int main(int argc, char **argv) { // init global vars initSharedMem(); // register exit callback atexit(exitCB); // init GLUT and GL glutInit(&argc, argv); glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_DEPTH | GLUT_STENCIL); glutInitWindowSize(screenWidth, screenHeight); glutInitWindowPosition(200, 200); int handle = glutCreateWindow(argv[0]); glutDisplayFunc(displayCB); glutReshapeFunc(reshapeCB); glutKeyboardFunc(keyboardCB); glewInit(); if (glewIsSupported("GL_VERSION_2_1")) { MYLOG("Ready for OpenGL 2.1\n"); } else { MYLOG("OpenGL 2.1 not supported\n"); exit(1); } if (GLEW_ARB_vertex_shader && GLEW_ARB_fragment_shader && GL_EXT_geometry_shader4) { MYLOG("Ready for GLSL - vertex, fragment, and geometry units\n"); } else { MYLOG("Not totally ready :( \n"); exit(1); } initRS(); glutMainLoop(); return 0; }
void GlWindow::initialize () { initRJ (); initRS (); timer_init (); }