예제 #1
0
FloatQuad RenderGeometryMap::mapToContainer(const FloatRect& rect, const RenderLayerModelObject* container) const
{
    FloatRect result;

    if (!hasFixedPositionStep() && !hasTransformStep() && !hasNonUniformStep() && (!container || (m_mapping.size() && container == m_mapping[0].m_renderer))) {
        result = rect;
        result.move(m_accumulatedOffset);
    } else {
        TransformState transformState(TransformState::ApplyTransformDirection, rect.center(), rect);
        mapToContainer(transformState, container);
        result = transformState.lastPlanarQuad().boundingBox();
    }

#if !ASSERT_DISABLED
    if (m_mapping.size() > 0) {
        const RenderObject* lastRenderer = m_mapping.last().m_renderer;
        const RenderLayer* layer = lastRenderer->enclosingLayer();

        // Bounds for invisible layers are intentionally not calculated, and are
        // therefore not necessarily expected to be correct here. This is ok,
        // because they will be recomputed if the layer becomes visible.
        if (!layer->subtreeIsInvisible() && lastRenderer->style()->visibility() == VISIBLE) {
            FloatRect rendererMappedResult = lastRenderer->localToContainerQuad(rect, container, m_mapCoordinatesFlags).boundingBox();

            // Inspector creates renderers with negative width <https://bugs.webkit.org/show_bug.cgi?id=87194>.
            // Taking FloatQuad bounds avoids spurious assertions because of that.
            ASSERT(enclosingIntRect(rendererMappedResult) == enclosingIntRect(FloatQuad(result).boundingBox()));
        }
    }
#endif

    return result;
}
예제 #2
0
FloatQuad LayoutGeometryMap::mapToAncestor(const FloatRect& rect, const LayoutBoxModelObject* ancestor) const
{
    FloatQuad result;

    if (!hasFixedPositionStep() && !hasTransformStep() && !hasNonUniformStep() && (!ancestor || (m_mapping.size() && ancestor == m_mapping[0].m_layoutObject))) {
        result = rect;
        result.move(m_accumulatedOffset);
    } else {
        TransformState transformState(TransformState::ApplyTransformDirection, rect.center(), rect);
        mapToAncestor(transformState, ancestor);
        result = transformState.lastPlanarQuad();
    }

#if ENABLE(ASSERT)
    if (m_mapping.size() > 0) {
        const LayoutObject* lastLayoutObject = m_mapping.last().m_layoutObject;

        FloatRect layoutObjectMappedResult = lastLayoutObject->localToAncestorQuad(rect, ancestor, m_mapCoordinatesFlags).boundingBox();

        // Inspector creates layoutObjects with negative width <https://bugs.webkit.org/show_bug.cgi?id=87194>.
        // Taking FloatQuad bounds avoids spurious assertions because of that.
        ASSERT(enclosingIntRect(layoutObjectMappedResult) == enclosingIntRect(result.boundingBox())
            || layoutObjectMappedResult.mayNotHaveExactIntRectRepresentation()
            || result.boundingBox().mayNotHaveExactIntRectRepresentation());
    }
#endif

    return result;
}
예제 #3
0
FloatPoint RenderGeometryMap::mapToContainer(const FloatPoint& p, const RenderLayerModelObject* container) const
{
    FloatPoint result;

    if (!hasFixedPositionStep() && !hasTransformStep() && !hasNonUniformStep() && (!container || (m_mapping.size() && container == m_mapping[0].m_renderer)))
        result = p + roundedIntSize(m_accumulatedOffset);
    else {
        TransformState transformState(TransformState::ApplyTransformDirection, p);
        mapToContainer(transformState, container);
        result = transformState.lastPlanarPoint();
    }

#if !ASSERT_DISABLED
    if (m_mapping.size() > 0) {
        const RenderObject* lastRenderer = m_mapping.last().m_renderer;
        const RenderLayer* layer = lastRenderer->enclosingLayer();

        // Bounds for invisible layers are intentionally not calculated, and are
        // therefore not necessarily expected to be correct here. This is ok,
        // because they will be recomputed if the layer becomes visible.
        if (!layer || !layer->subtreeIsInvisible()) {
            FloatPoint rendererMappedResult = lastRenderer->localToAbsolute(p, m_mapCoordinatesFlags);

            ASSERT(roundedIntPoint(rendererMappedResult) == roundedIntPoint(result));
        }
    }
#endif

    return result;
}
예제 #4
0
void LayoutGeometryMap::mapToAncestor(TransformState& transformState, const LayoutBoxModelObject* ancestor) const
{
    // If the mapping includes something like columns, we have to go via layoutObjects.
    if (hasNonUniformStep()) {
        m_mapping.last().m_layoutObject->mapLocalToAncestor(ancestor, transformState, ApplyContainerFlip | m_mapCoordinatesFlags);
        transformState.flatten();
        return;
    }

    bool inFixed = false;
#if ENABLE(ASSERT)
    bool foundAncestor = !ancestor || (m_mapping.size() && m_mapping[0].m_layoutObject == ancestor);
#endif

    for (int i = m_mapping.size() - 1; i >= 0; --i) {
        const LayoutGeometryMapStep& currentStep = m_mapping[i];

        // If container is the root LayoutView (step 0) we want to apply its fixed position offset.
        if (i > 0 && currentStep.m_layoutObject == ancestor) {
#if ENABLE(ASSERT)
            foundAncestor = true;
#endif
            break;
        }

        // If this box has a transform, it acts as a fixed position container
        // for fixed descendants, which prevents the propagation of 'fixed'
        // unless the layer itself is also fixed position.
        if (i && currentStep.m_flags & HasTransform && !(currentStep.m_flags & IsFixedPosition))
            inFixed = false;
        else if (currentStep.m_flags & IsFixedPosition)
            inFixed = true;

        ASSERT(!i == isTopmostLayoutView(currentStep.m_layoutObject));

        if (!i) {
            // A null container indicates mapping through the root LayoutView, so including its transform (the page scale).
            if (!ancestor && currentStep.m_transform)
                transformState.applyTransform(*currentStep.m_transform.get());
        } else {
            TransformState::TransformAccumulation accumulate = currentStep.m_flags & AccumulatingTransform ? TransformState::AccumulateTransform : TransformState::FlattenTransform;
            if (currentStep.m_transform)
                transformState.applyTransform(*currentStep.m_transform.get(), accumulate);
            else
                transformState.move(currentStep.m_offset.width(), currentStep.m_offset.height(), accumulate);
        }

        if (inFixed && !currentStep.m_offsetForFixedPosition.isZero()) {
            ASSERT(currentStep.m_layoutObject->isLayoutView());
            transformState.move(currentStep.m_offsetForFixedPosition);
        }
    }

    ASSERT(foundAncestor);
    transformState.flatten();
}
예제 #5
0
void RenderGeometryMap::mapToContainer(TransformState& transformState, const RenderLayerModelObject* container) const
{
    // If the mapping includes something like columns, we have to go via renderers.
    if (hasNonUniformStep()) {
        m_mapping.last().m_renderer->mapLocalToContainer(container, transformState, ApplyContainerFlip | m_mapCoordinatesFlags);
        transformState.flatten();
        return;
    }
    
    bool inFixed = false;
#if !ASSERT_DISABLED
    bool foundContainer = !container || (m_mapping.size() && m_mapping[0].m_renderer == container);
#endif

    for (int i = m_mapping.size() - 1; i >= 0; --i) {
        const RenderGeometryMapStep& currentStep = m_mapping[i];

        // If container is the RenderView (step 0) we want to apply its scroll offset.
        if (i > 0 && currentStep.m_renderer == container) {
#if !ASSERT_DISABLED
            foundContainer = true;
#endif
            break;
        }

        // If this box has a transform, it acts as a fixed position container
        // for fixed descendants, which prevents the propagation of 'fixed'
        // unless the layer itself is also fixed position.
        if (i && currentStep.m_hasTransform && !currentStep.m_isFixedPosition)
            inFixed = false;
        else if (currentStep.m_isFixedPosition)
            inFixed = true;

        if (!i) {
            // The root gets special treatment for fixed position
            if (inFixed)
                transformState.move(currentStep.m_offset.width(), currentStep.m_offset.height());

            // A null container indicates mapping through the RenderView, so including its transform (the page scale).
            if (!container && currentStep.m_transform)
                transformState.applyTransform(*currentStep.m_transform.get());
        } else {
            TransformState::TransformAccumulation accumulate = currentStep.m_accumulatingTransform ? TransformState::AccumulateTransform : TransformState::FlattenTransform;
            if (currentStep.m_transform)
                transformState.applyTransform(*currentStep.m_transform.get(), accumulate);
            else
                transformState.move(currentStep.m_offset.width(), currentStep.m_offset.height(), accumulate);
        }
    }

    ASSERT(foundContainer);
    transformState.flatten();    
}
예제 #6
0
void RenderGeometryMap::mapToContainer(TransformState& transformState,
                                       const RenderBox* container) const {
  // If the mapping includes something like columns, we have to go via
  // renderers.
  if (hasNonUniformStep()) {
    m_mapping.last().m_renderer->mapLocalToContainer(
        container, transformState, ApplyContainerFlip | m_mapCoordinatesFlags);
    transformState.flatten();
    return;
  }

#if ENABLE(ASSERT)
  bool foundContainer =
      !container || (m_mapping.size() && m_mapping[0].m_renderer == container);
#endif

  for (int i = m_mapping.size() - 1; i >= 0; --i) {
    const RenderGeometryMapStep& currentStep = m_mapping[i];

    // If container is the root RenderView (step 0) we want to apply its fixed
    // position offset.
    if (i > 0 && currentStep.m_renderer == container) {
#if ENABLE(ASSERT)
      foundContainer = true;
#endif
      break;
    }

    ASSERT(!i == isTopmostRenderView(currentStep.m_renderer));

    if (!i) {
      // A null container indicates mapping through the root RenderView, so
      // including its transform (the page scale).
      if (!container && currentStep.m_transform)
        transformState.applyTransform(*currentStep.m_transform.get());
    } else {
      TransformState::TransformAccumulation accumulate =
          currentStep.m_accumulatingTransform
              ? TransformState::AccumulateTransform
              : TransformState::FlattenTransform;
      if (currentStep.m_transform)
        transformState.applyTransform(*currentStep.m_transform.get(),
                                      accumulate);
      else
        transformState.move(currentStep.m_offset.width(),
                            currentStep.m_offset.height(), accumulate);
    }
  }

  ASSERT(foundContainer);
  transformState.flatten();
}
예제 #7
0
FloatQuad RenderGeometryMap::mapToContainer(const FloatRect& rect, const RenderLayerModelObject* container) const
{
    FloatQuad result;
    
    if (!hasFixedPositionStep() && !hasTransformStep() && !hasNonUniformStep() && (!container || (m_mapping.size() && container == m_mapping[0].m_renderer))) {
        result = rect;
        result.move(m_accumulatedOffset);
    } else {
        TransformState transformState(TransformState::ApplyTransformDirection, rect.center(), rect);
        mapToContainer(transformState, container);
        result = transformState.lastPlanarQuad();
    }

    return result;
}
예제 #8
0
FloatPoint RenderGeometryMap::absolutePoint(const FloatPoint& p) const
{
    FloatPoint result;
    
    if (!hasFixedPositionStep() && !hasTransformStep() && !hasNonUniformStep())
        result = p + m_accumulatedOffset;
    else {
        TransformState transformState(TransformState::ApplyTransformDirection, p);
        mapToAbsolute(transformState);
        result = transformState.lastPlanarPoint();
    }

#if !ASSERT_DISABLED
    FloatPoint rendererMappedResult = m_mapping.last().m_renderer->localToAbsolute(p, false, true);
    ASSERT(rendererMappedResult == result);
#endif

    return result;
}
예제 #9
0
FloatPoint RenderGeometryMap::mapToContainer(const FloatPoint& p, const RenderLayerModelObject* container) const
{
    FloatPoint result;
#if !ASSERT_DISABLED
    FloatPoint rendererMappedResult = m_mapping.last().m_renderer->localToAbsolute(p, m_mapCoordinatesFlags);
#endif
    
    if (!hasFixedPositionStep() && !hasTransformStep() && !hasNonUniformStep() && (!container || (m_mapping.size() && container == m_mapping[0].m_renderer))) {
        result = p + roundedIntSize(m_accumulatedOffset);
        // Should convert to a LayoutPoint because of the uniqueness of LayoutUnit::round
        ASSERT(roundedIntPoint(LayoutPoint(rendererMappedResult)) == result);
    } else {
        TransformState transformState(TransformState::ApplyTransformDirection, p);
        mapToContainer(transformState, container);
        result = transformState.lastPlanarPoint();
        ASSERT(areEssentiallyEqual(rendererMappedResult, result));
    }

    return result;
}
예제 #10
0
FloatPoint RenderGeometryMap::mapToContainer(const FloatPoint& p, const RenderLayerModelObject* container) const
{
    FloatPoint result;
    
    if (!hasFixedPositionStep() && !hasTransformStep() && !hasNonUniformStep() && (!container || (m_mapping.size() && container == m_mapping[0].m_renderer)))
        result = p + roundedIntSize(m_accumulatedOffset);
    else {
        TransformState transformState(TransformState::ApplyTransformDirection, p);
        mapToContainer(transformState, container);
        result = transformState.lastPlanarPoint();
    }

#if !ASSERT_DISABLED
    FloatPoint rendererMappedResult = m_mapping.last().m_renderer->localToAbsolute(p, m_mapCoordinatesFlags);
    ASSERT(roundedIntPoint(rendererMappedResult) == roundedIntPoint(result));
//    if (roundedIntPoint(rendererMappedResult) != roundedIntPoint(result))
//        fprintf(stderr, "Mismatched point\n");
#endif

    return result;
}
예제 #11
0
void RenderGeometryMap::mapToAbsolute(TransformState& transformState) const
{
    // If the mapping includes something like columns, we have to go via renderers.
    if (hasNonUniformStep()) {
        bool fixed = false;
        m_mapping.last()->m_renderer->mapLocalToContainer(0, fixed, true, transformState, RenderObject::ApplyContainerFlip);
        return;
    }

    bool inFixed = false;

    for (int i = m_mapping.size() - 1; i >= 0; --i) {
        const RenderGeometryMapStep* currStep = m_mapping[i].get();

        // If this box has a transform, it acts as a fixed position container
        // for fixed descendants, which prevents the propagation of 'fixed'
        // unless the layer itself is also fixed position.
        if (currStep->m_hasTransform && !currStep->m_isFixedPosition)
            inFixed = false;
        else if (currStep->m_isFixedPosition)
            inFixed = true;

        if (!i) {
            if (currStep->m_transform)
                transformState.applyTransform(*currStep->m_transform.get());

            // The root gets special treatment for fixed position
            if (inFixed)
                transformState.move(currStep->m_offset.width(), currStep->m_offset.height());
        } else {
            TransformState::TransformAccumulation accumulate = currStep->m_accumulatingTransform ? TransformState::AccumulateTransform : TransformState::FlattenTransform;
            if (currStep->m_transform)
                transformState.applyTransform(*currStep->m_transform.get(), accumulate);
            else
                transformState.move(currStep->m_offset.width(), currStep->m_offset.height(), accumulate);
        }
    }

    transformState.flatten();
}
예제 #12
0
FloatRect RenderGeometryMap::absoluteRect(const FloatRect& rect) const
{
    FloatRect result;
    
    if (!hasFixedPositionStep() && !hasTransformStep() && !hasNonUniformStep()) {
        result = rect;
        result.move(m_accumulatedOffset);
    } else {
        TransformState transformState(TransformState::ApplyTransformDirection, rect.center(), rect);
        mapToAbsolute(transformState);
        result = transformState.lastPlanarQuad().boundingBox();
    }

#if !ASSERT_DISABLED
    FloatRect rendererMappedResult = m_mapping.last().m_renderer->localToAbsoluteQuad(rect).boundingBox();
    // Inspector creates renderers with negative width <https://bugs.webkit.org/show_bug.cgi?id=87194>.
    // Taking FloatQuad bounds avoids spurious assertions because of that.
    ASSERT(enclosingIntRect(rendererMappedResult) == enclosingIntRect(FloatQuad(result).boundingBox()));
#endif

    return result;
}
예제 #13
0
FloatQuad RenderGeometryMap::mapToContainer(const FloatRect& rect, const RenderLayerModelObject* container) const
{
    FloatRect result;
    
    if (!hasFixedPositionStep() && !hasTransformStep() && !hasNonUniformStep() && (!container || (m_mapping.size() && container == m_mapping[0].m_renderer))) {
        result = rect;
        result.move(m_accumulatedOffset);
    } else {
        TransformState transformState(TransformState::ApplyTransformDirection, rect.center(), rect);
        mapToContainer(transformState, container);
        result = transformState.lastPlanarQuad().boundingBox();
    }

#if !ASSERT_DISABLED
    FloatRect rendererMappedResult = m_mapping.last().m_renderer->localToContainerQuad(rect, container, m_mapCoordinatesFlags).boundingBox();
    // Inspector creates renderers with negative width <https://bugs.webkit.org/show_bug.cgi?id=87194>.
    // Taking FloatQuad bounds avoids spurious assertions because of that.
    ASSERT(enclosingIntRect(rendererMappedResult) == enclosingIntRect(FloatQuad(result).boundingBox()));
//    if (enclosingIntRect(rendererMappedResult) != enclosingIntRect(FloatQuad(result).boundingBox()))
//        fprintf(stderr, "Mismatched rects\n");
#endif

    return result;
}