static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetLevelDesc(IDirect3DVolumeTexture8 *iface, UINT level, D3DVOLUME_DESC *desc) { IDirect3DVolumeTexture8Impl *texture = impl_from_IDirect3DVolumeTexture8(iface); struct wined3d_resource *sub_resource; HRESULT hr = D3D_OK; TRACE("iface %p, level %u, desc %p.\n", iface, level, desc); wined3d_mutex_lock(); if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level))) hr = D3DERR_INVALIDCALL; else { struct wined3d_resource_desc wined3d_desc; wined3d_resource_get_desc(sub_resource, &wined3d_desc); desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format); desc->Type = wined3d_desc.resource_type; desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK; desc->Pool = wined3d_desc.pool; desc->Size = wined3d_desc.size; desc->Width = wined3d_desc.width; desc->Height = wined3d_desc.height; desc->Depth = wined3d_desc.depth; } wined3d_mutex_unlock(); return hr; }
static void WINAPI d3d8_texture_3d_PreLoad(IDirect3DVolumeTexture8 *iface) { struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface); TRACE("iface %p.\n", iface); wined3d_mutex_lock(); wined3d_texture_preload(texture->wined3d_texture); wined3d_mutex_unlock(); }
static void WINAPI IDirect3DVolumeTexture8Impl_PreLoad(IDirect3DVolumeTexture8 *iface) { IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface); TRACE("iface %p.\n", iface); wined3d_mutex_lock(); wined3d_texture_preload(This->wined3d_texture); wined3d_mutex_unlock(); }
/* IDirect3DVolumeTexture8 IDirect3DBaseTexture8 Interface follow: */ static DWORD WINAPI IDirect3DVolumeTexture8Impl_SetLOD(IDirect3DVolumeTexture8 *iface, DWORD LODNew) { IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface); DWORD ret; TRACE("iface %p, lod %u.\n", iface, LODNew); wined3d_mutex_lock(); ret = wined3d_texture_set_lod(This->wined3d_texture, LODNew); wined3d_mutex_unlock(); return ret; }
static DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLevelCount(IDirect3DVolumeTexture8 *iface) { IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface); DWORD ret; TRACE("iface %p.\n", iface); wined3d_mutex_lock(); ret = wined3d_texture_get_level_count(This->wined3d_texture); wined3d_mutex_unlock(); return ret; }
static HRESULT WINAPI d3d8_texture_3d_AddDirtyBox(IDirect3DVolumeTexture8 *iface, const D3DBOX *dirty_box) { struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface); HRESULT hr; TRACE("iface %p, dirty_box %p.\n", iface, dirty_box); wined3d_mutex_lock(); hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, 0, (const struct wined3d_box *)dirty_box); wined3d_mutex_unlock(); return hr; }
static HRESULT WINAPI d3d8_texture_3d_GetDevice(IDirect3DVolumeTexture8 *iface, IDirect3DDevice8 **device) { struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface); TRACE("iface %p, device %p.\n", iface, device); *device = texture->parent_device; IDirect3DDevice8_AddRef(*device); TRACE("Returning device %p.\n", *device); return D3D_OK; }
static D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture8Impl_GetType(IDirect3DVolumeTexture8 *iface) { IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface); D3DRESOURCETYPE type; TRACE("iface %p.\n", iface); wined3d_mutex_lock(); type = wined3d_texture_get_type(This->wined3d_texture); wined3d_mutex_unlock(); return type; }
static DWORD WINAPI d3d8_texture_3d_GetLevelCount(IDirect3DVolumeTexture8 *iface) { struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface); DWORD ret; TRACE("iface %p.\n", iface); wined3d_mutex_lock(); ret = wined3d_texture_get_level_count(texture->wined3d_texture); wined3d_mutex_unlock(); return ret; }
static DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLOD(IDirect3DVolumeTexture8 *iface) { IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface); DWORD ret; TRACE("iface %p.\n", iface); wined3d_mutex_lock(); ret = IWineD3DBaseTexture_GetLOD(This->wined3d_texture); wined3d_mutex_unlock(); return ret; }
static DWORD WINAPI d3d8_texture_3d_SetLOD(IDirect3DVolumeTexture8 *iface, DWORD lod) { struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface); DWORD ret; TRACE("iface %p, lod %u.\n", iface, lod); wined3d_mutex_lock(); ret = wined3d_texture_set_lod(texture->wined3d_texture, lod); wined3d_mutex_unlock(); return ret; }
static DWORD WINAPI d3d8_texture_3d_SetPriority(IDirect3DVolumeTexture8 *iface, DWORD priority) { struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface); DWORD ret; TRACE("iface %p, priority %u.\n", iface, priority); wined3d_mutex_lock(); ret = wined3d_texture_set_priority(texture->wined3d_texture, priority); wined3d_mutex_unlock(); return ret; }
/* IDirect3DVolumeTexture8 IDirect3DResource8 Interface follow: */ static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetDevice(IDirect3DVolumeTexture8 *iface, IDirect3DDevice8 **device) { IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface); TRACE("iface %p, device %p.\n", iface, device); *device = This->parentDevice; IDirect3DDevice8_AddRef(*device); TRACE("Returning device %p.\n", *device); return D3D_OK; }
static HRESULT WINAPI IDirect3DVolumeTexture8Impl_FreePrivateData(IDirect3DVolumeTexture8 *iface, REFGUID refguid) { IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface); HRESULT hr; TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid)); wined3d_mutex_lock(); hr = wined3d_texture_free_private_data(This->wined3d_texture, refguid); wined3d_mutex_unlock(); return hr; }
static HRESULT WINAPI IDirect3DVolumeTexture8Impl_AddDirtyBox(IDirect3DVolumeTexture8 *iface, const D3DBOX *dirty_box) { IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface); HRESULT hr; TRACE("iface %p, dirty_box %p.\n", iface, dirty_box); wined3d_mutex_lock(); hr = IWineD3DBaseTexture_AddDirtyRegion(This->wined3d_texture, 0, (const WINED3DBOX *)dirty_box); wined3d_mutex_unlock(); return hr; }
static DWORD WINAPI IDirect3DVolumeTexture8Impl_SetPriority(IDirect3DVolumeTexture8 *iface, DWORD PriorityNew) { IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface); DWORD ret; TRACE("iface %p, priority %u.\n", iface, PriorityNew); wined3d_mutex_lock(); ret = wined3d_texture_set_priority(This->wined3d_texture, PriorityNew); wined3d_mutex_unlock(); return ret; }
static HRESULT WINAPI d3d8_texture_3d_FreePrivateData(IDirect3DVolumeTexture8 *iface, REFGUID guid) { struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface); struct wined3d_resource *resource; HRESULT hr; TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid)); wined3d_mutex_lock(); resource = wined3d_texture_get_resource(texture->wined3d_texture); hr = wined3d_resource_free_private_data(resource, guid); wined3d_mutex_unlock(); return hr; }
static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetPrivateData(IDirect3DVolumeTexture8 *iface, REFGUID refguid, void *pData, DWORD *pSizeOfData) { IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface); HRESULT hr; TRACE("iface %p, guid %s, data %p, data_size %p.\n", iface, debugstr_guid(refguid), pData, pSizeOfData); wined3d_mutex_lock(); hr = wined3d_texture_get_private_data(This->wined3d_texture, refguid, pData, pSizeOfData); wined3d_mutex_unlock(); return hr; }
static HRESULT WINAPI IDirect3DVolumeTexture8Impl_SetPrivateData(IDirect3DVolumeTexture8 *iface, REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags) { IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface); HRESULT hr; TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n", iface, debugstr_guid(refguid), pData, SizeOfData, Flags); wined3d_mutex_lock(); hr = IWineD3DBaseTexture_SetPrivateData(This->wined3d_texture, refguid, pData, SizeOfData, Flags); wined3d_mutex_unlock(); return hr; }
static ULONG WINAPI d3d8_texture_3d_AddRef(IDirect3DVolumeTexture8 *iface) { struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface); ULONG ref = InterlockedIncrement(&texture->refcount); TRACE("%p increasing refcount to %u.\n", iface, ref); if (ref == 1) { IDirect3DDevice8_AddRef(texture->parent_device); wined3d_mutex_lock(); wined3d_texture_incref(texture->wined3d_texture); wined3d_mutex_unlock(); } return ref; }
static ULONG WINAPI IDirect3DVolumeTexture8Impl_AddRef(IDirect3DVolumeTexture8 *iface) { IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface); ULONG ref = InterlockedIncrement(&This->ref); TRACE("%p increasing refcount to %u.\n", iface, ref); if (ref == 1) { IDirect3DDevice8_AddRef(This->parentDevice); wined3d_mutex_lock(); wined3d_texture_incref(This->wined3d_texture); wined3d_mutex_unlock(); } return ref; }
static HRESULT WINAPI d3d8_texture_3d_GetPrivateData(IDirect3DVolumeTexture8 *iface, REFGUID guid, void *data, DWORD *data_size) { struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface); struct wined3d_resource *resource; HRESULT hr; TRACE("iface %p, guid %s, data %p, data_size %p.\n", iface, debugstr_guid(guid), data, data_size); wined3d_mutex_lock(); resource = wined3d_texture_get_resource(texture->wined3d_texture); hr = wined3d_resource_get_private_data(resource, guid, data, data_size); wined3d_mutex_unlock(); return hr; }
static HRESULT WINAPI IDirect3DVolumeTexture8Impl_UnlockBox(IDirect3DVolumeTexture8 *iface, UINT level) { IDirect3DVolumeTexture8Impl *texture = impl_from_IDirect3DVolumeTexture8(iface); struct wined3d_resource *sub_resource; HRESULT hr; TRACE("iface %p, level %u.\n", iface, level); wined3d_mutex_lock(); if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level))) hr = D3DERR_INVALIDCALL; else hr = IDirect3DVolume8_UnlockBox((IDirect3DVolume8 *)wined3d_resource_get_parent(sub_resource)); wined3d_mutex_unlock(); return hr; }
static ULONG WINAPI IDirect3DVolumeTexture8Impl_Release(IDirect3DVolumeTexture8 *iface) { IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface); ULONG ref = InterlockedDecrement(&This->ref); TRACE("%p decreasing refcount to %u.\n", iface, ref); if (ref == 0) { IDirect3DDevice8 *parentDevice = This->parentDevice; wined3d_mutex_lock(); wined3d_texture_decref(This->wined3d_texture); wined3d_mutex_unlock(); /* Release the device last, as it may cause the device to be destroyed. */ IDirect3DDevice8_Release(parentDevice); } return ref; }
static HRESULT WINAPI IDirect3DVolumeTexture8Impl_LockBox(IDirect3DVolumeTexture8 *iface, UINT level, D3DLOCKED_BOX *locked_box, const D3DBOX *box, DWORD flags) { IDirect3DVolumeTexture8Impl *texture = impl_from_IDirect3DVolumeTexture8(iface); struct wined3d_resource *sub_resource; HRESULT hr; TRACE("iface %p, level %u, locked_box %p, box %p, flags %#x.\n", iface, level, locked_box, box, flags); wined3d_mutex_lock(); if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level))) hr = D3DERR_INVALIDCALL; else hr = IDirect3DVolume8_LockBox((IDirect3DVolume8 *)wined3d_resource_get_parent(sub_resource), locked_box, box, flags); wined3d_mutex_unlock(); return hr; }
static ULONG WINAPI d3d8_texture_3d_Release(IDirect3DVolumeTexture8 *iface) { struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface); ULONG ref = InterlockedDecrement(&texture->refcount); TRACE("%p decreasing refcount to %u.\n", iface, ref); if (!ref) { IDirect3DDevice8 *parent_device = texture->parent_device; wined3d_mutex_lock(); wined3d_texture_decref(texture->wined3d_texture); wined3d_mutex_unlock(); /* Release the device last, as it may cause the device to be destroyed. */ IDirect3DDevice8_Release(parent_device); } return ref; }
static HRESULT WINAPI IDirect3DVolumeTexture8Impl_QueryInterface(IDirect3DVolumeTexture8 *iface, REFIID riid, void **ppobj) { IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface); TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj); if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_IDirect3DResource8) || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8) || IsEqualGUID(riid, &IID_IDirect3DVolumeTexture8)) { IUnknown_AddRef(iface); *ppobj = This; return S_OK; } WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj); *ppobj = NULL; return E_NOINTERFACE; }
static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetVolumeLevel(IDirect3DVolumeTexture8 *iface, UINT level, IDirect3DVolume8 **volume) { IDirect3DVolumeTexture8Impl *texture = impl_from_IDirect3DVolumeTexture8(iface); struct wined3d_resource *sub_resource; TRACE("iface %p, level %u, volume %p.\n", iface, level, volume); wined3d_mutex_lock(); if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level))) { wined3d_mutex_unlock(); return D3DERR_INVALIDCALL; } *volume = wined3d_resource_get_parent(sub_resource); IDirect3DVolume8_AddRef(*volume); wined3d_mutex_unlock(); return D3D_OK; }
static HRESULT WINAPI d3d8_texture_3d_UnlockBox(IDirect3DVolumeTexture8 *iface, UINT level) { struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface); struct wined3d_resource *sub_resource; struct d3d8_volume *volume_impl; HRESULT hr; TRACE("iface %p, level %u.\n", iface, level); wined3d_mutex_lock(); if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level))) hr = D3DERR_INVALIDCALL; else { volume_impl = wined3d_resource_get_parent(sub_resource); hr = IDirect3DVolume8_UnlockBox(&volume_impl->IDirect3DVolume8_iface); } wined3d_mutex_unlock(); return hr; }