예제 #1
0
static void RenderLayer2D(GF_Node *node, void *rs, Bool is_destroy)
{
	u32 i;
	GF_List *prevback, *prevviews;
	GF_Rect clip;
	M_Viewport *vp;
	ChildGroup2D *cg;
	GF_Matrix2D gf_mx2d_bck;
	GroupingNode2D *parent_bck;
	DrawableContext *back_ctx;
	Bool bool_bck;
	DrawableContext *ctx;
	M_Background2D *back;
	M_Layer2D *l = (M_Layer2D *)node;
	Layer2DStack *l2D = (Layer2DStack *) gf_node_get_private(node);
	RenderEffect2D *eff;

	if (is_destroy) {
		DeleteGroupingNode2D((GroupingNode2D *)l2D);
		gf_list_del(l2D->backs);
		gf_list_del(l2D->views);
		free(l2D);
		return;
	}

	eff = (RenderEffect2D *) rs;
	gf_mx2d_copy(gf_mx2d_bck, eff->transform);
	parent_bck = eff->parent;
	eff->parent = (GroupingNode2D *) l2D;
	gf_mx2d_init(eff->transform);
	bool_bck = eff->draw_background;
	prevback = eff->back_stack;
	prevviews = eff->view_stack;
	eff->back_stack = l2D->backs;
	eff->view_stack = l2D->views;

	if (l2D->first) {
		/*render on back first to register with stack*/
		if (l->background) {
			eff->draw_background = 0;
			gf_node_render((GF_Node*) l->background, eff);
			group2d_reset_children((GroupingNode2D*) l2D);
			eff->draw_background = 1;
		}
		vp = (M_Viewport*)l->viewport;
		if (vp) {
			gf_list_add(l2D->views, vp);
			if (!vp->isBound) {
				vp->isBound = 1;
				gf_node_event_out_str((GF_Node*)vp, "isBound");
			}
		}
	}

	back = NULL;
	if (gf_list_count(l2D->backs) ) {
		back = (M_Background2D*)gf_list_get(l2D->backs, 0);
		if (!back->isBound) back = NULL;
	}
	vp = NULL;
	if (gf_list_count(l2D->views)) {
		vp = (M_Viewport*)gf_list_get(l2D->views, 0);
		if (!vp->isBound) vp = NULL;
	}
	if (!eff->is_pixel_metrics) gf_mx2d_add_scale(&eff->transform, eff->min_hsize, eff->min_hsize);
	l2D->clip = R2D_ClipperToPixelMetrics(eff, l->size);

	/*apply viewport*/
	if (vp) {
		clip = l2D->clip;
		vp_setup((GF_Node *) vp, eff, &clip);
	}


	back_ctx = NULL;
	if (back) {
		/*setup back size and render*/
		group2d_start_child((GroupingNode2D *)l2D);
		
		eff->draw_background = 1;
		ctx = b2D_GetContext(back, l2D->backs);
		ctx->bi->unclip = l2D->clip;
		ctx->bi->clip = gf_rect_pixelize(&ctx->bi->unclip);
		gf_mx2d_init(ctx->transform);
		gf_node_render((GF_Node *) back, eff);
		eff->draw_background = 0;
	
		/*we need a trick since we're not using a dedicated surface for layer rendering, 
		we emulate the back context: remove previous context and insert fake one*/
		if (!(eff->trav_flags & TF_RENDER_DIRECT) && (gf_list_count(l2D->groups)==1)) {
			ChildGroup2D *cg = (ChildGroup2D *)gf_list_get(l2D->groups, 0);
			back_ctx = VS2D_GetDrawableContext(eff->surface);
			gf_list_rem(cg->contexts, 0);
			gf_list_add(cg->contexts, back_ctx);
			back_ctx->h_texture = ctx->h_texture;
			back_ctx->flags = ctx->flags;
			back_ctx->flags &= ~CTX_IS_TRANSPARENT;
			back_ctx->flags |= CTX_IS_BACKGROUND;
			back_ctx->aspect = ctx->aspect;
			back_ctx->drawable = ctx->drawable;
			drawable_check_bounds(back_ctx, eff->surface);
			back_ctx->bi->clip = ctx->bi->clip;
			back_ctx->bi->unclip = ctx->bi->unclip;
		}
		group2d_end_child((GroupingNode2D *)l2D);
	}

	group2d_traverse((GroupingNode2D *)l2D, l->children, eff);
	/*restore effect*/
	eff->draw_background = bool_bck;
	gf_mx2d_copy(eff->transform, gf_mx2d_bck);
	eff->parent = parent_bck;
	eff->back_stack = prevback;
	eff->view_stack = prevviews;

	/*check bindables*/
	if (l2D->first) {
		Bool redraw = 0;
		l2D->first = 0;
		if (!back && gf_list_count(l2D->backs)) redraw = 1;
		if (!vp && gf_list_count(l2D->views) ) redraw = 1;

		/*we missed background or viewport (was not declared as bound during traversal, and is bound now)*/
		if (redraw) {
			group2d_reset_children((GroupingNode2D*)l2D);
			gf_sr_invalidate(l2D->compositor, NULL);
			return;
		}
	}

	i=0;
	while ((cg = (ChildGroup2D *)gf_list_enum(l2D->groups, &i))) {
		child2d_render_done(cg, eff, &l2D->clip);
	}
	group2d_reset_children((GroupingNode2D*)l2D);

	group2d_force_bounds(eff->parent, &l2D->clip);
}
예제 #2
0
static void RenderPathLayout(SFNode *node, void *rs)
{
	u32 i, count, minor, major, int_bck;
	Float length, offset, length_after_point;
	Bool res;
	ChildGroup2D *cg;
	M4Matrix2D mat;
	GroupingNode2D *parent_bck;
	PathLayoutStack *gr = (PathLayoutStack *) Node_GetPrivate(node);
	M_PathLayout *pl = (M_PathLayout *)node;
	RenderEffect2D *eff = (RenderEffect2D *) rs;
	
	if (!pl->geometry) return;
	
	/*only low-level primitives allowed*/
	switch (Node_GetTag((SFNode *) pl->geometry)) {
	case TAG_MPEG4_Rectangle: return;
	case TAG_MPEG4_Circle: return;
	case TAG_MPEG4_Ellipse: return;
	}

	/*store effect*/
	mx2d_copy(mat, eff->transform);
	parent_bck = eff->parent;

	mx2d_init(eff->transform);
	eff->parent = NULL;

	/*check geom changes*/
	if ((pl->geometry != gr->last_geom) || Node_GetDirty(pl->geometry)) {
		if (gr->iter) m4_path_delete_iterator(gr->iter);
		gr->iter = NULL;

		int_bck = eff->trav_flags;
		eff->trav_flags |= TF_SWITCHED_OFF;
		Node_Render(pl->geometry, eff);
		eff->trav_flags = int_bck;

		gr->last_geom = pl->geometry;
	}

	if (!gr->iter) {
		/*get the drawable*/
		Drawable *dr = (Drawable *) Node_GetPrivate( (SFNode *) pl->geometry);
		/*init iteration*/
		if (!dr || !dr->path) return;
		gr->iter = m4_path_new_iterator(dr->path);
		if (!gr->iter) return;
	}
	
	eff->parent = (GroupingNode2D*)gr;
	int_bck = eff->text_split_mode;
	eff->text_split_mode = 2;
	group2d_traverse((GroupingNode2D*)gr, pl->children, eff);
	eff->text_split_mode = int_bck;

	/*restore effect*/
	mx2d_copy(eff->transform, mat);
	eff->parent = parent_bck;

	count = ChainGetCount(gr->groups);
	
	length = gr->iter->length;
	offset = length * pl->pathOffset;

	major = pl->alignment.count ? pl->alignment.vals[0] : 0;
	minor = (pl->alignment.count==2) ? pl->alignment.vals[1] : 0;

	if (pl->wrapMode==1) {
		while (offset<0) offset += length;
	}

	for (i=0; i<count; i++) {
		cg = ChainGetEntry(gr->groups, i);
		if (cg->original.width>length) break;

		/*first set our center and baseline*/
		mx2d_init(mat);

		/*major align*/
		switch (major) {
		case 2:
			if (cg->is_text_group) mx2d_add_translation(&mat, -1*cg->original.x - cg->original.width, 0);
			else mx2d_add_translation(&mat, -1 * cg->original.width/2, 0);
			length_after_point = 0;
			break;
		case 1:
			length_after_point = cg->original.width/2;
			if (cg->is_text_group) mx2d_add_translation(&mat, -1*cg->original.x - cg->original.width / 2, 0);
			break;
		default:
		case 0:
			if (cg->is_text_group) mx2d_add_translation(&mat, cg->original.x, 0);
			else mx2d_add_translation(&mat, cg->original.width/2, 0);
			length_after_point = cg->original.width;
			break;
		}

		/*if wrapping and out of path, restart*/
		if ((pl->wrapMode==1) && (offset+length_after_point>=length)) {
			offset += length_after_point;
			offset -= length;
			i--;
			continue;
		}
		/*if not wrapping and not yet in path skip */
		if (!pl->wrapMode && (offset+length_after_point < 0)) {
			child2d_render_done_complex(cg, (RenderEffect2D *)rs, NULL);
			goto next;
		}

		/*minor justify*/
		switch (minor) {
		/*top alignment*/
		case 3:
			if (cg->is_text_group) 
				mx2d_add_translation(&mat, 0, -1 * cg->ascent);
			else 
				mx2d_add_translation(&mat, 0, -1 * cg->original.height / 2);
			
			break;
		/*baseline*/
		case 1:
			/*move to bottom align if not text*/
			if (!cg->is_text_group) 
				mx2d_add_translation(&mat, 0, cg->original.height / 2);
			break;
		/*middle*/
		case 2:
			/*if text use (asc+desc) /2 as line height since glyph height differ*/
			if (cg->is_text_group) 
				mx2d_add_translation(&mat, 0, cg->descent - (cg->ascent + cg->descent) / 2);
			break;
		/*bottomline alignment*/
		case 0:
		default:
			if (cg->is_text_group)
				mx2d_add_translation(&mat, 0, cg->descent);
			else
				mx2d_add_translation(&mat, 0, cg->original.height / 2);
			
			break;
		}
		res = m4_pathiterator_get_transform_at_offset(gr->iter, offset, (Bool) (pl->wrapMode==2), &mat, 1, length_after_point);
		if (!res) break;

		child2d_render_done_complex(cg, (RenderEffect2D *)rs, &mat);

next:
		if (i+1<count) {
			ChildGroup2D *cg_next = ChainGetEntry(gr->groups, i+1);

			/*update offset according to major alignment */
			switch (major) {
			case 2:
				if (cg_next->is_text_group) offset += pl->spacing * cg_next->original.x;
				offset += pl->spacing * cg_next->original.width;
				break;
			case 1:
				if (cg->is_text_group) offset += pl->spacing * cg->original.x / 2;
				offset += pl->spacing * cg->original.width / 2;
				offset += cg_next->original.width / 2;
				break;
			default:
			case 0:
				if (cg->is_text_group) offset += pl->spacing * cg->original.x;
				offset += pl->spacing * cg->original.width;
				break;
			}
		}
		/*wrap*/
		if ((pl->wrapMode==1) && (offset>=length)) offset-=length;
	}

	/*undrawn nodes*/
	for (;i<count; i++) {
		cg = ChainGetEntry(gr->groups, i);
		child2d_render_done_complex(cg, (RenderEffect2D *)rs, NULL);
	}
	group2d_reset_children((GroupingNode2D *) gr);
}