예제 #1
0
void CTextRenderer::UpdateTextCache_HarfBuzz(array<CHarfbuzzGlyph>* pGlyphChain, const UChar* pTextUTF16, int Start, int Length, bool IsRTL, int FontId)
{
	//Use harfbuzz to shape the text (arabic, tamil, ...)
	hb_buffer_t* m_pHBBuffer = hb_buffer_create();
	hb_buffer_set_unicode_funcs(m_pHBBuffer, hb_icu_get_unicode_funcs());
	hb_buffer_set_direction(m_pHBBuffer, (IsRTL ? HB_DIRECTION_RTL : HB_DIRECTION_LTR));
	hb_buffer_set_script(m_pHBBuffer, HB_SCRIPT_ARABIC);
	hb_buffer_set_language(m_pHBBuffer, hb_language_from_string("ar", 2));
	
	hb_buffer_add_utf16(m_pHBBuffer, pTextUTF16, Length, Start, Length);
	hb_shape(m_Fonts[FontId]->m_pHBFont, m_pHBBuffer, 0, 0);
	
	unsigned int GlyphCount;
	hb_glyph_info_t* GlyphInfo = hb_buffer_get_glyph_infos(m_pHBBuffer, &GlyphCount);
	hb_glyph_position_t* GlyphPos = hb_buffer_get_glyph_positions(m_pHBBuffer, &GlyphCount);

	for(int i=0; i<GlyphCount; i++)
	{
		CHarfbuzzGlyph Glyph;
		Glyph.m_GlyphId = CGlyphId(FontId, GlyphInfo[i].codepoint);
		Glyph.m_CharPos = GlyphInfo[i].cluster;
		pGlyphChain->add(Glyph);
	}
		
	hb_buffer_destroy(m_pHBBuffer);
}
예제 #2
0
	std::vector<HarfbuzzPosition> shapeText(const TextRun& text, FTFace &face)
	{
		hb_buffer_reset(m_buffer);
		size_t length = text.text.size();

		hb_buffer_add_utf8(m_buffer, text.text.c_str(), length, 0, length);
		hb_buffer_guess_segment_properties(m_buffer);

		// harfbuzz shaping
		std::array<hb_feature_t, 3> features = { HBFeature::KerningOn, HBFeature::LigatureOn, HBFeature::CligOn };
		hb_shape(face.m_font, m_buffer, features.data(), features.size());

		unsigned int glyphCount;
		hb_glyph_info_t *glyphInfo = hb_buffer_get_glyph_infos(m_buffer, &glyphCount);
		hb_glyph_position_t *glyphPos = hb_buffer_get_glyph_positions(m_buffer, &glyphCount);
		if (glyphCount == 0)
		{
			return {};
		}

		int32_t x = 0;
		int32_t y = 0;
		std::vector<HarfbuzzPosition> glyphes;
		for (int glyphIndex = 0; glyphIndex < glyphCount; ++glyphIndex)
		{
			glyphes.emplace_back(glyphInfo[glyphIndex].codepoint, Vector2i(x + glyphPos[glyphIndex].x_offset, y + glyphPos[glyphIndex].y_offset));

			x += glyphPos[glyphIndex].x_advance;
			y += glyphPos[glyphIndex].y_advance;
		};
		return glyphes;
	}
예제 #3
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HarfBuzzShaper::HarfBuzzRun::HarfBuzzRun(unsigned numCharacters, TextDirection direction, hb_buffer_t* harfbuzzBuffer)
    : m_numCharacters(numCharacters)
    , m_direction(direction)
{
    m_numGlyphs = hb_buffer_get_length(harfbuzzBuffer);
    m_glyphs.resize(m_numGlyphs);
    m_advances.resize(m_numGlyphs);
    m_offsets.resize(m_numGlyphs);
    m_glyphToCharacterIndex.resize(m_numGlyphs);
    m_logClusters.resize(m_numCharacters);

    hb_glyph_info_t* infos = hb_buffer_get_glyph_infos(harfbuzzBuffer, 0);
    for (unsigned i = 0; i < m_numGlyphs; ++i)
        m_glyphToCharacterIndex[i] = infos[i].cluster;

    // Fill logical clusters
    unsigned index = 0;
    while (index < m_numGlyphs) {
        unsigned nextIndex = index + 1;
        while (nextIndex < m_numGlyphs && infos[index].cluster == infos[nextIndex].cluster)
            ++nextIndex;
        if (rtl()) {
            int nextCluster = nextIndex < m_numGlyphs ? infos[nextIndex].cluster : -1;
            for (int j = infos[index].cluster; j > nextCluster; --j)
                m_logClusters[j] = index;
        } else {
            unsigned nextCluster = nextIndex < m_numGlyphs ? infos[nextIndex].cluster : m_numCharacters;
            for (unsigned j = infos[index].cluster; j < nextCluster; ++j)
                m_logClusters[j] = index;
        }
        index = nextIndex;
    }
}
예제 #4
0
파일: afshaper.c 프로젝트: 93i/godot
  FT_ULong
  af_shaper_get_elem( AF_StyleMetrics  metrics,
                      void*            buf_,
                      unsigned int     idx,
                      FT_Long*         advance,
                      FT_Long*         y_offset )
  {
    hb_buffer_t*          buf = (hb_buffer_t*)buf_;
    hb_glyph_info_t*      ginfo;
    hb_glyph_position_t*  gpos;
    unsigned int          gcount;

    FT_UNUSED( metrics );


    ginfo = hb_buffer_get_glyph_infos( buf, &gcount );
    gpos  = hb_buffer_get_glyph_positions( buf, &gcount );

    if ( idx >= gcount )
      return 0;

    if ( advance )
      *advance = gpos[idx].x_advance;
    if ( y_offset )
      *y_offset = gpos[idx].y_offset;

    return ginfo[idx].codepoint;
  }
예제 #5
0
void LayoutEngine::getCharIndices(le_int32 charIndices[], LEErrorCode &success) const
{
  if (LE_FAILURE (success)) return;
  unsigned int count;
  const hb_glyph_info_t *info = hb_buffer_get_glyph_infos (fHbBuffer, &count);
  for (unsigned int i = 0; i < count; i++)
    charIndices[i] = info[i].cluster;
}
예제 #6
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void LayoutEngine::getGlyphs(LEGlyphID glyphs[], LEErrorCode &success) const
{
  if (LE_FAILURE (success)) return;
  unsigned int count;
  const hb_glyph_info_t *info = hb_buffer_get_glyph_infos (fHbBuffer, &count);
  for (unsigned int i = 0; i < count; i++)
    glyphs[i] = info[i].codepoint;
}
예제 #7
0
void
getGlyphs(XeTeXLayoutEngine engine, uint32_t glyphs[])
{
    int glyphCount = hb_buffer_get_length(engine->hbBuffer);
    hb_glyph_info_t *hbGlyphs = hb_buffer_get_glyph_infos(engine->hbBuffer, NULL);

    for (int i = 0; i < glyphCount; i++)
        glyphs[i] = hbGlyphs[i].codepoint;
}
예제 #8
0
void HarfBuzzShaper::HarfBuzzRun::applyShapeResult(hb_buffer_t* harfbuzzBuffer)
{
    m_numGlyphs = hb_buffer_get_length(harfbuzzBuffer);
    m_glyphs.resize(m_numGlyphs);
    m_advances.resize(m_numGlyphs);
    m_glyphToCharacterIndexes.resize(m_numGlyphs);
    m_offsets.resize(m_numGlyphs);

    hb_glyph_info_t* infos = hb_buffer_get_glyph_infos(harfbuzzBuffer, 0);
    for (unsigned i = 0; i < m_numGlyphs; ++i)
        m_glyphToCharacterIndexes[i] = infos[i].cluster;
}
예제 #9
0
void HarfBuzzShaper::setGlyphPositionsForHarfBuzzRun(HarfBuzzRun* currentRun, hb_buffer_t* harfBuzzBuffer)
{
    const SimpleFontData* currentFontData = currentRun->fontData();
    hb_glyph_info_t* glyphInfos = hb_buffer_get_glyph_infos(harfBuzzBuffer, 0);
    hb_glyph_position_t* glyphPositions = hb_buffer_get_glyph_positions(harfBuzzBuffer, 0);

    unsigned numGlyphs = currentRun->numGlyphs();
    uint16_t* glyphToCharacterIndexes = currentRun->glyphToCharacterIndexes();
    float totalAdvance = 0;

    // HarfBuzz returns the shaping result in visual order. We need not to flip for RTL.
    for (size_t i = 0; i < numGlyphs; ++i) {
        bool runEnd = i + 1 == numGlyphs;
        uint16_t glyph = glyphInfos[i].codepoint;
        float offsetX = harfBuzzPositionToFloat(glyphPositions[i].x_offset);
        float offsetY = -harfBuzzPositionToFloat(glyphPositions[i].y_offset);
        float advance = harfBuzzPositionToFloat(glyphPositions[i].x_advance);

        unsigned currentCharacterIndex = currentRun->startIndex() + glyphInfos[i].cluster;
        bool isClusterEnd = runEnd || glyphInfos[i].cluster != glyphInfos[i + 1].cluster;
        float spacing = 0;

        glyphToCharacterIndexes[i] = glyphInfos[i].cluster;

        if (isClusterEnd && !Font::treatAsZeroWidthSpace(m_normalizedBuffer[currentCharacterIndex]))
            spacing += m_letterSpacing;

        if (isClusterEnd && isWordEnd(currentCharacterIndex))
            spacing += determineWordBreakSpacing();

        if (currentFontData->isZeroWidthSpaceGlyph(glyph)) {
            currentRun->setGlyphAndPositions(i, glyph, 0, 0, 0);
            continue;
        }

        advance += spacing;
        if (m_run.rtl()) {
            // In RTL, spacing should be added to left side of glyphs.
            offsetX += spacing;
            if (!isClusterEnd)
                offsetX += m_letterSpacing;
        }

        currentRun->setGlyphAndPositions(i, glyph, advance, offsetX, offsetY);

        totalAdvance += advance;
    }
    currentRun->setWidth(totalAdvance > 0.0 ? totalAdvance : 0.0);
    m_totalWidth += currentRun->width();
}
예제 #10
0
void HarfBuzzShaper::setGlyphPositionsForHarfBuzzRun(GlyphBuffer* glyphBuffer)
{
    hb_glyph_info_t* glyphInfos = hb_buffer_get_glyph_infos(m_harfbuzzBuffer, 0);
    hb_glyph_position_t* glyphPositions = hb_buffer_get_glyph_positions(m_harfbuzzBuffer, 0);
    HarfBuzzRun* currentRun = m_harfbuzzRuns.last().get();

    unsigned numGlyphs = currentRun->numGlyphs();
    float totalAdvance = 0;
    float nextOffsetX = harfbuzzPositionToFloat(glyphPositions[0].x_offset);
    float nextOffsetY = -harfbuzzPositionToFloat(glyphPositions[0].y_offset);
    // HarfBuzz returns the shaping result in visual order. We need not to flip them for RTL.
    for (size_t i = 0; i < numGlyphs; ++i) {
        bool runEnd = i + 1 == numGlyphs;
        uint16_t glyph = glyphInfos[i].codepoint;
        float offsetX = nextOffsetX;
        float offsetY = nextOffsetY;
        float advance = harfbuzzPositionToFloat(glyphPositions[i].x_advance);
        nextOffsetX = runEnd ? 0 : harfbuzzPositionToFloat(glyphPositions[i + 1].x_offset);
        nextOffsetY = runEnd ? 0 : -harfbuzzPositionToFloat(glyphPositions[i + 1].y_offset);

        unsigned currentCharacterIndex = m_startIndexOfCurrentRun + glyphInfos[i].cluster;
        bool isClusterEnd = runEnd || glyphInfos[i].cluster != glyphInfos[i + 1].cluster;
        float spacing = isClusterEnd ? m_letterSpacing : 0;

        if (isClusterEnd && isWordEnd(currentCharacterIndex))
            spacing += determineWordBreakSpacing();

        if (m_currentFontData->isZeroWidthSpaceGlyph(glyph)) {
            currentRun->setGlyphAndPositions(i, glyph, 0, 0, 0);
            if (glyphBuffer)
                glyphBuffer->add(glyph, m_currentFontData, createGlyphBufferAdvance(0, 0));
            continue;
        }

        advance += spacing;
        currentRun->setGlyphAndPositions(i, glyph, totalAdvance + offsetX, offsetY, advance);
        if (glyphBuffer) {
            float glyphAdvanceX = advance + nextOffsetX - offsetX;
            float glyphAdvanceY = nextOffsetY - offsetY;
            glyphBuffer->add(glyph, m_currentFontData, createGlyphBufferAdvance(glyphAdvanceX, glyphAdvanceY));
        }

        totalAdvance += advance;
    }
    currentRun->setWidth(totalAdvance > 0.0 ? totalAdvance : 0.0);
    m_totalWidth += currentRun->width();
}
예제 #11
0
std::unique_ptr<AbstractLayouter> HarfBuzzFont::doLayout(const GlyphCache& cache, const Float size, const std::string& text) {
    /* Prepare HarfBuzz buffer */
    hb_buffer_t* const buffer = hb_buffer_create();
    hb_buffer_set_direction(buffer, HB_DIRECTION_LTR);
    hb_buffer_set_script(buffer, HB_SCRIPT_LATIN);
    hb_buffer_set_language(buffer, hb_language_from_string("en", 2));

    /* Layout the text */
    hb_buffer_add_utf8(buffer, text.data(), text.size(), 0, -1);
    hb_shape(hbFont, buffer, nullptr, 0);

    UnsignedInt glyphCount;
    hb_glyph_info_t* const glyphInfo = hb_buffer_get_glyph_infos(buffer, &glyphCount);
    hb_glyph_position_t* const glyphPositions = hb_buffer_get_glyph_positions(buffer, &glyphCount);

    return std::unique_ptr<AbstractLayouter>(new HarfBuzzLayouter(cache, this->size(), size, buffer, glyphInfo, glyphPositions, glyphCount));
}
예제 #12
0
파일: text.c 프로젝트: Ralith/IntenseLogic
ilG_gui_textlayout *ilG_gui_textlayout_new(ilG_context *ctx, const char *lang, enum ilG_gui_textdir direction, const char *script, il_base *font, const ilA_file *tc, double pt, il_string *source)
{
    il_return_null_on_fail(ctx && lang && script && font && source);
    struct text_globalctx *gctx = il_base_get(&ctx->base, "il.graphics.gui.text.ctx", NULL, NULL);
    if (!gctx) {
        gctx = calloc(1, sizeof(struct text_globalctx));

        il_return_null_on_fail(!FT_Init_FreeType(&gctx->library));

        il_base_set(&ctx->base, "il.graphics.gui.text.ctx", gctx, sizeof(struct text_globalctx), IL_VOID);
    }

    ilG_gui_textlayout *l = il_new(&ilG_gui_textlayout_type);
    l->context = ctx;
    l->lang = strdup(lang);
    l->script = strdup(script);
    l->font = il_ref(font);
    l->direction = direction;
    l->pt = pt;
    l->source = il_string_ref(source);
    size_t size;
    void *data = ilA_contents(tc, font, &size);
    if (!data) {
        il_error("Could not open font");
        return NULL;
    }
    il_return_null_on_fail(!FT_New_Memory_Face(gctx->library, data, size, 0, &l->ft_face));
    il_return_null_on_fail(!FT_Set_Char_Size(l->ft_face, 0, pt * 64, 0, 0));
    l->hb_ft_font = hb_ft_font_create(l->ft_face, NULL);

    l->buf = hb_buffer_create();
    hb_buffer_set_unicode_funcs(l->buf, hb_icu_get_unicode_funcs());
    if (direction == ILG_GUI_DEFAULTDIR) { // TODO: find out how to determine this based on script
        direction = ILG_GUI_LTR;
    }
    hb_buffer_set_direction(l->buf, direction + 3); // Hacky solution
    hb_buffer_set_script(l->buf, hb_script_from_string(script, -1));
    hb_buffer_set_language(l->buf, hb_language_from_string(lang, -1));
    hb_buffer_add_utf8(l->buf, source->data, source->length, 0, source->length);
    hb_shape(l->hb_ft_font, l->buf, NULL, 0);
    l->glyph_info = hb_buffer_get_glyph_infos(l->buf, &l->glyph_count);
    l->glyph_pos = hb_buffer_get_glyph_positions(l->buf, &l->glyph_count);
    return l;
}
예제 #13
0
파일: SkShaper.cpp 프로젝트: OwenTan/skia
SkScalar SkShaper::shape(SkTextBlobBuilder* builder,
                         const SkPaint& srcPaint,
                         const char* utf8text,
                         size_t textBytes,
                         SkPoint point) const {
    SkPaint paint(srcPaint);
    paint.setTextEncoding(SkPaint::kGlyphID_TextEncoding);
    paint.setTypeface(fImpl->fTypeface);

    SkASSERT(builder);
    hb_buffer_t* buffer = fImpl->fBuffer.get();
    hb_buffer_add_utf8(buffer, utf8text, -1, 0, -1);
    hb_buffer_guess_segment_properties(buffer);
    hb_shape(fImpl->fHarfBuzzFont.get(), buffer, nullptr, 0);
    unsigned len = hb_buffer_get_length(buffer);
    if (len == 0) {
        hb_buffer_clear_contents(buffer);
        return 0;
    }

    hb_glyph_info_t* info = hb_buffer_get_glyph_infos(buffer, NULL);
    hb_glyph_position_t* pos =
            hb_buffer_get_glyph_positions(buffer, NULL);
    auto runBuffer = builder->allocRunPos(paint, len);

    double x = point.x();
    double y = point.y();

    double textSizeY = paint.getTextSize() / (double)FONT_SIZE_SCALE;
    double textSizeX = textSizeY * paint.getTextScaleX();

    for (unsigned i = 0; i < len; i++) {
        runBuffer.glyphs[i] = info[i].codepoint;
        reinterpret_cast<SkPoint*>(runBuffer.pos)[i] =
                SkPoint::Make(x + pos[i].x_offset * textSizeX,
                              y - pos[i].y_offset * textSizeY);
        x += pos[i].x_advance * textSizeX;
        y += pos[i].y_advance * textSizeY;
    }
    hb_buffer_clear_contents(buffer);
    return (SkScalar)x;
}
예제 #14
0
// ------------------------------------------------------------------- init ---
void init( void )
{
    size_t i, j;
    int ptSize = 50*64;
    int device_hdpi = 72;
    int device_vdpi = 72;

    atlas = texture_atlas_new( 512, 512, 3 );

    /* Init freetype */
    FT_Library ft_library;
    assert(!FT_Init_FreeType(&ft_library));

    /* Load our fonts */
    FT_Face ft_face[NUM_EXAMPLES];
    assert(!FT_New_Face( ft_library, fonts[ENGLISH], 0, &ft_face[ENGLISH]) );
    assert(!FT_Set_Char_Size( ft_face[ENGLISH], 0, ptSize, device_hdpi, device_vdpi ) );
    // ftfdump( ft_face[ENGLISH] );            // wonderful world of encodings ...
    force_ucs2_charmap( ft_face[ENGLISH] ); // which we ignore.

    assert( !FT_New_Face(ft_library, fonts[ARABIC], 0, &ft_face[ARABIC]) );
    assert( !FT_Set_Char_Size(ft_face[ARABIC], 0, ptSize, device_hdpi, device_vdpi ) );
    // ftfdump( ft_face[ARABIC] );
    force_ucs2_charmap( ft_face[ARABIC] );

    assert(!FT_New_Face( ft_library, fonts[CHINESE], 0, &ft_face[CHINESE]) );
    assert(!FT_Set_Char_Size( ft_face[CHINESE], 0, ptSize, device_hdpi, device_vdpi ) );
    // ftfdump( ft_face[CHINESE] );
    force_ucs2_charmap( ft_face[CHINESE] );

    /* Get our harfbuzz font structs */
    hb_font_t *hb_ft_font[NUM_EXAMPLES];
    hb_ft_font[ENGLISH] = hb_ft_font_create( ft_face[ENGLISH], NULL );
    hb_ft_font[ARABIC]  = hb_ft_font_create( ft_face[ARABIC] , NULL );
    hb_ft_font[CHINESE] = hb_ft_font_create( ft_face[CHINESE], NULL );

    /* Create a buffer for harfbuzz to use */
    hb_buffer_t *buf = hb_buffer_create();

    for (i=0; i < NUM_EXAMPLES; ++i)
    {
        hb_buffer_set_direction( buf, text_directions[i] ); /* or LTR */
        hb_buffer_set_script( buf, scripts[i] ); /* see hb-unicode.h */
        hb_buffer_set_language( buf,
                                hb_language_from_string(languages[i], strlen(languages[i])) );

        /* Layout the text */
        hb_buffer_add_utf8( buf, texts[i], strlen(texts[i]), 0, strlen(texts[i]) );
        hb_shape( hb_ft_font[i], buf, NULL, 0 );

        unsigned int         glyph_count;
        hb_glyph_info_t     *glyph_info   = hb_buffer_get_glyph_infos(buf, &glyph_count);
        hb_glyph_position_t *glyph_pos    = hb_buffer_get_glyph_positions(buf, &glyph_count);


        FT_GlyphSlot slot;
        FT_Bitmap ft_bitmap;
        float size = 24;
        size_t hres = 64;
        FT_Error error;
        FT_Int32 flags = 0;
        flags |= FT_LOAD_RENDER;
        flags |= FT_LOAD_TARGET_LCD;
        FT_Library_SetLcdFilter( ft_library, FT_LCD_FILTER_LIGHT );
        FT_Matrix matrix = { (int)((1.0/hres) * 0x10000L),
                             (int)((0.0)      * 0x10000L),
                             (int)((0.0)      * 0x10000L),
                             (int)((1.0)      * 0x10000L) };
        /* Set char size */
        error = FT_Set_Char_Size( ft_face[i], (int)(ptSize), 0, 72*hres, 72 );
        if( error )
        {
            //fprintf( stderr, "FT_Error (line %d, code 0x%02x) : %s\n",
            //         __LINE__, FT_Errors[error].code, FT_Errors[error].message );
            FT_Done_Face( ft_face[i] );
            break;
        }

        /* Set transform matrix */
        FT_Set_Transform( ft_face[i], &matrix, NULL );

        for (j = 0; j < glyph_count; ++j)
        {
            /* Load glyph */
            error = FT_Load_Glyph( ft_face[i], glyph_info[j].codepoint, flags );
            if( error )
            {
                //fprintf( stderr, "FT_Error (line %d, code 0x%02x) : %s\n",
                //         __LINE__, FT_Errors[error].code, FT_Errors[error].message );
                FT_Done_Face( ft_face[i] );
                break;
            }

            slot = ft_face[i]->glyph;
            ft_bitmap = slot->bitmap;
            int ft_bitmap_width = slot->bitmap.width;
            int ft_bitmap_rows  = slot->bitmap.rows;
            int ft_bitmap_pitch = slot->bitmap.pitch;
            int ft_glyph_top    = slot->bitmap_top;
            int ft_glyph_left   = slot->bitmap_left;

            int w = ft_bitmap_width/3; // 3 because of LCD/RGB encoding
            int h = ft_bitmap_rows;

            ivec4 region = texture_atlas_get_region( atlas, w+1, h+1 );
            if ( region.x < 0 )
            {
                fprintf( stderr, "Texture atlas is full (line %d)\n",  __LINE__ );
                continue;
            }
            int x = region.x, y = region.y;
            texture_atlas_set_region( atlas, region.x, region.y,
                                      w, h, ft_bitmap.buffer, ft_bitmap.pitch );
            printf("%d: %dx%d %f %f\n",
                   glyph_info[j].codepoint,
                   ft_bitmap_width,
                   ft_bitmap_rows,
                   glyph_pos[j].x_advance/64.,
                   glyph_pos[j].y_advance/64.);
        }

        /* clean up the buffer, but don't kill it just yet */
        hb_buffer_reset(buf);
    }


    /* Cleanup */
    hb_buffer_destroy( buf );
    for( i=0; i < NUM_EXAMPLES; ++i )
        hb_font_destroy( hb_ft_font[i] );
    FT_Done_FreeType( ft_library );

    glClearColor(1,1,1,1);
    glEnable( GL_BLEND );
    glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
    glGenTextures( 1, &atlas->id );
    glBindTexture( GL_TEXTURE_2D, atlas->id );
    glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
    glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
    glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
    glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
    glTexImage2D( GL_TEXTURE_2D, 0, GL_RGB, atlas->width, atlas->height,
                  0, GL_RGB, GL_UNSIGNED_BYTE, atlas->data );

    typedef struct { float x,y,z, u,v, r,g,b,a, shift, gamma; } vertex_t;
    vertex_t vertices[4] =  {
        {  0,  0,0, 0,1, 0,0,0,1, 0, 1},
        {  0,512,0, 0,0, 0,0,0,1, 0, 1},
        {512,512,0, 1,0, 0,0,0,1, 0, 1},
        {512,  0,0, 1,1, 0,0,0,1, 0, 1} };
    GLuint indices[6] = { 0, 1, 2, 0,2,3 };
    buffer = vertex_buffer_new( "vertex:3f,"
                                "tex_coord:2f,"
                                "color:4f,"
                                "ashift:1f,"
                                "agamma:1f" );
    vertex_buffer_push_back( buffer, vertices, 4, indices, 6 );

    shader = shader_load("shaders/text.vert",
                         "shaders/text.frag");
    mat4_set_identity( &projection );
    mat4_set_identity( &model );
    mat4_set_identity( &view );
}
예제 #15
0
static void shape_text(text_line & line,
                       text_itemizer & itemizer,
                       std::map<unsigned,double> & width_map,
                       face_manager_freetype & font_manager,
                       double scale_factor)
{
    unsigned start = line.first_char();
    unsigned end = line.last_char();
    std::size_t length = end - start;
    if (!length) return;

    std::list<text_item> const& list = itemizer.itemize(start, end);

    line.reserve(length);

    auto hb_buffer_deleter = [](hb_buffer_t * buffer) { hb_buffer_destroy(buffer);};
    const std::unique_ptr<hb_buffer_t, decltype(hb_buffer_deleter)> buffer(hb_buffer_create(),hb_buffer_deleter);
    hb_buffer_pre_allocate(buffer.get(), safe_cast<int>(length));
    mapnik::value_unicode_string const& text = itemizer.text();

    for (auto const& text_item : list)
    {
        face_set_ptr face_set = font_manager.get_face_set(text_item.format_->face_name, text_item.format_->fontset);
        double size = text_item.format_->text_size * scale_factor;
        face_set->set_unscaled_character_sizes();
        std::size_t num_faces = face_set->size();
        std::size_t pos = 0;
        font_feature_settings const& ff_settings = text_item.format_->ff_settings;
        int ff_count = safe_cast<int>(ff_settings.count());
        for (auto const& face : *face_set)
        {
            ++pos;
            hb_buffer_clear_contents(buffer.get());
            hb_buffer_add_utf16(buffer.get(), uchar_to_utf16(text.getBuffer()), text.length(), text_item.start, static_cast<int>(text_item.end - text_item.start));
            hb_buffer_set_direction(buffer.get(), (text_item.dir == UBIDI_RTL)?HB_DIRECTION_RTL:HB_DIRECTION_LTR);
            hb_buffer_set_script(buffer.get(), _icu_script_to_script(text_item.script));
            hb_font_t *font(hb_ft_font_create(face->get_face(), nullptr));
            // https://github.com/mapnik/test-data-visual/pull/25
            #if HB_VERSION_MAJOR > 0
             #if HB_VERSION_ATLEAST(1, 0 , 5)
            hb_ft_font_set_load_flags(font,FT_LOAD_DEFAULT | FT_LOAD_NO_HINTING);
             #endif
            #endif
            hb_shape(font, buffer.get(), ff_settings.get_features(), ff_count);
            hb_font_destroy(font);

            unsigned num_glyphs = hb_buffer_get_length(buffer.get());

            hb_glyph_info_t *glyphs = hb_buffer_get_glyph_infos(buffer.get(), nullptr);
            hb_glyph_position_t *positions = hb_buffer_get_glyph_positions(buffer.get(), nullptr);

            bool font_has_all_glyphs = true;
            // Check if all glyphs are valid.
            for (unsigned i=0; i<num_glyphs; ++i)
            {
                if (!glyphs[i].codepoint)
                {
                    font_has_all_glyphs = false;
                    break;
                }
            }
            if (!font_has_all_glyphs && (pos < num_faces))
            {
                //Try next font in fontset
                continue;
            }

            double max_glyph_height = 0;
            for (unsigned i=0; i<num_glyphs; ++i)
            {
                auto const& gpos = positions[i];
                auto const& glyph = glyphs[i];
                unsigned char_index = glyph.cluster;
                glyph_info g(glyph.codepoint,char_index,text_item.format_);
                if (face->glyph_dimensions(g))
                {
                    g.face = face;
                    g.scale_multiplier = size / face->get_face()->units_per_EM;
                    //Overwrite default advance with better value provided by HarfBuzz
                    g.unscaled_advance = gpos.x_advance;
                    g.offset.set(gpos.x_offset * g.scale_multiplier, gpos.y_offset * g.scale_multiplier);
                    double tmp_height = g.height();
                    if (tmp_height > max_glyph_height) max_glyph_height = tmp_height;
                    width_map[char_index] += g.advance();
                    line.add_glyph(std::move(g), scale_factor);
                }
            }
            line.update_max_char_height(max_glyph_height);
            break; //When we reach this point the current font had all glyphs.
        }
    }
}
예제 #16
0
파일: text_layout.c 프로젝트: Adatan/vlc
static int ShapeParagraphHarfBuzz( filter_t *p_filter,
                                   paragraph_t **p_old_paragraph )
{
    paragraph_t *p_paragraph = *p_old_paragraph;
    paragraph_t *p_new_paragraph = 0;
    filter_sys_t *p_sys = p_filter->p_sys;
    int i_total_glyphs = 0;
    int i_ret = VLC_EGENERIC;

    if( p_paragraph->i_size <= 0 || p_paragraph->i_runs_count <= 0 )
    {
        msg_Err( p_filter, "ShapeParagraphHarfBuzz() invalid parameters. "
                 "Paragraph size: %d. Runs count %d",
                 p_paragraph->i_size, p_paragraph->i_runs_count );
        return VLC_EGENERIC;
    }

    for( int i = 0; i < p_paragraph->i_runs_count; ++i )
    {
        run_desc_t *p_run = p_paragraph->p_runs + i;
        text_style_t *p_style = p_run->p_style;

        /*
         * When using HarfBuzz, this is where font faces are loaded.
         * In the other two paths (shaping with FriBidi or no
         * shaping at all), faces are loaded in LoadGlyphs()
         */
        FT_Face p_face = 0;
        if( !p_run->p_face )
        {
            p_face = LoadFace( p_filter, p_style );
            if( !p_face )
            {
                p_face = p_sys->p_face;
                p_style = &p_sys->style;
                p_run->p_style = p_style;
            }
            p_run->p_face = p_face;
        }
        else
            p_face = p_run->p_face;

        p_run->p_hb_font = hb_ft_font_create( p_face, 0 );
        if( !p_run->p_hb_font )
        {
            msg_Err( p_filter,
                     "ShapeParagraphHarfBuzz(): hb_ft_font_create() error" );
            goto error;
        }

        p_run->p_buffer = hb_buffer_create();
        if( !p_run->p_buffer )
        {
            msg_Err( p_filter,
                     "ShapeParagraphHarfBuzz(): hb_buffer_create() error" );
            goto error;
        }

        hb_buffer_set_direction( p_run->p_buffer, p_run->direction );
        hb_buffer_set_script( p_run->p_buffer, p_run->script );
#ifdef __OS2__
        hb_buffer_add_utf16( p_run->p_buffer,
                             p_paragraph->p_code_points + p_run->i_start_offset,
                             p_run->i_end_offset - p_run->i_start_offset, 0,
                             p_run->i_end_offset - p_run->i_start_offset );
#else
        hb_buffer_add_utf32( p_run->p_buffer,
                             p_paragraph->p_code_points + p_run->i_start_offset,
                             p_run->i_end_offset - p_run->i_start_offset, 0,
                             p_run->i_end_offset - p_run->i_start_offset );
#endif
        hb_shape( p_run->p_hb_font, p_run->p_buffer, 0, 0 );
        p_run->p_glyph_infos =
            hb_buffer_get_glyph_infos( p_run->p_buffer, &p_run->i_glyph_count );
        p_run->p_glyph_positions =
            hb_buffer_get_glyph_positions( p_run->p_buffer, &p_run->i_glyph_count );

        if( p_run->i_glyph_count <= 0 )
        {
            msg_Err( p_filter,
                     "ShapeParagraphHarfBuzz() invalid glyph count in shaped run" );
            goto error;
        }

        i_total_glyphs += p_run->i_glyph_count;
    }

    p_new_paragraph = NewParagraph( p_filter, i_total_glyphs, 0, 0, 0,
                                    p_paragraph->i_runs_size );
    if( !p_new_paragraph )
    {
        i_ret = VLC_ENOMEM;
        goto error;
    }
    p_new_paragraph->paragraph_type = p_paragraph->paragraph_type;

    int i_index = 0;
    for( int i = 0; i < p_paragraph->i_runs_count; ++i )
    {
        run_desc_t *p_run = p_paragraph->p_runs + i;
        hb_glyph_info_t *p_infos = p_run->p_glyph_infos;
        hb_glyph_position_t *p_positions = p_run->p_glyph_positions;
        for( unsigned int j = 0; j < p_run->i_glyph_count; ++j )
        {
            /*
             * HarfBuzz reverses the order of glyphs in RTL runs. We reverse
             * it again here to keep the glyphs in their logical order.
             * For line breaking of paragraphs to work correctly, visual
             * reordering should be done after line breaking has taken
             * place.
             */
            int i_run_index = p_run->direction == HB_DIRECTION_LTR ?
                    j : p_run->i_glyph_count - 1 - j;
            int i_source_index =
                    p_infos[ i_run_index ].cluster + p_run->i_start_offset;

            p_new_paragraph->p_code_points[ i_index ] = 0;
            p_new_paragraph->pi_glyph_indices[ i_index ] =
                p_infos[ i_run_index ].codepoint;
            p_new_paragraph->p_scripts[ i_index ] =
                p_paragraph->p_scripts[ i_source_index ];
            p_new_paragraph->p_types[ i_index ] =
                p_paragraph->p_types[ i_source_index ];
            p_new_paragraph->p_levels[ i_index ] =
                p_paragraph->p_levels[ i_source_index ];
            p_new_paragraph->pp_styles[ i_index ] =
                p_paragraph->pp_styles[ i_source_index ];
            p_new_paragraph->pi_karaoke_bar[ i_index ] =
                p_paragraph->pi_karaoke_bar[ i_source_index ];
            p_new_paragraph->p_glyph_bitmaps[ i_index ].i_x_offset =
                p_positions[ i_run_index ].x_offset;
            p_new_paragraph->p_glyph_bitmaps[ i_index ].i_y_offset =
                p_positions[ i_run_index ].y_offset;
            p_new_paragraph->p_glyph_bitmaps[ i_index ].i_x_advance =
                p_positions[ i_run_index ].x_advance;
            p_new_paragraph->p_glyph_bitmaps[ i_index ].i_y_advance =
                p_positions[ i_run_index ].y_advance;

            ++i_index;
        }
        if( AddRun( p_filter, p_new_paragraph, i_index - p_run->i_glyph_count,
                    i_index, p_run->p_face ) )
            goto error;
    }

    for( int i = 0; i < p_paragraph->i_runs_count; ++i )
    {
        hb_font_destroy( p_paragraph->p_runs[ i ].p_hb_font );
        hb_buffer_destroy( p_paragraph->p_runs[ i ].p_buffer );
    }
    FreeParagraph( *p_old_paragraph );
    *p_old_paragraph = p_new_paragraph;

    return VLC_SUCCESS;

error:
    for( int i = 0; i < p_paragraph->i_runs_count; ++i )
    {
        if( p_paragraph->p_runs[ i ].p_hb_font )
            hb_font_destroy( p_paragraph->p_runs[ i ].p_hb_font );
        if( p_paragraph->p_runs[ i ].p_buffer )
            hb_buffer_destroy( p_paragraph->p_runs[ i ].p_buffer );
    }

    if( p_new_paragraph )
        FreeParagraph( p_new_paragraph );

    return i_ret;
}
예제 #17
0
JNIEXPORT jboolean JNICALL Java_sun_font_SunLayoutEngine_shape
    (JNIEnv *env, jclass cls,
     jobject font2D,
     jobject fontStrike,
     jfloat ptSize,
     jfloatArray matrix,
     jlong pFace,
     jlong pNativeFont,
     jboolean aat,
     jcharArray text,
     jobject gvdata,
     jint script,
     jint offset,
     jint limit,
     jint baseIndex,
     jobject startPt,
     jint flags,
     jint slot) {

     hb_buffer_t *buffer;
     hb_face_t* hbface;
     hb_font_t* hbfont;
     jchar  *chars;
     jsize len;
     int glyphCount;
     hb_glyph_info_t *glyphInfo;
     hb_glyph_position_t *glyphPos;
     hb_direction_t direction = HB_DIRECTION_LTR;
     hb_feature_t *features = NULL;
     int featureCount = 0;
     char* kern = (flags & TYPO_KERN) ? "kern" : "-kern";
     char* liga = (flags & TYPO_LIGA) ? "liga" : "-liga";
     jboolean ret;
     unsigned int buflen;

     JDKFontInfo *jdkFontInfo =
         createJDKFontInfo(env, font2D, fontStrike, ptSize, 
                           pNativeFont, matrix, aat);
     if (!jdkFontInfo) {
        return JNI_FALSE;
     }
     jdkFontInfo->env = env; // this is valid only for the life of this JNI call.
     jdkFontInfo->font2D = font2D;
     jdkFontInfo->fontStrike = fontStrike;

     hbface = (hb_face_t*) jlong_to_ptr(pFace);
     hbfont = hb_jdk_font_create(hbface, jdkFontInfo, NULL);

     buffer = hb_buffer_create();
     hb_buffer_set_script(buffer, getHBScriptCode(script));
     hb_buffer_set_language(buffer,
                            hb_ot_tag_to_language(HB_OT_TAG_DEFAULT_LANGUAGE));
     if ((flags & TYPO_RTL) != 0) {
         direction = HB_DIRECTION_RTL;
     }
     hb_buffer_set_direction(buffer, direction);
     hb_buffer_set_cluster_level(buffer,
                                 HB_BUFFER_CLUSTER_LEVEL_MONOTONE_CHARACTERS);

     chars = (*env)->GetCharArrayElements(env, text, NULL);
     if ((*env)->ExceptionCheck(env)) {
         hb_buffer_destroy(buffer);
         hb_font_destroy(hbfont);
         free((void*)jdkFontInfo);
         return JNI_FALSE;
     }
     len = (*env)->GetArrayLength(env, text);

     hb_buffer_add_utf16(buffer, chars, len, offset, limit-offset);

     features = calloc(2, sizeof(hb_feature_t));
     if (features) {
         hb_feature_from_string(kern, -1, &features[featureCount++]);
         hb_feature_from_string(liga, -1, &features[featureCount++]);
     }

     hb_shape_full(hbfont, buffer, features, featureCount, 0);
     glyphCount = hb_buffer_get_length(buffer);
     glyphInfo = hb_buffer_get_glyph_infos(buffer, 0);
     glyphPos = hb_buffer_get_glyph_positions(buffer, &buflen);

     ret = storeGVData(env, gvdata, slot, baseIndex, offset, startPt,
                       limit - offset, glyphCount, glyphInfo, glyphPos,
                       jdkFontInfo->devScale);

     hb_buffer_destroy (buffer);
     hb_font_destroy(hbfont);
     free((void*)jdkFontInfo);
     if (features != NULL) free(features);
     (*env)->ReleaseCharArrayElements(env, text, chars, JNI_ABORT);
     return ret;
}
예제 #18
0
static void
test_buffer_contents (fixture_t *fixture, gconstpointer user_data)
{
  hb_buffer_t *b = fixture->buffer;
  unsigned int i, len, len2;
  buffer_type_t buffer_type = GPOINTER_TO_INT (user_data);
  hb_glyph_info_t *glyphs;

  if (buffer_type == BUFFER_EMPTY) {
    g_assert_cmpint (hb_buffer_get_length (b), ==, 0);
    return;
  }

  len = hb_buffer_get_length (b);
  hb_buffer_get_glyph_infos (b, NULL); /* test NULL */
  glyphs = hb_buffer_get_glyph_infos (b, &len2);
  g_assert_cmpint (len, ==, len2);
  g_assert_cmpint (len, ==, 5);

  for (i = 0; i < len; i++) {
    g_assert_cmphex (glyphs[i].mask,      ==, 0);
    g_assert_cmphex (glyphs[i].var1.u32,  ==, 0);
    g_assert_cmphex (glyphs[i].var2.u32,  ==, 0);
  }

  for (i = 0; i < len; i++) {
    unsigned int cluster;
    cluster = 1+i;
    if (i >= 2) {
      if (buffer_type == BUFFER_UTF16)
	cluster++;
예제 #19
0
// ------------------------------------------------------------------- main ---
int main( int argc, char **argv )
{
    size_t i, j;
    int ptSize = 50*64;
    int device_hdpi = 72;
    int device_vdpi = 72;


    glutInit( &argc, argv );
    glutInitWindowSize( 512, 512 );
    glutInitDisplayMode( GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH );
    glutCreateWindow( argv[0] );
    glutReshapeFunc( reshape );
    glutDisplayFunc( display );
    glutKeyboardFunc( keyboard );

#ifndef __APPLE__
    glewExperimental = GL_TRUE;
    GLenum err = glewInit();
    if (GLEW_OK != err)
    {
        /* Problem: glewInit failed, something is seriously wrong. */
        fprintf( stderr, "Error: %s\n", glewGetErrorString(err) );
        exit( EXIT_FAILURE );
    }
    fprintf( stderr, "Using GLEW %s\n", glewGetString(GLEW_VERSION) );
#endif

    texture_atlas_t * atlas = texture_atlas_new( 512, 512, 3 );


    /* Init freetype */
    FT_Library ft_library;
    assert(!FT_Init_FreeType(&ft_library));

    /* Load our fonts */
    FT_Face ft_face[NUM_EXAMPLES];
    assert(!FT_New_Face( ft_library, fonts[ENGLISH], 0, &ft_face[ENGLISH]) );
    assert(!FT_Set_Char_Size( ft_face[ENGLISH], 0, ptSize, device_hdpi, device_vdpi ) );
    // ftfdump( ft_face[ENGLISH] );            // wonderful world of encodings ...
    force_ucs2_charmap( ft_face[ENGLISH] ); // which we ignore.

    assert( !FT_New_Face(ft_library, fonts[ARABIC], 0, &ft_face[ARABIC]) );
    assert( !FT_Set_Char_Size(ft_face[ARABIC], 0, ptSize, device_hdpi, device_vdpi ) );
    // ftfdump( ft_face[ARABIC] );
    force_ucs2_charmap( ft_face[ARABIC] );

    assert(!FT_New_Face( ft_library, fonts[CHINESE], 0, &ft_face[CHINESE]) );
    assert(!FT_Set_Char_Size( ft_face[CHINESE], 0, ptSize, device_hdpi, device_vdpi ) );
    // ftfdump( ft_face[CHINESE] );
    force_ucs2_charmap( ft_face[CHINESE] );

    /* Get our harfbuzz font structs */
    hb_font_t *hb_ft_font[NUM_EXAMPLES];
    hb_ft_font[ENGLISH] = hb_ft_font_create( ft_face[ENGLISH], NULL );
    hb_ft_font[ARABIC]  = hb_ft_font_create( ft_face[ARABIC] , NULL );
    hb_ft_font[CHINESE] = hb_ft_font_create( ft_face[CHINESE], NULL );

    /* Create a buffer for harfbuzz to use */
    hb_buffer_t *buf = hb_buffer_create();

    for (i=0; i < NUM_EXAMPLES; ++i)
    {
        hb_buffer_set_direction( buf, text_directions[i] ); /* or LTR */
        hb_buffer_set_script( buf, scripts[i] ); /* see hb-unicode.h */
        hb_buffer_set_language( buf,
                                hb_language_from_string(languages[i], strlen(languages[i])) );

        /* Layout the text */
        hb_buffer_add_utf8( buf, texts[i], strlen(texts[i]), 0, strlen(texts[i]) );
        hb_shape( hb_ft_font[i], buf, NULL, 0 );

        unsigned int         glyph_count;
        hb_glyph_info_t     *glyph_info   = hb_buffer_get_glyph_infos(buf, &glyph_count);
        hb_glyph_position_t *glyph_pos    = hb_buffer_get_glyph_positions(buf, &glyph_count);


        FT_GlyphSlot slot;
        FT_Bitmap ft_bitmap;
        float size = 24;
        size_t hres = 64;
        FT_Error error;
        FT_Int32 flags = 0;
        flags |= FT_LOAD_RENDER;
        flags |= FT_LOAD_TARGET_LCD;
        FT_Library_SetLcdFilter( ft_library, FT_LCD_FILTER_LIGHT );
        FT_Matrix matrix = { (int)((1.0/hres) * 0x10000L),
                             (int)((0.0)      * 0x10000L),
                             (int)((0.0)      * 0x10000L),
                             (int)((1.0)      * 0x10000L) };
        /* Set char size */
        error = FT_Set_Char_Size( ft_face[i], (int)(ptSize), 0, 72*hres, 72 );
        if( error )
        {
            //fprintf( stderr, "FT_Error (line %d, code 0x%02x) : %s\n",
            //         __LINE__, FT_Errors[error].code, FT_Errors[error].message );
            FT_Done_Face( ft_face[i] );
            break;
        }

        /* Set transform matrix */
        FT_Set_Transform( ft_face[i], &matrix, NULL );

        for (j = 0; j < glyph_count; ++j)
        {
            /* Load glyph */
            error = FT_Load_Glyph( ft_face[i], glyph_info[j].codepoint, flags );
            if( error )
            {
                //fprintf( stderr, "FT_Error (line %d, code 0x%02x) : %s\n",
                //         __LINE__, FT_Errors[error].code, FT_Errors[error].message );
                FT_Done_Face( ft_face[i] );
                break;
            }

            slot = ft_face[i]->glyph;
            ft_bitmap = slot->bitmap;
            int ft_bitmap_width = slot->bitmap.width;
            int ft_bitmap_rows  = slot->bitmap.rows;
            int ft_bitmap_pitch = slot->bitmap.pitch;
            int ft_glyph_top    = slot->bitmap_top;
            int ft_glyph_left   = slot->bitmap_left;

            int w = ft_bitmap_width/3; // 3 because of LCD/RGB encoding
            int h = ft_bitmap_rows;

            ivec4 region = texture_atlas_get_region( atlas, w+1, h+1 );
            if ( region.x < 0 )
            {
                fprintf( stderr, "Texture atlas is full (line %d)\n",  __LINE__ );
                continue;
            }
            int x = region.x, y = region.y;
            texture_atlas_set_region( atlas, region.x, region.y,
                                      w, h, ft_bitmap.buffer, ft_bitmap.pitch );
            printf("%d: %dx%d %f %f\n",
                   glyph_info[j].codepoint,
                   ft_bitmap_width,
                   ft_bitmap_rows,
                   glyph_pos[j].x_advance/64.,
                   glyph_pos[j].y_advance/64.);
        }

        /* clean up the buffer, but don't kill it just yet */
        hb_buffer_reset(buf);
    }


    /* Cleanup */
    hb_buffer_destroy( buf );
    for( i=0; i < NUM_EXAMPLES; ++i )
        hb_font_destroy( hb_ft_font[i] );
    FT_Done_FreeType( ft_library );

    glClearColor(1,1,1,1);
    glEnable( GL_BLEND );
    glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
    glEnable( GL_TEXTURE_2D );

    glBindTexture( GL_TEXTURE_2D, atlas->id );
    texture_atlas_upload( atlas );

    typedef struct { float x,y,z, u,v, r,g,b,a, shift, gamma; } vertex_t;
    vertex_t vertices[4] =  {
        {  0,  0,0, 0,1, 0,0,0,1, 0, 1},
        {  0,512,0, 0,0, 0,0,0,1, 0, 1},
        {512,512,0, 1,0, 0,0,0,1, 0, 1},
        {512,  0,0, 1,1, 0,0,0,1, 0, 1} };
    GLuint indices[6] = { 0, 1, 2, 0,2,3 };
    buffer = vertex_buffer_new( "vertex:3f,"
                                "tex_coord:2f,"
                                "color:4f,"
                                "ashift:1f,"
                                "agamma:1f" );






    vertex_buffer_push_back( buffer, vertices, 4, indices, 6 );
    shader = shader_load("shaders/text.vert", "shaders/text.frag");
    mat4_set_identity( &projection );
    mat4_set_identity( &model );
    mat4_set_identity( &view );
    glutMainLoop( );
    return 0;
}
예제 #20
0
int main (int argc, char** argv)
{
    if (argc != 2)
    {
        std::cerr << "Usage: " << argv[0] << " <num-iter>" << std::endl;
        return EXIT_FAILURE;
    }

    const unsigned NUM_ITER = atoi(argv[1]);

    // open first face in the font
    FT_Library ft_library = 0;
    FT_Error error = FT_Init_FreeType(&ft_library);
    if (error) throw std::runtime_error("Failed to initialize FreeType2 library");

    FT_Face ft_face[NUM_EXAMPLES];
    FT_New_Face(ft_library, "fonts/DejaVuSerif.ttf", 0, &ft_face[ENGLISH]);
    FT_New_Face(ft_library, "fonts/amiri-0.104/amiri-regular.ttf", 0, &ft_face[ARABIC]);
    FT_New_Face(ft_library, "fonts/fireflysung-1.3.0/fireflysung.ttf", 0, &ft_face[CHINESE]);

    // Get our harfbuzz font structs
    hb_font_t *hb_ft_font[NUM_EXAMPLES];
    hb_ft_font[ENGLISH] = hb_ft_font_create(ft_face[ENGLISH], NULL);
    hb_ft_font[ARABIC]  = hb_ft_font_create(ft_face[ARABIC] , NULL);
    hb_ft_font[CHINESE] = hb_ft_font_create(ft_face[CHINESE], NULL);

    {
        std::cerr << "Starting ICU shaping:" << std::endl;
        progress_timer timer1(std::clog,"ICU shaping done");
        UErrorCode err = U_ZERO_ERROR;
        for (unsigned i = 0; i < NUM_ITER; ++i)
        {
            for (unsigned j = 0; j < NUM_EXAMPLES; ++j)
            {
                UnicodeString text = UnicodeString::fromUTF8(texts[j]);
                int32_t length = text.length();
                UnicodeString reordered;
                UnicodeString shaped;
                UBiDi *bidi = ubidi_openSized(length, 0, &err);
                ubidi_setPara(bidi, text.getBuffer(), length, UBIDI_DEFAULT_LTR, 0, &err);
                ubidi_writeReordered(bidi, reordered.getBuffer(length),
                                     length, UBIDI_DO_MIRRORING, &err);
                ubidi_close(bidi);
                reordered.releaseBuffer(length);
                u_shapeArabic(reordered.getBuffer(), length,
                              shaped.getBuffer(length), length,
                              U_SHAPE_LETTERS_SHAPE | U_SHAPE_LENGTH_FIXED_SPACES_NEAR |
                              U_SHAPE_TEXT_DIRECTION_VISUAL_LTR, &err);
                shaped.releaseBuffer(length);
                if (U_SUCCESS(err))
                {
                    U_NAMESPACE_QUALIFIER StringCharacterIterator iter(shaped);
                    for (iter.setToStart(); iter.hasNext();)
                    {
                        UChar ch = iter.nextPostInc();
                        int32_t glyph_index = FT_Get_Char_Index(ft_face[j], ch);
                        if (i == 0)
                        {
                            std::cerr << glyph_index <<  ":";
                        }
                    }
                    if (i == 0) std::cerr << std::endl;
                }
            }
        }
    }

    {
        const char **shaper_list = hb_shape_list_shapers();
        for ( ;*shaper_list; shaper_list++)
        {
            std::cerr << *shaper_list << std::endl;
        }

        std::cerr << "Starting Harfbuzz shaping" << std::endl;
        progress_timer timer2(std::clog,"Harfbuzz shaping done");
        const char* const shapers[]  = { /*"ot",*/"fallback" };
        hb_buffer_t *buffer(hb_buffer_create());

        for (unsigned i = 0; i < NUM_ITER; ++i)
        {
            for (unsigned j = 0; j < NUM_EXAMPLES; ++j)
            {
                UnicodeString text = UnicodeString::fromUTF8(texts[j]);
                int32_t length = text.length();
                hb_buffer_clear_contents(buffer);
                //hb_buffer_set_unicode_funcs(buffer.get(), hb_icu_get_unicode_funcs());
                hb_buffer_pre_allocate(buffer, length);
                hb_buffer_add_utf16(buffer, text.getBuffer(), text.length(), 0, length);
                hb_buffer_set_direction(buffer, text_directions[j]);
                hb_buffer_set_script(buffer, scripts[j]);
                hb_buffer_set_language(buffer,hb_language_from_string(languages[j], std::strlen(languages[j])));
                //hb_shape(hb_ft_font[j], buffer.get(), 0, 0);
                hb_shape_full(hb_ft_font[j], buffer, 0, 0, shapers);
                unsigned num_glyphs = hb_buffer_get_length(buffer);
                hb_glyph_info_t *glyphs = hb_buffer_get_glyph_infos(buffer, NULL);
                //hb_glyph_position_t *positions = hb_buffer_get_glyph_positions(buffer.get(), NULL);
                for (unsigned k=0; k<num_glyphs; ++k)
                {
                    int32_t glyph_index = glyphs[k].codepoint;
                    if (i == 0)
                    {
                        std::cerr  <<  glyph_index << ":";
                    }
                }
                if (i == 0) std::cerr << std::endl;
            }
        }
        hb_buffer_destroy(buffer);
    }

    // cleanup
    for (int j=0; j < NUM_EXAMPLES; ++j)
    {
        hb_font_destroy(hb_ft_font[j]);
    }
    FT_Done_FreeType(ft_library);

    return EXIT_SUCCESS;
}
예제 #21
0
파일: TextLayout.cpp 프로젝트: imclab/lime
	void TextLayout::Position (Font *font, size_t size, const char *text, Bytes *bytes) {
		
		if (mFont != font) {
			
			mFont = font;
			hb_font_destroy ((hb_font_t*)mHBFont);
			mHBFont = hb_ft_font_create ((FT_Face)font->face, NULL);
			
		}
		font->SetSize (size);
		
		// reset buffer
		hb_buffer_reset ((hb_buffer_t*)mBuffer);
		hb_buffer_set_direction ((hb_buffer_t*)mBuffer, (hb_direction_t)mDirection);
		hb_buffer_set_script ((hb_buffer_t*)mBuffer, (hb_script_t)mScript);
		hb_buffer_set_language ((hb_buffer_t*)mBuffer, (hb_language_t)mLanguage);
		
		// layout the text
		hb_buffer_add_utf8 ((hb_buffer_t*)mBuffer, text, strlen (text), 0, -1);
		hb_shape ((hb_font_t*)mHBFont, (hb_buffer_t*)mBuffer, NULL, 0);
		
		uint32_t glyph_count;
		hb_glyph_info_t *glyph_info = hb_buffer_get_glyph_infos ((hb_buffer_t*)mBuffer, &glyph_count);
		hb_glyph_position_t *glyph_pos = hb_buffer_get_glyph_positions ((hb_buffer_t*)mBuffer, &glyph_count);
		
		//float hres = 100;
		int posIndex = 0;
		
		int glyphSize = sizeof (GlyphPosition);
		uint32_t dataSize = 4 + (glyph_count * glyphSize);
		
		if (bytes->Length () < dataSize) {
			
			bytes->Resize (dataSize);
			
		}
		
		unsigned char* bytesPosition = bytes->Data ();
		
		*(bytesPosition) = glyph_count;
		bytesPosition += 4;
		
		hb_glyph_position_t pos;
		GlyphPosition *data;
		
		for (int i = 0; i < glyph_count; i++) {
			
			pos = glyph_pos[i];
			
			data = (GlyphPosition*)(bytesPosition);
			
			data->index = glyph_info[i].codepoint;
			data->advanceX = (float)(pos.x_advance / (float)(64));
			data->advanceY = (float)(pos.y_advance / (float)64);
			data->offsetX = (float)(pos.x_offset / (float)(64));
			data->offsetY = (float)(pos.y_offset / (float)64);
			
			bytesPosition += glyphSize;
			
		}
		
	}
예제 #22
0
void drawIndicText(JNIEnv *env, jobject thiz, jstring unicodeText, jint xStart,
				   jint yBaseLine, jint charHeight, jobject lock, jstring fontPath, jint language) {
	FT_Library ft_library;
	FT_Face ft_face;

	hb_font_t *font;
	hb_buffer_t *buffer;
	int glyph_count;
	hb_glyph_info_t *glyph_info;
	hb_glyph_position_t *glyph_pos;
	hb_bool_t fail;

	FT_UInt glyph_index;
	FT_GlyphSlot slot;
	FT_Error error;


	jboolean iscopy;
	const jchar *text;
	int num_chars, i;

	int pen_x;
	int glyphPosX, glyphPosY;

	const char *fontFilePath = (*env)->GetStringUTFChars(env, fontPath, NULL);


	text = (*env)->GetStringChars(env, unicodeText, &iscopy);
	num_chars = (*env)->GetStringLength(env, unicodeText);

	/* initialize library */
	error = FT_Init_FreeType(&ft_library);
	if (error) {
		__android_log_print(6, "drawIndicText",
							"Error initializing FreeType library\n");
		return;
	}
	// __android_log_print(2, "drawIndicText",
	//	    "Successfully initialized FreeType library\n");

	error = FT_New_Face(ft_library, fontFilePath, 0, &ft_face); /* create face object */
	if (error == FT_Err_Unknown_File_Format) {
		__android_log_print(6, "drawIndicText",
							"The font file could be opened and read, but it appears that its font format is unsupported %s ",
							fontFilePath);
		return;
	} else if (error) {
		__android_log_print(6, "drawIndicText",
							"The font file could not be opened or read, or it might be broken");
		return;
	}
	// __android_log_print(2, "drawIndicText",
	//	    "Successfully created font-face object\n");

	font = hb_ft_font_create(ft_face, NULL);

	error = FT_Set_Pixel_Sizes(ft_face, 0, charHeight); /* set character size */

	slot = ft_face->glyph;
	pen_x = xStart;

	/* Create a buffer for harfbuzz to use */
	buffer = hb_buffer_create();

	hb_buffer_set_script(buffer, scripts[language]);

	/* Layout the text */
	hb_buffer_add_utf16(buffer, text, num_chars, 0, num_chars);
	// __android_log_print(2, "drawIndicText", "Before HarfBuzz shape()\n");

	hb_shape(font, buffer, NULL, 0);
	// __android_log_print(2, "drawIndicText", "After HarfBuzz shape()\n");

	glyph_count = hb_buffer_get_length(buffer);
	glyph_info = hb_buffer_get_glyph_infos(buffer, 0);
	glyph_pos = hb_buffer_get_glyph_positions(buffer, 0);

	for (i = 0; i < glyph_count; i++) {
		glyph_index = glyph_info[i].codepoint;

		// __android_log_print(2, "drawIndicText", "Glyph%d = %x", i, glyph_index);

		error = FT_Load_Glyph(ft_face, glyph_index, FT_LOAD_DEFAULT);
		if (error) {
			/* ignore errors */
			continue;
		}

		/* convert to an anti-aliased bitmap */
		error = FT_Render_Glyph(ft_face->glyph, FT_RENDER_MODE_NORMAL);
		if (error) {
			continue;
		}

		/* now, draw to our target surface (convert position) */
		draw_bitmap(&slot->bitmap, pen_x + slot->bitmap_left,
					yBaseLine - slot->bitmap_top, env, thiz, lock);

		/* increment pen position */
		pen_x += slot->advance.x >> 6;
	}

	hb_buffer_destroy(buffer);

	(*env)->ReleaseStringChars(env, unicodeText, text);
	(*env)->ReleaseStringUTFChars(env, fontPath, fontFilePath);
	hb_font_destroy(font);
	FT_Done_Face(ft_face);
	FT_Done_FreeType(ft_library);

	return;
}
int main () {
    int ptSize = 50*64;
    int device_hdpi = 72;
    int device_vdpi = 72;

    /* Init freetype */
    FT_Library ft_library;
    assert(!FT_Init_FreeType(&ft_library));

    /* Load our fonts */
    FT_Face ft_face[NUM_EXAMPLES];
    assert(!FT_New_Face(ft_library, "fonts/DejaVuSerif.ttf", 0, &ft_face[ENGLISH]));
    assert(!FT_Set_Char_Size(ft_face[ENGLISH], 0, ptSize, device_hdpi, device_vdpi ));
    ftfdump(ft_face[ENGLISH]); // wonderful world of encodings ...
    force_ucs2_charmap(ft_face[ENGLISH]); // which we ignore.

    assert(!FT_New_Face(ft_library, "fonts/amiri-0.104/amiri-regular.ttf", 0, &ft_face[ARABIC]));
    assert(!FT_Set_Char_Size(ft_face[ARABIC], 0, ptSize, device_hdpi, device_vdpi ));
    ftfdump(ft_face[ARABIC]);
    force_ucs2_charmap(ft_face[ARABIC]);

    assert(!FT_New_Face(ft_library, "fonts/fireflysung-1.3.0/fireflysung.ttf", 0, &ft_face[CHINESE]));
    assert(!FT_Set_Char_Size(ft_face[CHINESE], 0, ptSize, device_hdpi, device_vdpi ));
    ftfdump(ft_face[CHINESE]);
    force_ucs2_charmap(ft_face[CHINESE]);

    /* Get our harfbuzz font structs */
    hb_font_t *hb_ft_font[NUM_EXAMPLES];
    hb_ft_font[ENGLISH] = hb_ft_font_create(ft_face[ENGLISH], NULL);
    hb_ft_font[ARABIC]  = hb_ft_font_create(ft_face[ARABIC] , NULL);
    hb_ft_font[CHINESE] = hb_ft_font_create(ft_face[CHINESE], NULL);

    /** Setup our SDL window **/
    int width      = 800;
    int height     = 600;
    int videoFlags = SDL_SWSURFACE | SDL_RESIZABLE | SDL_DOUBLEBUF;
    int bpp        = 32;

    /* Initialize our SDL window */
    if(SDL_Init(SDL_INIT_VIDEO) < 0)   {
        fprintf(stderr, "Failed to initialize SDL");
        return -1;
    }

    SDL_WM_SetCaption("\"Simple\" SDL+FreeType+HarfBuzz Example", "\"Simple\" SDL+FreeType+HarfBuzz Example");

    SDL_Surface *screen;
    screen = SDL_SetVideoMode(width, height, bpp, videoFlags);

    /* Enable key repeat, just makes it so we don't have to worry about fancy
     * scanboard keyboard input and such */
    SDL_EnableKeyRepeat(300, 130);
    SDL_EnableUNICODE(1);

    /* Create an SDL image surface we can draw to */
    SDL_Surface *sdl_surface = SDL_CreateRGBSurface (0, width, height, 32, 0,0,0,0);

    /* Create a buffer for harfbuzz to use */
    hb_buffer_t *buf = hb_buffer_create();

    /* Our main event/draw loop */
    int done = 0;
    int resized = 1;
    while (!done) {
        /* Clear our surface */
        SDL_FillRect( sdl_surface, NULL, 0 );
        SDL_LockSurface(sdl_surface);

        for (int i=0; i < NUM_EXAMPLES; ++i) {
            hb_buffer_set_direction(buf, text_directions[i]); /* or LTR */
            hb_buffer_set_script(buf, scripts[i]); /* see hb-unicode.h */
            hb_buffer_set_language(buf, hb_language_from_string(languages[i], strlen(languages[i])));

            /* Layout the text */
            hb_buffer_add_utf8(buf, texts[i], strlen(texts[i]), 0, strlen(texts[i]));
            hb_shape(hb_ft_font[i], buf, NULL, 0);

            unsigned int         glyph_count;
            hb_glyph_info_t     *glyph_info   = hb_buffer_get_glyph_infos(buf, &glyph_count);
            hb_glyph_position_t *glyph_pos    = hb_buffer_get_glyph_positions(buf, &glyph_count);

            /* set up rendering via spanners */
            spanner_baton_t stuffbaton;

            FT_Raster_Params ftr_params;
            ftr_params.target = 0;
            ftr_params.flags = FT_RASTER_FLAG_DIRECT | FT_RASTER_FLAG_AA;
            ftr_params.user = &stuffbaton;
            ftr_params.black_spans = 0;
            ftr_params.bit_set = 0;
            ftr_params.bit_test = 0;

            /* Calculate string bounding box in pixels */
            ftr_params.gray_spans = spanner_sizer;

            /* See http://www.freetype.org/freetype2/docs/glyphs/glyphs-3.html */

            int max_x = INT_MIN; // largest coordinate a pixel has been set at, or the pen was advanced to.
            int min_x = INT_MAX; // smallest coordinate a pixel has been set at, or the pen was advanced to.
            int max_y = INT_MIN; // this is max topside bearing along the string.
            int min_y = INT_MAX; // this is max value of (height - topbearing) along the string.
            /*  Naturally, the above comments swap their meaning between horizontal and vertical scripts,
                since the pen changes the axis it is advanced along.
                However, their differences still make up the bounding box for the string.
                Also note that all this is in FT coordinate system where y axis points upwards.
             */

            int sizer_x = 0;
            int sizer_y = 0; /* in FT coordinate system. */

            FT_Error fterr;
            for (unsigned j = 0; j < glyph_count; ++j) {
                if ((fterr = FT_Load_Glyph(ft_face[i], glyph_info[j].codepoint, 0))) {
                    printf("load %08x failed fterr=%d.\n",  glyph_info[j].codepoint, fterr);
                } else {
                    if (ft_face[i]->glyph->format != FT_GLYPH_FORMAT_OUTLINE) {
                        printf("glyph->format = %4s\n", (char *)&ft_face[i]->glyph->format);
                    } else {
                        int gx = sizer_x + (glyph_pos[j].x_offset/64);
                        int gy = sizer_y + (glyph_pos[j].y_offset/64); // note how the sign differs from the rendering pass

                        stuffbaton.min_span_x = INT_MAX;
                        stuffbaton.max_span_x = INT_MIN;
                        stuffbaton.min_y = INT_MAX;
                        stuffbaton.max_y = INT_MIN;

                        if ((fterr = FT_Outline_Render(ft_library, &ft_face[i]->glyph->outline, &ftr_params)))
                            printf("FT_Outline_Render() failed err=%d\n", fterr);

                        if (stuffbaton.min_span_x != INT_MAX) {
                        /* Update values if the spanner was actually called. */
                            if (min_x > stuffbaton.min_span_x + gx)
                                min_x = stuffbaton.min_span_x + gx;

                            if (max_x < stuffbaton.max_span_x + gx)
                                max_x = stuffbaton.max_span_x + gx;

                            if (min_y > stuffbaton.min_y + gy)
                                min_y = stuffbaton.min_y + gy;

                            if (max_y < stuffbaton.max_y + gy)
                                max_y = stuffbaton.max_y + gy;
                        } else {
                        /* The spanner wasn't called at all - an empty glyph, like space. */
                            if (min_x > gx) min_x = gx;
                            if (max_x < gx) max_x = gx;
                            if (min_y > gy) min_y = gy;
                            if (max_y < gy) max_y = gy;
                        }
                    }
                }

                sizer_x += glyph_pos[j].x_advance/64;
                sizer_y += glyph_pos[j].y_advance/64; // note how the sign differs from the rendering pass
            }
            /* Still have to take into account last glyph's advance. Or not? */
            if (min_x > sizer_x) min_x = sizer_x;
            if (max_x < sizer_x) max_x = sizer_x;
            if (min_y > sizer_y) min_y = sizer_y;
            if (max_y < sizer_y) max_y = sizer_y;

            /* The bounding box */
            int bbox_w = max_x - min_x;
            int bbox_h = max_y - min_y;

            /* Two offsets below position the bounding box with respect to the 'origin',
                which is sort of origin of string's first glyph.

                baseline_offset - offset perpendecular to the baseline to the topmost (horizontal),
                                  or leftmost (vertical) pixel drawn.

                baseline_shift  - offset along the baseline, from the first drawn glyph's origin
                                  to the leftmost (horizontal), or topmost (vertical) pixel drawn.

                Thus those offsets allow positioning the bounding box to fit the rendered string,
                as they are in fact offsets from the point given to the renderer, to the top left
                corner of the bounding box.

                NB: baseline is defined as y==0 for horizontal and x==0 for vertical scripts.
                (0,0) here is where the first glyph's origin ended up after shaping, not taking
                into account glyph_pos[0].xy_offset (yeah, my head hurts too).
            */

            int baseline_offset;
            int baseline_shift;

            if (HB_DIRECTION_IS_HORIZONTAL(hb_buffer_get_direction(buf))) {
                baseline_offset = max_y;
                baseline_shift  = min_x;
            }
            if (HB_DIRECTION_IS_VERTICAL(hb_buffer_get_direction(buf))) {
                baseline_offset = min_x;
                baseline_shift  = max_y;
            }

            if (resized)
                printf("ex %d string min_x=%d max_x=%d min_y=%d max_y=%d bbox %dx%d boffs %d,%d\n",
                    i, min_x, max_x, min_y, max_y, bbox_w, bbox_h, baseline_offset, baseline_shift);

            /* The pen/baseline start coordinates in window coordinate system
                - with those text placement in the window is controlled.
                - note that for RTL scripts pen still goes LTR */
            int x = 0, y = 50 + i * 75;
            if (i == ENGLISH) { x = 20; }                  /* left justify */
            if (i == ARABIC)  { x = width - bbox_w - 20; } /* right justify */
            if (i == CHINESE) { x = width/2 - bbox_w/2; }  /* center, and for TTB script h_advance is half-width. */

            /* Draw baseline and the bounding box */
            /* The below is complicated since we simultaneously
               convert to the window coordinate system. */
            int left, right, top, bottom;

            if (HB_DIRECTION_IS_HORIZONTAL(hb_buffer_get_direction(buf))) {
                /* bounding box in window coordinates without offsets */
                left   = x;
                right  = x + bbox_w;
                top    = y - bbox_h;
                bottom = y;

                /* apply offsets */
                left   +=  baseline_shift;
                right  +=  baseline_shift;
                top    -=  baseline_offset - bbox_h;
                bottom -=  baseline_offset - bbox_h;

                /* draw the baseline */
                hline(sdl_surface, x, x + bbox_w, y, 0x0000ff00);
            }

            if (HB_DIRECTION_IS_VERTICAL(hb_buffer_get_direction(buf))) {
                left   = x;
                right  = x + bbox_w;
                top    = y;
                bottom = y + bbox_h;

                left   += baseline_offset;
                right  += baseline_offset;
                top    -= baseline_shift;
                bottom -= baseline_shift;

                vline(sdl_surface, y, y + bbox_h, x, 0x0000ff00);
            }
            if (resized)
                printf("ex %d origin %d,%d bbox l=%d r=%d t=%d b=%d\n",
                                        i, x, y, left, right, top, bottom);

            /* +1/-1 are for the bbox borders be the next pixel outside the bbox itself */
            hline(sdl_surface, left - 1, right + 1, top - 1, 0x00ff0000);
            hline(sdl_surface, left - 1, right + 1, bottom + 1, 0x00ff0000);
            vline(sdl_surface, top - 1, bottom + 1, left - 1, 0x00ff0000);
            vline(sdl_surface, top - 1, bottom + 1, right + 1, 0x00ff0000);

            /* set rendering spanner */
            ftr_params.gray_spans = spanner;

            /* initialize rendering part of the baton */
            stuffbaton.pixels = NULL;
            stuffbaton.first_pixel = sdl_surface->pixels;
            stuffbaton.last_pixel = (uint32_t *) (((uint8_t *) sdl_surface->pixels) + sdl_surface->pitch*sdl_surface->h);
            stuffbaton.pitch = sdl_surface->pitch;
            stuffbaton.rshift = sdl_surface->format->Rshift;
            stuffbaton.gshift = sdl_surface->format->Gshift;
            stuffbaton.bshift = sdl_surface->format->Bshift;

            /* render */
            for (unsigned j=0; j < glyph_count; ++j) {
                if ((fterr = FT_Load_Glyph(ft_face[i], glyph_info[j].codepoint, 0))) {
                    printf("load %08x failed fterr=%d.\n",  glyph_info[j].codepoint, fterr);
                } else {
                    if (ft_face[i]->glyph->format != FT_GLYPH_FORMAT_OUTLINE) {
                        printf("glyph->format = %4s\n", (char *)&ft_face[i]->glyph->format);
                    } else {
                        int gx = x + (glyph_pos[j].x_offset/64);
                        int gy = y - (glyph_pos[j].y_offset/64);

                        stuffbaton.pixels = (uint32_t *)(((uint8_t *) sdl_surface->pixels) + gy * sdl_surface->pitch) + gx;

                        if ((fterr = FT_Outline_Render(ft_library, &ft_face[i]->glyph->outline, &ftr_params)))
                            printf("FT_Outline_Render() failed err=%d\n", fterr);
                    }
                }

                x += glyph_pos[j].x_advance/64;
                y -= glyph_pos[j].y_advance/64;
            }

            /* clean up the buffer, but don't kill it just yet */
            hb_buffer_clear_contents(buf);

        }

        SDL_UnlockSurface(sdl_surface);

        /* Blit our new image to our visible screen */

        SDL_BlitSurface(sdl_surface, NULL, screen, NULL);
        SDL_Flip(screen);

        /* Handle SDL events */
        SDL_Event event;
        resized = resized ? !resized : resized;
        while(SDL_PollEvent(&event)) {
            switch (event.type) {
                case SDL_KEYDOWN:
                    if (event.key.keysym.sym == SDLK_ESCAPE) {
                        done = 1;
                    }
                    break;
                case SDL_QUIT:
                    done = 1;
                    break;
                case SDL_VIDEORESIZE:
                    resized = 1;
                    width = event.resize.w;
                    height = event.resize.h;
                    screen = SDL_SetVideoMode(event.resize.w, event.resize.h, bpp, videoFlags);
                    if (!screen) {
                        fprintf(stderr, "Could not get a surface after resize: %s\n", SDL_GetError( ));
                        exit(-1);
                    }
                    /*  Recreate an SDL image surface we can draw to. */
                    SDL_FreeSurface(sdl_surface);
                    sdl_surface = SDL_CreateRGBSurface(0, width, height, 32, 0, 0 ,0, 0);
                    break;
            }
        }

        SDL_Delay(150);
    }

    /* Cleanup */
    hb_buffer_destroy(buf);
    for (int i=0; i < NUM_EXAMPLES; ++i)
        hb_font_destroy(hb_ft_font[i]);

    FT_Done_FreeType(ft_library);

    SDL_FreeSurface(sdl_surface);
    SDL_Quit();

    return 0;
}
예제 #24
0
int shape (lua_State *L) {    
    size_t font_l;
    const char * text = luaL_checkstring(L, 1);
    const char * font_s = luaL_checklstring(L, 2, &font_l);
    unsigned int font_index = luaL_checknumber(L, 3);
    const char * script = luaL_checkstring(L, 4);
    const char * direction_s = luaL_checkstring(L, 5);
    const char * lang = luaL_checkstring(L, 6);
    double point_size = luaL_checknumber(L, 7);
    const char * featurestring = luaL_checkstring(L, 8);

    hb_segment_properties_t segment_props;
    hb_shape_plan_t *shape_plan;

    hb_direction_t direction;
    hb_feature_t* features;
    int nFeatures = 0;
    unsigned int glyph_count = 0;
    hb_font_t *hbFont;
    hb_buffer_t *buf;
    hb_glyph_info_t *glyph_info;
    hb_glyph_position_t *glyph_pos;
    unsigned int j;

    features = scan_feature_string(featurestring, &nFeatures);

    if (!strcasecmp(direction_s,"RTL"))
      direction = HB_DIRECTION_RTL;
    else if (!strcasecmp(direction_s,"TTB"))
      direction = HB_DIRECTION_TTB;
    else
      direction = HB_DIRECTION_LTR;

    hb_blob_t* blob = hb_blob_create (font_s, font_l, HB_MEMORY_MODE_WRITABLE, (void*)font_s, NULL);
    hb_face_t* hbFace = hb_face_create (blob, font_index);
    hbFont = hb_font_create (hbFace);
    unsigned int upem = hb_face_get_upem(hbFace);
    hb_font_set_scale(hbFont, upem, upem);

    /* Harfbuzz's support for OT fonts is great, but
       there's currently no support for CFF fonts, so
       downgrade to Freetype for those. */
    if (strncmp(font_s, "OTTO", 4) == 0) {
      hb_ft_font_set_funcs(hbFont);
    } else {
      hb_ot_font_set_funcs(hbFont);
    }

    buf = hb_buffer_create();
    hb_buffer_add_utf8(buf, text, strlen(text), 0, strlen(text));

    hb_buffer_set_script(buf, hb_tag_from_string(script, strlen(script)));
    hb_buffer_set_direction(buf, direction);
    hb_buffer_set_language(buf, hb_language_from_string(lang,strlen(lang)));

    hb_buffer_guess_segment_properties(buf);
    hb_buffer_get_segment_properties(buf, &segment_props);
    shape_plan = hb_shape_plan_create_cached(hbFace, &segment_props, features, nFeatures, NULL);
    int res = hb_shape_plan_execute(shape_plan, hbFont, buf, features, nFeatures);

    if (direction == HB_DIRECTION_RTL) {
      hb_buffer_reverse(buf); /* URGH */
    }
    glyph_info   = hb_buffer_get_glyph_infos(buf, &glyph_count);
    glyph_pos    = hb_buffer_get_glyph_positions(buf, &glyph_count);
    lua_checkstack(L, glyph_count);
    for (j = 0; j < glyph_count; ++j) {
      char namebuf[255];
      hb_glyph_extents_t extents = {0,0,0,0};
      hb_font_get_glyph_extents(hbFont, glyph_info[j].codepoint, &extents);

      lua_newtable(L);
      lua_pushstring(L, "name");
      hb_font_get_glyph_name( hbFont, glyph_info[j].codepoint, namebuf, 255 );
      lua_pushstring(L, namebuf);
      lua_settable(L, -3);

      /* We don't apply x-offset and y-offsets for TTB, which
      is arguably a bug. We should. The reason we don't is that
      Harfbuzz assumes that you want to shift the character from a
      top-center baseline to a bottom-left baseline, and gives you
      offsets which do that. We don't want to do that so we ignore the
      offsets. I'm told there is a way of configuring HB's idea of the
      baseline, and we should use that and take out this condition. */
      if (direction != HB_DIRECTION_TTB) {
        if (glyph_pos[j].x_offset) {
          lua_pushstring(L, "x_offset");
          lua_pushnumber(L, glyph_pos[j].x_offset * point_size / upem);
          lua_settable(L, -3);
        }

        if (glyph_pos[j].y_offset) {
          lua_pushstring(L, "y_offset");
          lua_pushnumber(L, glyph_pos[j].y_offset * point_size / upem);
          lua_settable(L, -3);
        }
      }

      lua_pushstring(L, "codepoint");
      lua_pushinteger(L, glyph_info[j].codepoint);
      lua_settable(L, -3);
      lua_pushstring(L, "index");
      lua_pushinteger(L, glyph_info[j].cluster);
      lua_settable(L, -3);

      double height = extents.y_bearing * point_size / upem;
      double tHeight = extents.height * point_size / upem;
      double width = glyph_pos[j].x_advance * point_size / upem;

      /* The PDF model expects us to make positioning adjustments
      after a glyph is painted. For this we need to know the natural
      glyph advance. libtexpdf will use this to compute the adjustment. */
      double glyphAdvance = hb_font_get_glyph_h_advance(hbFont, glyph_info[j].codepoint) * point_size / upem;

      if (direction == HB_DIRECTION_TTB) {
        height = -glyph_pos[j].y_advance * point_size / upem;
        tHeight = -height; /* Set depth to 0 - depth has no meaning for TTB */
        width = glyphAdvance;
        glyphAdvance = height;
      }
      lua_pushstring(L, "glyphAdvance");
      lua_pushnumber(L, glyphAdvance);
      lua_settable(L, -3);

      lua_pushstring(L, "width");
      lua_pushnumber(L, width);
      lua_settable(L, -3);

      lua_pushstring(L, "height");
      lua_pushnumber(L, height);
      lua_settable(L, -3);
      lua_pushstring(L, "depth");
      lua_pushnumber(L, -tHeight - height);
      lua_settable(L, -3);
    }
    /* Cleanup */
    hb_buffer_destroy(buf);
    hb_font_destroy(hbFont);
    hb_shape_plan_destroy(shape_plan);

    free(features);
    return glyph_count;
}
예제 #25
0
  FT_Error
  af_get_char_index( AF_StyleMetrics  metrics,
                     FT_ULong         charcode,
                     FT_ULong        *codepoint,
                     FT_Long         *y_offset )
  {
    AF_StyleClass  style_class;

    const hb_feature_t*  feature;

    FT_ULong  in_idx, out_idx;


    if ( !metrics )
      return FT_THROW( Invalid_Argument );

    in_idx = FT_Get_Char_Index( metrics->globals->face, charcode );

    style_class = metrics->style_class;

    feature = features[style_class->coverage];

    if ( feature )
    {
      FT_Int  upem = (FT_Int)metrics->globals->face->units_per_EM;

      hb_font_t*    font = metrics->globals->hb_font;
      hb_buffer_t*  buf  = hb_buffer_create();

      uint32_t  c = (uint32_t)charcode;

      hb_glyph_info_t*      ginfo;
      hb_glyph_position_t*  gpos;
      unsigned int          gcount;


      /* we shape at a size of units per EM; this means font units */
      hb_font_set_scale( font, upem, upem );

      /* XXX: is this sufficient for a single character of any script? */
      hb_buffer_set_direction( buf, HB_DIRECTION_LTR );
      hb_buffer_set_script( buf, scripts[style_class->script] );

      /* we add one character to `buf' ... */
      hb_buffer_add_utf32( buf, &c, 1, 0, 1 );

      /* ... and apply one feature */
      hb_shape( font, buf, feature, 1 );

      ginfo = hb_buffer_get_glyph_infos( buf, &gcount );
      gpos  = hb_buffer_get_glyph_positions( buf, &gcount );

      out_idx = ginfo[0].codepoint;

      /* getting the same index indicates no substitution,         */
      /* which means that the glyph isn't available in the feature */
      if ( in_idx == out_idx )
      {
        *codepoint = 0;
        *y_offset  = 0;
      }
      else
      {
        *codepoint = out_idx;
        *y_offset  = gpos[0].y_offset;
      }

      hb_buffer_destroy( buf );

#ifdef FT_DEBUG_LEVEL_TRACE
      if ( gcount > 1 )
        FT_TRACE1(( "af_get_char_index:"
                    " input character mapped to multiple glyphs\n" ));
#endif
    }
    else
    {
      *codepoint = in_idx;
      *y_offset  = 0;
    }

    return FT_Err_Ok;
  }
예제 #26
0
// ------------------------------------------------------------------- main ---
int main( int argc, char **argv )
{
    size_t i, j;
    GLFWwindow* window;

    glfwSetErrorCallback( error_callback );

    if (!glfwInit( ))
    {
        exit( EXIT_FAILURE );
    }

    glfwWindowHint( GLFW_VISIBLE, GL_TRUE );
    glfwWindowHint( GLFW_RESIZABLE, GL_FALSE );

    window = glfwCreateWindow( 1, 1, argv[0], NULL, NULL );

    if (!window)
    {
        glfwTerminate( );
        exit( EXIT_FAILURE );
    }

    glfwMakeContextCurrent( window );
    glfwSwapInterval( 1 );

    glfwSetFramebufferSizeCallback( window, reshape );
    glfwSetWindowRefreshCallback( window, display );
    glfwSetKeyCallback( window, keyboard );

#ifndef __APPLE__
    glewExperimental = GL_TRUE;
    GLenum err = glewInit();
    if (GLEW_OK != err)
    {
        /* Problem: glewInit failed, something is seriously wrong. */
        fprintf( stderr, "Error: %s\n", glewGetErrorString(err) );
        exit( EXIT_FAILURE );
    }
    fprintf( stderr, "Using GLEW %s\n", glewGetString(GLEW_VERSION) );
#endif

    texture_atlas_t * atlas = texture_atlas_new( 512, 512, 3 );
    texture_font_t *fonts[20];
    for ( i=0; i< 20; ++i )
    {
        fonts[i] =  texture_font_new_from_file(atlas, 12+i, font_filename),
        texture_font_load_glyphs(fonts[i], text, direction, language, script );
    }


    typedef struct { float x,y,z, u,v, r,g,b,a, shift, gamma; } vertex_t;
    vbuffer = vertex_buffer_new( "vertex:3f,tex_coord:2f,"
                                "color:4f,ashift:1f,agamma:1f" );

    /* Create a buffer for harfbuzz to use */
    hb_buffer_t *buffer = hb_buffer_create();

    for (i=0; i < 20; ++i)
    {
        hb_buffer_set_direction( buffer, direction );
        hb_buffer_set_script( buffer, script );
        hb_buffer_set_language( buffer,
                                hb_language_from_string(language, strlen(language)) );
        hb_buffer_add_utf8( buffer, text, strlen(text), 0, strlen(text) );
        hb_shape( fonts[i]->hb_ft_font, buffer, NULL, 0 );

        unsigned int         glyph_count;
        hb_glyph_info_t     *glyph_info =
            hb_buffer_get_glyph_infos(buffer, &glyph_count);
        hb_glyph_position_t *glyph_pos =
            hb_buffer_get_glyph_positions(buffer, &glyph_count);

        texture_font_load_glyphs( fonts[i], text,
                                  direction, language, script );

        float gamma = 1.0;
        float shift = 0.0;
        float x = 0;
        float y = 600 - i * (10+i) - 15;
        float width = 0.0;
        float hres = fonts[i]->hres;
        for (j = 0; j < glyph_count; ++j)
        {
            int codepoint = glyph_info[j].codepoint;
            float x_advance = glyph_pos[j].x_advance/(float)(hres*64);
            float x_offset = glyph_pos[j].x_offset/(float)(hres*64);
            texture_glyph_t *glyph = texture_font_get_glyph(fonts[i], codepoint);
            if( i < (glyph_count-1) )
                width += x_advance + x_offset;
            else
                width += glyph->offset_x + glyph->width;
        }

        x = 800 - width - 10 ;
        for (j = 0; j < glyph_count; ++j)
        {
            int codepoint = glyph_info[j].codepoint;
            // because of vhinting trick we need the extra 64 (hres)
            float x_advance = glyph_pos[j].x_advance/(float)(hres*64);
            float x_offset = glyph_pos[j].x_offset/(float)(hres*64);
            float y_advance = glyph_pos[j].y_advance/(float)(64);
            float y_offset = glyph_pos[j].y_offset/(float)(64);
            texture_glyph_t *glyph = texture_font_get_glyph(fonts[i], codepoint);

            float r = 0.0;
            float g = 0.0;
            float b = 0.0;
            float a = 1.0;
            float x0 = x + x_offset + glyph->offset_x;
            float x1 = x0 + glyph->width;
            float y0 = floor(y + y_offset + glyph->offset_y);
            float y1 = floor(y0 - glyph->height);
            float s0 = glyph->s0;
            float t0 = glyph->t0;
            float s1 = glyph->s1;
            float t1 = glyph->t1;
            vertex_t vertices[4] =  {
                {x0,y0,0, s0,t0, r,g,b,a, shift, gamma},
                {x0,y1,0, s0,t1, r,g,b,a, shift, gamma},
                {x1,y1,0, s1,t1, r,g,b,a, shift, gamma},
                {x1,y0,0, s1,t0, r,g,b,a, shift, gamma} };
            GLushort indices[6] = { 0,1,2, 0,2,3 };
            vertex_buffer_push_back( vbuffer, vertices, 4, indices, 6 );
            x += x_advance;
            y += y_advance;
        }
        /* clean up the buffer, but don't kill it just yet */
        hb_buffer_reset(buffer);
    }

    glClearColor(1,1,1,1);
    glEnable( GL_BLEND );
    glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
    glBindTexture( GL_TEXTURE_2D, atlas->id );
    texture_atlas_upload( atlas );
    vertex_buffer_upload( vbuffer );
    shader = shader_load("shaders/text.vert", "shaders/text.frag");
    mat4_set_identity( &projection );
    mat4_set_identity( &model );
    mat4_set_identity( &view );

    glfwSetWindowSize( window, 800, 600 );
    glfwShowWindow( window );

    while(!glfwWindowShouldClose( window ))
    {
        display( window );
        glfwPollEvents( );
    }

    glfwDestroyWindow( window );
    glfwTerminate( );

    return 0;
}
예제 #27
0
static void
text_to_glyphs (cairo_t *cr,
                const gchar *text,
                cairo_glyph_t **glyphs,
                int *num_glyphs)
{
  PangoAttribute *fallback_attr;
  PangoAttrList *attr_list;
  PangoContext *context;
  PangoDirection base_dir;
  GList *items;
  GList *visual_items;
  FT_Face ft_face;
  hb_font_t *hb_font;
  gdouble x = 0, y = 0;
  gint i;
  gdouble x_scale, y_scale;

  *num_glyphs = 0;
  *glyphs = NULL;

  base_dir = pango_find_base_dir (text, -1);

  cairo_scaled_font_t *cr_font = cairo_get_scaled_font (cr);
  ft_face = cairo_ft_scaled_font_lock_face (cr_font);
  hb_font = hb_ft_font_create (ft_face, NULL);

  cairo_surface_t *target = cairo_get_target (cr);
  cairo_surface_get_device_scale (target, &x_scale, &y_scale);

  /* We abuse pango itemazation to split text into script and direction
   * runs, since we use our fonts directly no through pango, we don't
   * bother changing the default font, but we disable font fallback as
   * pango will split runs at font change */
  context = pango_cairo_create_context (cr);
  attr_list = pango_attr_list_new ();
  fallback_attr = pango_attr_fallback_new (FALSE);
  pango_attr_list_insert (attr_list, fallback_attr);
  items = pango_itemize_with_base_dir (context, base_dir,
                                       text, 0, strlen (text),
                                       attr_list, NULL);
  g_object_unref (context);
  pango_attr_list_unref (attr_list);

  /* reorder the items in the visual order */
  visual_items = pango_reorder_items (items);

  while (visual_items) {
    PangoItem *item;
    PangoAnalysis analysis;
    hb_buffer_t *hb_buffer;
    hb_glyph_info_t *hb_glyphs;
    hb_glyph_position_t *hb_positions;
    gint n;

    item = visual_items->data;
    analysis = item->analysis;

    hb_buffer = hb_buffer_create ();
    hb_buffer_add_utf8 (hb_buffer, text, -1, item->offset, item->length);
    hb_buffer_set_script (hb_buffer, hb_glib_script_to_script (analysis.script));
    hb_buffer_set_language (hb_buffer, hb_language_from_string (pango_language_to_string (analysis.language), -1));
    hb_buffer_set_direction (hb_buffer, analysis.level % 2 ? HB_DIRECTION_RTL : HB_DIRECTION_LTR);

    hb_shape (hb_font, hb_buffer, NULL, 0);

    n = hb_buffer_get_length (hb_buffer);
    hb_glyphs = hb_buffer_get_glyph_infos (hb_buffer, NULL);
    hb_positions = hb_buffer_get_glyph_positions (hb_buffer, NULL);

    *glyphs = g_renew (cairo_glyph_t, *glyphs, *num_glyphs + n);

    for (i = 0; i < n; i++) {
      (*glyphs)[*num_glyphs + i].index = hb_glyphs[i].codepoint;
      (*glyphs)[*num_glyphs + i].x = x + (hb_positions[i].x_offset / (64. * x_scale));
      (*glyphs)[*num_glyphs + i].y = y - (hb_positions[i].y_offset / (64. * y_scale));
      x += (hb_positions[i].x_advance / (64. * x_scale));
      y -= (hb_positions[i].y_advance / (64. * y_scale));
    }

    *num_glyphs += n;

    hb_buffer_destroy (hb_buffer);

    visual_items = visual_items->next;
  }

  g_list_free_full (visual_items, (GDestroyNotify) pango_item_free);
  g_list_free_full (items, (GDestroyNotify) pango_item_free);

  hb_font_destroy (hb_font);
  cairo_ft_scaled_font_unlock_face (cr_font);
}
예제 #28
0
int shape (lua_State *L) {    
    const char * text = luaL_checkstring(L, 1);
    FT_Face face = lua_touserdata(L, 2);
    const char * script = luaL_checkstring(L, 3);
    const char * direction_s = luaL_checkstring(L, 4);
    const char * lang = luaL_checkstring(L, 5);
    double point_size = luaL_checknumber(L, 6);
    const char * featurestring = luaL_checkstring(L, 7);

    hb_segment_properties_t segment_props;
    hb_shape_plan_t *shape_plan;

    hb_direction_t direction;
    hb_feature_t* features;
    int nFeatures = 0;
    unsigned int glyph_count = 0;
    hb_font_t *hb_ft_font;
    hb_face_t *hb_ft_face;
    hb_buffer_t *buf;
    hb_glyph_info_t *glyph_info;
    hb_glyph_position_t *glyph_pos;
    unsigned int j;

    features = scan_feature_string(featurestring, &nFeatures);

    if (!strcasecmp(direction_s,"RTL"))
      direction = HB_DIRECTION_RTL;
    else if (!strcasecmp(direction_s,"TTB"))
      direction = HB_DIRECTION_TTB;
    else
      direction = HB_DIRECTION_LTR;

    hb_ft_font = hb_ft_font_create(face, NULL);
    hb_face_t* hbFace = hb_font_get_face(hb_ft_font);

    buf = hb_buffer_create();
    hb_buffer_add_utf8(buf, text, strlen(text), 0, strlen(text));

    hb_buffer_set_script(buf, hb_tag_from_string(script, strlen(script)));
    hb_buffer_set_direction(buf, direction);
    hb_buffer_set_language(buf, hb_language_from_string(lang,strlen(lang)));

    hb_buffer_guess_segment_properties(buf);
    hb_buffer_get_segment_properties(buf, &segment_props);
    shape_plan = hb_shape_plan_create_cached(hbFace, &segment_props, features, nFeatures, NULL);
    int res = hb_shape_plan_execute(shape_plan, hb_ft_font, buf, features, nFeatures);

    glyph_info   = hb_buffer_get_glyph_infos(buf, &glyph_count);
    glyph_pos    = hb_buffer_get_glyph_positions(buf, &glyph_count);
    lua_checkstack(L, glyph_count);
    for (j = 0; j < glyph_count; ++j) {
      char namebuf[255];
      box glyph_extents  = { 0.0, 0.0, 0.0 };
      calculate_extents(&glyph_extents, glyph_info[j], glyph_pos[j], face, point_size, direction);

      lua_newtable(L);
      lua_pushstring(L, "name");
      FT_Get_Glyph_Name( face, glyph_info[j].codepoint, namebuf, 255 );      
      lua_pushstring(L, namebuf);
      lua_settable(L, -3);

      if (direction != HB_DIRECTION_TTB) { /* XXX */
        if (glyph_pos[j].x_offset) {
          lua_pushstring(L, "x_offset");
          lua_pushnumber(L, glyph_pos[j].x_offset / 64.0);
          lua_settable(L, -3);
        }

        if (glyph_pos[j].y_offset) {
          lua_pushstring(L, "y_offset");
          lua_pushnumber(L, glyph_pos[j].y_offset / 64.0);
          lua_settable(L, -3);
        }
      }

      lua_pushstring(L, "codepoint");
      lua_pushinteger(L, glyph_info[j].codepoint);
      lua_settable(L, -3);
      lua_pushstring(L, "width");
      lua_pushnumber(L, glyph_extents.width);
      lua_settable(L, -3);
      lua_pushstring(L, "height");
      lua_pushnumber(L, glyph_extents.height);
      lua_settable(L, -3);
      lua_pushstring(L, "depth");
      lua_pushnumber(L, glyph_extents.depth);
      lua_settable(L, -3);
    }
    /* Cleanup */
    hb_buffer_destroy(buf);
    hb_font_destroy(hb_ft_font);
    hb_shape_plan_destroy(shape_plan);

    free(features);
    return glyph_count;
}
예제 #29
0
bool HarfBuzzShaper::extractShapeResults(hb_buffer_t* harfBuzzBuffer,
    ShapeResult* shapeResult,
    bool& fontCycleQueued, const HolesQueueItem& currentQueueItem,
    const SimpleFontData* currentFont,
    UScriptCode currentRunScript,
    bool isLastResort)
{
    enum ClusterResult {
        Shaped,
        NotDef,
        Unknown
    };
    ClusterResult currentClusterResult = Unknown;
    ClusterResult previousClusterResult = Unknown;
    unsigned previousCluster = 0;
    unsigned currentCluster = 0;

    // Find first notdef glyph in harfBuzzBuffer.
    unsigned numGlyphs = hb_buffer_get_length(harfBuzzBuffer);
    hb_glyph_info_t* glyphInfo = hb_buffer_get_glyph_infos(harfBuzzBuffer, 0);

    unsigned lastChangePosition = 0;

    if (!numGlyphs) {
        DLOG(ERROR) << "HarfBuzz returned empty glyph buffer after shaping.";
        return false;
    }

    for (unsigned glyphIndex = 0; glyphIndex <= numGlyphs; ++glyphIndex) {
        // Iterating by clusters, check for when the state switches from shaped
        // to non-shaped and vice versa. Taking into account the edge cases of
        // beginning of the run and end of the run.
        previousCluster = currentCluster;
        currentCluster = glyphInfo[glyphIndex].cluster;

        if (glyphIndex < numGlyphs) {
            // Still the same cluster, merge shaping status.
            if (previousCluster == currentCluster && glyphIndex != 0) {
                if (glyphInfo[glyphIndex].codepoint == 0) {
                    currentClusterResult = NotDef;
                } else {
                    // We can only call the current cluster fully shapped, if
                    // all characters that are part of it are shaped, so update
                    // currentClusterResult to Shaped only if the previous
                    // characters have been shaped, too.
                    currentClusterResult = currentClusterResult == Shaped ? Shaped : NotDef;
                }
                continue;
            }
            // We've moved to a new cluster.
            previousClusterResult = currentClusterResult;
            currentClusterResult = glyphInfo[glyphIndex].codepoint == 0 ? NotDef : Shaped;
        } else {
            // The code below operates on the "flanks"/changes between NotDef
            // and Shaped. In order to keep the code below from explictly
            // dealing with character indices and run end, we explicitly
            // terminate the cluster/run here by setting the result value to the
            // opposite of what it was, leading to atChange turning true.
            previousClusterResult = currentClusterResult;
            currentClusterResult = currentClusterResult == NotDef ? Shaped : NotDef;
        }

        bool atChange = (previousClusterResult != currentClusterResult) && previousClusterResult != Unknown;
        if (!atChange)
            continue;

        // Compute the range indices of consecutive shaped or .notdef glyphs.
        // Cluster information for RTL runs becomes reversed, e.g. character 0
        // has cluster index 5 in a run of 6 characters.
        unsigned numCharacters = 0;
        unsigned numGlyphsToInsert = 0;
        unsigned startIndex = 0;
        if (HB_DIRECTION_IS_FORWARD(hb_buffer_get_direction(harfBuzzBuffer))) {
            startIndex = glyphInfo[lastChangePosition].cluster;
            if (glyphIndex == numGlyphs) {
                numCharacters = currentQueueItem.m_startIndex + currentQueueItem.m_numCharacters - glyphInfo[lastChangePosition].cluster;
                numGlyphsToInsert = numGlyphs - lastChangePosition;
            } else {
                numCharacters = glyphInfo[glyphIndex].cluster - glyphInfo[lastChangePosition].cluster;
                numGlyphsToInsert = glyphIndex - lastChangePosition;
            }
        } else {
            // Direction Backwards
            startIndex = glyphInfo[glyphIndex - 1].cluster;
            if (lastChangePosition == 0) {
                numCharacters = currentQueueItem.m_startIndex + currentQueueItem.m_numCharacters - glyphInfo[glyphIndex - 1].cluster;
            } else {
                numCharacters = glyphInfo[lastChangePosition - 1].cluster - glyphInfo[glyphIndex - 1].cluster;
            }
            numGlyphsToInsert = glyphIndex - lastChangePosition;
        }

        if (currentClusterResult == Shaped && !isLastResort) {
            // Now it's clear that we need to continue processing.
            if (!fontCycleQueued) {
                appendToHolesQueue(HolesQueueNextFont, 0, 0);
                fontCycleQueued = true;
            }

            // Here we need to put character positions.
            ASSERT(numCharacters);
            appendToHolesQueue(HolesQueueRange, startIndex, numCharacters);
        }

        // If numCharacters is 0, that means we hit a NotDef before shaping the
        // whole grapheme. We do not append it here. For the next glyph we
        // encounter, atChange will be true, and the characters corresponding to
        // the grapheme will be added to the TODO queue again, attempting to
        // shape the whole grapheme with the next font.
        // When we're getting here with the last resort font, we have no other
        // choice than adding boxes to the ShapeResult.
        if ((currentClusterResult == NotDef && numCharacters) || isLastResort) {
            hb_direction_t direction = TextDirectionToHBDirection(
                m_textRun.direction(),
                m_font->getFontDescription().orientation(), currentFont);
            // Here we need to specify glyph positions.
            ShapeResult::RunInfo* run = new ShapeResult::RunInfo(currentFont,
                direction, ICUScriptToHBScript(currentRunScript),
                startIndex, numGlyphsToInsert, numCharacters);
            shapeResult->insertRun(adoptPtr(run), lastChangePosition,
                numGlyphsToInsert,
                harfBuzzBuffer);
        }
        lastChangePosition = glyphIndex;
    }
    return true;
}
예제 #30
0
파일: afshaper.c 프로젝트: 93i/godot
  const char*
  af_shaper_get_cluster( const char*      p,
                         AF_StyleMetrics  metrics,
                         void*            buf_,
                         unsigned int*    count )
  {
    AF_StyleClass        style_class;
    const hb_feature_t*  feature;
    FT_Int               upem;
    const char*          q;
    int                  len;

    hb_buffer_t*    buf = (hb_buffer_t*)buf_;
    hb_font_t*      font;
    hb_codepoint_t  dummy;


    upem        = (FT_Int)metrics->globals->face->units_per_EM;
    style_class = metrics->style_class;
    feature     = features[style_class->coverage];

    font = metrics->globals->hb_font;

    /* we shape at a size of units per EM; this means font units */
    hb_font_set_scale( font, upem, upem );

    while ( *p == ' ' )
      p++;

    /* count bytes up to next space (or end of buffer) */
    q = p;
    while ( !( *q == ' ' || *q == '\0' ) )
      GET_UTF8_CHAR( dummy, q );
    len = (int)( q - p );

    /* feed character(s) to the HarfBuzz buffer */
    hb_buffer_clear_contents( buf );
    hb_buffer_add_utf8( buf, p, len, 0, len );

    /* we let HarfBuzz guess the script and writing direction */
    hb_buffer_guess_segment_properties( buf );

    /* shape buffer, which means conversion from character codes to */
    /* glyph indices, possibly applying a feature                   */
    hb_shape( font, buf, feature, feature ? 1 : 0 );

    if ( feature )
    {
      hb_buffer_t*  hb_buf = metrics->globals->hb_buf;

      unsigned int      gcount;
      hb_glyph_info_t*  ginfo;

      unsigned int      hb_gcount;
      hb_glyph_info_t*  hb_ginfo;


      /* we have to check whether applying a feature does actually change */
      /* glyph indices; otherwise the affected glyph or glyphs aren't     */
      /* available at all in the feature                                  */

      hb_buffer_clear_contents( hb_buf );
      hb_buffer_add_utf8( hb_buf, p, len, 0, len );
      hb_buffer_guess_segment_properties( hb_buf );
      hb_shape( font, hb_buf, NULL, 0 );

      ginfo    = hb_buffer_get_glyph_infos( buf, &gcount );
      hb_ginfo = hb_buffer_get_glyph_infos( hb_buf, &hb_gcount );

      if ( gcount == hb_gcount )
      {
        unsigned int  i;


        for (i = 0; i < gcount; i++ )
          if ( ginfo[i].codepoint != hb_ginfo[i].codepoint )
            break;

        if ( i == gcount )
        {
          /* both buffers have identical glyph indices */
          hb_buffer_clear_contents( buf );
        }
      }
    }

    *count = hb_buffer_get_length( buf );

#ifdef FT_DEBUG_LEVEL_TRACE
    if ( feature && *count > 1 )
      FT_TRACE1(( "af_shaper_get_cluster:"
                  " input character mapped to multiple glyphs\n" ));
#endif

    return q;
  }