void AudioFilterNode::HandleEvent( const media_timed_event* event, bigtime_t howLate, bool realTimeEvent) { ASSERT(event); switch(event->type) { case BTimedEventQueue::B_PARAMETER: handleParameterEvent(event); break; case BTimedEventQueue::B_START: handleStartEvent(event); break; case BTimedEventQueue::B_STOP: handleStopEvent(event); break; default: ignoreEvent(event); break; } }
void PSLGSSkeleton::handleEvent(PSLGEdge* event) { if ( event == NULL ) return; PSLGVertexType type1 = event->tailvex->type; PSLGVertexType type2 = event->headvex->type; if ( type1 < PSLGVertexType::REFLEX_VERTEX || type1 >PSLGVertexType::OTHER_VERTEX || type2 < PSLGVertexType::REFLEX_VERTEX || type2 >PSLGVertexType::OTHER_VERTEX ) { delete event; return; } switch (PSLGSSkeleton::eventTypes[type1][type2]) { case PSLGEventType::EDGE_EVENT: handleEdgeEvent(event); break; case PSLGEventType::SPLIT_EVENT: handleSplitEvent(event); break; case PSLGEventType::START_EVENT: handleStartEvent(event); break; case PSLGEventType::SWITCH_EVENT: handleSwitchEvent(event); break; case PSLGEventType::MULTI_START_EVENT: handleMultiStartEvent(event); break; case PSLGEventType::MULTI_SPLIT_EVENT: handleMultiSplitEvent(event); break; default: handleRemainingEvent(event); break; } }
void StepMotionBlurFilter::HandleEvent(const media_timed_event* pEvent, bigtime_t howLate, bool realTimeEvent) { ASSERT(pEvent); switch(pEvent->type) { // case BTimedEventQueue::B_PARAMETER: // handleParameterEvent(pEvent); // break; case BTimedEventQueue::B_START: handleStartEvent(pEvent); break; case BTimedEventQueue::B_STOP: handleStopEvent(pEvent); break; default: ignoreEvent(pEvent); break; } }