// ---------------------------------------------------------------------- // hud_add_remove_ship_escort() // void hud_add_remove_ship_escort(int objnum, int supress_feedback) { int in_escort, i; // no ships on the escort list in multiplayer dogfight if ((Game_mode & GM_MULTIPLAYER) && (Netgame.type_flags & NG_TYPE_DOGFIGHT)) { return; } if (objnum < 0) { Int3(); return; } if (Objects[objnum].type != OBJ_SHIP) { if (!supress_feedback) { snd_play(&Snds[SND_TARGET_FAIL]); } return; } in_escort = 0; for (i = 0; i < Num_escort_ships; i++) { if (Escort_ships[i].obj_signature == Objects[objnum].signature) { in_escort = 1; break; } } if (in_escort) { hud_remove_ship_from_escort_index(i, objnum); return; } hud_add_ship_to_escort(objnum, supress_feedback); }
// ---------------------------------------------------------------------- // hud_add_remove_ship_escort() // void hud_add_remove_ship_escort(int objnum, int supress_feedback) { int in_escort, i; // no ships on the escort list in multiplayer dogfight if(MULTI_DOGFIGHT){ return; } if ( objnum < 0 ) { Int3(); return; } if ( Objects[objnum].type != OBJ_SHIP ) { if ( !supress_feedback ) { snd_play( gamesnd_get_game_sound(GameSounds::TARGET_FAIL)); } return; } in_escort = 0; for ( i = 0; i < Num_escort_ships; i++ ) { if ( Escort_ships[i].obj_signature == Objects[objnum].signature ) { in_escort = 1; break; } } if ( in_escort ) { hud_remove_ship_from_escort_index(i, objnum); return; } hud_add_ship_to_escort(objnum, supress_feedback); }