예제 #1
0
static void title_stick(int id, int a, int v)
{
    if (config_tst_d(CONFIG_JOYSTICK_AXIS_X, a))
        gui_pulse(gui_stick(id, v, 0), 1.2f);
    if (config_tst_d(CONFIG_JOYSTICK_AXIS_Y, a))
        gui_pulse(gui_stick(id, 0, v), 1.2f);
}
예제 #2
0
static int demo_end_gui(void)
{
    int id, jd, kd;

    if ((id = gui_vstack(0)))
    {
        if (demo_paused)
            kd = gui_label(id, _("Replay Paused"), GUI_LRG, gui_gry, gui_red);
        else
            kd = gui_label(id, _("Replay Ends"),   GUI_LRG, gui_gry, gui_red);

        if ((jd = gui_harray(id)))
        {
            if (standalone)
            {
                gui_start(jd, _("Quit"), GUI_SML, DEMO_QUIT, 0);
            }
            else
            {
                gui_start(jd, _("Keep"), GUI_SML, DEMO_KEEP, 0);
                gui_state(jd, _("Delete"), GUI_SML, DEMO_DEL, 0);
            }

            if (demo_paused)
                gui_start(jd, _("Continue"), GUI_SML, DEMO_CONTINUE, 0);
            else
                gui_state(jd, _("Repeat"),   GUI_SML, DEMO_REPLAY,   0);
        }

        gui_pulse(kd, 1.2f);
        gui_layout(id, 0, 0);
    }

    return id;
}
예제 #3
0
파일: st_save.c 프로젝트: drodin/neverball
static int clobber_gui(void)
{
    int id, jd, kd;
    int file_id;

    if ((id = gui_vstack(0)))
    {
        kd = gui_label(id, _("Overwrite?"), GUI_MED, gui_red, gui_red);

        file_id = gui_label(id, "MMMMMMMM", GUI_MED, gui_yel, gui_yel);

        if ((jd = gui_harray(id)))
        {
            gui_start(jd, _("Cancel"),    GUI_SML, GUI_BACK, 0);
            gui_state(jd, _("Overwrite"), GUI_SML, SAVE_SAVE,   0);
        }

        gui_pulse(kd, 1.2f);
        gui_layout(id, 0, 0);

        gui_set_trunc(file_id, TRUNC_TAIL);
        gui_set_label(file_id, text_input);
    }

    return id;
}
예제 #4
0
static int pause_gui(void)
{
    int id, jd, title_id;

    /* Build the pause GUI. */

    if ((id = gui_vstack(0)))
    {
        title_id = gui_label(id, _("Paused"), GUI_LRG, 0, 0);

        gui_space(id);

        if ((jd = gui_harray(id)))
        {
            gui_state(jd, _("Quit"), GUI_SML, PAUSE_EXIT, 0);

            if (progress_same_avail())
                gui_state(jd, _("Restart"), GUI_SML, PAUSE_RESTART, 0);

            gui_start(jd, _("Continue"), GUI_SML, PAUSE_CONTINUE, 0);
        }

        gui_pulse(title_id, 1.2f);
        gui_layout(id, 0, 0);
    }

    return id;
}
예제 #5
0
파일: st_all.c 프로젝트: Aeggy/neverball
static int shared_stick_basic(int id, int a, float v, int bump)
{
    int jd;

    if ((jd = gui_stick(id, a, v, bump)))
        gui_pulse(jd, 1.2f);

    return jd;
}
예제 #6
0
static void goal_timer(int id, float dt)
{
    if (!resume)
    {
        static float t = 0.0f;

        t += dt;

        if (time_state() < 1.f)
        {
            game_server_step(dt);
            game_client_sync(demo_fp);
            game_client_blend(game_server_blend());
        }
        else if (t > 0.05f && coins_id)
        {
            int coins = gui_value(coins_id);

            if (coins > 0)
            {
                int score = gui_value(score_id);
                int balls = gui_value(balls_id);

                gui_set_count(coins_id, coins - 1);
                gui_pulse(coins_id, 1.1f);

                gui_set_count(score_id, score + 1);
                gui_pulse(score_id, 1.1f);

                if (progress_reward_ball(score + 1))
                {
                    gui_set_count(balls_id, balls + 1);
                    gui_pulse(balls_id, 2.0f);
                    audio_play(AUD_BALL, 1.0f);
                }
            }
            t = 0.0f;
        }
    }

    gui_timer(id, dt);
}
예제 #7
0
파일: st_play.c 프로젝트: AMDmi3/neverball
static int play_ready_gui(void)
{
    int id;

    if ((id = gui_label(0, _("Ready?"), GUI_LRG, 0, 0)))
    {
        gui_layout(id, 0, 0);
        gui_pulse(id, 1.2f);
    }

    return id;
}
예제 #8
0
static int over_gui(void)
{
    int id;

    if ((id = gui_label(0, _("GAME OVER"), GUI_LRG, gui_gry, gui_red)))
    {
        gui_layout(id, 0, 0);
        gui_pulse(id, 1.2f);
    }

    return id;
}
예제 #9
0
파일: st_play.c 프로젝트: AMDmi3/neverball
static int play_loop_gui(void)
{
    int id;

    if ((id = gui_label(0, _("GO!"), GUI_LRG, gui_blu, gui_grn)))
    {
        gui_layout(id, 0, 0);
        gui_pulse(id, 1.2f);
    }

    return id;
}
예제 #10
0
void hud_view_pulse(int c)
{
    switch (c)
    {   
    case 0: gui_set_label(view_id, STR_VIEW0); break;
    case 1: gui_set_label(view_id, STR_VIEW1); break;
    case 2: gui_set_label(view_id, STR_VIEW2); break;
    }

    gui_pulse(view_id, 1.2f);
    view_timer = 2.0f;
}
예제 #11
0
static int demo_play_gui(void)
{
    int id;

    if ((id = gui_vstack(0)))
    {
        gui_label(id, _("Replay"), GUI_LRG, gui_blu, gui_grn);
        gui_layout(id, 0, 0);
        gui_pulse(id, 1.2f);
    }

    return id;
}
예제 #12
0
static int shared_stick_basic(int id, int a, int v)
{
    int jd = 0;

    if (config_tst_d(CONFIG_JOYSTICK_AXIS_X, a))
        jd = gui_stick(id, v, 0);
    else if (config_tst_d(CONFIG_JOYSTICK_AXIS_Y, a))
        jd = gui_stick(id, 0, v);

    if (jd)
        gui_pulse(jd, 1.2f);

    return jd;
}
예제 #13
0
static void start_point(int id, int x, int y, int dx, int dy)
{
    int jd;

    if ((jd = gui_point(id, x, y)))
    {
        int i = gui_token(jd);

        gui_set_image(shot_id, level_shot(i));

        set_most_coins(i, 3);
        set_best_times(i, 3);

        gui_pulse(jd, 1.2f);
    }
}
예제 #14
0
static void course_point(int id, int x, int y, int dx, int dy)
{
    int jd;

    if ((jd = gui_point(id, x, y)))
    {
        int i = gui_token(jd);

        if (course_exists(i))
        {
            gui_set_image(shot_id, course_shot(i));
            gui_set_multi(desc_id, _(course_desc(i)));
        }
        gui_pulse(jd, 1.2f);
    }
}
예제 #15
0
static void course_stick(int id, int a, int v)
{
    int jd;

    if ((jd = shared_stick_basic(id, a, v)))
    {
        int i = gui_token(jd);

        if (course_exists(i))
        {
            gui_set_image(shot_id, course_shot(i));
            gui_set_multi(desc_id, _(course_desc(i)));
        }
        gui_pulse(jd, 1.2f);
    }
}
예제 #16
0
static int demo_end_enter(void)
{
    int id, jd, kd;

    if ((id = gui_vstack(0)))
    {
        if (demo_paused)
            kd = gui_label(id, _("Replay Paused"), GUI_LRG, GUI_ALL,
                           gui_gry, gui_red);
        else
            kd = gui_label(id, _("Replay Ends"),   GUI_LRG, GUI_ALL,
                           gui_gry, gui_red);

        if ((jd = gui_harray(id)))
        {
            int start_id = 0;

            if (standalone)
            {
                start_id = gui_start(jd, _("Quit"), GUI_SML, DEMO_QUIT, 1);
            }
            else
            {
                start_id = gui_start(jd, _("Keep"), GUI_SML, DEMO_KEEP, 1);
                gui_state(jd, _("Delete"), GUI_SML, DEMO_DEL, 0);
            }

            if (demo_paused)
            {
                gui_start(jd, _("Continue"), GUI_SML, DEMO_CONTINUE, 1);
                gui_toggle(start_id);
            }
            else
                gui_state(jd, _("Repeat"),   GUI_SML, DEMO_REPLAY,   0);
        }

        gui_pulse(kd, 1.2f);
        gui_layout(id, 0, 0);
    }

    audio_music_fade_out(demo_paused ? 0.2f : 2.0f);

    return id;
}
예제 #17
0
static void start_stick(int id, int a, int v)
{
    int jd;

    int x = (config_tst_d(CONFIG_JOYSTICK_AXIS_X, a)) ? v : 0;
    int y = (config_tst_d(CONFIG_JOYSTICK_AXIS_Y, a)) ? v : 0;

    if ((jd = gui_stick(id, x, y)))
    {
        int i = gui_token(jd);

        gui_set_image(shot_id, level_shot(i));

        set_most_coins(i, 3);
        set_best_times(i, 3);

        gui_pulse(jd, 1.2f);
    }
}
예제 #18
0
static int demo_del_gui(void)
{
    int id, jd, kd;

    if ((id = gui_vstack(0)))
    {
        kd = gui_label(id, _("Delete Replay?"), GUI_MED, gui_red, gui_red);

        if ((jd = gui_harray(id)))
        {
            gui_start(jd, _("Keep"),   GUI_SML, DEMO_KEEP, 0);
            gui_state(jd, _("Delete"), GUI_SML, DEMO_DEL,  0);
        }

        gui_pulse(kd, 1.2f);
        gui_layout(id, 0, 0);
    }

    return id;
}
예제 #19
0
static int over_enter(void)
{
    int id;

    if (curr_mode() != MODE_CHALLENGE)
        return 0;

    if ((id = gui_label(0, _("GAME OVER"), GUI_LRG, GUI_ALL, gui_gry, gui_red)))
    {
        gui_layout(id, 0, 0);
        gui_pulse(id, 1.2f);
    }

    audio_music_fade_out(2.0f);
    audio_play(AUD_OVER, 1.f);

    video_clr_grab();

    return id;
}
예제 #20
0
static int fall_out_enter(void)
{
    int id, jd, kd;

    /* Reset hack. */
    resume = 0;

    if ((id = gui_vstack(0)))
    {
        kd = gui_label(id, _("Fall-out!"), GUI_LRG, GUI_ALL, gui_gry, gui_red);

        gui_space(id);

        if ((jd = gui_harray(id)))
        {
            if (progress_dead())
                gui_start(jd, _("Exit"), GUI_SML, FALL_OUT_OVER, 0);

            if (progress_next_avail())
                gui_start(jd, _("Next Level"),  GUI_SML, FALL_OUT_NEXT, 0);

            if (progress_same_avail())
                gui_start(jd, _("Retry Level"), GUI_SML, FALL_OUT_SAME, 0);

            if (demo_saved())
                gui_state(jd, _("Save Replay"), GUI_SML, FALL_OUT_SAVE, 0);
        }

        gui_space(id);

        gui_pulse(kd, 1.2f);
        gui_layout(id, 0, 0);
    }

    audio_music_fade_out(2.0f);
    /* audio_play(AUD_FALL, 1.0f); */

    video_clr_grab();

    return id;
}
예제 #21
0
static void start_over(int id, int pulse)
{
    if (id)
    {
        if (pulse)
            gui_pulse(id, 1.2f);

        if (gui_token(id) == START_LEVEL)
        {
            start_over_level(gui_value(id));
        }
        else
        {
            gui_set_image(shot_id, set_shot(curr_set()));

            set_score_board(set_score(curr_set(), SCORE_COIN), -1,
                            set_score(curr_set(), SCORE_TIME), -1,
                            NULL, -1);
        }
    }
}
예제 #22
0
static int demo_del_enter(void)
{
    int id, jd, kd;

    if ((id = gui_vstack(0)))
    {
        kd = gui_label(id, _("Delete Replay?"), GUI_MED, GUI_ALL, gui_red, gui_red);

        if ((jd = gui_harray(id)))
        {
            gui_start(jd, _("No"),  GUI_SML, DEMO_KEEP, 1);
            gui_state(jd, _("Yes"), GUI_SML, DEMO_DEL,  0);
        }

        gui_pulse(kd, 1.2f);
        gui_layout(id, 0, 0);
    }
    audio_music_fade_out(2.0f);

    return id;
}
예제 #23
0
static int demo_del_gui(void)
{
    int id, jd, kd;

    if ((id = gui_vstack(0)))
    {
        kd = gui_label(id, _("Delete?"), GUI_LRG, gui_gry, gui_red);

        gui_space(id);

        if ((jd = video.device_w < video.device_h ? gui_vstack(id) : gui_harray(id)))
        {
            gui_start(jd, _("Keep"),   GUI_MED, DEMO_KEEP, 0);
            gui_state(jd, _("Delete"), GUI_MED, DEMO_DEL,  0);
        }

        gui_pulse(kd, 1.2f);
        gui_layout(id, 0, 0);
    }

    return id;
}
예제 #24
0
static int demo_play_enter(void)
{
    int id;

    if (demo_paused)
    {
        demo_paused = 0;
        audio_music_fade_in(0.5f);
        return 0;
    }

    /*
     * Post-1.5.1 replays include view data in the first update, these
     * two lines are currently left in for compatibility with older
     * replays.
     */

    game_set_fly(0.f, game_client_file());
    game_client_step(NULL);

    if (check_compat && !game_compat_map)
    {
        goto_state(&st_demo_compat);
        return 0;
    }

    if ((id = gui_vstack(0)))
    {
        gui_label(id, _("Replay"), GUI_LRG, GUI_ALL, gui_blu, gui_grn);
        gui_layout(id, 0, 0);
        gui_pulse(id, 1.2f);
    }

    show_hud = 1;
    hud_update(0);

    return id;
}
예제 #25
0
파일: st_done.c 프로젝트: AMDmi3/neverball
static int done_gui(void)
{
    const char *s1 = _("New Set Record");
    const char *s2 = _("Set Complete");

    int id;

    int high = progress_set_high();

    if ((id = gui_vstack(0)))
    {
        int gid;

        if (high)
            gid = gui_label(id, s1, GUI_MED, gui_grn, gui_grn);
        else
            gid = gui_label(id, s2, GUI_MED, gui_blu, gui_grn);

        gui_space(id);
        gui_score_board(id, GUI_SCORE_COIN | GUI_SCORE_TIME, 1, high);
        gui_space(id);

        gui_start(id, _("Select Level"), GUI_SML, GUI_BACK, 0);

        if (!resume)
            gui_pulse(gid, 1.2f);

        gui_layout(id, 0, 0);
    }

    set_score_board(set_score(curr_set(), SCORE_COIN), progress_score_rank(),
                    set_score(curr_set(), SCORE_TIME), progress_times_rank(),
                    NULL, -1);

    return id;
}
예제 #26
0
static int pause_enter(void)
{
    int id, jd, td;

    audio_music_fade_out(0.2f);

    if ((id = gui_vstack(0)))
    {
        td = gui_label(id, _("Paused"), GUI_LRG, GUI_ALL, 0, 0);
        gui_space(id);

        if ((jd = gui_harray(id)))
        {
            gui_state(jd, _("Quit"), GUI_SML, PAUSE_QUIT, 0);
            gui_start(jd, _("Continue"), GUI_SML, PAUSE_CONTINUE, 1);
        }

        gui_pulse(td, 1.2f);
        gui_layout(id, 0, 0);
    }

    hud_init();
    return id;
}
예제 #27
0
static int goal_gui(void)
{
    const char *s1 = _("New Record");
    const char *s2 = _("GOAL");

    int id, jd, kd, ld, md;

    int high = progress_lvl_high();

    if ((id = gui_vstack(0)))
    {
        int gid = 0;

        if (curr_mode() == MODE_CHALLENGE)
        {
            int coins, score, balls;
            int i;

            /* Reverse-engineer initial score and balls. */

            if (resume)
            {
                coins = 0;
                score = curr_score();
                balls = curr_balls();
            }
            else
            {
                coins = curr_coins();
                score = curr_score() - coins;
                balls = curr_balls();

                for (i = curr_score(); i > score; i--)
                    if (progress_reward_ball(i))
                        balls--;
            }

            /*if ((jd = gui_hstack(id)))
            {
                gui_filler(jd);*/

                if ((kd = gui_vstack(id)))
                {
                    if ((ld = video.device_w < video.device_h ? gui_vstack(kd) : gui_hstack(kd)))
                    {
                        if ((md = gui_harray(ld)))
                        {
                            balls_id = gui_count(md, 100, GUI_MED);
                            gui_label(md, _("Balls"), GUI_MED,
                                      gui_wht, gui_wht);
                        }
                        if ((md = gui_harray(ld)))
                        {
                            score_id = gui_count(md, 1000, GUI_MED);
                            gui_label(md, _("Score"), GUI_MED,
                                      gui_wht, gui_wht);
                        }
                        if ((md = gui_harray(ld)))
                        {
                            coins_id = gui_count(md, 100, GUI_MED);
                            gui_label(md, _("Coins"), GUI_MED,
                                      gui_wht, gui_wht);
                        }

                        gui_set_count(balls_id, balls);
                        gui_set_count(score_id, score);
                        gui_set_count(coins_id, coins);
                    }

                    if ((ld = gui_harray(kd)))
                    {
                        const struct level *l;

                        gui_label(ld, "", GUI_SML, 0, 0);

                        for (i = MAXLVL - 1; i >= 0; i--)
                            if ((l = get_level(i)) && level_bonus(l))
                            {
                                const GLubyte *c = (level_opened(l) ?
                                                    gui_grn : gui_gry);

                                gui_label(ld, level_name(l), GUI_SML, c, c);
                            }

                        gui_label(ld, "", GUI_SML, 0, 0);
                    }

                    gui_set_rect(kd, GUI_ALL);
                }

                /*gui_filler(jd);
            }*/

            gui_space(id);
        }
        else
        {
            gid = gui_label(id, high ? s1 : s2, GUI_LRG, gui_blu, gui_grn);
            gui_space(id);

            balls_id = score_id = coins_id = 0;
        }

        gui_score_board(id, (GUI_SCORE_COIN |
                             GUI_SCORE_TIME |
                             GUI_SCORE_GOAL |
                             GUI_SCORE_SAVE), 1, high);

        gui_space(id);

        if ((jd = gui_harray(id)))
        {
            if      (progress_done())
                gui_start(jd, _("Finish"), GUI_MED, GOAL_DONE, 0);
            else if (progress_last())
                gui_start(jd, _("Finish"), GUI_MED, GOAL_LAST, 0);

            if (progress_next_avail())
                gui_start(jd, _("Next"),  GUI_MED, GOAL_NEXT, 0);

            if (progress_same_avail())
                gui_start(jd, _("Retry"), GUI_MED, GOAL_SAME, 0);

            if (!progress_done() && !progress_last())
                gui_start(jd, _("Quit"), GUI_MED, GOAL_DONE, 0);
            //if (demo_saved())
            //    gui_state(jd, _("Save Replay"), GUI_SML, GOAL_SAVE, 0);
        }

        if (!resume && gid)
            gui_pulse(gid, 1.2f);

        gui_layout(id, 0, 0);

    }

    set_score_board(level_score(curr_level(), SCORE_COIN), progress_coin_rank(),
                    level_score(curr_level(), SCORE_TIME), progress_time_rank(),
                    level_score(curr_level(), SCORE_GOAL), progress_goal_rank());

    return id;
}
예제 #28
0
static void conf_stick(int id, int a, float v, int bump)
{
    gui_pulse(gui_stick(id, a, v, bump), 1.2f);
}
예제 #29
0
static void conf_point(int id, int x, int y, int dx, int dy)
{
    gui_pulse(gui_point(id, x, y), 1.2f);
}
예제 #30
0
파일: st_common.c 프로젝트: Aeggy/neverball
void common_point(int id, int x, int y, int dx, int dy)
{
    gui_pulse(gui_point(id, x, y), 1.2f);
}