void init (void) { glViewport(0, 0, imgGetWidth(image), imgGetHeight(image)); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluOrtho2D(0, imgGetWidth(image), 0, imgGetHeight(image)); glMatrixMode(GL_MODELVIEW); }
/* function called when the canvas is exposed in the screen. self is the iuphandle of the canvas */ int repaint_cb(Ihandle *self) { int x,y; IupGLMakeCurrent(self); /* all OpenGL primitives will be directed to this canvas */ glClearColor(0.3f, 0.3f, 0.3f, 1.0f); /* dark grey color in the RGBA mode A is the alpha channel (ignore) */ glClear(GL_COLOR_BUFFER_BIT); /* clear the color buffer */ if (gc.image!=NULL) { int h = imgGetHeight(gc.image); int w = imgGetWidth(gc.image); /* assing to each pixel of the canvas the color of the corresponding pixel in the image */ glBegin(GL_POINTS); for (y=0;y<h;y++) { for (x=0;x<w;x++) { float r,g,b; imgGetPixel3f(gc.image,x,y,&r,&g,&b); /* gets the RGB value the pixel (x,y) */ glColor3f(r,g,b); /* define a current color in OpenGL */ glVertex2i(x,y); /* paint the pixel */ } } glEnd(); } IupGLSwapBuffers(self); /* change the back buffer with the front buffer */ return IUP_DEFAULT; /* returns the control to the main loop */ }
Environment::Environment(float initialPheromone, float minimumPheromone, float evaporationRate, Image* attributeImage, DirectionalField* directionalField) : _evaporationRate(evaporationRate), _initialPheromone(initialPheromone), _minimumPheromone(minimumPheromone) { _maximumPheromone = MAX_PHEROMONE; construct( imgGetHeight( attributeImage ), imgGetWidth( attributeImage ) ); computeImageMatrix( attributeImage ); clearFeromone(); _directionalField = directionalField; }
Environment::Environment( float initialPheromone, float minimumPheromone, float evaporationRate, Image* image ): _evaporationRate(evaporationRate), _initialPheromone(initialPheromone), _minimumPheromone(minimumPheromone) { _maximumPheromone = MAX_PHEROMONE; construct( imgGetHeight( image ), imgGetWidth( image ) ); computeImageMatrix( image ); clearFeromone(); _directionalField = new DirectionalField( image, Parameters::dirOpenKernelRadius, Parameters::dirCloseKernelRadius ); _directionalField->debugImages(); }
Image* Colony::generateProbabilityImage( Image* input ) { if (imgGetDimColorSpace( input ) != 1) return 0; Image* output = imgCopy( input ); float* data = imgGetData( output ); int size = imgGetWidth( output ) * imgGetHeight( output ); float sum = 0; for (int i = 0; i < size; ++i) { sum += data[i]; } for (int i = 0; i < size; ++i) { data[i] /= sum; } return output; }
/* - Callback de repaint do canvas */ int repaint_cb(Ihandle *self) { int w,h; int x,y; Color rgb; if (yc==0){ /* e' a primeira vez: limpa o canvas */ IupGLMakeCurrent(self); glClearColor(0.0f, 0.0f, 0.0f, 0.0f); glClear(GL_COLOR_BUFFER_BIT); IupGLSwapBuffers(self); /* change the back buffer with the front buffer */ glFlush(); } if (yc!=height) { /* esta callback so'desenha depois que o algoritmo termina a imagem */ return IUP_DEFAULT; } w = imgGetWidth(image); h = imgGetHeight(image); IupGLMakeCurrent(self); glClearColor(0.0f, 0.0f, 0.0f, 0.0f); glClear(GL_COLOR_BUFFER_BIT); glBegin(GL_POINTS); for (y=0;y<h;y++) { for (x=0; x<w; x++) { rgb = imageGetPixel(image, x, y); glColor3f((float)rgb.red,(float)rgb.green,(float)rgb.blue); glVertex2i(x,y); } } glEnd(); IupGLSwapBuffers(self); /* change the back buffer with the front buffer */ glFlush(); return IUP_DEFAULT; /* retorna o controle para o gerenciador de eventos */ }
Color matGetDiffuse( Material* material, Vector textureCoordinate ) { int x; int y; int width; int height; if( material->texture == NULL ) { return material->diffuseColor; } width = imgGetWidth(material->texture); height = imgGetHeight(material->texture); //imageGetDimensions( material->texture, &width, &height ); x = ( (int)( textureCoordinate.x * ( width - 1 ) ) % width ); y = ( (int)( textureCoordinate.y * ( height - 1 ) ) % height ); return imageGetPixel( material->texture, x, y ); }
int main (int argc, char* argv[]) { unsigned char threshold; image = imgLoadJPG("images/atlas5.jpg"); if (image) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_DEPTH | GLUT_RGBA | GLUT_DOUBLE); glutInitWindowSize(imgGetWidth(image), imgGetHeight(image)); threshold = imgGetOtsuThreshold(image); imgThresholded(image, threshold); glutCreateWindow("Image view"); glutDisplayFunc(main_display); init(); glutMainLoop(); } else printf("Error opening the image!\n"); return 0; }
int load_cb(void) { char* file_name = IupSelectFile("File Selection","*.bmp","Load a BMP file"); if (!file_name) { IupSetfAttribute(gc.msgbar, "TITLE", "Selection failed"); return IUP_DEFAULT; } if (gc.image!=NULL) imgDestroy(gc.image); gc.image=imgReadBMP(file_name); /* loads the image */ if (gc.image!=NULL) { gc.width = imgGetWidth(gc.image); gc.height = imgGetHeight(gc.image); IupCanvasResize(gc.canvas,gc.dialog,gc.width,gc.height); repaint_cb(gc.canvas); IupSetfAttribute(gc.msgbar, "TITLE", "%s", strip_path_from_filename(file_name)); } else IupSetfAttribute(gc.msgbar, "TITLE", "Can't open %s", strip_path_from_filename(file_name)); return IUP_DEFAULT; }
Image* Colony::generateProbabilityImage( Image* input ) { if (imgGetDimColorSpace( input ) != 1) return 0; Image* output = imgCopy( input ); float* data = imgGetData( output ); int size = imgGetWidth( output ) * imgGetHeight( output ); float sum = 0; for (int i = 0; i < size; ++i) { // if (isnan(data[i])) // { // printf( "Cannot generate probability image, NAN detected! on pixel %d\n", i ); // } sum += data[i]; } for (int i = 0; i < size; ++i) { data[i] /= sum; } return output; }