void FeatureDemo::applyCustomSceneVars(const Scene* pScene, const std::string& filename) { std::string folder = getDirectoryFromFile(filename); Scene::UserVariable var = pScene->getUserVariable("sky_box"); if (var.type == Scene::UserVariable::Type::String) initSkyBox(folder + '\\' + var.str); var = pScene->getUserVariable("env_map"); if (var.type == Scene::UserVariable::Type::String) initEnvMap(folder + '\\' + var.str); var = pScene->getUserVariable("env_map_intensity_scale"); if (var.type == Scene::UserVariable::Type::Double) mEnvMapFactorScale = (float)var.d64; var = pScene->getUserVariable("opacity_scale"); if (var.type == Scene::UserVariable::Type::Double) mOpacityScale = (float)var.d64; }
int main(int argc, char **argv){ generateSlope();//generates slope vertices and normals into an array generateTrees(); generateParticles(ski1.particles.snow); generateParticles(ski2.particles.snow); setSlopeBoundary(&ski1, 0, X_WAVE_INCREMENT, 0, Z_WAVE_INCREMENT); setSlopeBoundary(&ski2, 0, X_WAVE_INCREMENT, 0, Z_WAVE_INCREMENT); //orientateSkier();//determine skier's starting orientation glutInit(&argc, argv); /*output functions*/ glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH); glutInitWindowSize(DEFAULT_WIDTH, DEFAULT_HEIGHT); window = glutCreateWindow("Skier"); glOrtho(-1,1,-1,1,-1,1); glEnable(GL_DEPTH_TEST); //glDisable(GL_DEPTH_TEST); glutDisplayFunc(display); glutIdleFunc(idle); glutReshapeFunc(reshape); /*input functions*/ glutMotionFunc(mouseMove); glutMouseFunc(mouseState); glutPassiveMotionFunc(mousePassiveMove); glutKeyboardFunc(keyDown); glutKeyboardUpFunc(keyUp); glutSpecialFunc(arrowKeys); glutSpecialUpFunc(arrowKeys); /*load textures*/ snowTexture = loadTexture("texture/snow.jpg", ON); trees.texture = loadTexture("texture/tree.png", OFF); snowballTexture = loadTexture("texture/snowball.png", OFF); initSkyBox(); glutMainLoop(); return EXIT_SUCCESS; }