/* Game - Constructor, this method begins the construction and loading of all major game objects. This method only needs to be called once, when the application is first started. NOTE: This constructor will not initialize the custom game objects: graphics, input, os, & timer. These must be constructed separately and fed to this object using the init method. Doing it this way allows for more platform independence. */ Game::Game() { // NOTE THAT graphics, input, os, & timer // ARE CUSTOM GAME OBJECTS. DEPENDING ON WHAT TECHNOLOGY // IS TO BE USED THESE OBJECT SHOULD BE CONSTRUCTED // AND THEN FED TO THIS Game USING THE init METHOD initMusic(); initBox2d(); gsm = new GameStateManager(); gui = new GameGUI(); text = new GameText(); }
void Player_SID::startSound(int nr) { byte *data = _vm->getResourceAddress(rtSound, nr); assert(data); // WORKAROUND: // sound[4] contains either a song prio or a music channel usage byte. // As music channel usage is always 0x07 for all music files and // prio 7 is never used in any sound file use this byte for auto-detection. bool isMusic = (data[4] == 0x07); Common::StackLock lock(_mutex); if (isMusic) { initMusic(nr); } else { stopSound_intern(nr); initSound(nr); } }
Game::Game() :mPauseButtonPressed(false), mLevel(NULL) { allegro_init(); install_keyboard(); install_mouse(); set_window_title("Dr. Madness Or: How Fluffy Love Learned to Stop " "Worrying and Love The Bomb"); int driver = GFX_AUTODETECT_FULLSCREEN; set_color_depth(32); if (set_gfx_mode(driver, 640, 480, 0, 0) < 0) { set_color_depth(24); if (set_gfx_mode(driver, 640, 480, 0, 0) < 0) { set_color_depth(16); if (set_gfx_mode(driver, 640, 480, 0, 0) < 0) { set_color_depth(15); if (set_gfx_mode(driver, 640, 480, 0, 0) < 0) { throw DBSH07_EXCEPTION("Unable to set graphics mode."); } } } } install_sound(DIGI_AUTODETECT, MIDI_NONE, NULL); initTimer(); mScreenBuffer = create_bitmap(640, 480); mBuffer = create_bitmap(320, 240); mSplashScreen = new SplashScreen(); mEnding = new Ending(); initGui(); initMusic(); setState(SPLASHSCREEN); }
void gfuiInit(void) { gfuiInitObject(); gfuiInitColor(); gfuiLoadFonts(); gfuiInitButton(); gfuiInitCombobox(); gfuiInitEditbox(); gfuiInitScrollBar(); gfuiInitScrollList(); gfuiInitLabel(); gfuiInitHelp(); gfuiInitMenu(); initMusic(); #ifdef WIN32 glUseProgram = (PFNGLUSEPROGRAMOBJECTARBPROC)wglGetProcAddress("glUseProgram"); glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC)wglGetProcAddress("glActiveTextureARB"); #endif gfctrlJoyInit(); // Not here ; done later on the fly, when really needed. }
Music::Music(const std::string & path) : music(NULL), playing(false) { mPath = path; initMusic(); }
/** * Initialize the game */ Common::ErrorCode TonyEngine::init() { // Load DAT file (used by font manager) if (!loadTonyDat()) return Common::kUnknownError; if (isCompressed()) { Common::SeekableReadStream *stream = SearchMan.createReadStreamForMember("data1.cab"); if (!stream) error("Failed to open data1.cab"); Common::Archive *cabinet = Common::makeInstallShieldArchive(stream); if (!cabinet) error("Failed to parse data1.cab"); SearchMan.add("data1.cab", cabinet); } _hEndOfFrame = CoroScheduler.createEvent(false, false); _bPaused = false; _bDrawLocation = true; _startTime = g_system->getMillis(); // Init static class fields RMText::initStatics(); RMTony::initStatics(); // Reset the scheduler CoroScheduler.reset(); // Initialize the graphics window _window.init(); // Initialize the function list Common::fill(_funcList, _funcList + 300, (LPCUSTOMFUNCTION)NULL); initCustomFunctionMap(); // Initializes MPAL system, passing the custom functions list Common::File f; if (!f.open("ROASTED.MPC")) return Common::kReadingFailed; f.close(); if (!mpalInit("ROASTED.MPC", "ROASTED.MPR", _funcList, _funcListStrings)) return Common::kUnknownError; // Initialize the update resources _resUpdate.init("ROASTED.MPU"); // Initialize the music initMusic(); // Initialize the voices database if (!openVoiceDatabase()) return Common::kReadingFailed; // Initialize the boxes _theBoxes.init(); // Link to the custom graphics engine _theEngine.initCustomDll(); _theEngine.init(); // Allocate space for thumbnails when saving the game _curThumbnail = new uint16[160 * 120]; _bQuitNow = false; return Common::kNoError; }
//////////////////////////////////////////////////// //初期設定 //////////////////////////////////////////////////// void init(void) { glGenTextures(TEXTURE_ID::TEXTURE_MAX, textures); initMusic(); }