void init_scene(t_scene **scene) { t_coord coord; t_vec3 v; init_coord(&coord, 0, 0, -50); init_vec3(&v, 0, 0, 1); //init_plane(scene, coord, v, 0x0000FF); init_coord(&coord, 0, -3, 0); init_vec3(&v, 0, 1, 0); init_plane(scene, coord, v, 0x00FF66); init_coord(&coord, -5, 4, -21); init_circle(scene, coord, 0xFFFFFF, 4); init_coord(&coord, 0, 4, -21); init_circle(scene, coord, 0xFF0000, 2); init_coord(&coord, 5, 2, -25); init_vec3(&v, 0, 0, 1); init_cylinder(scene, coord, v, 2, 0x0000FF); init_coord(&coord, -10, -2, -25); init_vec3(&v, 0, 0, 1); init_cone(scene, coord, v, 0x00FFFF); }
void context::stop_answer() { mst=0; bmodemsendcomm(NULL,v.dial_terminate,0); f->conresult(14,"NO CARRIER"); init_circle(0); }
int main(void) { int n = 0; V_NODE *rear = NULL; printf("Please input n:\n"); scanf("%d", &n); rear = init_circle(n); j_game(rear); return 0; }
int main(int argc, const char *argv[]) { V_NODE *rear = NULL; V_NODE *p =NULL; int n = 0; printf("please input n:\n"); scanf("%d",&n); rear=init_circle(n); j_game(rear); return 0; }
int main(){ struct Shape s; struct Circle c; struct Shape* p; init_shape(&s); init_circle(&c); draw(&s); draw((struct Shape*)&c); p = &s; draw(p); p = (struct Shape*)&c; draw(p); }
int main(int argc, char** argv) { struct Square square; struct Circle circle; struct Triangle triangle; init_square(&square, 2); init_circle(&circle, 4); init_triangle(&triangle, 3, 4, 5); struct Shape * shapes[3]; shapes[0] = (struct Shape *) □ shapes[1] = (struct Shape *) &circle; shapes[2] = (struct Shape *) ▵ int i; for (i = 0; i < 3; ++i) { (*shapes[i]).print(); printf("area: %f\n", (*shapes[i]).area(shapes[i])); printf("perimeter: %f\n\n", (*shapes[i]).perimeter(shapes[i])); } return (EXIT_SUCCESS); }
void Renderer::init() { init_shaders(); ortho = new Matrix4f(); mx_translate = new Matrix4f(); mx_scale = new Matrix4f(); mx_rotate = new Matrix4f(); init_rect(); init_grid(); InitPassGrid(); init_line(); init_tower(); init_circle(); init_ring(); InitTriangle(); InitPolygon(); initHexGrid(); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); glCullFace(GL_BACK); }
int context::circle() { char r[200];int last=0; mst=0; default_queue.node.homedir="d:\\temp\\out"; while(1){ if (!bmodeminit()) return 7; init_circle(0); while(1){ if (f->cn->p = f->cn->getkey()) if (f->cn->p->EventType==KEY_EVENT&&f->cn->p->Event.KeyEvent.bKeyDown){ switch(f->cn->p->Event.KeyEvent.uChar.AsciiChar){ case 'a': case 'A': if (mst==0||mst==3) answer_node();break; case 'c': case 'C': if (mst==0) call_node();break; case 'r': case 'R': TestDialogItem();break; case 'x': if (mst==0&&(f->cn->p->Event.KeyEvent.dwControlKeyState&(LEFT_ALT_PRESSED))) return 0; break; } switch(f->cn->p->Event.KeyEvent.wVirtualKeyCode){ case VK_F1: ShowHelp();break; case VK_F2: MakeConfig();break; case VK_SPACE: case VK_ESCAPE: switch(mst){ case 0: time(&yo);if (v.circle>end_time-yo) init_circle(1);break; case 1: stop_call();break; case 2: stop_answer();break; case 3: f->conresult(15,"NO MORE RINGS",0);init_circle(0);break; } break; } } Sleep(10); if (mst!=-1){ time(&yo); if (current!=yo){ current=yo; if (yo>=end_time){ switch(mst){ case 0: init_circle(1);break; case 1: stop_call();Sleep(400);call_node();break; case 2: stop_answer();break; case 3: f->conresult(15,"NO MORE RINGS");init_circle(0);break; } continue; } int i = end_time - yo; sprintf(s,"%02i:%02i",i/60,i%60); f->conresult(15,s); } } if (int q=bmodemgetchar()){ if (q==13||q==10){ r[last]=0; if (last){ if (checkstring(v.ncarrier+"|"+v.no_dial+"|"+v.busy,r,'|')){ f->conresult(14,r); if (mst==1) Sleep(400),call_node(); else init_circle(0); } else if (v.ring==r){ if (mst!=3) ringno=0; next_ring(); } else if (!strncmp(r,v.connect,v.connect.GetLength())){ f->conresult(14,v.connect); if (mst==1) emsi_connect_out(r,default_queue); else emsi_connect_in(r); last=0; break; } last=0; } } else { if (last>198) last=0; r[last++]=q; } } } } }