Physics3DShape* Physics3DShape::createCylinder(float radius, float height) { auto shape = new (std::nothrow) Physics3DShape(); shape->initCylinder(radius, height); shape->autorelease(); return shape; }
bool TerrainManagerModuleCylinder::load ( const dictionary & dict ){ // init: initCylinder(dict); return ClassModule< TerrainManager >::load(dict); }