static HRESULT WINAPI d3d8_indexbuffer_FreePrivateData(IDirect3DIndexBuffer8 *iface, REFGUID guid) { struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface); TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid)); return d3d8_resource_free_private_data(&buffer->resource, guid); }
static ULONG WINAPI d3d8_indexbuffer_Release(IDirect3DIndexBuffer8 *iface) { struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface); ULONG refcount = InterlockedDecrement(&buffer->resource.refcount); TRACE("%p decreasing refcount to %u.\n", iface, refcount); if (!refcount) { struct wined3d_buffer *draw_buffer = buffer->draw_buffer; IDirect3DDevice8 *device = buffer->parent_device; wined3d_mutex_lock(); if (draw_buffer) wined3d_buffer_decref(draw_buffer); else wined3d_buffer_decref(buffer->wined3d_buffer); wined3d_mutex_unlock(); /* Release the device last, as it may cause the device to be destroyed. */ IDirect3DDevice8_Release(device); } return refcount; }
struct d3d8_indexbuffer *unsafe_impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8 *iface) { if (!iface) return NULL; assert(iface->lpVtbl == &d3d8_indexbuffer_vtbl); return impl_from_IDirect3DIndexBuffer8(iface); }
static HRESULT WINAPI d3d8_indexbuffer_GetPrivateData(IDirect3DIndexBuffer8 *iface, REFGUID guid, void *data, DWORD *data_size) { struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface); TRACE("iface %p, guid %s, data %p, data_size %p.\n", iface, debugstr_guid(guid), data, data_size); return d3d8_resource_get_private_data(&buffer->resource, guid, data, data_size); }
static void WINAPI d3d8_indexbuffer_PreLoad(IDirect3DIndexBuffer8 *iface) { struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface); TRACE("iface %p.\n", iface); wined3d_mutex_lock(); wined3d_resource_preload(wined3d_buffer_get_resource(buffer->wined3d_buffer)); wined3d_mutex_unlock(); }
static void WINAPI d3d8_indexbuffer_PreLoad(IDirect3DIndexBuffer8 *iface) { IDirect3DIndexBuffer8Impl *buffer = impl_from_IDirect3DIndexBuffer8(iface); TRACE("iface %p.\n", iface); wined3d_mutex_lock(); wined3d_buffer_preload(buffer->wineD3DIndexBuffer); wined3d_mutex_unlock(); }
static HRESULT WINAPI d3d8_indexbuffer_Unlock(IDirect3DIndexBuffer8 *iface) { struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface); TRACE("iface %p.\n", iface); wined3d_mutex_lock(); wined3d_resource_unmap(wined3d_buffer_get_resource(buffer->wined3d_buffer), 0); wined3d_mutex_unlock(); return D3D_OK; }
static HRESULT WINAPI d3d8_indexbuffer_Unlock(IDirect3DIndexBuffer8 *iface) { IDirect3DIndexBuffer8Impl *buffer = impl_from_IDirect3DIndexBuffer8(iface); TRACE("iface %p.\n", iface); wined3d_mutex_lock(); wined3d_buffer_unmap(buffer->wineD3DIndexBuffer); wined3d_mutex_unlock(); return D3D_OK; }
static DWORD WINAPI d3d8_indexbuffer_GetPriority(IDirect3DIndexBuffer8 *iface) { IDirect3DIndexBuffer8Impl *buffer = impl_from_IDirect3DIndexBuffer8(iface); DWORD priority; TRACE("iface %p.\n", iface); wined3d_mutex_lock(); priority = wined3d_buffer_get_priority(buffer->wineD3DIndexBuffer); wined3d_mutex_unlock(); return priority; }
static DWORD WINAPI d3d8_indexbuffer_SetPriority(IDirect3DIndexBuffer8 *iface, DWORD priority) { IDirect3DIndexBuffer8Impl *buffer = impl_from_IDirect3DIndexBuffer8(iface); DWORD previous; TRACE("iface %p, priority %u.\n", iface, priority); wined3d_mutex_lock(); previous = wined3d_buffer_set_priority(buffer->wineD3DIndexBuffer, priority); wined3d_mutex_unlock(); return previous; }
static HRESULT WINAPI d3d8_indexbuffer_GetDevice(IDirect3DIndexBuffer8 *iface, IDirect3DDevice8 **device) { struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface); TRACE("iface %p, device %p.\n", iface, device); *device = buffer->parent_device; IDirect3DDevice8_AddRef(*device); TRACE("Returning device %p.\n", *device); return D3D_OK; }
static DWORD WINAPI d3d8_indexbuffer_GetPriority(IDirect3DIndexBuffer8 *iface) { struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface); const struct wined3d_resource *resource; DWORD priority; TRACE("iface %p.\n", iface); wined3d_mutex_lock(); resource = wined3d_buffer_get_resource(buffer->wined3d_buffer); priority = wined3d_resource_get_priority(resource); wined3d_mutex_unlock(); return priority; }
static DWORD WINAPI d3d8_indexbuffer_SetPriority(IDirect3DIndexBuffer8 *iface, DWORD priority) { struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface); struct wined3d_resource *resource; DWORD previous; TRACE("iface %p, priority %u.\n", iface, priority); wined3d_mutex_lock(); resource = wined3d_buffer_get_resource(buffer->wined3d_buffer); previous = wined3d_resource_set_priority(resource, priority); wined3d_mutex_unlock(); return previous; }
static HRESULT WINAPI d3d8_indexbuffer_Lock(IDirect3DIndexBuffer8 *iface, UINT offset, UINT size, BYTE **data, DWORD flags) { IDirect3DIndexBuffer8Impl *buffer = impl_from_IDirect3DIndexBuffer8(iface); HRESULT hr; TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n", iface, offset, size, data, flags); wined3d_mutex_lock(); hr = wined3d_buffer_map(buffer->wineD3DIndexBuffer, offset, size, data, flags); wined3d_mutex_unlock(); return hr; }
static HRESULT WINAPI d3d8_indexbuffer_FreePrivateData(IDirect3DIndexBuffer8 *iface, REFGUID guid) { IDirect3DIndexBuffer8Impl *buffer = impl_from_IDirect3DIndexBuffer8(iface); struct wined3d_resource *resource; HRESULT hr; TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid)); wined3d_mutex_lock(); resource = wined3d_buffer_get_resource(buffer->wineD3DIndexBuffer); hr = wined3d_resource_free_private_data(resource, guid); wined3d_mutex_unlock(); return hr; }
static HRESULT WINAPI d3d8_indexbuffer_GetPrivateData(IDirect3DIndexBuffer8 *iface, REFGUID guid, void *data, DWORD *data_size) { IDirect3DIndexBuffer8Impl *buffer = impl_from_IDirect3DIndexBuffer8(iface); struct wined3d_resource *resource; HRESULT hr; TRACE("iface %p, guid %s, data %p, data_size %p.\n", iface, debugstr_guid(guid), data, data_size); wined3d_mutex_lock(); resource = wined3d_buffer_get_resource(buffer->wineD3DIndexBuffer); hr = wined3d_resource_get_private_data(resource, guid, data, data_size); wined3d_mutex_unlock(); return hr; }
static ULONG WINAPI d3d8_indexbuffer_AddRef(IDirect3DIndexBuffer8 *iface) { IDirect3DIndexBuffer8Impl *buffer = impl_from_IDirect3DIndexBuffer8(iface); ULONG refcount = InterlockedIncrement(&buffer->ref); TRACE("%p increasing refcount to %u.\n", iface, refcount); if (refcount == 1) { IDirect3DDevice8_AddRef(buffer->parentDevice); wined3d_mutex_lock(); wined3d_buffer_incref(buffer->wineD3DIndexBuffer); wined3d_mutex_unlock(); } return refcount; }
static HRESULT WINAPI d3d8_indexbuffer_Lock(IDirect3DIndexBuffer8 *iface, UINT offset, UINT size, BYTE **data, DWORD flags) { struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface); struct wined3d_map_desc wined3d_map_desc; struct wined3d_box wined3d_box = {0}; HRESULT hr; TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n", iface, offset, size, data, flags); wined3d_box.left = offset; wined3d_box.right = offset + size; wined3d_mutex_lock(); hr = wined3d_resource_map(wined3d_buffer_get_resource(buffer->wined3d_buffer), 0, &wined3d_map_desc, &wined3d_box, wined3dmapflags_from_d3dmapflags(flags)); wined3d_mutex_unlock(); *data = wined3d_map_desc.data; return hr; }
static HRESULT WINAPI d3d8_indexbuffer_GetDesc(IDirect3DIndexBuffer8 *iface, D3DINDEXBUFFER_DESC *desc) { struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface); struct wined3d_resource_desc wined3d_desc; struct wined3d_resource *wined3d_resource; TRACE("iface %p, desc %p.\n", iface, desc); wined3d_mutex_lock(); wined3d_resource = wined3d_buffer_get_resource(buffer->wined3d_buffer); wined3d_resource_get_desc(wined3d_resource, &wined3d_desc); wined3d_mutex_unlock(); desc->Format = d3dformat_from_wined3dformat(buffer->format); desc->Type = D3DRTYPE_INDEXBUFFER; desc->Usage = buffer->usage; desc->Pool = d3dpool_from_wined3daccess(wined3d_desc.access, wined3d_desc.usage); desc->Size = wined3d_desc.size; return D3D_OK; }