void S_Init() { init_memory_manager(); init_streaming(); init_sound_engine(); init_comms(); init_reverb(); init_waves(); init_voices(); // Load the banks. AK::SoundEngine::LoadBank(AK::BANKS::INIT, AK_DEFAULT_POOL_ID); AK::SoundEngine::LoadBank(AK::BANKS::GLOBAL, AK_DEFAULT_POOL_ID); snd_initialized = qtrue; }
void main() { WAVESOURCE waves; double d=6.0/100000.0, x=-3.1; init_waves(&waves); for(x=-3.1;x<3.1;x+=d) { saw(&waves,0,x); // printf("%f, ",x); } for(x=-3.1;x<3.1;x+=d) { addsaw(x); } }