int main(int argc, char* argv[]) { if (!init(argc, argv)) return 1; if (!initKinect()) return 1; // Initialize textures glGenTextures(1, &textureId); glBindTexture(GL_TEXTURE_2D, textureId); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_BGRA_EXT, GL_UNSIGNED_BYTE, (GLvoid*) data); glBindTexture(GL_TEXTURE_2D, 0); // OpenGL setup glClearColor(0,0,0,0); glClearDepth(1.0f); glEnable(GL_TEXTURE_2D); // Camera setup glViewport(0, 0, width, height); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0, width, height, 0, 1, -1); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); // Main loop execute(); return 0; }
kKinect::kKinect(void) { initKinect(); pUser[0] = 0; nUsers = 1; skeleton = 0; }
int main(int argc, char* argv[]) { if (!init(argc, argv)) return 1; if (!initKinect()) return 1; // OpenGL setup glClearColor(0,0,0,0); glClearDepth(1.0f); // Set up array buffers glGenBuffers(1, &vboId); glBindBuffer(GL_ARRAY_BUFFER, vboId); glGenBuffers(1, &cboId); glBindBuffer(GL_ARRAY_BUFFER, cboId); // Camera setup glViewport(0, 0, width, height); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(45, width /(GLdouble) height, 0.1, 1000); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); gluLookAt(0,0,0,0,0,1,0,1,0); // Main loop execute(); return 0; }
//-------------------------------------------------------------- void ofApp::setup(){ ofSetWindowShape(1920, 1080); ofSetFrameRate(30); if (!initKinect()) exit(); colorImage.allocate(colorWidth, colorHeight, OF_IMAGE_COLOR_ALPHA); }
//-------------------------------------------------------------- void testApp::setup(){ initData(); ofSetBackgroundColor(230, 230, 230); initUI(); //Initialize UI /* Finish with UI Kinect setting up*/ #ifndef __APPLE__ #ifndef __NO_KINECT__ initKinect(); #endif #endif ofSetFrameRate(60); }
KinectV2Module::KinectV2Module() : Module("Kinect V2"), curBodyIndex(-1) { bool initResult = initKinect(); if (!initResult) return; startTimer(20); //50 fps leftHandX = valuesCC.addFloatParameter("Left Hand X", "Left hand X", 0, -2, 2); leftHandY = valuesCC.addFloatParameter("Left Hand Y", "Left hand Y", 0, -2, 2); rightHandX = valuesCC.addFloatParameter("Right Hand X", "Right Hand X", 0, -2, 2); rightHandY = valuesCC.addFloatParameter("Right Hand Y", "Right Hand Y", 0, -2, 2); handsDistance = valuesCC.addFloatParameter("Hands Distance", "Hands Distance", 0, 0, 3); handsAngle = valuesCC.addFloatParameter("Hands Rotation", "Hands Rotation", 0, 0, 360); leftHandOpen = valuesCC.addBoolParameter("Left Hand Open", "Left Hand Open", false); rightHandOpen = valuesCC.addBoolParameter("Right Hand Open", "Right Hand Open", false); }
int main () { std::cout << "starting server..."<<std::endl; fps = 25; frameDuration = (int) round(1000.0 / (float) fps); // Prepare our context and socket zmq::context_t context(1); zmq::socket_t socket(context, ZMQ_REP); try { socket.bind ("tcp://*:5555"); } catch (zmq::error_t error) { std::cout << "Error Binding to address" << std::endl; std::cout << error.what(); exit(1); } // starting kinect if (initKinect()==false) { std::cout << "Kinect Init Failed. Quiting..." << std::endl; exit(2); } int bufferSize = 3*640*480; char *depth=(char *)malloc(bufferSize); memset(depth, 255, bufferSize); kinectControl->setDepthMid(depth); while (true) { // Wait for next request from client std::string request; try { request = s_recv(socket); } catch (zmq::error_t error) { std::cout << "Error recieving message." << std::endl; std::cout << error.what(); exit(1); } if (request.compare("getRGB") == 0) { try { uint8_t *rgb = kinectControl->getRGB(); zmq::message_t message(bufferSize); memcpy(message.data(), rgb, bufferSize); socket.send(message); } catch (zmq::error_t error) { std::cout << "Error sending RGB image." << std::endl; std::cout << error.what(); exit(1); } /* uint8_t *rgb = kinectControl->getRGB(); s_send(socket, (char *) rgb); */ } if (request.compare("getDepthmap") == 0) { try { zmq::message_t message(bufferSize); memcpy(message.data(), depth, bufferSize); socket.send(message); } catch (zmq::error_t error) { std::cout << "Error sending depth image." << std::endl; std::cout << error.what(); exit(1); } } //usleep(frameDuration); s_sleep(frameDuration); } socket.close(); return 0; }