예제 #1
0
파일: game.cpp 프로젝트: elemel/crust
    Game::Game(Config const *config) :
        config_(config),
        quitting_(false),
        windowWidth_(config->windowWidth),
        windowHeight_(config->windowHeight),
        window_(0),
        context_(0),

        appTime_(0.0),
        time_(0.0),

        bounds_(Vector2(-15.0f, -15.0f), Vector2(15.0f, 15.0f)),

        fpsTime_(0.0),
        fpsCount_(0),
    
        delauneyTriangulation_(bounds_),
        dungeonGenerator_(&random_, bounds_),

        playerActor_(0)
    {
        actorFactory_.reset(new ActorFactory(this));
        initWindow();
        initContext();
        initVoronoiDiagram();
        inputManager_.reset(new InputManager(this));
        physicsManager_.reset(new PhysicsManager(this));
        controlService_.reset(new ControlService(this));
        graphicsManager_.reset(new GraphicsManager(this));
        initBlocks();
        initDungeon();
        initMonsters();
    }
예제 #2
0
Dungeon::Dungeon(TileMap *destination, int width, int height, bool create = false){


	initDungeon(destination, width, height, create);

}