예제 #1
0
파일: buffer.c 프로젝트: ElvisTulip/vbox
static DWORD WINAPI d3d9_indexbuffer_GetPriority(IDirect3DIndexBuffer9 *iface)
{
    struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface);
    DWORD priority;

    TRACE("iface %p.\n", iface);

    wined3d_mutex_lock();
    priority = wined3d_buffer_get_priority(buffer->wined3d_buffer);
    wined3d_mutex_unlock();

    return priority;
}
예제 #2
0
파일: buffer.c 프로젝트: ElvisTulip/vbox
static DWORD WINAPI d3d9_indexbuffer_SetPriority(IDirect3DIndexBuffer9 *iface, DWORD priority)
{
    struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface);
    DWORD previous;

    TRACE("iface %p, priority %u.\n", iface, priority);

    wined3d_mutex_lock();
    previous = wined3d_buffer_set_priority(buffer->wined3d_buffer, priority);
    wined3d_mutex_unlock();

    return previous;
}
예제 #3
0
파일: buffer.c 프로젝트: ElvisTulip/vbox
static HRESULT WINAPI d3d9_indexbuffer_GetDevice(IDirect3DIndexBuffer9 *iface, IDirect3DDevice9 **device)
{
    struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface);

    TRACE("iface %p, device %p.\n", iface, device);

    *device = (IDirect3DDevice9 *)buffer->parent_device;
    IDirect3DDevice9_AddRef(*device);

    TRACE("Returning device %p.\n", *device);

    return D3D_OK;
}
예제 #4
0
static HRESULT WINAPI d3d9_indexbuffer_Lock(IDirect3DIndexBuffer9 *iface,
        UINT offset, UINT size, void **data, DWORD flags)
{
    IDirect3DIndexBuffer9Impl *buffer = impl_from_IDirect3DIndexBuffer9(iface);
    HRESULT hr;

    TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
            iface, offset, size, data, flags);

    wined3d_mutex_lock();
    hr = wined3d_buffer_map(buffer->wineD3DIndexBuffer, offset, size, (BYTE **)data, flags);
    wined3d_mutex_unlock();

    return hr;
}
예제 #5
0
static HRESULT WINAPI d3d9_indexbuffer_FreePrivateData(IDirect3DIndexBuffer9 *iface, REFGUID guid)
{
    IDirect3DIndexBuffer9Impl *buffer = impl_from_IDirect3DIndexBuffer9(iface);
    struct wined3d_resource *resource;
    HRESULT hr;

    TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));

    wined3d_mutex_lock();
    resource = wined3d_buffer_get_resource(buffer->wineD3DIndexBuffer);
    hr = wined3d_resource_free_private_data(resource, guid);
    wined3d_mutex_unlock();

    return hr;
}
예제 #6
0
static HRESULT WINAPI d3d9_indexbuffer_GetPrivateData(IDirect3DIndexBuffer9 *iface,
        REFGUID guid, void *data, DWORD *data_size)
{
    IDirect3DIndexBuffer9Impl *buffer = impl_from_IDirect3DIndexBuffer9(iface);
    struct wined3d_resource *resource;
    HRESULT hr;

    TRACE("iface %p, guid %s, data %p, data_size %p.\n",
            iface, debugstr_guid(guid), data, data_size);

    wined3d_mutex_lock();
    resource = wined3d_buffer_get_resource(buffer->wineD3DIndexBuffer);
    hr = wined3d_resource_get_private_data(resource, guid, data, data_size);
    wined3d_mutex_unlock();

    return hr;
}
예제 #7
0
static ULONG WINAPI d3d9_indexbuffer_AddRef(IDirect3DIndexBuffer9 *iface)
{
    IDirect3DIndexBuffer9Impl *buffer = impl_from_IDirect3DIndexBuffer9(iface);
    ULONG refcount = InterlockedIncrement(&buffer->ref);

    TRACE("%p increasing refcount to %u.\n", iface, refcount);

    if (refcount == 1)
    {
        IDirect3DDevice9Ex_AddRef(buffer->parentDevice);
        wined3d_mutex_lock();
        wined3d_buffer_incref(buffer->wineD3DIndexBuffer);
        wined3d_mutex_unlock();
    }

    return refcount;
}
예제 #8
0
파일: buffer.c 프로젝트: wine-mirror/wine
static HRESULT WINAPI d3d9_indexbuffer_GetDesc(IDirect3DIndexBuffer9 *iface, D3DINDEXBUFFER_DESC *desc)
{
    struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface);
    struct wined3d_resource_desc wined3d_desc;
    struct wined3d_resource *wined3d_resource;

    TRACE("iface %p, desc %p.\n", iface, desc);

    wined3d_mutex_lock();
    wined3d_resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
    wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
    wined3d_mutex_unlock();

    desc->Format = d3dformat_from_wined3dformat(buffer->format);
    desc->Type = D3DRTYPE_INDEXBUFFER;
    desc->Usage = buffer->usage;
    desc->Pool = d3dpool_from_wined3daccess(wined3d_desc.access, wined3d_desc.usage);
    desc->Size = wined3d_desc.size;

    return D3D_OK;
}
예제 #9
0
static ULONG WINAPI d3d9_indexbuffer_Release(IDirect3DIndexBuffer9 *iface)
{
    IDirect3DIndexBuffer9Impl *buffer = impl_from_IDirect3DIndexBuffer9(iface);
    ULONG refcount = InterlockedDecrement(&buffer->ref);

    TRACE("%p decreasing refcount to %u.\n", iface, refcount);

    if (!refcount)
    {
        IDirect3DDevice9Ex *device = buffer->parentDevice;

        wined3d_mutex_lock();
        wined3d_buffer_decref(buffer->wineD3DIndexBuffer);
        wined3d_mutex_unlock();

        /* Release the device last, as it may cause the device to be destroyed. */
        IDirect3DDevice9Ex_Release(device);
    }

    return refcount;
}
예제 #10
0
파일: buffer.c 프로젝트: wine-mirror/wine
static HRESULT WINAPI d3d9_indexbuffer_Lock(IDirect3DIndexBuffer9 *iface,
        UINT offset, UINT size, void **data, DWORD flags)
{
    struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface);
    struct wined3d_resource *wined3d_resource;
    struct wined3d_map_desc wined3d_map_desc;
    struct wined3d_box wined3d_box = {0};
    HRESULT hr;

    TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
            iface, offset, size, data, flags);

    wined3d_box.left = offset;
    wined3d_box.right = offset + size;
    wined3d_mutex_lock();
    wined3d_resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
    hr = wined3d_resource_map(wined3d_resource, 0, &wined3d_map_desc, &wined3d_box,
            wined3dmapflags_from_d3dmapflags(flags, buffer->usage));
    wined3d_mutex_unlock();
    *data = wined3d_map_desc.data;

    return hr;
}