bool UI::initWithTag(int tag){ if (!cocos2d::Scene::init()) { return false; } switch (tag) { case 1: initScale9Sprite(); break; case 2: initListView(); break; case 3: initLoadingBar(); break; case 4: initPageView(); break; case 5: initSliderView(); break; case 6: initButton(); break; case 7: initCheckBox(); break; case 8: initImageView(); break; case 9: initEditBox(); break; case 10: initSrollView(); break; case 11: initLayout(); break; default: break; } return true; }
bool MainScene::init(CCScene* pScene) { iBGIndex = 1; m_scene = pScene; if (CCLayer::init()) { m_rootNode = (NodeReader::getInstance()->createNode("R/MainScene_1.json")); addChild(m_rootNode); Layout *root = static_cast<Layout*>(m_rootNode->getChildren()->objectAtIndex(0)); m_root = root; btnImport = initButton(BUTTON_IMPORT, root, this, toucheventselector(MainScene::touchEvent)); btnImport->setTitleText(xStr("start")); initButton(BUTTON_PRV, root, this, toucheventselector(MainScene::touchEvent)); initButton(BUTTON_NEXT, root, this, toucheventselector(MainScene::touchEvent)); initButton(BUTTON_PREVIEW, root, this, toucheventselector(MainScene::touchEvent)); initButton(BUTTON_REMOVE, root, this, toucheventselector(MainScene::touchEvent)); initButton(BUTTON_CLEAN, root, this, toucheventselector(MainScene::touchEvent)); initButton(BUTTON_SAVE, root, this, toucheventselector(MainScene::touchEvent)); initButton(BUTTON_PREVIEW_ALL, root, this, toucheventselector(MainScene::touchEvent)); initButton(CHANGE_BG, root, this, toucheventselector(MainScene::touchEvent)); initButton(MOTION_PREVIEW, root, this, toucheventselector(MainScene::touchEvent)); Button * btn = initButton(APPLY_TO_ALL, root, this, toucheventselector(MainScene::touchEvent)); btn->setScale(0.5f); btn2x = initButton(BUTTON_2X, root, this, toucheventselector(MainScene::touchEvent)); btn2x->setScale(0.3f, 0.5f); btnAddMotion = initButton(BUTTON_ADD_MOTION, root, this, toucheventselector(MainScene::touchEvent)); btnAddMotion->setEnabled(false); btnDelMotion = initButton(BUTTON_DEL_MOTION, root, this, toucheventselector(MainScene::touchEvent)); btnPre5 = initButton(BUTTON_PRV_5, root, this, toucheventselector(MainScene::touchEvent)); btnNext5 = initButton(BUTTON_NEXT_5, root, this, toucheventselector(MainScene::touchEvent)); //输入区 m_ebAnchor[0] = InputBox::create(ANCHOR_X, root, this, m_rootNode); m_ebAnchor[1] = InputBox::create(ANCHOR_Y, root, this, m_rootNode); m_ebPosition[0] = InputBox::create(POSITION_X, root, this, m_rootNode); m_ebPosition[1] = InputBox::create(POSITION_Y, root, this, m_rootNode); m_ebRotate = InputBox::create(ROTATE, root, this, m_rootNode); m_ebScale = InputBox::create(SCALE, root, this, m_rootNode); m_ebDelay = InputBox::create(DELAY, root, this, m_rootNode); m_ebName = InputBox::create(SKILL_PART_NAME, root, this, m_rootNode); m_ebDegree = InputBox::create(DEGREE, root, this, m_rootNode); m_ebSpeed = InputBox::create(SPEED, root, this, m_rootNode); m_ebAttackDuration = InputBox::create(ATTACK_DURATION, root, this, m_rootNode); m_ebAttackInterval = InputBox::create(ATTACK_INTERVAL, root, this, m_rootNode); m_ebBulletType = InputBox::create(BULLET_TYPE, root, this, m_rootNode); m_ebBulletType->setText("0"); m_pHolder = static_cast<CCSprite*>(m_rootNode->getChildByTag(SPRITE_HOLDER)); m_pHolder->initWithFile("R/cross.png"); m_iFrameBG = (ImageView*)UIHelper::seekWidgetByTag(root, FRAME_BG); m_iFrameBG->addTouchEventListener(this, toucheventselector(MainScene::touchEvent)); m_iPreviewBG = (ImageView*)UIHelper::seekWidgetByTag(root, PREVIEW_BG); m_iPreviewBG->loadTexture("R/bg_1.jpg"); m_iPreviewBG->setPosition(ccp(m_iPreviewBG->getPositionX() - 240, m_iPreviewBG->getPositionY())); m_iPreviewBG1 = ImageView::create(); m_iPreviewBG1->loadTexture("R/bg_1.jpg"); m_iPreviewBG1->setPosition(ccp(1440, 0)); m_iPreviewBG->addChild(m_iPreviewBG1); m_lFrameCount = (Label*)UIHelper::seekWidgetByTag(root, LABEL_FRAME_COUNT); m_preview = static_cast<CCSprite*>(m_rootNode->getChildByTag(PREVIEW)); m_preview->initWithFile("R/cross.png"); m_preview->setVisible(false); xSkill->init(m_pHolder->getPosition(), m_preview->getPosition(), m_rootNode); //checkbox m_cbFlags[0] = initCheckBox(177, root, this, checkboxselectedeventselector(MainScene::selectedStateEvent)); m_cbFlags[1] = initCheckBox(179, root, this, checkboxselectedeventselector(MainScene::selectedStateEvent)); m_cbFlags[2] = initCheckBox(183, root, this, checkboxselectedeventselector(MainScene::selectedStateEvent)); m_cbFlags[3] = initCheckBox(185, root, this, checkboxselectedeventselector(MainScene::selectedStateEvent)); m_cbFlags[4] = initCheckBox(187, root, this, checkboxselectedeventselector(MainScene::selectedStateEvent)); m_cbFlags[5] = initCheckBox(ISOLATE, root, this, checkboxselectedeventselector(MainScene::selectedStateEvent)); m_cbFlags[6] = NULL; //FI_BULLET_TYPE m_cbFlags[7] = initCheckBox(HIGH_LIGHT, root, this, checkboxselectedeventselector(MainScene::selectedStateEvent)); m_cbNormal = initCheckBox(NORMAL_ATTACK, root, this, checkboxselectedeventselector(MainScene::selectedNormal)); CCUserDefault::sharedUserDefault()->setBoolForKey(NORMAL, false); m_cbAttack = initCheckBox(ATTACK_FRAME, root, this, checkboxselectedeventselector(MainScene::selectedAttackFrame)); m_lError = (Label*)(UIHelper::seekWidgetByTag(root, LABEL_ERROR)); m_lError->setVisible(false); //列表 listView = (UIListView*)UIHelper::seekWidgetByTag(root, PARTS_LIST); CCNode *node = (NodeReader::getInstance()->createNode("R/FolderBrowser_2.ExportJson")); listroot = static_cast<Layout*>(node->getChildren()->objectAtIndex(0)); Layout* defaultItem = (Layout*)UIHelper::seekWidgetByTag(listroot, 32); //还有转一层, 一来至少加2个Panel listView->setItemModel(defaultItem); _listAudio = (UIListView*)UIHelper::seekWidgetByTag(root, T_LIST_AUDIO); _listAudio->setItemModel(defaultItem); initButton(T_AUDIO_BACK, root, this, toucheventselector(MainScene::touchEvent)); motionlist = (UIListView*)UIHelper::seekWidgetByTag(root, MOTION_LIST); motionlist->setItemModel(defaultItem); _layoutAudio = (Layout*)UIHelper::seekWidgetByTag(root, T_SELECT_AUDIO); _layoutAudio->setVisible(false); _btnAddAudio = initButton(T_ADD_AUDIO, root, this, toucheventselector(MainScene::touchEvent)); xNotify->addObserver(this, callfuncO_selector(MainScene::updateProperty), UPDATE_PROPERTY, NULL); xNotify->addObserver(this, callfuncO_selector(MainScene::updateList), UPDATE_EFFECT_LIST, NULL); xNotify->addObserver(this, callfuncO_selector(MainScene::updateMotionList), UPDATE_MOTION_LIST, NULL); xNotify->addObserver(this, callfuncO_selector(MainScene::setFrameCount), UPDATE_ALL_INDEX, NULL); xNotify->addObserver(this, callfuncO_selector(MainScene::error), UPDATE_ERROR, NULL); setTouchEnabled(true); return true; } return true; }