예제 #1
0
파일: surface.c 프로젝트: Jactry/wine
static HRESULT WINAPI d3d8_surface_FreePrivateData(IDirect3DSurface8 *iface, REFGUID guid)
{
    struct d3d8_surface *surface = impl_from_IDirect3DSurface8(iface);
    TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));

    return d3d8_resource_free_private_data(&surface->resource, guid);
}
예제 #2
0
파일: surface.c 프로젝트: TonyRice/wine
/* IDirect3DSurface8 IDirect3DResource8 Interface follow: */
static HRESULT WINAPI IDirect3DSurface8Impl_GetDevice(IDirect3DSurface8 *iface,
        IDirect3DDevice8 **device)
{
    IDirect3DSurface8Impl *This = impl_from_IDirect3DSurface8(iface);

    TRACE("iface %p, device %p.\n", iface, device);

    if (This->forwardReference)
    {
        IDirect3DResource8 *resource;
        HRESULT hr;

        hr = IUnknown_QueryInterface(This->forwardReference, &IID_IDirect3DResource8, (void **)&resource);
        if (SUCCEEDED(hr))
        {
            hr = IDirect3DResource8_GetDevice(resource, device);
            IDirect3DResource8_Release(resource);

            TRACE("Returning device %p.\n", *device);
        }

        return hr;
    }

    *device = This->parentDevice;
    IDirect3DDevice8_AddRef(*device);

    TRACE("Returning device %p.\n", *device);

    return D3D_OK;
}
예제 #3
0
파일: surface.c 프로젝트: ZoloZiak/reactos
static ULONG WINAPI d3d8_surface_AddRef(IDirect3DSurface8 *iface)
{
    struct d3d8_surface *surface = impl_from_IDirect3DSurface8(iface);

    TRACE("iface %p.\n", iface);

    if (surface->forwardReference)
    {
        /* Forward refcounting */
        TRACE("Forwarding to %p.\n", surface->forwardReference);
        return IUnknown_AddRef(surface->forwardReference);
    }
    else
    {
        /* No container, handle our own refcounting */
        ULONG ref = InterlockedIncrement(&surface->resource.refcount);

        TRACE("%p increasing refcount to %u.\n", iface, ref);

        if (ref == 1)
        {
            if (surface->parent_device)
                IDirect3DDevice8_AddRef(surface->parent_device);
            wined3d_mutex_lock();
            wined3d_surface_incref(surface->wined3d_surface);
            wined3d_mutex_unlock();
        }

        return ref;
    }
}
예제 #4
0
파일: surface.c 프로젝트: ZoloZiak/reactos
static ULONG WINAPI d3d8_surface_Release(IDirect3DSurface8 *iface)
{
    struct d3d8_surface *surface = impl_from_IDirect3DSurface8(iface);

    TRACE("iface %p.\n", iface);

    if (surface->forwardReference)
    {
        /* Forward refcounting */
        TRACE("Forwarding to %p.\n", surface->forwardReference);
        return IUnknown_Release(surface->forwardReference);
    }
    else
    {
        /* No container, handle our own refcounting */
        ULONG ref = InterlockedDecrement(&surface->resource.refcount);

        TRACE("%p decreasing refcount to %u.\n", iface, ref);

        if (!ref)
        {
            IDirect3DDevice8 *parent_device = surface->parent_device;

            /* Implicit surfaces are destroyed with the device, not if refcount reaches 0. */
            wined3d_mutex_lock();
            wined3d_surface_decref(surface->wined3d_surface);
            wined3d_mutex_unlock();

            if (parent_device)
                IDirect3DDevice8_Release(parent_device);
        }

        return ref;
    }
}
예제 #5
0
파일: surface.c 프로젝트: TonyRice/wine
static ULONG WINAPI IDirect3DSurface8Impl_AddRef(IDirect3DSurface8 *iface)
{
    IDirect3DSurface8Impl *This = impl_from_IDirect3DSurface8(iface);

    TRACE("iface %p.\n", iface);

    if (This->forwardReference) {
        /* Forward refcounting */
        TRACE("(%p) : Forwarding to %p\n", This, This->forwardReference);
        return IUnknown_AddRef(This->forwardReference);
    } else {
        /* No container, handle our own refcounting */
        ULONG ref = InterlockedIncrement(&This->ref);

        TRACE("%p increasing refcount to %u.\n", iface, ref);

        if (ref == 1)
        {
            if (This->parentDevice) IUnknown_AddRef(This->parentDevice);
            wined3d_mutex_lock();
            wined3d_surface_incref(This->wined3d_surface);
            wined3d_mutex_unlock();
        }

        return ref;
    }
}
예제 #6
0
파일: surface.c 프로젝트: TonyRice/wine
static ULONG WINAPI IDirect3DSurface8Impl_Release(IDirect3DSurface8 *iface)
{
    IDirect3DSurface8Impl *This = impl_from_IDirect3DSurface8(iface);

    TRACE("iface %p.\n", iface);

    if (This->forwardReference) {
        /* Forward refcounting */
        TRACE("(%p) : Forwarding to %p\n", This, This->forwardReference);
        return IUnknown_Release(This->forwardReference);
    } else {
        /* No container, handle our own refcounting */
        ULONG ref = InterlockedDecrement(&This->ref);

        TRACE("%p decreasing refcount to %u.\n", iface, ref);

        if (ref == 0) {
            IDirect3DDevice8 *parentDevice = This->parentDevice;

            /* Implicit surfaces are destroyed with the device, not if refcount reaches 0. */
            wined3d_mutex_lock();
            wined3d_surface_decref(This->wined3d_surface);
            wined3d_mutex_unlock();

            if (parentDevice) IDirect3DDevice8_Release(parentDevice);
        }

        return ref;
    }
}
예제 #7
0
파일: surface.c 프로젝트: Jactry/wine
static ULONG WINAPI d3d8_surface_AddRef(IDirect3DSurface8 *iface)
{
    struct d3d8_surface *surface = impl_from_IDirect3DSurface8(iface);
    ULONG refcount;

    TRACE("iface %p.\n", iface);

    if (surface->texture)
    {
        TRACE("Forwarding to %p.\n", surface->texture);
        return IDirect3DBaseTexture8_AddRef(&surface->texture->IDirect3DBaseTexture8_iface);
    }

    refcount = InterlockedIncrement(&surface->resource.refcount);
    TRACE("%p increasing refcount to %u.\n", iface, refcount);

    if (refcount == 1)
    {
        if (surface->parent_device)
            IDirect3DDevice8_AddRef(surface->parent_device);
        wined3d_mutex_lock();
        if (surface->wined3d_rtv)
            wined3d_rendertarget_view_incref(surface->wined3d_rtv);
        wined3d_texture_incref(surface->wined3d_texture);
        wined3d_mutex_unlock();
    }

    return refcount;
}
예제 #8
0
파일: surface.c 프로젝트: Sunmonds/wine
static HRESULT WINAPI IDirect3DSurface8Impl_LockRect(IDirect3DSurface8 *iface,
        D3DLOCKED_RECT *pLockedRect, const RECT *pRect, DWORD Flags)
{
    IDirect3DSurface8Impl *This = impl_from_IDirect3DSurface8(iface);
    HRESULT hr;

    TRACE("iface %p, locked_rect %p, rect %p, flags %#x.\n", iface, pLockedRect, pRect, Flags);

    wined3d_mutex_lock();
    if (pRect) {
        D3DSURFACE_DESC desc;
        IDirect3DSurface8_GetDesc(iface, &desc);

        if ((pRect->left < 0)
                || (pRect->top < 0)
                || (pRect->left >= pRect->right)
                || (pRect->top >= pRect->bottom)
                || (pRect->right > desc.Width)
                || (pRect->bottom > desc.Height)) {
            WARN("Trying to lock an invalid rectangle, returning D3DERR_INVALIDCALL\n");
            wined3d_mutex_unlock();

            return D3DERR_INVALIDCALL;
        }
    }

    hr = wined3d_surface_map(This->wined3d_surface, (WINED3DLOCKED_RECT *)pLockedRect, pRect, Flags);
    wined3d_mutex_unlock();

    return hr;
}
예제 #9
0
파일: surface.c 프로젝트: Jactry/wine
struct d3d8_surface *unsafe_impl_from_IDirect3DSurface8(IDirect3DSurface8 *iface)
{
    if (!iface)
        return NULL;
    assert(iface->lpVtbl == &d3d8_surface_vtbl);

    return impl_from_IDirect3DSurface8(iface);
}
예제 #10
0
파일: surface.c 프로젝트: TonyRice/wine
IDirect3DSurface8Impl *unsafe_impl_from_IDirect3DSurface8(IDirect3DSurface8 *iface)
{
    if (!iface)
        return NULL;
    assert(iface->lpVtbl == &Direct3DSurface8_Vtbl);

    return impl_from_IDirect3DSurface8(iface);
}
예제 #11
0
파일: surface.c 프로젝트: Jactry/wine
static HRESULT WINAPI d3d8_surface_GetPrivateData(IDirect3DSurface8 *iface, REFGUID guid,
        void *data, DWORD *data_size)
{
    struct d3d8_surface *surface = impl_from_IDirect3DSurface8(iface);
    TRACE("iface %p, guid %s, data %p, data_size %p.\n",
            iface, debugstr_guid(guid), data, data_size);

    return d3d8_resource_get_private_data(&surface->resource, guid, data, data_size);
}
예제 #12
0
파일: surface.c 프로젝트: neutrinolabs/wine
static HRESULT WINAPI d3d8_surface_LockRect(IDirect3DSurface8 *iface,
        D3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags)
{
    struct d3d8_surface *surface = impl_from_IDirect3DSurface8(iface);
    struct wined3d_box box;
    struct wined3d_map_desc map_desc;
    HRESULT hr;

    TRACE("iface %p, locked_rect %p, rect %s, flags %#x.\n",
            iface, locked_rect, wine_dbgstr_rect(rect), flags);

    wined3d_mutex_lock();
    if (rect)
    {
        D3DSURFACE_DESC desc;
        IDirect3DSurface8_GetDesc(iface, &desc);

        if ((rect->left < 0)
                || (rect->top < 0)
                || (rect->left >= rect->right)
                || (rect->top >= rect->bottom)
                || (rect->right > desc.Width)
                || (rect->bottom > desc.Height))
        {
            WARN("Trying to lock an invalid rectangle, returning D3DERR_INVALIDCALL\n");
            wined3d_mutex_unlock();

            return D3DERR_INVALIDCALL;
        }
        box.left = rect->left;
        box.top = rect->top;
        box.right = rect->right;
        box.bottom = rect->bottom;
        box.front = 0;
        box.back = 1;
    }

    hr = wined3d_texture_map(surface->wined3d_texture, surface->sub_resource_idx,
            &map_desc, rect ? &box : NULL, flags);
    wined3d_mutex_unlock();

    if (SUCCEEDED(hr))
    {
        locked_rect->Pitch = map_desc.row_pitch;
        locked_rect->pBits = map_desc.data;
    }
    else
    {
        locked_rect->Pitch = 0;
        locked_rect->pBits = NULL;
    }

    return hr;
}
예제 #13
0
파일: surface.c 프로젝트: TonyRice/wine
static HRESULT WINAPI IDirect3DSurface8Impl_FreePrivateData(IDirect3DSurface8 *iface, REFGUID guid)
{
    IDirect3DSurface8Impl *surface = impl_from_IDirect3DSurface8(iface);
    struct wined3d_resource *resource;
    HRESULT hr;

    TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));

    wined3d_mutex_lock();
    resource = wined3d_surface_get_resource(surface->wined3d_surface);
    hr = wined3d_resource_free_private_data(resource, guid);
    wined3d_mutex_unlock();

    return hr;
}
예제 #14
0
파일: surface.c 프로젝트: TonyRice/wine
/* IDirect3DSurface8 Interface follow: */
static HRESULT WINAPI IDirect3DSurface8Impl_GetContainer(IDirect3DSurface8 *iface, REFIID riid,
        void **ppContainer)
{
    IDirect3DSurface8Impl *This = impl_from_IDirect3DSurface8(iface);
    HRESULT res;

    TRACE("iface %p, riid %s, container %p.\n", iface, debugstr_guid(riid), ppContainer);

    if (!This->container) return E_NOINTERFACE;

    res = IUnknown_QueryInterface(This->container, riid, ppContainer);

    TRACE("(%p) : returning %p\n", This, *ppContainer);
    return res;
}
예제 #15
0
파일: surface.c 프로젝트: Jactry/wine
static HRESULT WINAPI d3d8_surface_GetDevice(IDirect3DSurface8 *iface, IDirect3DDevice8 **device)
{
    struct d3d8_surface *surface = impl_from_IDirect3DSurface8(iface);

    TRACE("iface %p, device %p.\n", iface, device);

    if (surface->texture)
        return IDirect3DBaseTexture8_GetDevice(&surface->texture->IDirect3DBaseTexture8_iface, device);

    *device = surface->parent_device;
    IDirect3DDevice8_AddRef(*device);

    TRACE("Returning device %p.\n", *device);

    return D3D_OK;
}
예제 #16
0
파일: surface.c 프로젝트: Jactry/wine
static HRESULT WINAPI d3d8_surface_GetContainer(IDirect3DSurface8 *iface, REFIID riid, void **container)
{
    struct d3d8_surface *surface = impl_from_IDirect3DSurface8(iface);
    HRESULT hr;

    TRACE("iface %p, riid %s, container %p.\n", iface, debugstr_guid(riid), container);

    if (!surface->container)
        return E_NOINTERFACE;

    hr = IUnknown_QueryInterface(surface->container, riid, container);

    TRACE("Returning %p.\n", *container);

    return hr;
}
예제 #17
0
파일: surface.c 프로젝트: MortenRoenne/wine
static HRESULT WINAPI d3d8_surface_SetPrivateData(IDirect3DSurface8 *iface, REFGUID guid,
        const void *data, DWORD data_size, DWORD flags)
{
    struct d3d8_surface *surface = impl_from_IDirect3DSurface8(iface);
    struct wined3d_resource *resource;
    HRESULT hr;

    TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
            iface, debugstr_guid(guid), data, data_size, flags);

    wined3d_mutex_lock();
    resource = wined3d_surface_get_resource(surface->wined3d_surface);
    hr = wined3d_resource_set_private_data(resource, guid, data, data_size, flags);
    wined3d_mutex_unlock();

    return hr;
}
예제 #18
0
파일: surface.c 프로젝트: neutrinolabs/wine
static HRESULT WINAPI d3d8_surface_UnlockRect(IDirect3DSurface8 *iface)
{
    struct d3d8_surface *surface = impl_from_IDirect3DSurface8(iface);
    HRESULT hr;

    TRACE("iface %p.\n", iface);

    wined3d_mutex_lock();
    hr = wined3d_texture_unmap(surface->wined3d_texture, surface->sub_resource_idx);
    wined3d_mutex_unlock();

    switch(hr)
    {
        case WINEDDERR_NOTLOCKED:       return D3DERR_INVALIDCALL;
        default:                        return hr;
    }
}
예제 #19
0
파일: surface.c 프로젝트: TonyRice/wine
static HRESULT WINAPI IDirect3DSurface8Impl_GetPrivateData(IDirect3DSurface8 *iface, REFGUID guid,
        void *data, DWORD *data_size)
{
    IDirect3DSurface8Impl *surface = impl_from_IDirect3DSurface8(iface);
    struct wined3d_resource *resource;
    HRESULT hr;

    TRACE("iface %p, guid %s, data %p, data_size %p.\n",
            iface, debugstr_guid(guid), data, data_size);

    wined3d_mutex_lock();
    resource = wined3d_surface_get_resource(surface->wined3d_surface);
    hr = wined3d_resource_get_private_data(resource, guid, data, data_size);
    wined3d_mutex_unlock();

    return hr;
}
예제 #20
0
파일: surface.c 프로젝트: TonyRice/wine
static HRESULT WINAPI IDirect3DSurface8Impl_UnlockRect(IDirect3DSurface8 *iface)
{
    IDirect3DSurface8Impl *This = impl_from_IDirect3DSurface8(iface);
    HRESULT hr;

    TRACE("iface %p.\n", iface);

    wined3d_mutex_lock();
    hr = wined3d_surface_unmap(This->wined3d_surface);
    wined3d_mutex_unlock();

    switch(hr)
    {
        case WINEDDERR_NOTLOCKED:       return D3DERR_INVALIDCALL;
        default:                        return hr;
    }
}
예제 #21
0
파일: surface.c 프로젝트: Sunmonds/wine
/* IDirect3DSurface8 IUnknown parts follow: */
static HRESULT WINAPI IDirect3DSurface8Impl_QueryInterface(IDirect3DSurface8 *iface, REFIID riid,
        void **ppobj)
{
    IDirect3DSurface8Impl *This = impl_from_IDirect3DSurface8(iface);

    TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);

    if (IsEqualGUID(riid, &IID_IUnknown)
        || IsEqualGUID(riid, &IID_IDirect3DResource8)
        || IsEqualGUID(riid, &IID_IDirect3DSurface8)) {
        IUnknown_AddRef(iface);
        *ppobj = This;
        return S_OK;
    }

    WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
    *ppobj = NULL;
    return E_NOINTERFACE;
}
예제 #22
0
파일: surface.c 프로젝트: Jactry/wine
static HRESULT WINAPI d3d8_surface_UnlockRect(IDirect3DSurface8 *iface)
{
    struct d3d8_surface *surface = impl_from_IDirect3DSurface8(iface);
    HRESULT hr;

    TRACE("iface %p.\n", iface);

    wined3d_mutex_lock();
    hr = wined3d_resource_unmap(wined3d_texture_get_resource(surface->wined3d_texture), surface->sub_resource_idx);
    wined3d_mutex_unlock();

    if (hr == WINEDDERR_NOTLOCKED)
    {
        D3DRESOURCETYPE type;
        if (surface->texture)
            type = IDirect3DBaseTexture8_GetType(&surface->texture->IDirect3DBaseTexture8_iface);
        else
            type = D3DRTYPE_SURFACE;
        hr = type == D3DRTYPE_TEXTURE ? D3D_OK : D3DERR_INVALIDCALL;
    }
    return hr;
}
예제 #23
0
파일: surface.c 프로젝트: Jactry/wine
static HRESULT WINAPI d3d8_surface_GetDesc(IDirect3DSurface8 *iface, D3DSURFACE_DESC *desc)
{
    struct d3d8_surface *surface = impl_from_IDirect3DSurface8(iface);
    struct wined3d_sub_resource_desc wined3d_desc;

    TRACE("iface %p, desc %p.\n", iface, desc);

    wined3d_mutex_lock();
    wined3d_texture_get_sub_resource_desc(surface->wined3d_texture, surface->sub_resource_idx, &wined3d_desc);
    wined3d_mutex_unlock();

    desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
    desc->Type = D3DRTYPE_SURFACE;
    desc->Usage = d3dusage_from_wined3dusage(wined3d_desc.usage, wined3d_desc.bind_flags);
    desc->Pool = d3dpool_from_wined3daccess(wined3d_desc.access, wined3d_desc.usage);
    desc->Size = wined3d_desc.size;
    desc->MultiSampleType = wined3d_desc.multisample_type;
    desc->Width = wined3d_desc.width;
    desc->Height = wined3d_desc.height;

    return D3D_OK;
}
예제 #24
0
파일: surface.c 프로젝트: Jactry/wine
static ULONG WINAPI d3d8_surface_Release(IDirect3DSurface8 *iface)
{
    struct d3d8_surface *surface = impl_from_IDirect3DSurface8(iface);
    ULONG refcount;

    TRACE("iface %p.\n", iface);

    if (surface->texture)
    {
        TRACE("Forwarding to %p.\n", surface->texture);
        return IDirect3DBaseTexture8_Release(&surface->texture->IDirect3DBaseTexture8_iface);
    }

    if (!surface->resource.refcount)
    {
        WARN("Surface does not have any references.\n");
        return 0;
    }

    refcount = InterlockedDecrement(&surface->resource.refcount);
    TRACE("%p decreasing refcount to %u.\n", iface, refcount);

    if (!refcount)
    {
        IDirect3DDevice8 *parent_device = surface->parent_device;

        wined3d_mutex_lock();
        if (surface->wined3d_rtv)
            wined3d_rendertarget_view_decref(surface->wined3d_rtv);
        wined3d_texture_decref(surface->wined3d_texture);
        wined3d_mutex_unlock();

        if (parent_device)
            IDirect3DDevice8_Release(parent_device);
    }

    return refcount;
}
예제 #25
0
파일: surface.c 프로젝트: TonyRice/wine
static HRESULT WINAPI IDirect3DSurface8Impl_LockRect(IDirect3DSurface8 *iface,
        D3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags)
{
    IDirect3DSurface8Impl *This = impl_from_IDirect3DSurface8(iface);
    struct wined3d_map_desc map_desc;
    HRESULT hr;

    TRACE("iface %p, locked_rect %p, rect %s, flags %#x.\n",
            iface, locked_rect, wine_dbgstr_rect(rect), flags);

    wined3d_mutex_lock();
    if (rect)
    {
        D3DSURFACE_DESC desc;
        IDirect3DSurface8_GetDesc(iface, &desc);

        if ((rect->left < 0)
                || (rect->top < 0)
                || (rect->left >= rect->right)
                || (rect->top >= rect->bottom)
                || (rect->right > desc.Width)
                || (rect->bottom > desc.Height))
        {
            WARN("Trying to lock an invalid rectangle, returning D3DERR_INVALIDCALL\n");
            wined3d_mutex_unlock();

            return D3DERR_INVALIDCALL;
        }
    }

    hr = wined3d_surface_map(This->wined3d_surface, &map_desc, rect, flags);
    wined3d_mutex_unlock();

    locked_rect->Pitch = map_desc.row_pitch;
    locked_rect->pBits = map_desc.data;

    return hr;
}
예제 #26
0
파일: surface.c 프로젝트: TonyRice/wine
static HRESULT WINAPI IDirect3DSurface8Impl_GetDesc(IDirect3DSurface8 *iface, D3DSURFACE_DESC *desc)
{
    IDirect3DSurface8Impl *This = impl_from_IDirect3DSurface8(iface);
    struct wined3d_resource_desc wined3d_desc;
    struct wined3d_resource *wined3d_resource;

    TRACE("iface %p, desc %p.\n", iface, desc);

    wined3d_mutex_lock();
    wined3d_resource = wined3d_surface_get_resource(This->wined3d_surface);
    wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
    wined3d_mutex_unlock();

    desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
    desc->Type = wined3d_desc.resource_type;
    desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
    desc->Pool = wined3d_desc.pool;
    desc->Size = wined3d_desc.size;
    desc->MultiSampleType = wined3d_desc.multisample_type;
    desc->Width = wined3d_desc.width;
    desc->Height = wined3d_desc.height;

    return D3D_OK;
}
예제 #27
0
파일: surface.c 프로젝트: Jactry/wine
static HRESULT WINAPI d3d8_surface_LockRect(IDirect3DSurface8 *iface,
        D3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags)
{
    struct d3d8_surface *surface = impl_from_IDirect3DSurface8(iface);
    struct wined3d_box box;
    struct wined3d_map_desc map_desc;
    HRESULT hr;
    D3DRESOURCETYPE type;

    TRACE("iface %p, locked_rect %p, rect %s, flags %#x.\n",
            iface, locked_rect, wine_dbgstr_rect(rect), flags);

    wined3d_mutex_lock();

    if (surface->texture)
        type = IDirect3DBaseTexture8_GetType(&surface->texture->IDirect3DBaseTexture8_iface);
    else
        type = D3DRTYPE_SURFACE;

    if (rect)
    {
        D3DSURFACE_DESC desc;
        IDirect3DSurface8_GetDesc(iface, &desc);

        if (type != D3DRTYPE_TEXTURE
                && ((rect->left < 0)
                || (rect->top < 0)
                || (rect->left >= rect->right)
                || (rect->top >= rect->bottom)
                || (rect->right > desc.Width)
                || (rect->bottom > desc.Height)))
        {
            WARN("Trying to lock an invalid rectangle, returning D3DERR_INVALIDCALL\n");
            wined3d_mutex_unlock();

            locked_rect->Pitch = 0;
            locked_rect->pBits = NULL;
            return D3DERR_INVALIDCALL;
        }
        wined3d_box_set(&box, rect->left, rect->top, rect->right, rect->bottom, 0, 1);
    }

    hr = wined3d_resource_map(wined3d_texture_get_resource(surface->wined3d_texture), surface->sub_resource_idx,
            &map_desc, rect ? &box : NULL, wined3dmapflags_from_d3dmapflags(flags, 0));
    wined3d_mutex_unlock();

    if (SUCCEEDED(hr))
    {
        locked_rect->Pitch = map_desc.row_pitch;
        locked_rect->pBits = map_desc.data;
    }
    else if (type != D3DRTYPE_TEXTURE)
    {
        locked_rect->Pitch = 0;
        locked_rect->pBits = NULL;
    }

    if (hr == E_INVALIDARG)
        return D3DERR_INVALIDCALL;
    return hr;
}