/* ==================================================================== Clear all client data. ==================================================================== */ void client_data_clear( void ) { list_clear( client_users ); client_user = 0; list_clear( client_channels ); list_clear( client_levelsets ); client_levelset = 0; gui_list_update( list_users, 0 ); gui_list_update( list_channels, 0 ); gui_list_update( list_levels, 0 ); }
static void client_add_pause_chatter_intern( GuiWidget *list, char *string, int info ) { int i, j; static Text *text; /* build new text */ text = create_text( string, 52 ); /* move old lines up */ for ( i = 0; i < CHAT_LINE_COUNT - text->count; i++ ) strcpy( pause_chatter[i], pause_chatter[i + text->count] ); /* copy new lines */ for ( j = 0, i = CHAT_LINE_COUNT - text->count; i < CHAT_LINE_COUNT; i++, j++ ) { if ( info ) { strcpy( pause_chatter[i] + 1, text->lines[j] ); pause_chatter[i][0] = '!'; } else if ( j > 0 ) { strcpy( pause_chatter[i] + 3 + info, text->lines[j] ); pause_chatter[i][0] = ' '; pause_chatter[i][1] = ' '; pause_chatter[i][2] = ' '; } else strcpy( pause_chatter[i], text->lines[j] ); } /* free memory */ delete_text( text ); /* update gui */ gui_list_update( list, CHAT_LINE_COUNT ); }
/* ==================================================================== Select topic and display help text. ==================================================================== */ void client_handle_topic_list( GuiWidget *widget, GuiEvent *event ) { if ( event->type != GUI_ITEM_SELECTED ) return; if ( event->item.y >= client_topic_count ) return; gui_list_goto( list_help, 0 ); if ( client_help_text ) delete_text( client_help_text ); client_help_text = create_text( client_helps[event->item.y], 41 ); gui_list_update( list_help, client_help_text->count ); }
/* ==================================================================== Open channel selector ==================================================================== */ void client_select_channel( GuiWidget *widget, GuiEvent *event ) { if ( event->type != GUI_CLICKED ) return; /* select first channel (we always have MAIN) */ gui_list_update( list_channels, client_channels->count ); if ( client_channels->count > 0 ) { gui_edit_set_text( edit_channel, list_first( client_channels ) ); gui_list_select( list_channels, 0,0, 1 ); } gui_widget_show( dlg_channels ); client_state = CLIENT_SELECT_CHANNEL; }
/* ==================================================================== Build the GUI and everything nescessary for the client chatroom. client_create() installs client_delete() as exit function. ==================================================================== */ void client_create( void ) { #ifdef NETWORK_ENABLED GuiWidget *parent; SDL_Surface *surface; /* users, channels, games */ client_data_create(); /* CONNECT WINDOW */ dlg_connect = gui_box_create( 0, -1,-1, 400, 224, 0, 0 ); parent = dlg_connect; /* hint label */ gui_label_create( parent, 10, 10, parent->width - 20, 100, 1, 0, 4, 0, STK_FONT_ALIGN_LEFT, HINT_CONNECT ); /* server edit */ gui_label_create( parent, 10, 120, 180, 20, 0, 0, 2, 0, STK_FONT_ALIGN_RIGHT, _("Server:") ); edit_server = gui_edit_create( parent, parent->width - 190, 120, 180, 20, 0, 2, 0, 22, config.server ); /* user name */ gui_label_create( parent, 10, 150, 180, 20, 0, 0, 2, 0, STK_FONT_ALIGN_RIGHT, _("Username:"******"Connect") ); gui_button_create( parent, parent->width/2 +20, 180, 140, 24, client_close_connect_window, 0,0,0,0,0, _("Cancel") ); /* INFO */ dlg_info = gui_box_create( 0, -1,-1, 300, 114, 0, 1 ); label_info = gui_label_create( dlg_info, -1,10,276,60,0, 0, 2, 0, STK_FONT_ALIGN_LEFT, _("no info") ); gui_button_create( dlg_info, -1, dlg_info->height - 34, 100, 24, client_close_info, 0,0,0,0,0, _("Close") ); /* CONFIRM */ dlg_confirm = gui_box_create( 0, -1,-1, 300, 160, 0, 1 ); label_confirm = gui_label_create( dlg_confirm, -1,10,276,110,0, 0, 2, 0, STK_FONT_ALIGN_LEFT, _("no info") ); gui_button_create( dlg_confirm, dlg_confirm->width/2-110, dlg_confirm->height - 30, 100, 20, client_confirm, 0,0,0,0,0, _("OK") ); gui_button_create( dlg_confirm, dlg_confirm->width/2+10, dlg_confirm->height - 30, 100, 20, client_cancel, 0,0,0,0,0, _("Cancel") ); /* CHATROOM */ dlg_chatroom = gui_box_create( 0, 0,0,640,480, client_recv_packet, 1 ); gui_widget_enable_event( dlg_chatroom, GUI_TIME_PASSED ); surface = gui_widget_get_surface( dlg_chatroom ); stk_surface_apply_wallpaper( surface, 0,0,-1,-1, cr_wallpaper, STK_OPAQUE ); /* chat window */ list_chatter = gui_list_create( dlg_chatroom, 0,0,470,444, NULL, 0, 1, 14, 20, client_render_chatter, GUI_LIST_NO_SELECT ); /* edit + send/whisper buttons */ gui_button_create( dlg_chatroom, 330,448,60,24, client_send_chatter, 0,0,0,0,0, _("Send") ); gui_button_create( dlg_chatroom, 390,448,80,24, client_whisper_chatter, 0,0,0,0,0, _("Whisper") ); edit_chatter = gui_edit_create( dlg_chatroom, 0,448,327,24, client_send_chatter, 2, 0, MAX_CHATTER_SIZE, "" ); gui_widget_enable_event( edit_chatter, GUI_KEY_RELEASED ); gui_widget_set_default_key_widget( dlg_chatroom, edit_chatter ); /* channel button + users in channel */ label_channel = gui_label_create( dlg_chatroom, 474,0,142,18,1, NULL, 2, 0, STK_FONT_ALIGN_CENTER_X, _("MAIN") ); gui_button_create( dlg_chatroom, 616,0,18,18, client_select_channel, 0,0,0,0,0, _("C") ); list_users = gui_list_create( dlg_chatroom, 474,20,160,142, client_handle_user_list, 1, 1, 14, 20, client_render_user, GUI_LIST_SINGLE_SELECT ); /* levels label, levels, transfer button */ gui_label_create( dlg_chatroom, 474,164,160,18,1, NULL, 2, 0, STK_FONT_ALIGN_CENTER_X, _("Levelsets") ); list_levels = gui_list_create( dlg_chatroom, 474,184,160,120, client_handle_levelset_list, 1, 1, 14, 20, client_render_levelset, GUI_LIST_SINGLE_SELECT ); /* box with level settings */ parent = gui_box_create( dlg_chatroom, 474,306,160,94, NULL, 0 ); gui_label_create( parent, 2,2,102,20,0, NULL, 2, NULL, STK_FONT_ALIGN_LEFT, _("Difficulty:") ); gui_spinbutton_create( parent, 102,2,50,20, client_update_difficulty, 1, 3, 1, config.mp_diff+1 ); gui_label_create( parent, 2,2+22,102,20,0, NULL, 2, NULL, STK_FONT_ALIGN_LEFT, _("Rounds:") ); gui_spinbutton_create( parent, 102,2+22,50,20, client_update_rounds, 1, 3, 1, config.mp_rounds ); gui_label_create( parent, 2,2+44,102,20,0, NULL, 2, NULL, STK_FONT_ALIGN_LEFT, _("Frags:") ); gui_spinbutton_create( parent, 102,2+44,50,20, client_update_frags, 5, 30, 5, config.mp_frags ); gui_label_create( parent, 2,2+66,102,20,0, NULL, 2, NULL, STK_FONT_ALIGN_LEFT, _("Balls:") ); gui_spinbutton_create( parent, 102,2+66,50,20, client_update_balls, 1, 6, 1, config.mp_balls ); /* challenge & disconnect */ gui_button_create( dlg_chatroom, 474,402,160,20, client_challenge, 0,0,0,0,0, _("Challenge") ); gui_button_create( dlg_chatroom, 474,dlg_chatroom->height-44,160,20, client_open_connect_window, 0,0,0,0,0, _("Connect") ); gui_button_create( dlg_chatroom, 534,dlg_chatroom->height-20,100,20, client_quit, 0,0,0,0,0, _("Quit") ); gui_button_create( dlg_chatroom, 474,dlg_chatroom->height-20,50,20, client_popup_help, 0,0,0,0,0, _("Help") ); /* CHANNELS selector */ dlg_channels = gui_box_create( 0, -1,-1, 200, 244, NULL, 1 ); list_channels = gui_list_create( dlg_channels, -1,10, 176,150, client_handle_channel_list, 0, 1, 14, 20, client_render_channel, GUI_LIST_SINGLE_SELECT ); gui_label_create( dlg_channels, -1,160, 176,20,0, NULL, 2, 0, STK_FONT_ALIGN_LEFT, _("Channel:") ); edit_channel = gui_edit_create( dlg_channels, -1,180, 176,20, NULL, 2, 0, 12, "" ); gui_widget_set_default_key_widget( dlg_channels, edit_channel ); gui_edit_set_filter( edit_channel, GUI_EDIT_ALPHANUMERICAL2 ); gui_button_create( dlg_channels, dlg_channels->width/2-90,210,80,20, client_enter_channel, 0,0,0,0,0, _("Enter") ); gui_button_create( dlg_channels, dlg_channels->width/2+10,210,80,20, client_cancel_channel, 0,0,0,0,0, _("Cancel") ); /* STATISTICS */ dlg_stats = gui_box_create( 0, -1,-1,386,260, NULL, 1 ); gui_label_create( dlg_stats, -1,10,360,20,1, NULL, 0, 0, STK_FONT_ALIGN_CENTER_X, _("Statistics") ); label_winner = gui_label_create( dlg_stats, -1,40,360,16,0, NULL, 0, 0, STK_FONT_ALIGN_CENTER_X, "..." ); label_stats = gui_label_create( dlg_stats, -1,62,360,150,0, NULL, 0, 0, STK_FONT_ALIGN_LEFT, _("Awaiting stats...") ); gui_button_create( dlg_stats, -1,220,160,20, client_close_stats, 0,0,0,0,0, _("Close") ); /* PAUSEROOM */ dlg_pauseroom = gui_box_create( 0, -1,-1,480,366, NULL, 1 ); list_pausechatter = gui_list_create( dlg_pauseroom, 0,0,470,300, NULL, 0, 1, 14, 20, client_render_pause_chatter, GUI_LIST_NO_SELECT ); edit_pausechatter = gui_edit_create( dlg_pauseroom, 0,303,470,24, client_send_pausechatter, 2, 0, MAX_CHATTER_SIZE, "" ); gui_widget_enable_event( edit_pausechatter, GUI_KEY_RELEASED ); gui_widget_set_default_key_widget( dlg_pauseroom, edit_pausechatter ); gui_button_create( dlg_pauseroom, -1,334,100,20, client_close_pauseroom, 0,0,0,0,0, _("Close") ); /* HELP */ dlg_help = gui_box_create( 0, -1,-1,548,358, NULL, 1 ); gui_label_create( dlg_help, -1,10,470,20,1, NULL, 0, 0, STK_FONT_ALIGN_CENTER_X, _("Network Quick Help") ); list_topic = gui_list_create( dlg_help, 10,40,160,270, client_handle_topic_list, 0, 1, 14, 20, client_render_topic, GUI_LIST_SINGLE_SELECT ); list_help = gui_list_create( dlg_help, 180,40,350,300, NULL, 0, 1, 14, 20, client_render_help, GUI_LIST_NO_SELECT ); gui_button_create( dlg_help, 10,320,160,20, client_close_help, 0,0,0,0,0, _("Close") ); /* INITS */ /* empty chatter */ memset( chatter, 0, sizeof( chatter ) ); /* update chatboxes */ gui_list_update( list_chatter, CHAT_LINE_COUNT ); gui_list_update( list_pausechatter, CHAT_LINE_COUNT ); gui_list_goto( list_chatter, -1 ); gui_list_goto( list_pausechatter, -1 ); /* set help topics */ gui_list_update( list_topic, client_topic_count ); /* call client_delete at exit */ atexit( client_delete ); #endif }
/* run the state driven loop until game is broken up or finished */ void client_game_run( void ) { int ms, frame_delay = config.fps?10:1; int button_clicked, key_pressed; SDL_Event event; int abort = 0, i, j, penalty; /* frame rate */ int frames = 0; int frame_time = SDL_GetTicks(); event_clear_sdl_queue(); stk_display_fade( STK_FADE_IN, STK_FADE_DEFAULT_TIME ); stats_received = 0; stk_timer_reset(); ms = 1; while ( !abort && !stk_quit_request ) { /* check wether an event occured */ button_clicked = key_pressed = 0; if ( SDL_PollEvent( &event ) ) { if ( client_state == CS_PAUSE && game->game_type == GT_NETWORK ) gui_dispatch_event( &event, ms ); else if ( event.type == SDL_MOUSEBUTTONDOWN ) button_clicked = event.button.button; else if ( event.type == SDL_KEYDOWN ) { key_pressed = event.key.keysym.sym; if ( handle_default_key( key_pressed, &abort ) ) key_pressed = 0; } else if (event.type == SDL_ACTIVEEVENT) { if (event.active.state == SDL_APPINPUTFOCUS || event.active.state == SDL_APPACTIVE ) if (event.active.gain == 0 ) client_set_pause(1); } } else if ( client_state == CS_PAUSE && game->game_type == GT_NETWORK ) gui_dispatch_event( 0, ms ); /* check whether Shift is pressed to switch between own and highest score */ if (game->game_type == GT_LOCAL) handle_display_switch(); /* let server know we're still alive except * in CS_PLAY as we send paddle updates there */ if ( game->game_type == GT_NETWORK ) comm_send_heartbeat(); /* handle client */ switch ( client_state ) { case CS_FINAL_STATS: if ( key_pressed==SDLK_SPACE ) abort = 1; break; case CS_FATAL_ERROR: /* after game was violently broken up the server * may still send the stats of the game so far */ if ( button_clicked || key_pressed ) { SDL_Delay(250); /* give time to release button */ set_state( CS_RECV_STATS ); display_text( font, "Receiving final stats..." ); } break; case CS_FINAL_TABLE: if ( button_clicked || key_pressed ) { check_highscores(); select_chart( game_set->name, 0 ); /* remove saved game */ slot_delete( 0 ); slot_update_hint( 0, item_resume_0->hint ); /* quit local game */ abort = 1; } break; case CS_SCORE_TABLE: /* show who's next player and scores in local game */ display_score_table( "Next Player: %s", cur_player->name ); set_state( CS_GET_READY ); break; case CS_BONUS_LEVEL_SCORE: /* display total score from this level for player */ display_bonus_level_score(); set_state( CS_GET_READY_FOR_NEXT_LEVEL ); break; case CS_FINAL_PLAYER_INFO: if ( button_clicked || key_pressed ) { SDL_Delay(250); /* give time to release button */ set_state( CS_NEXT_PLAYER ); } break; case CS_RECV_LEVEL: comm_recv(); if ( cur_player->next_level_received ) { cur_player->next_level_received = 0; cur_player->paddle_id = cur_player->next_paddle_id; init_next_round(); } break; case CS_RECV_STATS: comm_recv(); if ( stats_received ) { set_state( CS_FINAL_STATS ); display_final_stats(); } break; case CS_ROUND_RESULT: if ( button_clicked || key_pressed ) { SDL_Delay(250); /* give time to release button */ if ( game_over ) { set_state( CS_RECV_STATS ); display_text( font, "Receiving final stats..." ); } else { set_state( CS_RECV_LEVEL ); display_text( font, "Receiving level data..." ); } } break; case CS_GET_READY: if ( button_clicked || key_pressed ) { SDL_Delay(250); /* give time to release button */ comm_send_short( MSG_READY ); set_state( CS_PLAY ); } break; case CS_GET_READY_FOR_NEXT_LEVEL: if ( button_clicked || key_pressed ) { SDL_Delay(250); /* give time to release button */ set_state( CS_NEXT_LEVEL ); } break; case CS_PAUSE: if ( game->game_type == GT_LOCAL ) break; /* check wether pause chatroom has been closed * either by client or remote */ comm_recv(); break; case CS_PLAY: /* hide objects */ begin_frame(); /* apply events to local paddle */ paddle_handle_events( l_paddle, ms ); /* update local objects and communicate if * comm_delay ms have passed */ update_game( ms ); /* show objects */ end_frame(); /* handle local level over */ if ( game->level_over ) { if ( game->game_type == GT_LOCAL ) { if ( game_set == 0 ) { abort = 1; /* was a test level */ grab_input(0); break; } if ( game->winner == PADDLE_BOTTOM ) { if (local_game->isBonusLevel) set_state( CS_BONUS_LEVEL_SCORE ); else set_state( CS_NEXT_LEVEL ); } else set_state( CS_LOOSE_LIFE ); } else { finalize_round(); } } break; case CS_NEXT_LEVEL: /* apply paddle stats to player */ game_set_current( local_game ); game_update_stats( PADDLE_BOTTOM, &cur_player->stats ); game_set_current( game ); /* init next level for player in local game */ cur_player->level_id++; if ( cur_player->level_id >= game_set->count ) { /* deactivate player */ cur_player->lives = 0; display_text( font, "You've cleared all levels...#Congratulations!!!" ); set_state( CS_FINAL_PLAYER_INFO ); break; } /* get snapshot for next init */ cur_player->snapshot = *game_set->levels[cur_player->level_id]; /* cycle players */ set_state( CS_NEXT_PLAYER ); break; case CS_RESTART_LEVEL: /* apply paddle stats to player */ game_set_current( local_game ); game_update_stats( PADDLE_BOTTOM, &cur_player->stats ); game_set_current( game ); /* reset level for next turn */ cur_player->snapshot = *game_set->levels[cur_player->level_id]; /* decrease lives (is checked that this wasn't the last one) */ cur_player->lives--; /* cycle players */ set_state( CS_NEXT_PLAYER ); break; case CS_LOOSE_LIFE: /* apply paddle stats to player */ game_set_current( local_game ); game_update_stats( PADDLE_BOTTOM, &cur_player->stats ); game_set_current( game ); /* remember level for next turn */ game_get_level_snapshot( &cur_player->snapshot ); /* decrease lives */ cur_player->lives--; if ( cur_player->lives == 0 ) { display_text( font, "You've lost all lives...#Do you want to buy a continue#for 100%% of your score? y/n" ); set_state( CS_CONFIRM_CONTINUE ); //set_state( CS_FINAL_PLAYER_INFO ); break; } set_state( CS_NEXT_PLAYER ); break; case CS_NEXT_PLAYER: /* game over? */ if ( players_count() == 0 ) { display_score_table( "Game Over!" ); set_state( CS_FINAL_TABLE ); break; } /* speak and fade */ play_speech(); fade_anims(); /* finalize current game context */ finalize_level(); /* set next player */ cur_player = players_get_next(); init_level( cur_player, PADDLE_BOTTOM ); if ( player_count > 1 ) set_state( CS_SCORE_TABLE ); else { set_state( CS_PLAY ); /* one player starts immediately */ stk_display_update( STK_UPDATE_ALL ); } break; case CS_CONFIRM_CONTINUE: case CS_CONFIRM_QUIT: case CS_CONFIRM_WARP: case CS_CONFIRM_RESTART: if ( key_pressed == 0 ) break; if ( key_pressed==SDLK_n||key_pressed==SDLK_ESCAPE ) { /* if denying continue... DIE!!! */ if ( client_state == CS_CONFIRM_CONTINUE ) { SDL_Delay(250); /* give time to release button */ set_state( CS_NEXT_PLAYER ); //set_state( CS_FINAL_PLAYER_INFO ); } else set_state( CS_PLAY ); break; } if ( key_pressed != SDLK_y && key_pressed != SDLK_z ) break; /* handle confirmed action */ SDL_Delay(250); /* give time to release button */ switch( client_state ) { case CS_CONFIRM_CONTINUE: /* clear score and give full lives again */ cur_player->lives = game->diff->lives; cur_player->stats.total_score = 0; set_state( CS_NEXT_PLAYER ); break; case CS_CONFIRM_QUIT: comm_send_short( MSG_QUIT_GAME ); if ( game->game_type == GT_LOCAL ) { /* apply paddle stats to player */ game_set_current( local_game ); game_update_stats( PADDLE_BOTTOM, &cur_player->stats ); game_set_current( game ); /* no higscore check anymore as game is supposed to * be resumed until normal game over */ /* testing levels don't got for * high scores *** if ( game_set ) { check_highscores(); select_chart( game_set->name, 0 ); }*/ /* save local game */ if ( game_set != 0 /*not testing a level*/ ) save_local_game( 0 ); abort = 1; } else { /* await game stats */ set_state( CS_RECV_STATS ); display_text( font, "Receiving final stats..." ); } break; case CS_CONFIRM_WARP: game->winner = -1; /* no speech */ local_game->winner = -1; /* not counted as win */ /* substract doubled score of remaining bricks */ penalty = 0; for ( i = 0; i < MAP_WIDTH; i++ ) for ( j = 0; j < MAP_HEIGHT; j++ ) if ( local_game->bricks[i][j].dur != -1 ) penalty += local_game->bricks[i][j].score; printf( "warp penalty: -%d\n", penalty ); local_game->paddles[0]->score -= penalty; set_state( CS_NEXT_LEVEL ); break; case CS_CONFIRM_RESTART: game->winner = -1; /* no speech */ local_game->winner = -1; /* not counted as win */ local_game->level_over = 1; set_state( CS_RESTART_LEVEL ); break; } break; } /* update anything that was changed */ stk_display_update( STK_UPDATE_RECTS ); /* get time since last call and delay if below frame_delay */ ms = stk_timer_get_time(); if ( ms < frame_delay ) { SDL_Delay( frame_delay - ms ); ms += stk_timer_get_time(); } frames++; } finalize_level(); client_state = CLIENT_NONE; stk_display_fade( STK_FADE_OUT, STK_FADE_DEFAULT_TIME ); if ( stk_quit_request ) comm_send_short( MSG_DISCONNECT ); else comm_send_short( MSG_UNHIDE ); /* frame rate */ frame_time = SDL_GetTicks() - frame_time; printf( "Time: %.2f, Frames: %i -> FPS: %.2f\n", (double)frame_time / 1000, frames, 1000.0*frames/frame_time ); event_clear_sdl_queue(); /* update the selected user and the user list in network as * we received ADD/REMOVE_USER messages */ gui_list_update( list_users, client_users->count ); /* re-select current entry */ if ( client_user ) { i = list_check( client_users, client_user ); if ( i != -1 ) gui_list_select( list_users, 0, i, 1 ); } }
static void client_parse_packet() { int i, num; char name[16]; unsigned char type; int handled; while ( 1 ) { type = (unsigned)msg_read_int8(); handled = 0; if ( msg_read_failed() ) break; /* no more messages */ switch ( type ) { case MSG_PREPARE_FULL_UPDATE: /* do only clear users as channels and * levelsets are fixed */ list_clear( client_users ); client_user = 0; handled = 1; break; case MSG_ERROR: client_printf_chatter( 1, _("ERROR: %s"), msg_read_string() ); handled = 1; break; case MSG_BUSY: if ( client_state == CLIENT_AWAIT_ANSWER || client_state == CLIENT_AWAIT_TRANSFER_CONFIRMATION ) client_popup_info( _("%s is busy at the moment."), mp_peer_name ); handled = 1; break; case MSG_DISCONNECT: client_disconnect(); handled = 1; break; case MSG_SET_COMM_DELAY: client_comm_delay = msg_read_int16(); printf( _("comm_delay set to %i\n"), client_comm_delay ); handled = 1; break; /* chatter */ case MSG_SERVER_INFO: client_add_chatter( msg_read_string(), 1 ); handled = 1; break; case MSG_CHATTER: client_add_chatter( msg_read_string(), 0 ); handled = 1; break; /* users */ case MSG_ADD_USER: num = msg_read_int32(); snprintf( name, 16, "%s", msg_read_string() ); name[15] = 0; if ( msg_read_failed() ) break; client_add_user( num, name ); gui_list_update( list_users, client_users->count ); /* re-select current entry */ if ( client_user ) { num = list_check( client_users, client_user ); if ( num != -1 ) gui_list_select( list_users, 0, num, 1 ); } handled = 1; break; case MSG_REMOVE_USER: num = msg_read_int32(); if ( msg_read_failed() ) break; client_remove_user( num ); gui_list_update( list_users, client_users->count ); /* re-select current entry */ if ( client_user ) { num = list_check( client_users, client_user ); if ( num != -1 ) gui_list_select( list_users, 0, num, 1 ); } handled = 1; break; case MSG_CHANNEL_LIST: list_clear( client_channels ); num = msg_read_int8(); for ( i = 0; i < num; i++ ) list_add( client_channels, strdup(msg_read_string()) ); handled = 1; break; case MSG_LEVELSET_LIST: list_clear( client_levelsets ); num = msg_read_int8(); for ( i = 0; i < num; i++ ) list_add( client_levelsets, strdup(msg_read_string()) ); gui_list_update( list_levels, client_levelsets->count ); handled = 1; break; case MSG_ADD_LEVELSET: list_add( client_levelsets, strdup(msg_read_string()) ); gui_list_update( list_levels, client_levelsets->count ); handled = 1; break; case MSG_SET_CHANNEL: /* we only need to update the name */ gui_label_set_text( label_channel, msg_read_string() ); handled = 1; break; /* challenge */ case MSG_CHALLENGE: /* the user may only be challenged if client state is NONE because otherwise he is doing something that shouldn't be interrupted */ if ( client_state != CLIENT_NONE ) { msg_begin_writing( msgbuf, &msglen, 128 ); msg_write_int8( MSG_BUSY ); msg_write_int32( msg_read_int32() ); client_transmit( CODE_BLUE, msglen, msgbuf ); break; } snprintf( mp_peer_name, 15, "%s", msg_read_string() ); snprintf( mp_levelset, 16, "%s", msg_read_string() ); mp_diff = msg_read_int8(); mp_rounds = msg_read_int8(); mp_frags = msg_read_int8(); mp_balls = msg_read_int8(); if ( msg_read_failed() ) break; client_popup_confirm( _(" You have been challenged!##"\ " Challenger: %13s#"\ " Levelset: %13s#"\ " Difficulty: %13s#"\ " Rounds: %13i#"\ " Frag Limit: %13i#"\ " Balls: %13i"), mp_peer_name, mp_levelset, mp_diff_names[mp_diff], mp_rounds, mp_frags, mp_balls ); client_state = CLIENT_ANSWER; handled = 1; break; case MSG_REJECT_CHALLENGE: handled = 1; if ( client_state != CLIENT_AWAIT_ANSWER ) break; client_popup_info( _("%s is too scared to accept your challenge."), mp_peer_name ); break; case MSG_CANCEL_GAME: handled = 1; if ( client_state != CLIENT_ANSWER ) break; gui_widget_hide( dlg_confirm ); client_popup_info( _("%s got cold feet."), mp_peer_name ); break; case MSG_ACCEPT_CHALLENGE: handled = 1; if ( client_state != CLIENT_AWAIT_ANSWER ) break; gui_widget_hide( dlg_info ); /* play */ gui_disable_event_filter(); if ( client_game_init_network( mp_peer_name, mp_diff ) ) client_game_run(); client_game_finalize(); gui_enable_event_filter(); gui_widget_draw( dlg_chatroom ); stk_display_fade( STK_FADE_IN, STK_FADE_DEFAULT_TIME ); break; /* dummy parse game packets that may arrive after the QUIT_GAME * message was sent because ADD_USER commands may be in the * package and these we should get. */ case MSG_PADDLE_STATE: comm_unpack_paddle_dummy( net_buffer, &msg_read_pos ); handled = 1; break; case MSG_SHOT_POSITIONS: comm_unpack_shots_dummy( net_buffer, &msg_read_pos ); handled = 1; break; case MSG_BALL_POSITIONS: comm_unpack_balls_dummy( net_buffer, &msg_read_pos ); handled = 1; break; case MSG_SCORES: comm_unpack_scores_dummy( net_buffer, &msg_read_pos ); handled = 1; break; case MSG_BRICK_HITS: comm_unpack_brick_hits_dummy( net_buffer, &msg_read_pos ); handled = 1; break; case MSG_NEW_EXTRAS: comm_unpack_collected_extras_dummy( net_buffer, &msg_read_pos ); handled = 1; break; case MSG_ROUND_OVER: i = msg_read_int8(); handled = 1; break; case MSG_LAST_ROUND_OVER: i = msg_read_int8(); handled = 1; break; } if ( !handled ) { printf( _("chat: state %i: invalid message %x: skipping %i bytes\n"), client_state, type, net_buffer_cur_size - msg_read_pos ); msg_read_pos = net_buffer_cur_size; } } }