예제 #1
0
파일: guild.c 프로젝트: casioza/server000
// ギルド勧誘への返答
int guild_reply_reqalliance(struct map_session_data *sd,int account_id,int flag)
{
	struct map_session_data *tsd;

	nullpo_ret(sd);
	tsd= map_id2sd( account_id );
	if (!tsd) { //Character left? Cancel alliance.
		clif_guild_allianceack(sd,3);
		return 0;
	}

	if(sd->guild_alliance!=tsd->status.guild_id)	// 勧誘とギルドIDが違う
		return 0;

	if(flag==1){	// 承諾
		int i;

		struct guild *g,*tg;	// 同盟数再確認
		g=guild_search(sd->status.guild_id);
		tg=guild_search(tsd->status.guild_id);
		
		if(g==NULL || guild_get_alliance_count(g,0) >= battle_config.max_guild_alliance){
			clif_guild_allianceack(sd,4);
			clif_guild_allianceack(tsd,3);
			return 0;
		}
		if(tg==NULL || guild_get_alliance_count(tg,0) >= battle_config.max_guild_alliance){
			clif_guild_allianceack(sd,3);
			clif_guild_allianceack(tsd,4);
			return 0;
		}

		for(i=0;i<MAX_GUILDALLIANCE;i++){
			if(g->alliance[i].guild_id==tsd->status.guild_id &&
				g->alliance[i].opposition==1)
				intif_guild_alliance( sd->status.guild_id,tsd->status.guild_id,
					sd->status.account_id,tsd->status.account_id,9 );
		}
		for(i=0;i<MAX_GUILDALLIANCE;i++){
			if(tg->alliance[i].guild_id==sd->status.guild_id &&
				tg->alliance[i].opposition==1)
				intif_guild_alliance( tsd->status.guild_id,sd->status.guild_id,
					tsd->status.account_id,sd->status.account_id,9 );
		}

		// inter鯖へ同盟要請
		intif_guild_alliance( sd->status.guild_id,tsd->status.guild_id,
			sd->status.account_id,tsd->status.account_id,0 );
		return 0;
	}else{		// 拒否
		sd->guild_alliance=0;
		sd->guild_alliance_account=0;
		if(tsd!=NULL)
			clif_guild_allianceack(tsd,3);
	}
	return 0;
}
예제 #2
0
파일: guild.c 프로젝트: casioza/server000
// ギルド同盟要求
int guild_reqalliance(struct map_session_data *sd,struct map_session_data *tsd)
{
	struct guild *g[2];
	int i;

	if(agit_flag || agit2_flag || agit3_flag)	{	// Disable alliance creation during woe [Valaris]
		clif_displaymessage(sd->fd,"Alliances cannot be made during Guild Wars!");
		return 0;
	}	// end addition [Valaris]


	nullpo_ret(sd);

	if(tsd==NULL || tsd->status.guild_id<=0)
		return 0;

	g[0]=guild_search(sd->status.guild_id);
	g[1]=guild_search(tsd->status.guild_id);

	if(g[0]==NULL || g[1]==NULL)
		return 0;

	// Prevent creation alliance with same guilds [LuzZza]
	if(sd->status.guild_id == tsd->status.guild_id)
		return 0;

	if( guild_get_alliance_count(g[0],0) >= battle_config.max_guild_alliance )	{
		clif_guild_allianceack(sd,4);
		return 0;
	}
	if( guild_get_alliance_count(g[1],0) >= battle_config.max_guild_alliance ) {
		clif_guild_allianceack(sd,3);
		return 0;
	}

	if( tsd->guild_alliance>0 ){
		clif_guild_allianceack(sd,1);
		return 0;
	}

	for(i=0;i<MAX_GUILDALLIANCE;i++){	// すでに同盟状態か確認
		if(	g[0]->alliance[i].guild_id==tsd->status.guild_id &&
			g[0]->alliance[i].opposition==0){
			clif_guild_allianceack(sd,0);
			return 0;
		}
	}

	tsd->guild_alliance=sd->status.guild_id;
	tsd->guild_alliance_account=sd->status.account_id;

	clif_guild_reqalliance(tsd,sd->status.account_id,g[0]->name);
	return 0;
}
예제 #3
0
int guild_idisallied(int guild_id, int guild_id2)
{
	int i;
	struct guild *g;

	if (guild_id <= 0 || guild_id2 <= 0)
		return 0;
	
	if(guild_id == guild_id2)
		return 1;

	g = guild_search(guild_id);

	nullpo_retr(0, g);


	for(i=0;i<MAX_GUILDALLIANCE;i++)
		if(g->alliance[i].guild_id == guild_id2) {
			if(g->alliance[i].opposition == 0)
				return 1;
			else
				return 0;
		}

	return 0;
}
예제 #4
0
//Notification from Char server that a guild's master has changed. [Skotlex]
int guild_gm_changed(int guild_id, int pos)
{
	struct guild *g;
	struct guild_member gm;
	
	g=guild_search(guild_id);
	
	if (!g || pos < 0 || pos > g->max_member)
		return 0;
	
	memcpy(&gm, &g->member[pos], sizeof (struct guild_member));
	memcpy(&g->member[pos], &g->member[0], sizeof(struct guild_member));
	memcpy(&g->member[0], &gm, sizeof(struct guild_member));

	g->member[pos].position = g->member[0].position;
	g->member[0].position = 0; //Position 0: guild Master.
	strcpy(g->master, g->member[0].name);

	if (g->member[pos].sd && g->member[pos].sd->fd)
	{
		clif_displaymessage(g->member[pos].sd->fd, "You no longer are the Guild Master.");
		g->member[pos].sd->state.gmaster_flag = 0;
	}
	
	if (g->member[0].sd && g->member[0].sd->fd)
	{
		clif_displaymessage(g->member[0].sd->fd, "You have become the Guild Master!");
		g->member[0].sd->state.gmaster_flag = g;
		//Block his skills for 5 minutes to prevent abuse.
		guild_block_skill(g->member[0].sd, 300000);
	}	
	return 1;
}
예제 #5
0
파일: guild.c 프로젝트: casioza/server000
// ギルドのEXP上納
unsigned int guild_payexp(struct map_session_data *sd,unsigned int exp)
{
	struct guild *g;
	struct guild_expcache *c;
	int per;
	
	nullpo_ret(sd);

	if (!exp) return 0;
	
	if (sd->status.guild_id == 0 ||
		(g = guild_search(sd->status.guild_id)) == NULL ||
		(per = guild_getposition(g,sd)) < 0 ||
		(per = g->position[per].exp_mode) < 1)
		return 0;
	

	if (per < 100)
		exp = exp * per / 100;
	//Otherwise tax everything.
	
	c = (struct guild_expcache*)guild_expcache_db->ensure(guild_expcache_db, db_i2key(sd->status.char_id), create_expcache, sd);

	if (c->exp > UINT64_MAX - exp)
		c->exp = UINT64_MAX;
	else
		c->exp += exp;
	
	return exp;
}
예제 #6
0
파일: guild.c 프로젝트: casioza/server000
int guild_send_memberinfoshort(struct map_session_data *sd,int online)
{ // cleaned up [LuzZza]
	struct guild *g;
	
	nullpo_ret(sd);
		
	if(sd->status.guild_id <= 0)
		return 0;

	if(!(g = guild_search(sd->status.guild_id)))
		return 0;

	intif_guild_memberinfoshort(g->guild_id,
		sd->status.account_id,sd->status.char_id,online,sd->status.base_level,sd->status.class_);

	if(!online){
		int i=guild_getindex(g,sd->status.account_id,sd->status.char_id);
		if(i>=0)
			g->member[i].sd=NULL;
		else
			ShowError("guild_send_memberinfoshort: Failed to locate member %d:%d in guild %d!\n", sd->status.account_id, sd->status.char_id, g->guild_id);
		return 0;
	}
	
	if(sd->state.connect_new)
	{	//Note that this works because it is invoked in parse_LoadEndAck before connect_new is cleared.
		clif_guild_belonginfo(sd,g);
		clif_guild_notice(sd,g);
		sd->guild_emblem_id = g->emblem_id;
	}
	return 0;
}
예제 #7
0
// ギルド脱退要求
int guild_leave(struct map_session_data *sd,int guild_id,
	int account_id,int char_id,const char *mes)
{
	struct guild *g;
	int i;

	nullpo_retr(0, sd);

	g = guild_search(sd->status.guild_id);

	if(g==NULL)
		return 0;

	if(	sd->status.account_id!=account_id ||
		sd->status.char_id!=char_id || sd->status.guild_id!=guild_id ||
		map[sd->bl.m].flag.gvg_castle) //Can't leave inside guild castles.
		return 0;

	for(i=0;i<g->max_member;i++){	// 所属しているか
		if(	g->member[i].account_id==sd->status.account_id &&
			g->member[i].char_id==sd->status.char_id ){
			intif_guild_leave(g->guild_id,sd->status.account_id,sd->status.char_id,0,mes);
			return 0;
		}
	}
	return 0;
}
예제 #8
0
// ギルド敵対
int guild_opposition(struct map_session_data *sd,int char_id)
{
	struct map_session_data *tsd=map_id2sd(char_id);
	struct guild *g;
	int i;

	nullpo_retr(0, sd);

	g=guild_search(sd->status.guild_id);
	if(g==NULL || tsd==NULL)
		return 0;

	// Prevent creation opposition with same guilds [LuzZza]
	if(sd->status.guild_id == tsd->status.guild_id)
		return 0;

	if( guild_get_alliance_count(g,1)>=3 )	// 敵対数確認
		clif_guild_oppositionack(sd,1);

	for(i=0;i<MAX_GUILDALLIANCE;i++){	// すでに関係を持っているか確認
		if(g->alliance[i].guild_id==tsd->status.guild_id){
			if(g->alliance[i].opposition==1){	// すでに敵対
				clif_guild_oppositionack(sd,2);
				return 0;
			}else	// 同盟破棄
				intif_guild_alliance( sd->status.guild_id,tsd->status.guild_id,
					sd->status.account_id,tsd->status.account_id,8 );
		}
	}

	// inter鯖に敵対要請
	intif_guild_alliance( sd->status.guild_id,tsd->status.guild_id,
			sd->status.account_id,tsd->status.account_id,1 );
	return 0;
}
예제 #9
0
파일: guild.c 프로젝트: casioza/server000
// ギルドのEXPキャッシュをinter鯖にフラッシュする
int guild_payexp_timer_sub(DBKey dataid, void *data, va_list ap)
{
	int i;
	struct guild_expcache *c;
	struct guild *g;

	c = (struct guild_expcache *)data;
	
	if (
		(g = guild_search(c->guild_id)) == NULL ||
		(i = guild_getindex(g, c->account_id, c->char_id)) < 0
	) {
		ers_free(expcache_ers, data);
		return 0;
	}

	if (g->member[i].exp > UINT64_MAX - c->exp)
		g->member[i].exp = UINT64_MAX;
	else
		g->member[i].exp+= c->exp;

	intif_guild_change_memberinfo(g->guild_id,c->account_id,c->char_id,
		GMI_EXP,&g->member[i].exp,sizeof(g->member[i].exp));
	c->exp=0;

	ers_free(expcache_ers, data);
	return 0;
}
예제 #10
0
파일: storage.c 프로젝트: Lilystar/Auriga
/*==========================================
 * ギルド倉庫のデッドロックチェック
 *------------------------------------------
 */
int storage_guild_checklock(int guild_id)
{
	int i;
	struct guild *g;
	struct guild_storage *stor;

	if((g = guild_search(guild_id)) == NULL)
		return 0;

	for(i = 0; i < g->max_member; i++) {
		struct map_session_data *sd = g->member[i].sd;
		if(sd && sd->state.storage_flag == 2) {
			// 倉庫を開いている人が居たのでOK
			return 0;
		}
	}

	// 誰も使用していないのでデッドロックを解除する
	stor = (struct guild_storage *)numdb_search(guild_storage_db, guild_id);
	if(stor) {
		stor->storage_status = 0;
	}
	intif_deadlock_guild_storage(guild_id);

	return 1;
}
예제 #11
0
struct guild_storage *guild2storage(int guild_id)
{
	struct guild_storage *gs = NULL;
	if(guild_search(guild_id) != NULL)
		gs = idb_ensure(guild_storage_db,guild_id,create_guildstorage);
	return gs;
}
예제 #12
0
파일: guild.c 프로젝트: casioza/server000
// ギルド追放要求
int guild_expulsion(struct map_session_data* sd, int guild_id, int account_id, int char_id, const char* mes)
{
	struct map_session_data *tsd;
	struct guild *g;
	int i,ps;

	nullpo_ret(sd);

	g = guild_search(sd->status.guild_id);

	if(g==NULL)
		return 0;

	if(sd->status.guild_id!=guild_id)
		return 0;

	if( (ps=guild_getposition(g,sd))<0 || !(g->position[ps].mode&0x0010) )
		return 0;	//Expulsion permission

  	//Can't leave inside guild castles.
	if ((tsd = map_id2sd(account_id)) &&
		tsd->status.char_id == char_id &&
		((agit_flag || agit2_flag || agit3_flag) && map[tsd->bl.m].flag.gvg_castle))
		return 0;

	// find the member and perform expulsion
	i = guild_getindex(g, account_id, char_id);
	if( i != -1 && strcmp(g->member[i].name,g->master) != 0 ) //Can't expel the GL!
		intif_guild_leave(g->guild_id,account_id,char_id,1,mes);

	return 0;
}
예제 #13
0
파일: channel.cpp 프로젝트: Atemo/rathena
/**
 * Make a player join the guild channel
 * - Create a guild channel if it does not exist
 * @param sd: Player data
 * @param flag: Join type (1 - Guild chat, 2 - Ally chat)
 * @return
 *   0: Success
 *  -1: Invalid player
 *  -2: Player has no guild attached
 */
int channel_gjoin(struct map_session_data *sd, int flag){
	struct Channel *channel;
	struct guild *g;

	if(!sd || sd->state.autotrade) return -1;
	g = sd->guild;
	if(!g) return -2;

	channel = g->channel;
	if(!channel){
		channel = channel_create_simple(NULL,NULL,CHAN_TYPE_ALLY,g->guild_id);
		g->channel = channel;
		channel_ajoin(g);
	}
	if(flag&1) {
		channel_join(channel,sd);	//join our guild chat
	}
	if(flag&2){
		int i;
		for (i = 0; i < MAX_GUILDALLIANCE; i++){
			struct guild *ag; //allied guld
			struct guild_alliance *ga = &g->alliance[i]; //guild alliance
			if(ga->guild_id && (ga->opposition==0) && (ag=guild_search(ga->guild_id)) ) //only join allies
				channel_join(ag->channel,sd);
		}
	}
	return 0;
}
예제 #14
0
// ギルド追放要求
int guild_explusion(struct map_session_data *sd,int guild_id,
	int account_id,int char_id,const char *mes)
{
	struct guild *g;
	int i,ps;

	nullpo_retr(0, sd);

	g = guild_search(sd->status.guild_id);

	if(g==NULL)
		return 0;

	if(sd->status.guild_id!=guild_id || map[sd->bl.m].flag.gvg_castle) //Can't leave inside guild castles.
		return 0;

	if( (ps=guild_getposition(sd,g))<0 || !(g->position[ps].mode&0x0010) )
		return 0;	// 処罰権限無し

	for(i=0;i<g->max_member;i++){	// 所属しているか
		if(	g->member[i].account_id==account_id &&
			g->member[i].char_id==char_id ){
			intif_guild_leave(g->guild_id,account_id,char_id,1,mes);
			//It's wrong way, member info will erased later
			//see guild_member_leaved [LuzZza]
			//memset(&g->member[i],0,sizeof(struct guild_member));
			return 0;
		}
	}
	return 0;
}
예제 #15
0
파일: guild.c 프로젝트: casioza/server000
// ギルド解散
int guild_break(struct map_session_data *sd,char *name)
{
	struct guild *g;
	int i;

	nullpo_ret(sd);

	if( (g=guild_search(sd->status.guild_id))==NULL )
		return 0;
	if(strcmp(g->name,name)!=0)
		return 0;
	if(!sd->state.gmaster_flag)
		return 0;
	for(i=0;i<g->max_member;i++){
		if(	g->member[i].account_id>0 && (
			g->member[i].account_id!=sd->status.account_id ||
			g->member[i].char_id!=sd->status.char_id ))
			break;
	}
	if(i<g->max_member){
		clif_guild_broken(sd,2);
		return 0;
	}

	intif_guild_break(g->guild_id);
	return 0;
}
예제 #16
0
/**
 * Make a player leave a type of channel
 * @param sd: Player data
 * @param type: Quit type (1 - Quit guild channel, 2 - Quit ally channel, 4 - Quit map channel, 8 - Quit all users in channel)
 * @return
 *  0: Success
 * -1: Invalid player
 */
int channel_pcquit(struct map_session_data *sd, int type){
	int i;

	//On closing state we could have clean all chan by sd but pcquit is more used to free unit when
	//he quit a map_server, not call in map_quit cause we need to cleanup when we switch map-server as well
	if(!sd) return -1;

	// Leave all chat channels.
	if(type&(1|2) && channel_config.ally_tmpl.name != NULL && sd->guild){ //quit guild and ally chan
		struct guild *g = sd->guild;
		if(type&1 && channel_haspc(g->channel,sd)==1){
			channel_clean(g->channel,sd,0); //leave guild chan
		}
		if(type&2){
			for (i = 0; i < MAX_GUILDALLIANCE; i++) { //leave all alliance chan
				struct guild *ag; //allied guild
				if( g->alliance[i].guild_id && (ag = guild_search(g->alliance[i].guild_id) ) ) {
					if(channel_haspc(ag->channel,sd) == 1)
						channel_clean(ag->channel,sd,0);
					break;
				}
			}
		}
	}
	if(type&4 && channel_config.map_tmpl.name != NULL && channel_haspc(map[sd->bl.m].channel,sd)==1){ //quit map chan
		channel_clean(map[sd->bl.m].channel,sd,0);
	}
	if(type&8 && sd->channel_count ) { //quit all chan
		uint8 count = sd->channel_count;
		for( i = count-1; i >= 0; i--) { //going backward to avoid shifting
			channel_clean(sd->channels[i],sd,0);
		}
	}
	return 0;
}
예제 #17
0
파일: guild.c 프로젝트: casioza/server000
// ギルド会話受信
int guild_recv_message(int guild_id,int account_id,const char *mes,int len)
{
	struct guild *g;
	if( (g=guild_search(guild_id))==NULL)
		return 0;
	clif_guild_message(g,account_id,mes,len);
	return 0;
}
예제 #18
0
파일: guild.c 프로젝트: casioza/server000
// Are these two guilds allied?
bool guild_isallied(int guild_id, int guild_id2)
{
	int i;
	struct guild* g = guild_search(guild_id);
	nullpo_ret(g);

	ARR_FIND( 0, MAX_GUILDALLIANCE, i, g->alliance[i].guild_id == guild_id2 );
	return( i < MAX_GUILDALLIANCE && g->alliance[i].opposition == 0 );
}
예제 #19
0
파일: guild.c 프로젝트: casioza/server000
/// lookup: player sd -> member position
int guild_getposition(struct guild* g, struct map_session_data* sd)
{
	int i;

	if( g == NULL && (g=guild_search(sd->status.guild_id)) == NULL )
		return -1;
	
	ARR_FIND( 0, g->max_member, i, g->member[i].account_id == sd->status.account_id && g->member[i].char_id == sd->status.char_id );
	return( i < g->max_member ) ? g->member[i].position : -1;
}
예제 #20
0
// ギルド城データ要求返信
int guild_castledataloadack(int castle_id,int index,int value)
{
	struct guild_castle *gc=guild_castle_search(castle_id);
	int code=castle_id|(index<<16);
	struct eventlist *ev,*ev2;

	if(gc==NULL){
		return 0;
	}
	switch(index){
	case 1:
		gc->guild_id = value;
		if (value && guild_search(value)==NULL) //Request guild data which will be required for spawned guardians. [Skotlex]
			guild_request_info(value);
		break;
	case 2: gc->economy = value; break;
	case 3: gc->defense = value; break;
	case 4: gc->triggerE = value; break;
	case 5: gc->triggerD = value; break;
	case 6: gc->nextTime = value; break;
	case 7: gc->payTime = value; break;
	case 8: gc->createTime = value; break;
	case 9: gc->visibleC = value; break;
	case 10:
	case 11:
	case 12:
	case 13:
	case 14:
	case 15:
	case 16:
	case 17:
		gc->guardian[index-10].visible = value; break;
	case 18:
	case 19:
	case 20:
	case 21:
	case 22:
	case 23:
	case 24:
	case 25:
		gc->guardian[index-18].hp = value; break;
	default:
		ShowError("guild_castledataloadack ERROR!! (Not found index=%d)\n", index);
		return 0;
	}
	if( (ev=idb_remove(guild_castleinfoevent_db,code))!=NULL ){
		while(ev){
			npc_event_do(ev->name);
			ev2=ev->next;
			aFree(ev);
			ev=ev2;
		}
	}
	return 1;
}
예제 #21
0
// ギルド勧誘への返答
int guild_reply_invite(struct map_session_data *sd,int guild_id,int flag)
{
	struct map_session_data *tsd;

	nullpo_retr(0, sd);
	
	//nullpo_retr(0, tsd= map_id2sd( sd->guild_invite_account ));
	//I checked the code, and there's no "check" for the case where the guy
	//that invites another to a guild quits the map-server before being replied.
	//Hence that's a valid null pointer scenario. :) [Skotlex]
	if ((tsd= map_id2sd( sd->guild_invite_account )) == NULL)
	{	//Do we send a "invitation failed" msg or something to the player?
		//Or should we accept the invitation and add it to the guild anyway?
		//afterall, guild_invite holds the guild id that the player was invited to.
		sd->guild_invite=0;
		sd->guild_invite_account=0;
		return 0;
	}

	if(sd->guild_invite!=guild_id)	// 勧誘とギルドIDが違う
		return 0;

	if(flag==1){	// 承諾
		struct guild_member m;
		struct guild *g;
		int i;

		// 定員確認
		if( (g=guild_search(tsd->status.guild_id))==NULL ){
			sd->guild_invite=0;
			sd->guild_invite_account=0;
			return 0;
		}
		for(i=0;i<g->max_member;i++)
			if(g->member[i].account_id==0)
				break;
		if(i==g->max_member){
			sd->guild_invite=0;
			sd->guild_invite_account=0;
			clif_guild_inviteack(tsd,3);
			return 0;
		}


		//inter鯖へ追加要求
		guild_makemember(&m,sd);
		intif_guild_addmember( sd->guild_invite, &m );
		return 0;
	}else{		// 拒否
		sd->guild_invite=0;
		sd->guild_invite_account=0;
		clif_guild_inviteack(tsd,1);
	}
	return 0;
}
예제 #22
0
파일: guild.c 프로젝트: casioza/server000
/// Guild invitation reply.
/// flag: 0:rejected, 1:accepted
int guild_reply_invite(struct map_session_data* sd, int guild_id, int flag)
{
	struct map_session_data* tsd;

	nullpo_ret(sd);

	// subsequent requests may override the value
	if( sd->guild_invite != guild_id )
		return 0; // mismatch

	// look up the person who sent the invite
	//NOTE: this can be NULL because the person might have logged off in the meantime
	tsd = map_id2sd(sd->guild_invite_account);

	if ( sd->status.guild_id > 0 ) // [Paradox924X]
	{ // Already in another guild.
		if ( tsd ) clif_guild_inviteack(tsd,0);
		return 0;
	}
	else if( flag == 0 )
	{// rejected
		sd->guild_invite = 0;
		sd->guild_invite_account = 0;
		if( tsd ) clif_guild_inviteack(tsd,1);
	}
	else
	{// accepted
		struct guild_member m;
		struct guild* g;
		int i;

		if( (g=guild_search(guild_id)) == NULL )
		{
			sd->guild_invite = 0;
			sd->guild_invite_account = 0;
			return 0;
		}

		ARR_FIND( 0, g->max_member, i, g->member[i].account_id == 0 );
		if( i == g->max_member )
		{
			sd->guild_invite = 0;
			sd->guild_invite_account = 0;
			if( tsd ) clif_guild_inviteack(tsd,3);
			return 0;
		}

		guild_makemember(&m,sd);
		intif_guild_addmember(guild_id, &m);
		//TODO: send a minimap update to this player
	}

	return 0;
}
예제 #23
0
파일: guild.c 프로젝트: casioza/server000
// 同盟関係かどうかチェック
// 同盟なら1、それ以外は0
int guild_check_alliance(int guild_id1, int guild_id2, int flag)
{
	struct guild *g;
	int i;

	g = guild_search(guild_id1);
	if (g == NULL)
		return 0;

	ARR_FIND( 0, MAX_GUILDALLIANCE, i, g->alliance[i].guild_id == guild_id2 && g->alliance[i].opposition == flag );
	return( i < MAX_GUILDALLIANCE ) ? 1 : 0;
}
예제 #24
0
파일: guild.c 프로젝트: casioza/server000
//Notification from Char server that a guild's master has changed. [Skotlex]
int guild_gm_changed(int guild_id, int account_id, int char_id)
{
	struct guild *g;
	struct guild_member gm;
	int pos, i;

	g=guild_search(guild_id);

	if (!g)
		return 0;

	for(pos=0; pos<g->max_member && !(
		g->member[pos].account_id==account_id &&
		g->member[pos].char_id==char_id);
		pos++);

	if (pos == 0 || pos == g->max_member) return 0;

	memcpy(&gm, &g->member[pos], sizeof (struct guild_member));
	memcpy(&g->member[pos], &g->member[0], sizeof(struct guild_member));
	memcpy(&g->member[0], &gm, sizeof(struct guild_member));

	g->member[pos].position = g->member[0].position;
	g->member[0].position = 0; //Position 0: guild Master.
	strcpy(g->master, g->member[0].name);

	if (g->member[pos].sd && g->member[pos].sd->fd)
	{
		clif_displaymessage(g->member[pos].sd->fd, "You no longer are the Guild Master.");
		g->member[pos].sd->state.gmaster_flag = 0;
	}
	
	if (g->member[0].sd && g->member[0].sd->fd)
	{
		clif_displaymessage(g->member[0].sd->fd, "You have become the Guild Master!");
		g->member[0].sd->state.gmaster_flag = g;
		//Block his skills for 5 minutes to prevent abuse.
		guild_block_skill(g->member[0].sd, 300000);
	}

	// announce the change to all guild members
	for( i = 0; i < g->max_member; i++ )
	{
		if( g->member[i].sd && g->member[i].sd->fd )
		{
			clif_guild_basicinfo(g->member[i].sd);
			clif_guild_memberlist(g->member[i].sd);
		}
	}

	return 1;
}
예제 #25
0
파일: guild.c 프로젝트: casioza/server000
// ギルドエンブレム変更
int guild_change_emblem(struct map_session_data *sd,int len,const char *data)
{
	struct guild *g;
	nullpo_ret(sd);

	if (battle_config.require_glory_guild &&
		!((g = guild_search(sd->status.guild_id)) && guild_checkskill(g, GD_GLORYGUILD)>0)) {
		clif_skill_fail(sd,GD_GLORYGUILD,USESKILL_FAIL_LEVEL,0);
		return 0;
	}

	return intif_guild_emblem(sd->status.guild_id,len,data);
}
예제 #26
0
// ギルドメンバーの役職を返す
int guild_getposition(struct map_session_data *sd,struct guild *g)
{
	int i;

	nullpo_retr(-1, sd);

	if(g==NULL && (g=guild_search(sd->status.guild_id))==NULL)
		return -1;
	for(i=0;i<g->max_member;i++)
		if( g->member[i].account_id==sd->status.account_id &&
			g->member[i].char_id==sd->status.char_id )
			return g->member[i].position;
	return -1;
}
예제 #27
0
파일: storage.c 프로젝트: Lilystar/Auriga
/*==========================================
 * ギルド倉庫データベース
 *------------------------------------------
 */
static struct guild_storage *guild2storage(int guild_id)
{
	struct guild_storage *gs = NULL;

	if(guild_search(guild_id) != NULL) {
		gs = (struct guild_storage *)numdb_search(guild_storage_db,guild_id);
		if(gs == NULL) {
			gs = (struct guild_storage *)aCalloc(1,sizeof(struct guild_storage));
			gs->guild_id = guild_id;
			numdb_insert(guild_storage_db,gs->guild_id,gs);
		}
	}

	return gs;
}
예제 #28
0
파일: guild.c 프로젝트: casioza/server000
// スキルポイント割り振り通知
int guild_skillupack(int guild_id,int skill_num,int account_id)
{
	struct map_session_data *sd=map_id2sd(account_id);
	struct guild *g=guild_search(guild_id);
	int i;
	if(g==NULL)
		return 0;
	if(sd!=NULL)
		clif_guild_skillup(sd,skill_num,g->skill[skill_num-GD_SKILLBASE].lv);
	// 全員に通知
	for(i=0;i<g->max_member;i++)
		if((sd=g->member[i].sd)!=NULL)
			clif_guild_skillinfo(sd);
	return 0;
}
예제 #29
0
파일: guild.c 프로젝트: casioza/server000
// ギルド役職変更通知
int guild_position_changed(int guild_id,int idx,struct guild_position *p)
{
	struct guild *g=guild_search(guild_id);
	int i;
	if(g==NULL)
		return 0;
	memcpy(&g->position[idx],p,sizeof(struct guild_position));
	clif_guild_positionchanged(g,idx);
	
	// Update char name in client [LuzZza]
	for(i=0;i<g->max_member;i++)
		if(g->member[i].position == idx && g->member[i].sd != NULL)
			clif_charnameupdate(g->member[i].sd);
	return 0;
}
예제 #30
0
파일: guild.c 프로젝트: casioza/server000
// Celest
int guild_getexp(struct map_session_data *sd,int exp)
{
	struct guild_expcache *c;
	nullpo_ret(sd);

	if (sd->status.guild_id == 0 || guild_search(sd->status.guild_id) == NULL)
		return 0;

	c = (struct guild_expcache*)guild_expcache_db->ensure(guild_expcache_db, db_i2key(sd->status.char_id), create_expcache, sd);
	if (c->exp > UINT64_MAX - exp)
		c->exp = UINT64_MAX;
	else
		c->exp += exp;
	return exp;
}