예제 #1
0
void icetStateSetDefaults(void)
{
    GLint *int_array;
    int i;

    icetDiagnostics(ICET_DIAG_ALL_NODES | ICET_DIAG_WARNINGS);

    icetStateSetInteger(ICET_RANK, ICET_COMM_RANK());
    icetStateSetInteger(ICET_NUM_PROCESSES, ICET_COMM_SIZE());
    icetStateSetInteger(ICET_ABSOLUTE_FAR_DEPTH, 1);
    /*icetStateSetInteger(ICET_ABSOLUTE_FAR_DEPTH, 0xFFFFFFFF);*/
    icetStateSetFloatv(ICET_BACKGROUND_COLOR, 4, black);
    icetStateSetInteger(ICET_BACKGROUND_COLOR_WORD, 0);

    icetResetTiles();
    icetStateSetIntegerv(ICET_DISPLAY_NODES, 0, NULL);

    icetStateSetDoublev(ICET_GEOMETRY_BOUNDS, 0, NULL);
    icetStateSetInteger(ICET_NUM_BOUNDING_VERTS, 0);
    icetStateSetPointer(ICET_STRATEGY_COMPOSE, NULL);
    icetInputOutputBuffers(ICET_COLOR_BUFFER_BIT | ICET_DEPTH_BUFFER_BIT,
                           ICET_COLOR_BUFFER_BIT);
    int_array = malloc(ICET_COMM_SIZE() * sizeof(GLint));
    for (i = 0; i < ICET_COMM_SIZE(); i++) {
        int_array[i] = i;
    }
    icetStateSetIntegerv(ICET_COMPOSITE_ORDER, ICET_COMM_SIZE(), int_array);
    icetStateSetIntegerv(ICET_PROCESS_ORDERS, ICET_COMM_SIZE(), int_array);
    free(int_array);

    icetStateSetInteger(ICET_DATA_REPLICATION_GROUP, ICET_COMM_RANK());
    icetStateSetInteger(ICET_DATA_REPLICATION_GROUP_SIZE, 1);

    icetStateSetPointer(ICET_DRAW_FUNCTION, NULL);
    icetStateSetInteger(ICET_READ_BUFFER, GL_BACK);
#ifdef _WIN32
    icetStateSetInteger(ICET_COLOR_FORMAT, GL_BGRA_EXT);
#else
    icetStateSetInteger(ICET_COLOR_FORMAT, GL_RGBA);
#endif
    icetStateSetInteger(ICET_FRAME_COUNT, 0);

    icetEnable(ICET_FLOATING_VIEWPORT);
    icetDisable(ICET_ORDERED_COMPOSITE);
    icetDisable(ICET_CORRECT_COLORED_BACKGROUND);
    icetEnable(ICET_DISPLAY);
    icetDisable(ICET_DISPLAY_COLORED_BACKGROUND);
    icetDisable(ICET_DISPLAY_INFLATE);
    icetEnable(ICET_DISPLAY_INFLATE_WITH_HARDWARE);

    icetStateSetBoolean(ICET_IS_DRAWING_FRAME, 0);

    icetStateSetPointer(ICET_COLOR_BUFFER, NULL);
    icetStateSetPointer(ICET_DEPTH_BUFFER, NULL);
    icetStateSetBoolean(ICET_COLOR_BUFFER_VALID, 0);
    icetStateSetBoolean(ICET_DEPTH_BUFFER_VALID, 0);

    icetStateResetTiming();
}
예제 #2
0
void icetGLInitialize(void)
{
    if (icetGLIsInitialized()) {
        icetRaiseWarning("icetGLInitialize called multiple times.",
                         ICET_INVALID_OPERATION);
    }

    icetStateSetBoolean(ICET_GL_INITIALIZED, ICET_TRUE);

    icetGLSetReadBuffer(GL_BACK);

    icetStateSetPointer(ICET_GL_DRAW_FUNCTION, NULL);
    icetStateSetInteger(ICET_GL_INFLATE_TEXTURE, 0);

    icetEnable(ICET_GL_DISPLAY);
    icetDisable(ICET_GL_DISPLAY_COLORED_BACKGROUND);
    icetDisable(ICET_GL_DISPLAY_INFLATE);
    icetEnable(ICET_GL_DISPLAY_INFLATE_WITH_HARDWARE);

    icetStateSetPointer(ICET_RENDER_LAYER_DESTRUCTOR, gl_destroy);
}
예제 #3
0
static void BackgroundCorrectSetupRender()
{
    IceTInt num_proc;

    icetGetIntegerv(ICET_NUM_PROCESSES, &num_proc);

    icetCompositeMode(ICET_COMPOSITE_MODE_BLEND);
    icetSetColorFormat(ICET_IMAGE_COLOR_RGBA_FLOAT);
    icetSetDepthFormat(ICET_IMAGE_DEPTH_NONE);
    icetDisable(ICET_ORDERED_COMPOSITE);
    icetEnable(ICET_CORRECT_COLORED_BACKGROUND);

    icetDrawCallback(BackgroundCorrectDraw);

    icetResetTiles();
    icetAddTile(0, 0, PROC_REGION_WIDTH, PROC_REGION_HEIGHT*(num_proc+1), 0);
}
예제 #4
0
// ****************************************************************************
//  Method: IceTNetworkManager default constructor
//
//  Programmer: Tom Fogal
//  Creation:   June 17, 2008
//
//  Modifications:
//
//    Tom Fogal, Wed May 18 11:57:34 MDT 2011
//    Initialize 'renderings'.
//
// ****************************************************************************
IceTNetworkManager::IceTNetworkManager(void): NetworkManager(), renderings(0)
{
    this->comm = icetCreateMPICommunicator(VISIT_MPI_COMM);
    DEBUG_ONLY(ICET_CHECK_ERROR);
    this->context = icetCreateContext(comm);
    DEBUG_ONLY(ICET_CHECK_ERROR);

    ICET(icetSetContext(this->context));

    DEBUG_ONLY(ICET(icetDiagnostics(ICET_DIAG_FULL)));

    ICET(icetStrategy(ICET_STRATEGY_REDUCE));
    ICET(icetDrawFunc(render));

    ICET(icetDisable(ICET_DISPLAY));
    ICET(icetInputOutputBuffers(
            ICET_COLOR_BUFFER_BIT | ICET_DEPTH_BUFFER_BIT, /* inputs */
            ICET_COLOR_BUFFER_BIT | ICET_DEPTH_BUFFER_BIT  /* outputs */
        ));

    DEBUG_ONLY(PR_ICET_MPI);
}
예제 #5
0
avtDataObject_p
IceTNetworkManager::Render(
    bool checkThreshold, intVector networkIds,
    bool getZBuffer, int annotMode, int windowID,
    bool leftEye)
{
    int t0 = visitTimer->StartTimer();
    DataNetwork *origWorkingNet = workingNet;
    avtDataObject_p retval;

    EngineVisWinInfo &viswinInfo = viswinMap[windowID];
    viswinInfo.markedForDeletion = false;
    VisWindow *viswin = viswinInfo.viswin;
    std::vector<avtPlot_p>& imageBasedPlots = viswinInfo.imageBasedPlots;

    renderings = 0;

    TRY
    {
        this->StartTimer();

        RenderSetup(windowID, networkIds, getZBuffer,
            annotMode, leftEye, checkThreshold);

        bool plotDoingTransparencyOutsideTransparencyActor = false;
        for(size_t i = 0 ; i < networkIds.size() ; i++)
        {
            workingNet = NULL;
            UseNetwork(networkIds[i]);
            if(this->workingNet->GetPlot()->ManagesOwnTransparency())
            {
                plotDoingTransparencyOutsideTransparencyActor = true;
            }
        }
        workingNet = NULL;

        // We can't easily figure out a compositing order, which IceT requires
        // in order to properly composite transparent geometry.  Thus if there
        // is some transparency, fallback to our parent implementation.
        avtTransparencyActor* trans = viswin->GetTransparencyActor();
        bool transparenciesExist = trans->TransparenciesExist()
                           ||  plotDoingTransparencyOutsideTransparencyActor;
        if (transparenciesExist)
        {
            debug2 << "Encountered transparency: falling back to old "
                      "SR / compositing routines." << std::endl;

            retval = NetworkManager::RenderInternal();
        }
        else
        {
            bool needZB = !imageBasedPlots.empty() ||
                          renderState.shadowMap  ||
                          renderState.depthCues;

            // Confusingly, we need to set the input to be *opposite* of what VisIt
            // wants.  This is due to (IMHO) poor naming in the IceT case; on the
            // input side:
            //     ICET_DEPTH_BUFFER_BIT set:     do Z-testing
            //     ICET_DEPTH_BUFFER_BIT not set: do Z-based compositing.
            // On the output side:
            //     ICET_DEPTH_BUFFER_BIT set:     readback of Z buffer is allowed
            //     ICET_DEPTH_BUFFER_BIT not set: readback of Z does not work.
            // In VisIt's case, we calculated a `need Z buffer' predicate based
            // around the idea that we need the Z buffer to do Z-compositing.
            // However, IceT \emph{always} needs the Z buffer internally -- the
            // flag only differentiates between `compositing' methodologies
            // (painter-style or `over' operator) on input.
            GLenum inputs = ICET_COLOR_BUFFER_BIT;
            GLenum outputs = ICET_COLOR_BUFFER_BIT;
            // Scratch all that, I guess.  That might be the correct way to go
            // about things in the long run, but IceT only gives us back half an
            // image if we don't set the depth buffer bit.  The compositing is a
            // bit wrong, but there's not much else we can do..
            // Consider removing the `hack' if a workaround is found.
            if (/*hack*/true/*hack*/) // || !this->MemoMultipass(viswin))
            {
                inputs |= ICET_DEPTH_BUFFER_BIT;
            }
            if(needZB)
            {
                outputs |= ICET_DEPTH_BUFFER_BIT;
            }
            ICET(icetInputOutputBuffers(inputs, outputs));

            // If there is a backdrop image, we need to tell IceT so that it can
            // composite correctly.
            if(viswin->GetBackgroundMode() != AnnotationAttributes::Solid)
            {
                ICET(icetEnable(ICET_CORRECT_COLORED_BACKGROUND));
            }
            else
            {
                ICET(icetDisable(ICET_CORRECT_COLORED_BACKGROUND));
            }

            if (renderState.renderOnViewer)
            {
                RenderCleanup();
                avtDataObject_p dobj = NULL;
                CATCH_RETURN2(1, dobj);
            }

            debug5 << "Rendering " << viswin->GetNumPrimitives()
                   << " primitives." << endl;

            int width, height, width_start, height_start;
            // This basically gets the width and the height.
            // The distinction is for 2D rendering, where we only want the
            // width and the height of the viewport.
            viswin->GetCaptureRegion(width_start, height_start, width, height,
                                     renderState.viewportedMode);

            this->TileLayout(width, height);

            CallInitializeProgressCallback(this->RenderingStages());

            // IceT mode is different from the standard network manager; we don't
            // need to create any compositor or anything: it's all done under the
            // hood.
            // Whether or not to do multipass rendering (opaque first, translucent
            // second) is all handled in the callback; from our perspective, we
            // just say draw, read back the image, and post-process it.

            // IceT sometimes omits large parts of Curve plots when using the
            // REDUCE strategy. Use a different compositing strategy for Curve
            // plots to avoid the problem.
            if(viswin->GetWindowMode() == WINMODE_CURVE)
                ICET(icetStrategy(ICET_STRATEGY_VTREE));
            else
                ICET(icetStrategy(ICET_STRATEGY_REDUCE));

            ICET(icetDrawFunc(render));
            ICET(icetDrawFrame());

            // Now that we're done rendering, we need to post process the image.
            debug3 << "IceTNM: Starting readback." << std::endl;
            avtImage_p img = this->Readback(viswin, needZB);

            // Now its essentially back to the same behavior as our parent:
            //  shadows
            //  depth cueing
            //  post processing

            if (renderState.shadowMap)
                this->RenderShadows(img);

            if (renderState.depthCues)
                this->RenderDepthCues(img);

            // If the engine is doing more than just 3D annotations,
            // post-process the composited image.
            RenderPostProcess(img);

            CopyTo(retval, img);
        }

        RenderCleanup();
    }
    CATCHALL
    {
        RenderCleanup();
        RETHROW;
    }
    ENDTRY

    workingNet = origWorkingNet;
    visitTimer->StopTimer(t0, "Ice-T Render");
    return retval;
}
예제 #6
0
void icetStateSetDefaults(void)
{
    IceTInt *int_array;
    int i;
    int comm_size, comm_rank;

    icetDiagnostics(ICET_DIAG_ALL_NODES | ICET_DIAG_WARNINGS);

    comm_size = icetCommSize();
    comm_rank = icetCommRank();
    icetStateSetInteger(ICET_RANK, comm_rank);
    icetStateSetInteger(ICET_NUM_PROCESSES, comm_size);
    /* icetStateSetInteger(ICET_ABSOLUTE_FAR_DEPTH, 1); */
  /*icetStateSetInteger(ICET_ABSOLUTE_FAR_DEPTH, 0xFFFFFFFF);*/
    icetStateSetFloatv(ICET_BACKGROUND_COLOR, 4, black);
    icetStateSetInteger(ICET_BACKGROUND_COLOR_WORD, 0);
    icetStateSetInteger(ICET_COLOR_FORMAT, ICET_IMAGE_COLOR_RGBA_UBYTE);
    icetStateSetInteger(ICET_DEPTH_FORMAT, ICET_IMAGE_DEPTH_FLOAT);

    icetResetTiles();
    icetStateSetIntegerv(ICET_DISPLAY_NODES, 0, NULL);

    icetStateSetDoublev(ICET_GEOMETRY_BOUNDS, 0, NULL);
    icetStateSetInteger(ICET_NUM_BOUNDING_VERTS, 0);
    icetStateSetInteger(ICET_STRATEGY, ICET_STRATEGY_UNDEFINED);
    icetSingleImageStrategy(ICET_SINGLE_IMAGE_STRATEGY_AUTOMATIC);
    icetCompositeMode(ICET_COMPOSITE_MODE_Z_BUFFER);
    int_array = icetStateAllocateInteger(ICET_COMPOSITE_ORDER, comm_size);
    for (i = 0; i < comm_size; i++) {
        int_array[i] = i;
    }
    int_array = icetStateAllocateInteger(ICET_PROCESS_ORDERS, comm_size);
    for (i = 0; i < comm_size; i++) {
        int_array[i] = i;
    }

    icetStateSetInteger(ICET_DATA_REPLICATION_GROUP, comm_rank);
    icetStateSetInteger(ICET_DATA_REPLICATION_GROUP_SIZE, 1);
    icetStateSetInteger(ICET_FRAME_COUNT, 0);

    if (getenv("ICET_MAGIC_K") != NULL) {
        IceTInt magic_k = atoi(getenv("ICET_MAGIC_K"));
        if (magic_k > 1) {
            icetStateSetInteger(ICET_MAGIC_K, magic_k);
        } else {
            icetRaiseError("Environment varible ICET_MAGIC_K must be set"
                           " to an integer greater than 1.",
                           ICET_INVALID_VALUE);
            icetStateSetInteger(ICET_MAGIC_K, ICET_MAGIC_K_DEFAULT);
        }
    } else {
        icetStateSetInteger(ICET_MAGIC_K, ICET_MAGIC_K_DEFAULT);
    }

    if (getenv("ICET_MAX_IMAGE_SPLIT") != NULL) {
        IceTInt max_image_split = atoi(getenv("ICET_MAX_IMAGE_SPLIT"));
        if (max_image_split > 0) {
            icetStateSetInteger(ICET_MAX_IMAGE_SPLIT, max_image_split);
        } else {
            icetRaiseError("Environment variable ICET_MAX_IMAGE_SPLIT must be"
                           " set to an integer greater than 0.",
                           ICET_INVALID_VALUE);
            icetStateSetInteger(ICET_MAX_IMAGE_SPLIT,
                                ICET_MAX_IMAGE_SPLIT_DEFAULT);
        }
    } else {
        icetStateSetInteger(ICET_MAX_IMAGE_SPLIT, ICET_MAX_IMAGE_SPLIT_DEFAULT);
    }

    icetStateSetPointer(ICET_DRAW_FUNCTION, NULL);
    icetStateSetPointer(ICET_RENDER_LAYER_DESTRUCTOR, NULL);

    icetEnable(ICET_FLOATING_VIEWPORT);
    icetDisable(ICET_ORDERED_COMPOSITE);
    icetDisable(ICET_CORRECT_COLORED_BACKGROUND);
    icetEnable(ICET_COMPOSITE_ONE_BUFFER);
    icetEnable(ICET_INTERLACE_IMAGES);
    icetEnable(ICET_COLLECT_IMAGES);
    icetDisable(ICET_RENDER_EMPTY_IMAGES);

    icetStateSetBoolean(ICET_IS_DRAWING_FRAME, 0);
    icetStateSetBoolean(ICET_RENDER_BUFFER_SIZE, 0);

    icetStateSetInteger(ICET_VALID_PIXELS_TILE, -1);
    icetStateSetInteger(ICET_VALID_PIXELS_OFFSET, 0);
    icetStateSetInteger(ICET_VALID_PIXELS_NUM, 0);

    icetStateResetTiming();
}