_object *arenaObj19=malloc(sizeof(struct vg_object)); struct vg_assembly *arena=malloc(sizeof(struct vg_assembly)); // *****Empty World******************** struct vg_object *emptyObj00=malloc(sizeof(struct vg_object)); struct vg_object *emptyObj01=malloc(sizeof(struct vg_object)); struct vg_object *emptyObj02=malloc(sizeof(struct vg_object)); struct vg_object *emptyObj03=malloc(sizeof(struct vg_object)); struct vg_assembly *empty=malloc(sizeof(struct vg_assembly)); // *****Blank World******************** struct vg_object *blankObj00=malloc(sizeof(struct vg_object)); struct vg_object *blankObj01=malloc(sizeof(struct vg_object)); struct vg_object *blankObj02=malloc(sizeof(struct vg_object)); struct vg_object *blankObj03=malloc(sizeof(struct vg_object)); struct vg_assembly *blank=malloc(sizeof(struct vg_assembly)); struct vg_assembly *blankTape=malloc(sizeof(struct vg_assembly)); // *****Tape and oil slicks******************** struct vg_object *arena2010tapeObj00=malloc(sizeof(struct vg_object)); struct vg_object *arena2010tapeObj01=malloc(sizeof(struct vg_object)); struct vg_object *arena2010tapeObj02=malloc(sizeof(struct vg_object)); struct vg_object *arena2010tapeObj03=malloc(sizeof(struct vg_object)); struct vg_object *arena2010tapeObj04=malloc(sizeof(struct vg_object)); struct vg_object *arena2010tapeObj05=malloc(sizeof(struct vg_object)); struct vg_object *arena2010tapeObj06=malloc(sizeof(struct vg_object)); struct vg_object *arena2010tapeObj07=malloc(sizeof(struct vg_object)); struct vg_object *arena2010tapeObj08=malloc(sizeof(struct vg_object)); struct vg_object *arena2010tapeObj09=malloc(sizeof(struct vg_object)); struct vg_object *arena2010tapeObj10=malloc(sizeof(struct vg_object)); struct vg_object *arena2010tapeObj11=malloc(sizeof(struct vg_object)); struct vg_object *arena2010tapeObj12=malloc(sizeof(struct vg_object)); struct vg_object *arena2010tapeObj13=malloc(sizeof(struct vg_object)); struct vg_object *arena2010tapeObj14=malloc(sizeof(struct vg_object)); struct vg_object *arena2010tapeObj15=malloc(sizeof(struct vg_object)); struct vg_assembly *arena2010tape=malloc(sizeof(struct vg_assembly)); // *****2012 PVC******************** // declare pointer variables to the parts of the assembly and the assembly struct vg_object *bb2012Obj00=malloc(sizeof(struct vg_object)); struct vg_object *bb2012Obj01=malloc(sizeof(struct vg_object)); struct vg_object *bb2012Obj02=malloc(sizeof(struct vg_object)); struct vg_object *bb2012Obj03=malloc(sizeof(struct vg_object)); struct vg_object *bb2012Obj04=malloc(sizeof(struct vg_object)); struct vg_object *bb2012Obj05=malloc(sizeof(struct vg_object)); struct vg_object *bb2012Obj06=malloc(sizeof(struct vg_object)); struct vg_object *bb2012Obj07=malloc(sizeof(struct vg_object)); struct vg_object *bb2012Obj08=malloc(sizeof(struct vg_object)); struct vg_object *bb2012Obj09=malloc(sizeof(struct vg_object)); struct vg_object *bb2012Obj10=malloc(sizeof(struct vg_object)); struct vg_object *bb2012Obj11=malloc(sizeof(struct vg_object)); struct vg_object *bb2012Obj12=malloc(sizeof(struct vg_object)); struct vg_object *bb2012Obj13=malloc(sizeof(struct vg_object)); struct vg_object *bb2012Obj14=malloc(sizeof(struct vg_object)); struct vg_object *bb2012Obj15=malloc(sizeof(struct vg_object)); struct vg_object *bb2012Obj16=malloc(sizeof(struct vg_object)); struct vg_object *bb2012Obj17=malloc(sizeof(struct vg_object)); struct vg_object *bb2012Obj18=malloc(sizeof(struct vg_object)); struct vg_assembly *bb2012=malloc(sizeof(struct vg_assembly)); // *****2012 Tape******************** struct vg_object *bb2012TapeObj00=malloc(sizeof(struct vg_object)); struct vg_object *bb2012TapeObj01=malloc(sizeof(struct vg_object)); struct vg_object *bb2012TapeObj02=malloc(sizeof(struct vg_object)); struct vg_object *bb2012TapeObj03=malloc(sizeof(struct vg_object)); struct vg_object *bb2012TapeObj04=malloc(sizeof(struct vg_object)); struct vg_object *bb2012TapeObj05=malloc(sizeof(struct vg_object)); struct vg_object *bb2012TapeObj06=malloc(sizeof(struct vg_object)); struct vg_object *bb2012TapeObj07=malloc(sizeof(struct vg_object)); struct vg_object *bb2012TapeObj08=malloc(sizeof(struct vg_object)); struct vg_object *bb2012TapeObj09=malloc(sizeof(struct vg_object)); struct vg_object *bb2012TapeObj10=malloc(sizeof(struct vg_object)); struct vg_object *bb2012TapeObj11=malloc(sizeof(struct vg_object)); struct vg_object *bb2012TapeObj12=malloc(sizeof(struct vg_object)); struct vg_object *bb2012TapeObj13=malloc(sizeof(struct vg_object)); struct vg_object *bb2012TapeObj14=malloc(sizeof(struct vg_object)); struct vg_object *bb2012TapeObj15=malloc(sizeof(struct vg_object)); struct vg_object *bb2012TapeObj16=malloc(sizeof(struct vg_object)); struct vg_object *bb2012TapeObj17=malloc(sizeof(struct vg_object)); struct vg_assembly *bb2012Tape=malloc(sizeof(struct vg_assembly)); // *****2011 PVC******************** // declare pointer variables to the parts of the assembly and the assembly struct vg_object *bb2011Obj00=malloc(sizeof(struct vg_object)); struct vg_object *bb2011Obj01=malloc(sizeof(struct vg_object)); struct vg_object *bb2011Obj02=malloc(sizeof(struct vg_object)); struct vg_object *bb2011Obj03=malloc(sizeof(struct vg_object)); struct vg_object *bb2011Obj04=malloc(sizeof(struct vg_object)); struct vg_object *bb2011Obj05=malloc(sizeof(struct vg_object)); struct vg_object *bb2011Obj06=malloc(sizeof(struct vg_object)); struct vg_object *bb2011Obj07=malloc(sizeof(struct vg_object)); struct vg_object *bb2011Obj08=malloc(sizeof(struct vg_object)); struct vg_object *bb2011Obj09=malloc(sizeof(struct vg_object)); struct vg_object *bb2011Obj10=malloc(sizeof(struct vg_object)); struct vg_object *bb2011Obj11=malloc(sizeof(struct vg_object)); struct vg_object *bb2011Obj12=malloc(sizeof(struct vg_object)); struct vg_object *bb2011Obj13=malloc(sizeof(struct vg_object)); struct vg_object *bb2011Obj14=malloc(sizeof(struct vg_object)); struct vg_object *bb2011Obj15=malloc(sizeof(struct vg_object)); struct vg_object *bb2011Obj16=malloc(sizeof(struct vg_object)); struct vg_object *bb2011Obj17=malloc(sizeof(struct vg_object)); struct vg_object *bb2011Obj18=malloc(sizeof(struct vg_object)); struct vg_assembly *bb2011=malloc(sizeof(struct vg_assembly)); //*****2011 Tape******************** //declare pointer variables to the parts of the assembly and the assembly struct vg_object *bb2011TapeObj00=malloc(sizeof(struct vg_object)); struct vg_object *bb2011TapeObj01=malloc(sizeof(struct vg_object)); struct vg_object *bb2011TapeObj02=malloc(sizeof(struct vg_object)); struct vg_object *bb2011TapeObj03=malloc(sizeof(struct vg_object)); struct vg_object *bb2011TapeObj04=malloc(sizeof(struct vg_object)); struct vg_object *bb2011TapeObj05=malloc(sizeof(struct vg_object)); struct vg_object *bb2011TapeObj06=malloc(sizeof(struct vg_object)); struct vg_object *bb2011TapeObj07=malloc(sizeof(struct vg_object)); struct vg_object *bb2011TapeObj08=malloc(sizeof(struct vg_object)); struct vg_object *bb2011TapeObj09=malloc(sizeof(struct vg_object)); struct vg_object *bb2011TapeObj10=malloc(sizeof(struct vg_object)); struct vg_object *bb2011TapeObj11=malloc(sizeof(struct vg_object)); struct vg_object *bb2011TapeObj12=malloc(sizeof(struct vg_object)); struct vg_object *bb2011TapeObj13=malloc(sizeof(struct vg_object)); struct vg_object *bb2011TapeObj14=malloc(sizeof(struct vg_object)); struct vg_object *bb2011TapeObj15=malloc(sizeof(struct vg_object)); struct vg_object *bb2011TapeObj16=malloc(sizeof(struct vg_object)); struct vg_object *bb2011TapeObj17=malloc(sizeof(struct vg_object)); struct vg_object *bb2011TapeObj18=malloc(sizeof(struct vg_object)); struct vg_object *bb2011TapeObj19=malloc(sizeof(struct vg_object)); struct vg_object *bb2011TapeObj20=malloc(sizeof(struct vg_object)); struct vg_object *bb2011TapeObj21=malloc(sizeof(struct vg_object)); struct vg_object *bb2011TapeObj22=malloc(sizeof(struct vg_object)); struct vg_object *bb2011TapeObj23=malloc(sizeof(struct vg_object)); struct vg_object *bb2011TapeObj24=malloc(sizeof(struct vg_object)); struct vg_object *bb2011TapeObj25=malloc(sizeof(struct vg_object)); struct vg_object *bb2011TapeObj26=malloc(sizeof(struct vg_object)); struct vg_object *bb2011TapeObj27=malloc(sizeof(struct vg_object)); struct vg_object *bb2011TapeObj28=malloc(sizeof(struct vg_object)); struct vg_object *bb2011TapeObj29=malloc(sizeof(struct vg_object)); struct vg_object *bb2011TapeObj30=malloc(sizeof(struct vg_object)); struct vg_object *bb2011TapeObj31=malloc(sizeof(struct vg_object)); struct vg_object *bb2011TapeObj32=malloc(sizeof(struct vg_object)); struct vg_object *bb2011TapeObj33=malloc(sizeof(struct vg_object)); struct vg_object *bb2011TapeObj34=malloc(sizeof(struct vg_object)); struct vg_object *bb2011TapeObj35=malloc(sizeof(struct vg_object)); struct vg_object *bb2011TapeObj36=malloc(sizeof(struct vg_object)); struct vg_object *bb2011TapeObj37=malloc(sizeof(struct vg_object)); struct vg_object *bb2011TapeObj38=malloc(sizeof(struct vg_object)); struct vg_object *bb2011TapeObj39=malloc(sizeof(struct vg_object)); struct vg_assembly *bb2011Tape=malloc(sizeof(struct vg_assembly)); //declare background color values to use in graphics_fill int fill_r=255, fill_g=255, fill_b=255; //end of Declarations... //******BB2012 Arena World Coordiantes // Board sides vg_make_line(bb2012Obj00,0.0,0.00,244.00,0.00,255,255,255,200,200,200); vg_make_line(bb2012Obj01,244.00,0.00,244.00,244.00,255,255,255,200,200,200); bb2012Obj00->next=bb2012Obj01; vg_make_line(bb2012Obj02,244.00,244.00,0.00,244.00,255,255,255,200,200,200); bb2012Obj01->next=bb2012Obj02; vg_make_line(bb2012Obj03,0.00,244.00,0.00,0.00,255,255,255,200,200,200); bb2012Obj02->next=bb2012Obj03; // protected reef vg_make_line(bb2012Obj04,16.00,0.00,16.00,31.00,255,255,255,200,200,200); bb2012Obj03->next=bb2012Obj04; vg_make_line(bb2012Obj05,0.00,31.00,16.00,31.00,255,255,255,200,200,200); bb2012Obj04->next=bb2012Obj05; vg_make_line(bb2012Obj06,228.00,213.00,244.00,213.00,255,255,255,200,200,200); bb2012Obj05->next=bb2012Obj06; vg_make_line(bb2012Obj07,228.00,213.00,228.00,244.00,255,255,255,200,200,200); bb2012Obj06->next=bb2012Obj07; // Divider wall vg_make_line(bb2012Obj08,0.00,122.00,76.00,122.00,255,255,255,200,200,200); bb2012Obj07->next=bb2012Obj08; vg_make_line(bb2012Obj09,168.00,122.00,244.00,122.00,255,255,255,200,200,200); bb2012Obj08->next=bb2012Obj09; // Starting box vg_make_line(bb2012Obj10,183.00,38.00,244.00,38.00,255,255,255,200,200,200); bb2012Obj09->next=bb2012Obj10; vg_make_line(bb2012Obj11,0.00,206.00,61.00,206.00,255,255,255,200,200,200); bb2012Obj10->next=bb2012Obj11; vg_make_assembly(bb2012, 12, 0.00, 0.00, 0.00, bb2012Obj00); vg_calculate_assembly_collision_parameters(bb2012); bb2012->partsCollision=1; bb2012->x=80; bb2012->y=25; //*****End of Your model code:******************** // 2012 Tape // // First starting box vg_make_triangle_fill(bb2012TapeObj00,178.00,0.00,183.00,0.00,178.00,38.00,0,0,0,200,200,200); vg_make_triangle_fill(bb2012TapeObj01,178.00,38.00,183.00,38.00,183.00,0.00,0,0,0,200,200,200);// bb2012TapeObj00->next=bb2012TapeObj01; // Second starting box vg_make_triangle_fill(bb2012TapeObj02,61.00,206.00,66.00,206.00,61.00,244.00,0,0,0,200,200,200); bb2012TapeObj01->next=bb2012TapeObj02; vg_make_triangle_fill(bb2012TapeObj03,61.00,244.00,66.00,244.00,66.00,206.00,0,0,0,200,200,200);// bb2012TapeObj02->next=bb2012TapeObj03; // First tape thing vg_make_triangle_fill(bb2012TapeObj04,59.00,0.00,64.00,0.00,96.00,90.00,0,0,0,200,200,200); bb2012TapeObj03->next=bb2012TapeObj04; vg_make_triangle_fill(bb2012TapeObj05,96.00,90.00,101.00,90.00,64.00,0.00,0,0,0,200,200,200);// bb2012TapeObj04->next=bb2012TapeObj05; vg_make_triangle_fill(bb2012TapeObj06,96.00,90.00,101.00,90.00,96.00,122.00,0,0,0,200,200,200); bb2012TapeObj05->next=bb2012TapeObj06; vg_make_triangle_fill(bb2012TapeObj07,96.00,122.00,101.00,122.00,101.00,90.00,0,0,0,200,200,200);// bb2012TapeObj06->next=bb2012TapeObj07; // Second tape thing vg_make_triangle_fill(bb2012TapeObj08,143.00,122.00,148.00,122.00,143.00,154.00,0,0,0,200,200,200); bb2012TapeObj07->next=bb2012TapeObj08; vg_make_triangle_fill(bb2012TapeObj09,143.00,154.00,148.00,154.00,148.00,122.00,0,0,0,200,200,200);// bb2012TapeObj08->next=bb2012TapeObj09; vg_make_triangle_fill(bb2012TapeObj10,143.00,154.00,148.00,154.00,180.00,244.00,0,0,0,200,200,200); bb2012TapeObj09->next=bb2012TapeObj10; vg_make_triangle_fill(bb2012TapeObj11,180.00,244.00,185.00,244.00,148.00,154.00,0,0,0,200,200,200);// bb2012TapeObj10->next=bb2012TapeObj11; // Middle tape vg_make_triangle_fill(bb2012TapeObj12,76.00,120.00,76.00,124.00,168.00,124.00,0,0,0,200,200,200); bb2012TapeObj11->next=bb2012TapeObj12; vg_make_triangle_fill(bb2012TapeObj13,168.00,124.00,168.00,120.00,76.00,120.00,0,0,0,200,200,200);// bb2012TapeObj12->next=bb2012TapeObj13; // Green tape vg_make_triangle_fill(bb2012TapeObj14,1.00,1.00,15.00,1.00,1.00,30.00,0,200,0,200,200,200); bb2012TapeObj13->next=bb2012TapeObj14; vg_make_triangle_fill(bb2012TapeObj15,1.00,30.00,15.00,30.00,15.00,1.00,0,200,0,200,200,200);// bb2012TapeObj14->next=bb2012TapeObj15; // Pink tape vg_make_triangle_fill(bb2012TapeObj16,243.00,243.00,229.00,243.00,243.00,214.00,200,0,0,200,200,200); bb2012TapeObj15->next=bb2012TapeObj16; vg_make_triangle_fill(bb2012TapeObj17,243.00,214.00,229.00,214.00,229.00,243.00,200,0,0,200,200,200);// bb2012TapeObj16->next=bb2012TapeObj17; vg_make_assembly(bb2012Tape, 18, 0.00, 0.00, 0.00, bb2012TapeObj00); vg_calculate_assembly_collision_parameters(bb2012Tape); bb2012Tape->partsCollision=1; bb2012Tape->x=80; bb2012Tape->y=25; //******BB2011 Arean World Coordiantes vg_make_line(bb2011Obj00,0.000000,0.000000,244.000000,0.000000,255,255,255,200,200,200); vg_make_line(bb2011Obj01,244.000000,0.000000,244.000000,244.000000,255,255,255,200,200,200); bb2011Obj00->next=bb2011Obj01; vg_make_line(bb2011Obj02,244.000000,244.000000,0.000000,244.000000,255,255,255,200,200,200); bb2011Obj01->next=bb2011Obj02; vg_make_line(bb2011Obj03,0.000000,244.000000,0.000000,0.000000,255,255,255,200,200,200); bb2011Obj02->next=bb2011Obj03; vg_make_line(bb2011Obj04,109.000000,0.000000,109.000000,81.000000,255,255,255,200,200,200); bb2011Obj03->next=bb2011Obj04; vg_make_line(bb2011Obj05,135.000000,0.000000,135.000000,81.000000,255,255,255,200,200,200); bb2011Obj04->next=bb2011Obj05; vg_make_line(bb2011Obj06,109.000000,63.000000,135.000000,63.000000,255,255,255,200,200,200); bb2011Obj05->next=bb2011Obj06; vg_make_line(bb2011Obj07,109.000000,165.000000,109.000000,244.000000,255,255,255,200,200,200); bb2011Obj06->next=bb2011Obj07; vg_make_line(bb2011Obj08,135.000000,165.000000,135.000000,244.000000,255,255,255,200,200,200); bb2011Obj07->next=bb2011Obj08; vg_make_line(bb2011Obj09,109.000000,178.000000,135.000000,178.000000,255,255,255,200,200,200); bb2011Obj08->next=bb2011Obj09; vg_make_line(bb2011Obj10,0.000000,211.000000,109.000000,211.000000,255,255,255,200,200,200); bb2011Obj09->next=bb2011Obj10; vg_make_line(bb2011Obj11,135.000000,211.000000,244.000000,211.000000,255,255,255,200,200,200); bb2011Obj10->next=bb2011Obj11; vg_make_line(bb2011Obj12,53.000000,211.000000,53.000000,244.000000,255,255,255,200,200,200); bb2011Obj11->next=bb2011Obj12; vg_make_line(bb2011Obj13,191.000000,211.000000,191.000000,244.000000,255,255,255,200,200,200); bb2011Obj12->next=bb2011Obj13; vg_make_line(bb2011Obj14,0.000000,117.000000,10.000000,117.000000,255,255,255,200,200,200); bb2011Obj13->next=bb2011Obj14; vg_make_line(bb2011Obj15,234.000000,117.000000,244.000000,117.000000,255,255,255,200,200,200); bb2011Obj14->next=bb2011Obj15; /* vg_make_line(bb2011Obj16,56.000000,308.000000,159.000000,308.000000,255,255,255,200,200,200); bb2011Obj15->next=bb2011Obj16; vg_make_line(bb2011Obj17,-33.000000,309.000000,-33.000000,331.000000,255,255,255,200,200,200); bb2011Obj16->next=bb2011Obj17; vg_make_line(bb2011Obj18,109.000000,309.000000,108.000000,334.000000,255,255,255,200,200,200); bb2011Obj17->next=bb2011Obj18;*/ vg_make_assembly(bb2011, 16, 0.000000, 0.000000, 0.000000, bb2011Obj00); vg_calculate_assembly_collision_parameters(bb2011); bb2011->partsCollision=1; bb2011->x=80; bb2011->y=25; //*****End of Your model code:******************** //*****BB2010 Arena World Coordinates******************** vg_make_line(arenaObj00,0.000000,0.000000,240.000000,0.000000,255,255,255,200,200,200); vg_make_line(arenaObj01,0.000000,0.000000,0.000000,90.000000,255,255,255,200,200,200); arenaObj00->next=arenaObj01; vg_make_line(arenaObj02,240.000000,0.000000,240.000000,120.000000,255,255,255,200,200,200); arenaObj01->next=arenaObj02; vg_make_line(arenaObj03,0.000000,90.000000,90.000000,90.000000,255,255,255,200,200,200); arenaObj02->next=arenaObj03; vg_make_line(arenaObj04,30.000000,90.000000,30.000000,120.000000,255,255,255,200,200,200); arenaObj03->next=arenaObj04; vg_make_line(arenaObj05,90.000000,90.000000,90.000000,120.000000,255,255,255,200,200,200); arenaObj04->next=arenaObj05; vg_make_line(arenaObj06,60.000000,90.000000,60.000000,240.000000,255,255,255,200,200,200); arenaObj05->next=arenaObj06; vg_make_line(arenaObj07,240.000000,120.000000,180.000000,120.000000,255,255,255,200,200,200); arenaObj06->next=arenaObj07; vg_make_line(arenaObj08,60.000000,210.000000,150.000000,210.000000,255,255,255,200,200,200); arenaObj07->next=arenaObj08; vg_make_line(arenaObj09,90.000000,150.000000,180.000000,150.000000,255,255,255,200,200,200); arenaObj08->next=arenaObj09; vg_make_line(arenaObj10,180.000000,120.000000,180.000000,270.000000,255,255,255,200,200,200); arenaObj09->next=arenaObj10; vg_make_line(arenaObj11,0.000000,240.000000,60.000000,240.000000,255,255,255,200,200,200); arenaObj10->next=arenaObj11; vg_make_line(arenaObj12,0.000000,240.000000,0.000000,360.000000,255,255,255,200,200,200); arenaObj11->next=arenaObj12; vg_make_line(arenaObj13,0.000000,360.000000,240.000000,360.000000,255,255,255,200,200,200); arenaObj12->next=arenaObj13; vg_make_line(arenaObj14,240.000000,360.000000,240.000000,270.000000,255,255,255,200,200,200); arenaObj13->next=arenaObj14; vg_make_line(arenaObj15,240.000000,270.000000,150.000000,270.000000,255,255,255,200,200,200); arenaObj14->next=arenaObj15; vg_make_line(arenaObj16,150.000000,270.000000,150.000000,240.000000,255,255,255,200,200,200); arenaObj15->next=arenaObj16; vg_make_line(arenaObj17,150.000000,240.000000,210.000000,240.000000,255,255,255,200,200,200); arenaObj16->next=arenaObj17; vg_make_line(arenaObj18,210.000000,240.000000,210.000000,270.000000,255,255,255,200,200,200); arenaObj17->next=arenaObj18; vg_make_line(arenaObj19,30.000000,120.000000,90.000000,120.000000,255,255,255,200,200,200); arenaObj18->next=arenaObj19; vg_make_assembly(arena, 20, 0.000000, 0.000000, 0.000000, arenaObj00); vg_calculate_assembly_collision_parameters(arena); arena->partsCollision=1; arena->x=80; arena->y=25; //*****Empty World Coordinates******************** vg_make_line(emptyObj00,0.000000,0.000000,360.000000,0.000000,255,255,255,200,200,200); vg_make_line(emptyObj01,0.000000,0.000000,0.000000,360.000000,255,255,255,200,200,200); emptyObj00->next=emptyObj01; vg_make_line(emptyObj02,360.000000,0.000000,360.000000,360.000000,255,255,255,200,200,200); emptyObj01->next=emptyObj02; vg_make_line(emptyObj03,0.000000,360.000000,360.000000,360.000000,255,255,255,200,200,200); emptyObj02->next=emptyObj03; vg_make_assembly(empty, 4, 0.000000, 0.000000, 0.000000, emptyObj00); vg_calculate_assembly_collision_parameters(empty); empty->partsCollision=1; empty->x=20; empty->y=25; //*****blank World Coordinates******************** vg_make_line(blankObj00,0.000000,0.000000,180.000000,0.000000,255,255,255,200,200,200); vg_make_line(blankObj01,0.000000,0.000000,0.000000,360.000000,255,255,255,200,200,200); blankObj00->next=blankObj01; vg_make_line(blankObj02,180.000000,0.000000,180.000000,360.000000,255,255,255,200,200,200); blankObj01->next=blankObj02; vg_make_line(blankObj03,0.000000,360.000000,180.000000,360.000000,255,255,255,200,200,200); blankObj02->next=blankObj03; vg_make_assembly(blank, 4, 0.000000, 0.000000, 0.000000, blankObj00); vg_calculate_assembly_collision_parameters(blank); blank->partsCollision=1; blank->x=80; blank->y=25; //****No Tape *** vg_make_assembly(blankTape, 0, 0.000000, 0.000000, 0.000000, blankObj00); //******Coordinates for tape and slicks******************* vg_make_triangle_fill(arena2010tapeObj00,58.000000,0.000000,58.000000,90.000000,62.000000,90.000000,0,255,0,200,200,200); vg_make_triangle_fill(arena2010tapeObj01,58.000000,0.000000,62.000000,0.000000,62.000000,90.000000,0,255,0,200,200,200); arena2010tapeObj00->next=arena2010tapeObj01; vg_make_triangle_fill(arena2010tapeObj02,88.000000,0.000000,88.000000,90.000000,92.000000,90.000000,255,0,0,200,200,200); arena2010tapeObj01->next=arena2010tapeObj02; vg_make_triangle_fill(arena2010tapeObj03,88.000000,0.000000,92.000000,0.000000,92.000000,90.000000,255,0,0,200,200,200); arena2010tapeObj02->next=arena2010tapeObj03; vg_make_triangle_fill(arena2010tapeObj04,148.000000,270.000000,148.000000,360.000000,152.000000,360.000000,255,0,0,200,200,200); arena2010tapeObj03->next=arena2010tapeObj04; vg_make_triangle_fill(arena2010tapeObj05,148.000000,270.000000,152.000000,270.000000,152.000000,360.000000,255,0,0,200,200,200); arena2010tapeObj04->next=arena2010tapeObj05; vg_make_triangle_fill(arena2010tapeObj06,178.000000,270.000000,178.000000,360.000000,182.000000,360.000000,0,255,0,200,200,200); arena2010tapeObj05->next=arena2010tapeObj06; vg_make_triangle_fill(arena2010tapeObj07,178.000000,270.000000,182.000000,270.000000,182.000000,360.000000,0,255,0,200,200,200); arena2010tapeObj06->next=arena2010tapeObj07; vg_make_circle_fill(arena2010tapeObj08,90.000000,30.000000,5.000000,0,0,0,200,200,200); arena2010tapeObj07->next=arena2010tapeObj08; vg_make_circle_fill(arena2010tapeObj09,150.000000,30.000000,12.000000,0,0,0,200,200,200); arena2010tapeObj08->next=arena2010tapeObj09; vg_make_circle_fill(arena2010tapeObj10,210.000000,30.000000,8.000000,0,0,0,200,200,200); arena2010tapeObj09->next=arena2010tapeObj10; vg_make_circle_fill(arena2010tapeObj11,210.000000,90.000000,12.000000,0,0,0,200,200,200); arena2010tapeObj10->next=arena2010tapeObj11; vg_make_circle_fill(arena2010tapeObj12,150.000000,330.000000,5.000000,0,0,0,200,200,200); arena2010tapeObj11->next=arena2010tapeObj12; vg_make_circle_fill(arena2010tapeObj13,90.000000,330.000000,12.000000,0,0,0,200,200,200); arena2010tapeObj12->next=arena2010tapeObj13; vg_make_circle_fill(arena2010tapeObj14,30.000000,330.000000,8.000000,0,0,0,200,200,200); arena2010tapeObj13->next=arena2010tapeObj14; vg_make_circle_fill(arena2010tapeObj15,30.000000,270.000000,12.000000,0,0,0,200,200,200); arena2010tapeObj14->next=arena2010tapeObj15; vg_make_assembly(arena2010tape, 16, 0.000000, 0.000000, 0.000000, arena2010tapeObj00); vg_calculate_assembly_collision_parameters(arena2010tape); arena2010tape->partsCollision=1; arena2010tape->x=80; arena2010tape->y=25; //*****End of Your model code:******************** //******** BB 2011 Tape vg_make_triangle_fill(bb2011TapeObj00,38.000000,1.000000,38.000000,38.000000,43.000000,38.000000,0,0,0,200,200,200); vg_make_triangle_fill(bb2011TapeObj01,43.000000,38.000000,43.000000,1.000000,38.000000,1.000000,0,0,0,200,200,200);// bb2011TapeObj00->next=bb2011TapeObj01; vg_make_triangle_fill(bb2011TapeObj02,1.000000,43.000000,43.000000,43.000000,1.000000,38.000000,0,0,0,200,200,200); bb2011TapeObj01->next=bb2011TapeObj02; vg_make_triangle_fill(bb2011TapeObj03,1.000000,38.000000,43.000000,38.000000,43.000000,43.000000,0,0,0,200,200,200);// bb2011TapeObj02->next=bb2011TapeObj03; vg_make_triangle_fill(bb2011TapeObj04,1.000000,92.000000,15.000000,92.000000,15.000000,97.000000,0,0,0,200,200,200); bb2011TapeObj03->next=bb2011TapeObj04; vg_make_triangle_fill(bb2011TapeObj05,15.000000,97.000000,1.000000,92.000000,1.000000,97.000000,0,0,0,200,200,200);// bb2011TapeObj04->next=bb2011TapeObj05; vg_make_triangle_fill(bb2011TapeObj06,15.000000,92.000000,20.000000,92.000000,20.000000,142.000000,0,0,0,200,200,200); bb2011TapeObj05->next=bb2011TapeObj06; vg_make_triangle_fill(bb2011TapeObj07,20.000000,142.000000,15.000000,142.000000,15.000000,92.000000,0,0,0,200,200,200);// bb2011TapeObj06->next=bb2011TapeObj07; vg_make_triangle_fill(bb2011TapeObj08,1.000000,137.000000,1.000000,142.000000,20.000000,142.000000,0,0,0,200,200,200); bb2011TapeObj07->next=bb2011TapeObj08; vg_make_triangle_fill(bb2011TapeObj09,20.000000,142.000000,1.000000,142.000000,20.000000,137.000000,0,0,0,200,200,200);// bb2011TapeObj08->next=bb2011TapeObj09; vg_make_triangle_fill(bb2011TapeObj10,20.000000,210.000000,25.000000,210.000000,20.000000,178.000000,0,0,0,200,200,200); bb2011TapeObj09->next=bb2011TapeObj10; vg_make_triangle_fill(bb2011TapeObj11,20.000000,178.000000,25.000000,178.000000,25.000000,210.000000,0,0,0,200,200,200);// bb2011TapeObj10->next=bb2011TapeObj11; vg_make_triangle_fill(bb2011TapeObj12,20.000000,178.000000,25.000000,179.000000,109.000000,82.000000,0,0,0,200,200,200); bb2011TapeObj11->next=bb2011TapeObj12; vg_make_triangle_fill(bb2011TapeObj13,109.000000,82.000000,109.000000,87.000000,25.000000,179.000000,0,0,0,200,200,200);// bb2011TapeObj12->next=bb2011TapeObj13; vg_make_triangle_fill(bb2011TapeObj14,54.000000,205.000000,54.000000,210.000000,108.000000,210.000000,0,0,0,200,200,200); bb2011TapeObj13->next=bb2011TapeObj14; vg_make_triangle_fill(bb2011TapeObj15,108.000000,210.000000,108.000000,205.000000,54.000000,205.000000,0,0,0,200,200,200);// bb2011TapeObj14->next=bb2011TapeObj15; vg_make_triangle_fill(bb2011TapeObj16,136.000000,205.000000,190.000000,205.000000,190.000000,210.000000,0,0,0,200,200,200); bb2011TapeObj15->next=bb2011TapeObj16; vg_make_triangle_fill(bb2011TapeObj17,190.000000,210.000000,136.000000,210.000000,136.000000,205.000000,0,0,0,200,200,200);// bb2011TapeObj16->next=bb2011TapeObj17; vg_make_triangle_fill(bb2011TapeObj18,219.000000,210.000000,224.000000,210.000000,224.000000,178.000000,0,0,0,200,200,200); bb2011TapeObj17->next=bb2011TapeObj18; vg_make_triangle_fill(bb2011TapeObj19,224.000000,178.000000,219.000000,178.000000,219.000000,210.000000,0,0,0,200,200,200);// bb2011TapeObj18->next=bb2011TapeObj19; vg_make_triangle_fill(bb2011TapeObj20,219.000000,178.000000,224.000000,178.000000,135.000000,82.000000,0,0,0,200,200,200); bb2011TapeObj19->next=bb2011TapeObj20; vg_make_triangle_fill(bb2011TapeObj21,135.000000,82.000000,135.000000,87.000000,219.000000,179.000000,0,0,0,200,200,200);// bb2011TapeObj20->next=bb2011TapeObj21; vg_make_triangle_fill(bb2011TapeObj22,224.000000,137.000000,224.000000,142.000000,243.000000,137.000000,0,0,0,200,200,200); bb2011TapeObj21->next=bb2011TapeObj22; vg_make_triangle_fill(bb2011TapeObj23,243.000000,137.000000,243.000000,142.000000,224.000000,142.000000,0,0,0,200,200,200);// bb2011TapeObj22->next=bb2011TapeObj23; vg_make_triangle_fill(bb2011TapeObj24,224.000000,142.000000,228.000000,142.000000,228.000000,92.000000,0,0,0,200,200,200); bb2011TapeObj23->next=bb2011TapeObj24; vg_make_triangle_fill(bb2011TapeObj25,228.000000,92.000000,224.000000,92.000000,224.000000,142.000000,0,0,0,200,200,200);// bb2011TapeObj24->next=bb2011TapeObj25; vg_make_triangle_fill(bb2011TapeObj26,224.000000,92.000000,243.000000,92.000000,243.000000,97.000000,0,0,0,200,200,200); bb2011TapeObj25->next=bb2011TapeObj26; vg_make_triangle_fill(bb2011TapeObj27,243.000000,97.000000,224.000000,97.000000,224.000000,92.000000,0,0,0,200,200,200);// bb2011TapeObj26->next=bb2011TapeObj27; vg_make_triangle_fill(bb2011TapeObj28,201.000000,1.000000,206.000000,1.000000,206.000000,42.000000,0,0,0,200,200,200); bb2011TapeObj27->next=bb2011TapeObj28; vg_make_triangle_fill(bb2011TapeObj29,206.000000,42.000000,201.000000,42.000000,201.000000,1.000000,0,0,0,200,200,200);// bb2011TapeObj28->next=bb2011TapeObj29; vg_make_triangle_fill(bb2011TapeObj30,201.000000,38.000000,201.000000,42.000000,243.000000,42.000000,0,0,0,200,200,200); bb2011TapeObj29->next=bb2011TapeObj30; vg_make_triangle_fill(bb2011TapeObj31,243.000000,42.000000,243.000000,38.000000,201.000000,38.000000,0,0,0,200,200,200);// bb2011TapeObj30->next=bb2011TapeObj31; vg_make_triangle_fill(bb2011TapeObj32,66.000000,1.000000,66.000000,43.000000,71.000000,43.000000,0,0,0,200,200,200); bb2011TapeObj31->next=bb2011TapeObj32; vg_make_triangle_fill(bb2011TapeObj33,71.000000,43.000000,71.000000,1.000000,66.000000,1.000000,0,0,0,200,200,200);// bb2011TapeObj32->next=bb2011TapeObj33; vg_make_triangle_fill(bb2011TapeObj34,66.000000,43.000000,66.000000,38.000000,173.000000,38.000000,0,0,0,200,200,200); bb2011TapeObj33->next=bb2011TapeObj34; vg_make_triangle_fill(bb2011TapeObj35,173.000000,38.000000,173.000000,43.000000,66.000000,43.000000,0,0,0,200,200,200);// bb2011TapeObj34->next=bb2011TapeObj35; vg_make_triangle_fill(bb2011TapeObj36,173.000000,43.000000,173.000000,1.000000,178.000000,1.000000,0,0,0,200,200,200); bb2011TapeObj35->next=bb2011TapeObj36; vg_make_triangle_fill(bb2011TapeObj37,178.000000,1.000000,178.000000,43.000000,173.000000,43.000000,0,0,0,200,200,200);// bb2011TapeObj36->next=bb2011TapeObj37; vg_make_triangle_fill(bb2011TapeObj38,109.000000,64.000000,135.000000,64.000000,135.000000,177.000000,0,0,0,200,200,200); bb2011TapeObj37->next=bb2011TapeObj38; vg_make_triangle_fill(bb2011TapeObj39,135.000000,177.000000,109.000000,177.000000,109.000000,64.000000,0,0,0,200,200,200); bb2011TapeObj38->next=bb2011TapeObj39; vg_make_assembly(bb2011Tape, 40, 0.000000, 0.000000, 0.000000, bb2011TapeObj00); vg_calculate_assembly_collision_parameters(bb2011Tape); bb2011Tape->partsCollision=1; bb2011Tape->x=80; bb2011Tape->y=25; //*****End of Your model code:******************** while(kiss_get_mouse_button(0)); while(!kiss_get_mouse_button(0)){ // 2012 graphics_fill(200,200,200); NOBOLD g_printString("2012 Board: SELECT WORLD WITH MOUSE CLICK, USE RIGHT ARROW KEY TO SWITCH",20, 10,TEAL,1.0); //NOBOLD g_printString(arenaTitle,20, +20,TEAL,3.0); vg_draw_assembly(bb2012,DRAW); graphics_update(); while(!right_button()){ if(kiss_get_mouse_button(0)){ w->simPaused = 0; w->title=bb2012Title; w->obstacles= bb2012; w->markings=bb2012Tape;//*************************update NOBOLD g_printString("2012 BOARD: SELECT WORLD WITH MOUSE CLICK, USE RIGHT ARROW KEY TO SWITCH",20, 10,200,200,200,1.0); return; } } vg_draw_assembly(bb2012,ERASE); while(right_button()); // 2011 graphics_fill(200,200,200); NOBOLD g_printString("2011 Board: SELECT WORLD WITH MOUSE CLICK, USE RIGHT ARROW KEY TO SWITCH",20, 10,TEAL,1.0); //NOBOLD g_printString(arenaTitle,20, +20,TEAL,3.0); vg_draw_assembly(bb2011,DRAW); graphics_update(); while(!right_button()){ if(kiss_get_mouse_button(0)){ w->simPaused = 0; w->title=bb2011Title; w->obstacles= bb2011; w->markings=bb2011Tape;//*************************update NOBOLD g_printString("2011 BOARD: SELECT WORLD WITH MOUSE CLICK, USE RIGHT ARROW KEY TO SWITCH",20, 10,200,200,200,1.0); return; } } vg_draw_assembly(bb2011,ERASE); while(right_button()); graphics_fill(200,200,200); //NOBOLD g_printString(emptyTitle,20, +20,TEAL,3.0); vg_draw_assembly(empty,DRAW); NOBOLD g_printString("Empty with 2011 Tape: SELECT WORLD WITH MOUSE CLICK, USE RIGHT ARROW KEY TO SWITCH",20, 10,TEAL,1.0); graphics_update(); while(!right_button()){ if(kiss_get_mouse_button(0)){ w->simPaused =0; w->title=emptyTitle; w->obstacles= empty; w->markings=bb2011Tape; NOBOLD g_printString("EMPTY WITH 2011 TAPE: SELECT WORLD WITH MOUSE CLICK, USE RIGHT ARROW KEY TO SWITCH",20, 10,200,200,200,1.0); return; } } vg_draw_assembly(empty,ERASE); while(right_button()); graphics_fill(200,200,200); //NOBOLD g_printString(blankTitle,20, +20,TEAL,3.0); vg_draw_assembly(blank,DRAW); NOBOLD g_printString("BLANK WORLD: SELECT WORLD WITH MOUSE CLICK, USE RIGHT ARROW KEY TO SWITCH",20, 10,TEAL,1.0); graphics_update(); while(!right_button()){ if(kiss_get_mouse_button(0)){ w->simPaused =0; w->title=blankTitle; w->obstacles= blank; w->markings=blankTape; NOBOLD g_printString("BLANK WORLD: SELECT WORLD WITH MOUSE CLICK, USE RIGHT ARROW KEY TO SWITCH",20, 10,200,200,200,1.0); return; } } vg_draw_assembly(blank,ERASE); while(right_button()); graphics_fill(200,200,200); NOBOLD g_printString("2010 Board: SELECT WORLD WITH MOUSE CLICK, USE RIGHT ARROW KEY TO SWITCH",20, 10,TEAL,1.0); vg_draw_assembly(arena,DRAW); graphics_update(); while(!right_button()){ if(kiss_get_mouse_button(0)){ w->simPaused = 0; w->title=arenaTitle; w->obstacles= arena; w->markings=arena2010tape; NOBOLD g_printString("2010 BOARD: SELECT WORLD WITH MOUSE CLICK, USE RIGHT ARROW KEY TO SWITCH",5, 10,200,200,200,1.0); return; } } vg_draw_assembly(arena,ERASE); while(right_button()); graphics_fill(200,200,200); NOBOLD g_printString("Empty with 2010 tape: SELECT WORLD WITH MOUSE CLICK, USE RIGHT ARROW KEY TO SWITCH",20, 10,TEAL,1.0); //graphics_fill(200,200,200); //NOBOLD g_printString("SELECT WORLD WITH MOUSE CLICK, USE RIGHT ARROW KEY TO SWITCH",20, 10,TEAL,1.0); //NOBOLD g_printString(emptyTitle,20, +20,TEAL,3.0); vg_draw_assembly(empty,DRAW); graphics_update(); while(!right_button()){ if(kiss_get_mouse_button(0)){ w->simPaused =0; w->title=emptyTitle; w->obstacles= empty; w->markings=arena2010tape; NOBOLD g_printString("EMPTY WITH 2010 TAPE: SELECT WORLD WITH MOUSE CLICK, USE RIGHT ARROW KEY TO SWITCH",20, 10,200,200,200,1.0); return; } } vg_draw_assembly(empty,ERASE); while(right_button()); } }