ILAPI ILimage* ILAPIENTRY iluScale_(ILimage *Image, ILuint Width, ILuint Height, ILuint Depth) { ILimage *Scaled, *CurImage, *ToScale; ILenum Format, PalType; CurImage = ilGetCurImage(); Format = Image->Format; if (Format == IL_COLOUR_INDEX) { ilSetCurImage(Image); PalType = Image->Pal.PalType; ToScale = iConvertImage(iluCurImage, ilGetPalBaseType(Image->Pal.PalType), iluCurImage->Type); } else { ToScale = Image; } // So we don't replicate this 3 times (one in each iluScalexD_() function. Scaled = (ILimage*)icalloc(1, sizeof(ILimage)); if (ilCopyImageAttr(Scaled, ToScale) == IL_FALSE) { ilCloseImage(Scaled); if (ToScale != Image) ilCloseImage(ToScale); ilSetCurImage(CurImage); return NULL; } if (ilResizeImage(Scaled, Width, Height, Depth, ToScale->Bpp, ToScale->Bpc) == IL_FALSE) { ilCloseImage(Scaled); if (ToScale != Image) ilCloseImage(ToScale); ilSetCurImage(CurImage); return NULL; } if (Height <= 1 && Image->Height <= 1) { iluScale1D_(ToScale, Scaled, Width); } if (Depth <= 1 && Image->Depth <= 1) { iluScale2D_(ToScale, Scaled, Width, Height); } else { iluScale3D_(ToScale, Scaled, Width, Height, Depth); } if (Format == IL_COLOUR_INDEX) { //ilSetCurImage(Scaled); //ilConvertImage(IL_COLOUR_INDEX); ilSetCurImage(CurImage); ilCloseImage(ToScale); } return Scaled; }
ILboolean iD3D8CreateMipmaps(IDirect3DTexture8 *Texture, ILimage *Image) { D3DLOCKED_RECT Rect; D3DSURFACE_DESC Desc; ILuint NumMips, Width, Height, i; ILimage *CurImage, *MipImage, *Temp; NumMips = IDirect3DTexture8_GetLevelCount(Texture); Width = Image->Width; Height = Image->Height; CurImage = ilGetCurImage(); MipImage = ilCopyImage_(CurImage); ilSetCurImage(MipImage); if (!iluBuildMipmaps()) { ilCloseImage(MipImage); ilSetCurImage(CurImage); return IL_FALSE; } ilSetCurImage(CurImage); Temp = MipImage->Mipmaps; // Counts the base texture as 1. for (i = 1; i < NumMips && Temp != NULL; i++) { if (FAILED(IDirect3DTexture8_LockRect(Texture, i, &Rect, NULL, 0))) return IL_FALSE; Width = IL_MAX(1, Width / 2); Height = IL_MAX(1, Height / 2); IDirect3DTexture8_GetLevelDesc(Texture, i, &Desc); if (Desc.Width != Width || Desc.Height != Height) { IDirect3DTexture8_UnlockRect(Texture, i); return IL_FALSE; } memcpy(Rect.pBits, Temp->Data, Temp->SizeOfData); IDirect3DTexture8_UnlockRect(Texture, i); Temp = Temp->Next; } ilCloseImage(MipImage); return IL_TRUE; }
ILimage *MakeD3D8Compliant(IDirect3DDevice8 *Device, D3DFORMAT *DestFormat) { ILimage *Converted, *Scaled, *CurImage; *DestFormat = D3DFMT_A8R8G8B8; // Images must be in BGRA format. if (ilutCurImage->Format != IL_BGRA) { Converted = iConvertImage(ilutCurImage, IL_BGRA, IL_UNSIGNED_BYTE); if (Converted == NULL) return NULL; } else { Converted = ilutCurImage; } // Images must have their origin in the upper left. if (Converted->Origin != IL_ORIGIN_UPPER_LEFT) { CurImage = ilutCurImage; ilSetCurImage(Converted); iluFlipImage(); ilSetCurImage(CurImage); } // Images must have powers-of-2 dimensions. if (ilNextPower2(ilutCurImage->Width) != ilutCurImage->Width || ilNextPower2(ilutCurImage->Height) != ilutCurImage->Height || ilNextPower2(ilutCurImage->Depth) != ilutCurImage->Depth) { Scaled = iluScale_(Converted, ilNextPower2(ilutCurImage->Width), ilNextPower2(ilutCurImage->Height), ilNextPower2(ilutCurImage->Depth)); if (Converted != ilutCurImage) { ilCloseImage(Converted); } if (Scaled == NULL) { return NULL; } Converted = Scaled; } return Converted; }
ILboolean ILAPIENTRY iluRotate(ILfloat Angle) { ILimage *Temp, *Temp1, *CurImage = NULL; ILenum PalType = 0; iluCurImage = ilGetCurImage(); if (iluCurImage == NULL) { ilSetError(ILU_ILLEGAL_OPERATION); return IL_FALSE; } if (iluCurImage->Format == IL_COLOUR_INDEX) { PalType = iluCurImage->Pal.PalType; CurImage = iluCurImage; iluCurImage = iConvertImage(iluCurImage, ilGetPalBaseType(CurImage->Pal.PalType), IL_UNSIGNED_BYTE); } Temp = iluRotate_(iluCurImage, Angle); if (Temp != NULL) { if (PalType != 0) { ilCloseImage(iluCurImage); Temp1 = iConvertImage(Temp, IL_COLOUR_INDEX, IL_UNSIGNED_BYTE); ilCloseImage(Temp); Temp = Temp1; ilSetCurImage(CurImage); } ilTexImage(Temp->Width, Temp->Height, Temp->Depth, Temp->Bpp, Temp->Format, Temp->Type, Temp->Data); if (PalType != 0) { iluCurImage = ilGetCurImage(); iluCurImage->Pal.PalSize = Temp->Pal.PalSize; iluCurImage->Pal.PalType = Temp->Pal.PalType; iluCurImage->Pal.Palette = (ILubyte*)ialloc(Temp->Pal.PalSize); if (iluCurImage->Pal.Palette == NULL) { ilCloseImage(Temp); return IL_FALSE; } memcpy(iluCurImage->Pal.Palette, Temp->Pal.Palette, Temp->Pal.PalSize); } iluCurImage->Origin = Temp->Origin; ilCloseImage(Temp); return IL_TRUE; } return IL_FALSE; }
ILimage *MakeD3D10Compliant(ID3D10Device *Device, DXGI_FORMAT *DestFormat) { ILimage *Converted, *Scaled, *CurImage; ILuint nConversionType, ilutFormat; ILboolean bForceIntegerFormat = ilutGetBoolean(ILUT_FORCE_INTEGER_FORMAT); Device; ilutFormat = ilutCurImage->Format; nConversionType = ilutCurImage->Type; if (!ilutCurImage) return NULL; switch (ilutCurImage->Type) { case IL_UNSIGNED_BYTE: case IL_BYTE: case IL_SHORT: case IL_UNSIGNED_SHORT: case IL_INT: case IL_UNSIGNED_INT: *DestFormat = DXGI_FORMAT_R8G8B8A8_UINT; nConversionType = IL_UNSIGNED_BYTE; ilutFormat = IL_RGBA; break; case IL_FLOAT: case IL_DOUBLE: case IL_HALF: if (bForceIntegerFormat || (!FormatsDX10supported[6])) { *DestFormat = DXGI_FORMAT_R8G8B8A8_UINT; nConversionType = IL_UNSIGNED_BYTE; ilutFormat = IL_RGBA; } else { *DestFormat = DXGI_FORMAT_R32G32B32A32_FLOAT; nConversionType = IL_HALF; ilutFormat = IL_RGBA; } break; } // Images must be in BGRA format. if (((ilutCurImage->Format != ilutFormat)) || (ilutCurImage->Type != nConversionType)) { Converted = iConvertImage(ilutCurImage, ilutFormat, nConversionType); if (Converted == NULL) return NULL; } else { Converted = ilutCurImage; } // Images must have their origin in the upper left. if (Converted->Origin != IL_ORIGIN_UPPER_LEFT) { CurImage = ilutCurImage; ilSetCurImage(Converted); iluFlipImage(); ilSetCurImage(CurImage); } // Images must have powers-of-2 dimensions. if (ilNextPower2(ilutCurImage->Width) != ilutCurImage->Width || ilNextPower2(ilutCurImage->Height) != ilutCurImage->Height || ilNextPower2(ilutCurImage->Depth) != ilutCurImage->Depth) { Scaled = iluScale_(Converted, ilNextPower2(ilutCurImage->Width), ilNextPower2(ilutCurImage->Height), 1); //@TODO: 1 should be ilNextPower2(ilutCurImage->Depth) if (Converted != ilutCurImage) { ilCloseImage(Converted); } if (Scaled == NULL) { return NULL; } Converted = Scaled; } return Converted; }
ILboolean iD3D9CreateMipmaps(IDirect3DTexture9 *Texture, ILimage *Image) { D3DLOCKED_RECT Rect; D3DSURFACE_DESC Desc; ILuint NumMips, Width, Height, i; ILimage *CurImage, *MipImage, *Temp; ILenum DXTCFormat; ILuint Size; ILubyte *Buffer; ILboolean useDXTC = IL_FALSE; NumMips = IDirect3DTexture9_GetLevelCount(Texture); Width = Image->Width; Height = Image->Height; if (NumMips == 1) return IL_TRUE; CurImage = ilGetCurImage(); MipImage = Image; if (MipImage->NumMips != NumMips-1) { MipImage = ilCopyImage_(Image); ilSetCurImage(MipImage); if (!iluBuildMipmaps()) { ilCloseImage(MipImage); ilSetCurImage(CurImage); return IL_FALSE; } } // ilSetCurImage(CurImage); Temp = MipImage->Mipmaps; if (ilutGetBoolean(ILUT_D3D_USE_DXTC) && FormatsDX9supported[3] && FormatsDX9supported[4] && FormatsDX9supported[5]) useDXTC = IL_TRUE; // Counts the base texture as 1. for (i = 1; i < NumMips && Temp != NULL; i++) { ilSetCurImage(Temp); if (FAILED(IDirect3DTexture9_LockRect(Texture, i, &Rect, NULL, 0))) return IL_FALSE; Width = IL_MAX(1, Width / 2); Height = IL_MAX(1, Height / 2); IDirect3DTexture9_GetLevelDesc(Texture, i, &Desc); if (Desc.Width != Width || Desc.Height != Height) { IDirect3DTexture9_UnlockRect(Texture, i); return IL_FALSE; } if (useDXTC) { if (Temp->DxtcData != NULL && Temp->DxtcSize != 0) { memcpy(Rect.pBits, Temp->DxtcData, Temp->DxtcSize); } else if (ilutGetBoolean(ILUT_D3D_GEN_DXTC)) { DXTCFormat = ilutGetInteger(ILUT_DXTC_FORMAT); Size = ilGetDXTCData(NULL, 0, DXTCFormat); if (Size != 0) { Buffer = (ILubyte*)ialloc(Size); if (Buffer == NULL) { IDirect3DTexture9_UnlockRect(Texture, i); return IL_FALSE; } Size = ilGetDXTCData(Buffer, Size, DXTCFormat); if (Size == 0) { ifree(Buffer); IDirect3DTexture9_UnlockRect(Texture, i); return IL_FALSE; } memcpy(Rect.pBits, Buffer, Size); } else { IDirect3DTexture9_UnlockRect(Texture, i); return IL_FALSE; } } else { IDirect3DTexture9_UnlockRect(Texture, i); return IL_FALSE; } } else memcpy(Rect.pBits, Temp->Data, Temp->SizeOfData); IDirect3DTexture9_UnlockRect(Texture, i); Temp = Temp->Next; } if (MipImage != Image) ilCloseImage(MipImage); ilSetCurImage(CurImage); return IL_TRUE; }
ILimage *MakeD3D9Compliant(IDirect3DDevice9 *Device, D3DFORMAT *DestFormat) { ILuint color; ILimage *Converted, *Scaled, *CurImage; *DestFormat = D3DFMT_A8R8G8B8; // Images must be in BGRA format. if (ilutCurImage->Format != IL_BGRA) { Converted = iConvertImage(ilutCurImage, IL_BGRA, IL_UNSIGNED_BYTE); if (Converted == NULL) return NULL; } else { Converted = ilutCurImage; } // perform alpha key on images if requested color=ilutGetInteger(ILUT_D3D_ALPHA_KEY_COLOR); if(color>=0) { ILubyte *data; ILubyte *maxdata; ILuint t; data=(Converted->Data); maxdata=(Converted->Data+Converted->SizeOfData); while(data<maxdata) { t= (data[2]<<16) + (data[1]<<8) + (data[0]) ; if((t&0x00ffffff)==(color&0x00ffffff)) { data[0]=0; data[1]=0; data[2]=0; data[3]=0; } data+=4; } } // Images must have their origin in the upper left. if (Converted->Origin != IL_ORIGIN_UPPER_LEFT) { CurImage = ilutCurImage; ilSetCurImage(Converted); iluFlipImage(); ilSetCurImage(CurImage); } // Images must have powers-of-2 dimensions. if (ilNextPower2(ilutCurImage->Width) != ilutCurImage->Width || ilNextPower2(ilutCurImage->Height) != ilutCurImage->Height || ilNextPower2(ilutCurImage->Depth) != ilutCurImage->Depth) { Scaled = iluScale_(Converted, ilNextPower2(ilutCurImage->Width), ilNextPower2(ilutCurImage->Height), ilNextPower2(ilutCurImage->Depth)); if (Converted != ilutCurImage) { ilCloseImage(Converted); } if (Scaled == NULL) { return NULL; } Converted = Scaled; } return Converted; }