void ilo_render_emit_draw_commands_gen6(struct ilo_render *render, const struct ilo_state_vector *vec, struct ilo_render_draw_session *session) { ILO_DEV_ASSERT(render->dev, 6, 6); /* * We try to keep the order of the commands match, as closely as possible, * that of the classic i965 driver. It allows us to compare the command * streams easily. */ gen6_draw_common_select(render, vec, session); gen6_draw_gs_svbi(render, vec, session); gen6_draw_common_sip(render, vec, session); gen6_draw_vf_statistics(render, vec, session); gen6_draw_common_base_address(render, vec, session); gen6_draw_common_pointers_1(render, vec, session); gen6_draw_common_urb(render, vec, session); gen6_draw_common_pointers_2(render, vec, session); gen6_draw_wm_multisample(render, vec, session); gen6_draw_vs(render, vec, session); gen6_draw_gs(render, vec, session); gen6_draw_clip(render, vec, session); gen6_draw_sf(render, vec, session); gen6_draw_wm(render, vec, session); gen6_draw_common_pointers_3(render, vec, session); gen6_draw_wm_depth(render, vec, session); gen6_draw_wm_raster(render, vec, session); gen6_draw_sf_rect(render, vec, session); gen6_draw_vf(render, vec, session); ilo_render_3dprimitive(render, vec->draw, &vec->ib); }
void ilo_render_emit_rectlist_commands_gen7(struct ilo_render *r, const struct ilo_blitter *blitter, const struct ilo_render_rectlist_session *session) { ILO_DEV_ASSERT(r->dev, 7, 7.5); gen7_rectlist_wm_multisample(r, blitter); gen6_state_base_address(r->builder, true); gen6_user_3DSTATE_VERTEX_BUFFERS(r->builder, session->vb_start, session->vb_end, sizeof(blitter->vertices[0])); gen6_3DSTATE_VERTEX_ELEMENTS(r->builder, &blitter->vf); gen7_rectlist_pcb_alloc(r, blitter); /* needed for any VS-related commands */ if (ilo_dev_gen(r->dev) == ILO_GEN(7)) gen7_wa_pre_vs(r); gen7_rectlist_urb(r, blitter); if (blitter->uses & ILO_BLITTER_USE_DSA) { gen7_3DSTATE_DEPTH_STENCIL_STATE_POINTERS(r->builder, r->state.DEPTH_STENCIL_STATE); } if (blitter->uses & ILO_BLITTER_USE_CC) { gen7_3DSTATE_CC_STATE_POINTERS(r->builder, r->state.COLOR_CALC_STATE); } gen7_rectlist_vs_to_sf(r, blitter); gen7_rectlist_wm(r, blitter); if (blitter->uses & ILO_BLITTER_USE_VIEWPORT) { gen7_3DSTATE_VIEWPORT_STATE_POINTERS_CC(r->builder, r->state.CC_VIEWPORT); } gen7_rectlist_wm_depth(r, blitter); gen6_3DSTATE_DRAWING_RECTANGLE(r->builder, 0, 0, blitter->fb.width, blitter->fb.height); if (ilo_dev_gen(r->dev) == ILO_GEN(7)) gen7_wa_post_ps_and_later(r); ilo_render_3dprimitive(r, &blitter->draw_info); }
void ilo_render_emit_rectlist_commands_gen6(struct ilo_render *r, const struct ilo_blitter *blitter, const struct ilo_render_rectlist_session *session) { ILO_DEV_ASSERT(r->dev, 6, 6); gen6_wa_pre_non_pipelined(r); gen6_rectlist_wm_multisample(r, blitter); gen6_state_base_address(r->builder, true); gen6_user_3DSTATE_VERTEX_BUFFERS(r->builder, session->vb_start, session->vb_end, sizeof(blitter->vertices[0])); gen6_3DSTATE_VERTEX_ELEMENTS(r->builder, &blitter->ve); gen6_3DSTATE_URB(r->builder, r->dev->urb_size, 0, (blitter->ve.count + blitter->ve.prepend_nosrc_cso) * 4 * sizeof(float), 0); if (r->state.gs.active) { gen6_wa_post_3dstate_urb_no_gs(r); r->state.gs.active = false; } if (blitter->uses & (ILO_BLITTER_USE_DSA | ILO_BLITTER_USE_CC)) { gen6_3DSTATE_CC_STATE_POINTERS(r->builder, 0, r->state.DEPTH_STENCIL_STATE, r->state.COLOR_CALC_STATE); } gen6_rectlist_vs_to_sf(r, blitter); gen6_rectlist_wm(r, blitter); if (blitter->uses & ILO_BLITTER_USE_VIEWPORT) { gen6_3DSTATE_VIEWPORT_STATE_POINTERS(r->builder, 0, 0, r->state.CC_VIEWPORT); } gen6_rectlist_wm_depth(r, blitter); gen6_3DSTATE_DRAWING_RECTANGLE(r->builder, 0, 0, blitter->fb.width, blitter->fb.height); ilo_render_3dprimitive(r, &blitter->draw, NULL); }