예제 #1
0
파일: table.cpp 프로젝트: 0branch/qtide
// -------------------------------------------------------------------
Table::Table(string n, string s, Form *f, Pane *p) : Child(n,s,f,p)
{
  type="table";
  initglobals();
  ifhdr=false;
  rws=cls=len=0;
  row1=col1=0;
  row2=col2=-1;
  markrow=markcol=0;
  dblclick=QDateTime::currentDateTime();

  QTableWidgex *w=new QTableWidgex(this);
  widget=(QWidget*) w;
  w->setObjectName(s2q(n));
  QStringList opt=qsplit(s);
  if (invalidoptn(n,opt,"selectrows sortable")) return;
  QStringList shape;

  if (opt.size()>=2) {
    if ((isint(q2s(opt.at(0)))) && ((isint(q2s(opt.at(1)))))) {
      shape=qsplit((q2s(opt.at(0)))+" "+(q2s(opt.at(1))));
      setshape(shape);
    }
  }

  w->resizeColumnsToContents();
  w->resizeRowsToContents();
  w->horizontalHeader()->setDefaultAlignment(Qt::AlignLeft);
  w->horizontalHeader()->setHighlightSections(false);
  w->horizontalHeader()->setStretchLastSection(true);
  w->horizontalHeader()->setVisible(false);

  w->verticalHeader()->setHighlightSections(false);
  w->verticalHeader()->setVisible(false);
  QFontMetrics fm(w->font());
  w->verticalHeader()->setDefaultSectionSize(fm.height() + 6);

  w->setSelectionMode(QAbstractItemView::ContiguousSelection);
  w->setAlternatingRowColors(true);

  if (opt.contains("selectrows")) {
    w->setSelectionBehavior(QAbstractItemView::SelectRows);
    w->selectRow(0);
  }

#ifndef QT50
  if (opt.contains("sortable")) {
    w->horizontalHeader()->setClickable(true);
    connect(w->horizontalHeader(),SIGNAL(sectionDoubleClicked(int)),this,SLOT(on_headerClicked(int)));
  }
예제 #2
0
파일: main.c 프로젝트: k0gaMSX/klisp
int main(int argc, char *argv[])
{
    extern jmp_buf catch_error;

    switch (setjmp(catch_error)) { /* set return point for errors */
    case 0:                        /* handling */
        initglobals();         /* sequential case (setjmp call) */
        initfuncs(data_funs);
        initfuncs(eval_funs);
        break;
    case 1:                        /* error calling */
        return EXIT_FAILURE;
    case 2:                        /* correct EOF */
        return EXIT_SUCCESS;
    }

    for (;;)
        print(eval(read(nil)), nil);

    return EXIT_SUCCESS;    /* Never reached */
}
예제 #3
0
파일: top.c 프로젝트: NavamiK/C5.0
static void predictions(char **casev,
                        char **namesv,
                        char **treev,
                        char **rulesv,
                        char **costv,
                        int *predv,  /* XXX predictions are character */
			double *confidencev,
			int *trials,
                        char **outputv)
{
    int val;  /* Used by setjmp/longjmp for implementing rbm_exit */

    // Announce ourselves for testing
    // Rprintf("predictions called\n");

    // Initialize the globals
    initglobals();

    // Handles the strbufv data structure
    rbm_removeall();

    // XXX Should this be controlled via an option?
    // Rprintf("Calling setOf\n");
    setOf();

    STRBUF *sb_cases = strbuf_create_full(*casev, strlen(*casev));
	if (rbm_register(sb_cases, "undefined.cases", 0) < 0) {
		error("undefined.cases already exists");
	}

    STRBUF *sb_names = strbuf_create_full(*namesv, strlen(*namesv));
	if (rbm_register(sb_names, "undefined.names", 0) < 0) {
		error("undefined.names already exists");
	}

    if (strlen(*treev)) {
	STRBUF *sb_treev = strbuf_create_full(*treev, strlen(*treev));
	/* XXX should sb_treev be copied? */
	if (rbm_register(sb_treev, "undefined.tree", 0) < 0) {
	    error("undefined.tree already exists");
	}
    } else if (strlen(*rulesv))  {
	STRBUF *sb_rulesv = strbuf_create_full(*rulesv, strlen(*rulesv));
	/* XXX should sb_rulesv be copied? */
	if (rbm_register(sb_rulesv, "undefined.rules", 0) < 0) {
	    error("undefined.rules already exists");
	}
	setrules(1);
    } else {
	error("either a tree or rules must be provided");
    }

    // Create a strbuf using *costv and register it as "undefined.costs"
    if (strlen(*costv) > 0) {
        // Rprintf("registering cost matrix: %s", *costv);
        STRBUF *sb_costv = strbuf_create_full(*costv, strlen(*costv));
        // XXX should sb_costv be copied?
	    if (rbm_register(sb_costv, "undefined.costs", 0) < 0) {
		    error("undefined.cost already exists");
	    }
    } else {
        // Rprintf("no cost matrix to register\n");
    }

    /*
     * We need to initialize rbm_buf before calling any code that
     * might call exit/rbm_exit.
     */
    if ((val = setjmp(rbm_buf)) == 0) {
        // Real work is done here
        // Rprintf("\n\nCalling rpredictmain\n");
        rpredictmain(trials ,predv ,confidencev);

        // Rprintf("predict finished\n\n");
    } else {
        Rprintf("predict code called exit with value %d\n\n", val - JMP_OFFSET);
    }

    // Close file object "Of", and return its contents via argument outputv
    char *outputString = closeOf();
    char *output = R_alloc(strlen(outputString) + 1, 1);
    strcpy(output, outputString);
    *outputv = output;

    // We reinitialize the globals on exit out of general paranoia
    initglobals();
}
예제 #4
0
파일: top.c 프로젝트: NavamiK/C5.0
static void c50(char **namesv,
                char **datav,
                char **costv,
                int *subset,
                int *rules,
                int *utility,
                int *trials,
                int *winnow,
                double *sample,
                int *seed,
                int *noGlobalPruning,
                double *CF,
                int *minCases,
                int *fuzzyThreshold,
                int *earlyStopping,
                int *prunem,
                char **treev,
                char **rulesv,
                char **outputv)
{
    int val;  /* Used by setjmp/longjmp for implementing rbm_exit */

    // Announce ourselves for testing
    // Rprintf("c50 called\n");

    // Initialize the globals to the values that the c50
    // program would have at the start of execution
    initglobals();

    // Set globals based on the arguments.  This is analogous
    // to parsing the command line in the c50 program.
    setglobals(*subset, *rules, *utility, *trials, *prunem, *winnow, *sample,
               *seed, *noGlobalPruning, *CF, *minCases, *fuzzyThreshold,
               *earlyStopping, *costv);

    // Handles the strbufv data structure
    rbm_removeall();

    // Deallocates memory allocated by NewCase.
    // Not necessary since it's also called at the end of this function,
    // but it doesn't hurt, and I'm feeling paranoid.
    FreeCases();

    // XXX Should this be controlled via an option?
    // Rprintf("Calling setOf\n");
    setOf();

    // Create a strbuf using *namesv as the buffer.
    // Note that this is a readonly strbuf since we can't
    // extend *namesv.
    STRBUF *sb_names = strbuf_create_full(*namesv, strlen(*namesv));

    // Register this strbuf using the name "undefined.names"
	if (rbm_register(sb_names, "undefined.names", 0) < 0) {
		error("undefined.names already exists");
	}

    // Create a strbuf using *datav and register it as "undefined.data"
    STRBUF *sb_datav = strbuf_create_full(*datav, strlen(*datav));
    // XXX why is sb_datav copied? was that part of my debugging?
    // XXX or is this the cause of the leak?
	if (rbm_register(strbuf_copy(sb_datav), "undefined.data", 0) < 0) {
		error("undefined data already exists");
	}

    // Create a strbuf using *costv and register it as "undefined.costs"
    if (strlen(*costv) > 0) {
        // Rprintf("registering cost matrix: %s", *costv);
        STRBUF *sb_costv = strbuf_create_full(*costv, strlen(*costv));
        // XXX should sb_costv be copied?
	    if (rbm_register(sb_costv, "undefined.costs", 0) < 0) {
		    error("undefined.cost already exists");
	    }
    } else {
        // Rprintf("no cost matrix to register\n");
    }

    /*
     * We need to initialize rbm_buf before calling any code that
     * might call exit/rbm_exit.
     */
    if ((val = setjmp(rbm_buf)) == 0) {

        // Real work is done here
        // Rprintf("Calling c50main\n");
        c50main();

        // Rprintf("c50main finished\n");

        if (*rules == 0) {
            // Get the contents of the the tree file
            STRBUF *treebuf = rbm_lookup("undefined.tree");
            if (treebuf != NULL) {
                char *treeString = strbuf_getall(treebuf);
                char *treeObj = R_alloc(strlen(treeString) + 1, 1);
                strcpy(treeObj, treeString);

                // I think the previous value of *treev will be garbage collected
                *treev = treeObj;
            } else {
                // XXX Should *treev be assigned something in this case?
                // XXX Throw an error?
            }
        } else {
            // Get the contents of the the rules file
            STRBUF *rulesbuf = rbm_lookup("undefined.rules");
            if (rulesbuf != NULL) {
                char *rulesString = strbuf_getall(rulesbuf);
                char *rulesObj = R_alloc(strlen(rulesString) + 1, 1);
                strcpy(rulesObj, rulesString);

                // I think the previous value of *rulesv will be garbage collected
                *rulesv = rulesObj;
            } else {
                // XXX Should *rulesv be assigned something in this case?
                // XXX Throw an error?
            }
        }
    } else {
        Rprintf("c50 code called exit with value %d\n", val - JMP_OFFSET);
    }

    // Close file object "Of", and return its contents via argument outputv
    char *outputString = closeOf();
    char *output = R_alloc(strlen(outputString) + 1, 1);
    strcpy(output, outputString);
    *outputv = output;

    // Deallocates memory allocated by NewCase
    FreeCases();

    // We reinitialize the globals on exit out of general paranoia
    initglobals();
}
예제 #5
0
int main(int argc, const char **argv)
#endif
{
	bContext *C = CTX_create();
	SYS_SystemHandle syshandle;

#ifndef WITH_PYTHON_MODULE
	bArgs *ba;
#endif

#ifdef WIN32
	wchar_t **argv_16 = CommandLineToArgvW(GetCommandLineW(), &argc);
	int argci = 0;
	char **argv = MEM_mallocN(argc * sizeof(char *), "argv array");
	for (argci = 0; argci < argc; argci++) {
		argv[argci] = alloc_utf_8_from_16(argv_16[argci], 0);
	}
	LocalFree(argv_16);
#endif

#ifdef WITH_PYTHON_MODULE
#ifdef __APPLE__
	environ = *_NSGetEnviron();
#endif

#undef main
	evil_C = C;
#endif



#ifdef WITH_BINRELOC
	br_init(NULL);
#endif

#ifdef WITH_LIBMV
	libmv_initLogging(argv[0]);
#endif

	setCallbacks();
#if defined(__APPLE__) && !defined(WITH_PYTHON_MODULE)
	/* patch to ignore argument finder gives us (pid?) */
	if (argc == 2 && strncmp(argv[1], "-psn_", 5) == 0) {
		extern int GHOST_HACK_getFirstFile(char buf[]);
		static char firstfilebuf[512];

		argc = 1;

		if (GHOST_HACK_getFirstFile(firstfilebuf)) {
			argc = 2;
			argv[1] = firstfilebuf;
		}
	}

#endif

#ifdef __FreeBSD__
	fpsetmask(0);
#endif

	/* initialize path to executable */
	BLI_init_program_path(argv[0]);

	BLI_threadapi_init();

	initglobals();  /* blender.c */

	IMB_init();
	BKE_images_init();

	BKE_brush_system_init();

	BLI_callback_global_init();

#ifdef WITH_GAMEENGINE
	syshandle = SYS_GetSystem();
#else
	syshandle = 0;
#endif

	/* first test for background */
#ifndef WITH_PYTHON_MODULE
	ba = BLI_argsInit(argc, (const char **)argv); /* skip binary path */
	setupArguments(C, ba, &syshandle);

	BLI_argsParse(ba, 1, NULL, NULL);

	if (use_crash_handler) {
		/* after parsing args */
		signal(SIGSEGV, blender_crash_handler);
	}
#else
	G.factory_startup = true;  /* using preferences or user startup makes no sense for py-as-module */
	(void)syshandle;
#endif

#ifdef WITH_FFMPEG
	IMB_ffmpeg_init();
#endif

	/* after level 1 args, this is so playanim skips RNA init */
	RNA_init();

	RE_engines_init();
	init_nodesystem();
	/* end second init */


#if defined(WITH_PYTHON_MODULE) || defined(WITH_HEADLESS)
	G.background = true; /* python module mode ALWAYS runs in background mode (for now) */
#else
	/* for all platforms, even windos has it! */
	if (G.background) {
		signal(SIGINT, blender_esc);  /* ctrl c out bg render */
	}
#endif

	/* background render uses this font too */
	BKE_vfont_builtin_register(datatoc_bfont_pfb, datatoc_bfont_pfb_size);

	/* Initialize ffmpeg if built in, also needed for bg mode if videos are
	 * rendered via ffmpeg */
	sound_init_once();
	
	init_def_material();

	if (G.background == 0) {
#ifndef WITH_PYTHON_MODULE
		BLI_argsParse(ba, 2, NULL, NULL);
		BLI_argsParse(ba, 3, NULL, NULL);
#endif
		WM_init(C, argc, (const char **)argv);

		/* this is properly initialized with user defs, but this is default */
		/* call after loading the startup.blend so we can read U.tempdir */
		BLI_init_temporary_dir(U.tempdir);

#ifdef WITH_SDL
		BLI_setenv("SDL_VIDEODRIVER", "dummy");
#endif
	}
	else {
#ifndef WITH_PYTHON_MODULE
		BLI_argsParse(ba, 3, NULL, NULL);
#endif

		WM_init(C, argc, (const char **)argv);

		/* don't use user preferences temp dir */
		BLI_init_temporary_dir(NULL);
	}
#ifdef WITH_PYTHON
	/**
	 * NOTE: the U.pythondir string is NULL until WM_init() is executed,
	 * so we provide the BPY_ function below to append the user defined
	 * python-dir to Python's sys.path at this point.  Simply putting
	 * WM_init() before #BPY_python_start() crashes Blender at startup.
	 */

	/* TODO - U.pythondir */
#else
	printf("\n* WARNING * - Blender compiled without Python!\nthis is not intended for typical usage\n\n");
#endif
	
	CTX_py_init_set(C, 1);
	WM_keymap_init(C);

#ifdef WITH_FREESTYLE
	/* initialize Freestyle */
	FRS_initialize();
	FRS_set_context(C);
#endif

	/* OK we are ready for it */
#ifndef WITH_PYTHON_MODULE
	BLI_argsParse(ba, 4, load_file, C);
	
	if (G.background == 0) {
		if (!G.file_loaded)
			if (U.uiflag2 & USER_KEEP_SESSION)
				WM_recover_last_session(C, NULL);
	}

#endif

#ifndef WITH_PYTHON_MODULE
	BLI_argsFree(ba);
#endif

#ifdef WIN32
	while (argci) {
		free(argv[--argci]);
	}
	MEM_freeN(argv);
	argv = NULL;
#endif

#ifdef WITH_PYTHON_MODULE
	return 0; /* keep blender in background mode running */
#endif

	if (G.background) {
		/* actually incorrect, but works for now (ton) */
		WM_exit(C);
	}
	else {
		if (G.fileflags & G_FILE_AUTOPLAY) {
			if (G.f & G_SCRIPT_AUTOEXEC) {
				if (WM_init_game(C)) {
					return 0;
				}
			}
			else {
				if (!(G.f & G_SCRIPT_AUTOEXEC_FAIL_QUIET)) {
					G.f |= G_SCRIPT_AUTOEXEC_FAIL;
					BLI_snprintf(G.autoexec_fail, sizeof(G.autoexec_fail), "Game AutoStart");
				}
			}
		}

		if (!G.file_loaded) {
			WM_init_splash(C);
		}
	}

	WM_main(C);

	return 0;
} /* end of int main(argc, argv)	*/
예제 #6
0
int main(int argc, char** argv)
{
    int i;
    int argc_py_clamped= argc; /* use this so python args can be added after ' - ' */
    bool error = false;
    SYS_SystemHandle syshandle = SYS_GetSystem();
    bool fullScreen = false;
    bool fullScreenParFound = false;
    bool windowParFound = false;
#ifdef WIN32
    bool closeConsole = true;
#endif
    RAS_IRasterizer::StereoMode stereomode = RAS_IRasterizer::RAS_STEREO_NOSTEREO;
    bool stereoWindow = false;
    bool stereoParFound = false;
    int stereoFlag = STEREO_NOSTEREO;
    int domeFov = -1;
    int domeTilt = -200;
    int domeMode = 0;
    char* domeWarp = NULL;
    Text *domeText  = NULL;
    int windowLeft = 100;
    int windowTop = 100;
    int windowWidth = 640;
    int windowHeight = 480;
    GHOST_TUns32 fullScreenWidth = 0;
    GHOST_TUns32 fullScreenHeight= 0;
    int fullScreenBpp = 32;
    int fullScreenFrequency = 60;
    GHOST_TEmbedderWindowID parentWindow = 0;
    bool isBlenderPlayer = false; //true when lauching from blender or command line. false for bundled player
    int validArguments=0;
    bool samplesParFound = false;
    GHOST_TUns16 aasamples = 0;

#ifdef __linux__
#ifdef __alpha__
    signal (SIGFPE, SIG_IGN);
#endif /* __alpha__ */
#endif /* __linux__ */

#ifdef WITH_SDL_DYNLOAD
    sdlewInit();
#endif

    BKE_appdir_program_path_init(argv[0]);
    BKE_tempdir_init(NULL);

    // We don't use threads directly in the BGE, but we need to call this so things like
    // freeing up GPU_Textures works correctly.
    BLI_threadapi_init();

    RNA_init();

    init_nodesystem();

    initglobals();

    U.gameflags |= USER_DISABLE_VBO;
    // We load our own G.main, so free the one that initglobals() gives us
    BKE_main_free(G.main);
    G.main = NULL;

    MEM_CacheLimiter_set_disabled(true);
    IMB_init();
    BKE_images_init();
    BKE_modifier_init();
    DAG_init();

#ifdef WITH_FFMPEG
    IMB_ffmpeg_init();
#endif

    // Setup builtin font for BLF (mostly copied from creator.c, wm_init_exit.c and interface_style.c)
    BLF_init(11, U.dpi);
    BLF_lang_init();
    BLF_lang_set("");

    BLF_load_mem("default", (unsigned char*)datatoc_bfont_ttf, datatoc_bfont_ttf_size);
    if (blf_mono_font == -1)
        blf_mono_font = BLF_load_mem_unique("monospace", (unsigned char*)datatoc_bmonofont_ttf, datatoc_bmonofont_ttf_size);

    // Parse command line options
#if defined(DEBUG)
    printf("argv[0] = '%s'\n", argv[0]);
#endif

#ifdef WIN32
    if (scr_saver_init(argc, argv))
    {
        switch (scr_saver_mode)
        {
        case SCREEN_SAVER_MODE_CONFIGURATION:
            MessageBox(scr_saver_hwnd, "This screen saver has no options that you can set", "Screen Saver", MB_OK);
            break;
        case SCREEN_SAVER_MODE_PASSWORD:
        /* This is W95 only, which we currently do not support.
         * Fall-back to normal screen saver behavior in that case... */
        case SCREEN_SAVER_MODE_SAVER:
            fullScreen = true;
            fullScreenParFound = true;
            break;

        case SCREEN_SAVER_MODE_PREVIEW:
            /* This will actually be handled somewhere below... */
            break;
        }
    }
#endif
    // XXX add the ability to change this values to the command line parsing.
    U.mixbufsize = 2048;
    U.audiodevice = 2;
    U.audiorate = 44100;
    U.audioformat = 0x24;
    U.audiochannels = 2;

    // XXX this one too
    U.anisotropic_filter = 2;
    // enable fast mipmap generation
    U.use_gpu_mipmap = 1;

    sound_init_once();

    set_free_windowmanager_cb(wm_free);

    /* if running blenderplayer the last argument can't be parsed since it has to be the filename. else it is bundled */
    isBlenderPlayer = !BLO_is_a_runtime(argv[0]);
    if (isBlenderPlayer)
        validArguments = argc - 1;
    else
        validArguments = argc;


    /* Parsing command line arguments (can be set from WM_OT_blenderplayer_start) */
#if defined(DEBUG)
    printf("Parsing command line arguments...\n");
    printf("Num of arguments is: %i\n", validArguments-1); //-1 because i starts at 1
#endif

    for (i = 1; (i < validArguments) && !error
#ifdef WIN32
            && scr_saver_mode == SCREEN_SAVER_MODE_NONE
#endif
            ;)

    {
#if defined(DEBUG)
        printf("argv[%d] = '%s'\n", i, argv[i]);
#endif
        if (argv[i][0] == '-')
        {
            /* ignore all args after " - ", allow python to have own args */
            if (argv[i][1]=='\0') {
                argc_py_clamped= i;
                break;
            }

            switch (argv[i][1])
            {
            case 'g': //game engine options (show_framerate, fixedtime, etc)
            {
                i++;
                if (i <= validArguments)
                {
                    char* paramname = argv[i];
                    // Check for single value versus assignment
                    if (i+1 <= validArguments && (*(argv[i+1]) == '='))
                    {
                        i++;
                        if (i + 1 <= validArguments)
                        {
                            i++;
                            // Assignment
                            SYS_WriteCommandLineInt(syshandle, paramname, atoi(argv[i]));
                            SYS_WriteCommandLineFloat(syshandle, paramname, atof(argv[i]));
                            SYS_WriteCommandLineString(syshandle, paramname, argv[i]);
#if defined(DEBUG)
                            printf("%s = '%s'\n", paramname, argv[i]);
#endif
                            i++;
                        }
                        else
                        {
                            error = true;
                            printf("error: argument assignment %s without value.\n", paramname);
                        }
                    }
                    else
                    {
//						SYS_WriteCommandLineInt(syshandle, argv[i++], 1);
                    }
                }
                break;
            }
            case 'd': //debug on
            {
                i++;
                G.debug |= G_DEBUG;
                MEM_set_memory_debug();
#ifdef DEBUG
                BLI_mempool_set_memory_debug();
#endif
                break;
            }
            case 'f': //fullscreen mode
            {
                i++;
                fullScreen = true;
                fullScreenParFound = true;
                if ((i + 2) <= validArguments && argv[i][0] != '-' && argv[i+1][0] != '-')
                {
                    fullScreenWidth = atoi(argv[i++]);
                    fullScreenHeight = atoi(argv[i++]);
                    if ((i + 1) <= validArguments && argv[i][0] != '-')
                    {
                        fullScreenBpp = atoi(argv[i++]);
                        if ((i + 1) <= validArguments && argv[i][0] != '-')
                            fullScreenFrequency = atoi(argv[i++]);
                    }
                }
                else if ((i + 1) <= validArguments && argv[i][0] != '-' && argv[i+1][0] != '-')
                {
                    error = true;
                    printf("error: to define fullscreen width or height, both options must be used.\n");
                }
                break;
            }
            case 'w': //display in a window
            {
                i++;
                fullScreen = false;
                windowParFound = true;

                // Parse window position and size options
                if ((i + 2) <= validArguments && argv[i][0] != '-' && argv[i+1][0] != '-')
                {
                    windowWidth = atoi(argv[i++]);
                    windowHeight = atoi(argv[i++]);

                    if ((i + 2) <= validArguments && argv[i][0] != '-' && argv[i+1][0] != '-')
                    {
                        windowLeft = atoi(argv[i++]);
                        windowTop = atoi(argv[i++]);
                    }
                    else if ((i + 1) <= validArguments && argv[i][0] != '-' && argv[i+1][0] != '-')
                    {
                        error = true;
                        printf("error: to define the window left or right coordinates, both options must be used.\n");
                    }
                }
                else if ((i + 1) <= validArguments && argv[i][0] != '-' && argv[i+1][0] != '-')
                {
                    error = true;
                    printf("error: to define the window's width or height, both options must be used.\n");
                }
                break;
            }
            case 'h': //display help
            {
                usage(argv[0], isBlenderPlayer);
                return 0;
                break;
            }
            case 'i': //parent window ID
            {
                i++;
                if ( (i + 1) <= validArguments )
                    parentWindow = atoi(argv[i++]);
                else {
                    error = true;
                    printf("error: too few options for parent window argument.\n");
                }
#if defined(DEBUG)
                printf("XWindows ID = %d\n", parentWindow);
#endif // defined(DEBUG)
                break;
            }
            case 'm': //maximum anti-aliasing (eg. 2,4,8,16)
            {
                i++;
                samplesParFound = true;
                if ((i+1) <= validArguments )
                    aasamples = atoi(argv[i++]);
                else
                {
                    error = true;
                    printf("error: No argument supplied for -m");
                }
                break;
            }
            case 'c': //keep console (windows only)
            {
                i++;
#ifdef WIN32
                closeConsole = false;
#endif
                break;
            }
            case 's': //stereo mode
            {
                i++;
                if ((i + 1) <= validArguments)
                {
                    stereoParFound = true;
                    stereoFlag = STEREO_ENABLED;

                    if (!strcmp(argv[i], "nostereo"))  // may not be redundant if the file has different setting
                    {
                        stereomode = RAS_IRasterizer::RAS_STEREO_NOSTEREO;
                        stereoFlag = STEREO_NOSTEREO;
                    }

                    // only the hardware pageflip method needs a stereo window
                    else if (!strcmp(argv[i], "hwpageflip")) {
                        stereomode = RAS_IRasterizer::RAS_STEREO_QUADBUFFERED;
                        stereoWindow = true;
                    }
                    else if (!strcmp(argv[i], "syncdoubling"))
                        stereomode = RAS_IRasterizer::RAS_STEREO_ABOVEBELOW;

                    else if (!strcmp(argv[i], "3dtvtopbottom"))
                        stereomode = RAS_IRasterizer::RAS_STEREO_3DTVTOPBOTTOM;

                    else if (!strcmp(argv[i], "anaglyph"))
                        stereomode = RAS_IRasterizer::RAS_STEREO_ANAGLYPH;

                    else if (!strcmp(argv[i], "sidebyside"))
                        stereomode = RAS_IRasterizer::RAS_STEREO_SIDEBYSIDE;

                    else if (!strcmp(argv[i], "interlace"))
                        stereomode = RAS_IRasterizer::RAS_STEREO_INTERLACED;

                    else if (!strcmp(argv[i], "vinterlace"))
                        stereomode = RAS_IRasterizer::RAS_STEREO_VINTERLACE;

#if 0
//					// future stuff
//					else if (!strcmp(argv[i], "stencil")
//						stereomode = RAS_STEREO_STENCIL;
#endif
                    else
                    {
                        error = true;
                        printf("error: stereomode '%s' unrecognized.\n", argv[i]);
                    }

                    i++;
                }
                else
                {
                    error = true;
                    printf("error: too few options for stereo argument.\n");
                }
                break;
            }
            case 'D': //dome mode
            {
                stereoFlag = STEREO_DOME;
                stereomode = RAS_IRasterizer::RAS_STEREO_DOME;
                i++;
                if ((i + 1) <= validArguments)
                {
                    if (!strcmp(argv[i], "angle")) {
                        i++;
                        domeFov = atoi(argv[i++]);
                    }
                    if (!strcmp(argv[i], "tilt")) {
                        i++;
                        domeTilt = atoi(argv[i++]);
                    }
                    if (!strcmp(argv[i], "warpdata")) {
                        i++;
                        domeWarp = argv[i++];
                    }
                    if (!strcmp(argv[i], "mode")) {
                        i++;
                        if (!strcmp(argv[i], "fisheye"))
                            domeMode = DOME_FISHEYE;

                        else if (!strcmp(argv[i], "truncatedfront"))
                            domeMode = DOME_TRUNCATED_FRONT;

                        else if (!strcmp(argv[i], "truncatedrear"))
                            domeMode = DOME_TRUNCATED_REAR;

                        else if (!strcmp(argv[i], "cubemap"))
                            domeMode = DOME_ENVMAP;

                        else if (!strcmp(argv[i], "sphericalpanoramic"))
                            domeMode = DOME_PANORAM_SPH;

                        else
                            printf("error: %s is not a valid dome mode.\n", argv[i]);
                    }
                    i++;
                }
                break;
            }
            default:  //not recognized
            {
                printf("Unknown argument: %s\n", argv[i++]);
                break;
            }
            }
        }
        else
        {
            i++;
        }
    }

    if ((windowWidth < kMinWindowWidth) || (windowHeight < kMinWindowHeight))
    {
        error = true;
        printf("error: window size too small.\n");
    }

    if (error )
    {
        usage(argv[0], isBlenderPlayer);
        return 0;
    }

#ifdef WIN32
    if (scr_saver_mode != SCREEN_SAVER_MODE_CONFIGURATION)
#endif
    {
        // Create the system
        if (GHOST_ISystem::createSystem() == GHOST_kSuccess) {
            GHOST_ISystem* system = GHOST_ISystem::getSystem();
            assertd(system);

            if (!fullScreenWidth || !fullScreenHeight)
                system->getMainDisplayDimensions(fullScreenWidth, fullScreenHeight);
            // process first batch of events. If the user
            // drops a file on top off the blenderplayer icon, we
            // receive an event with the filename

            system->processEvents(0);

            // this bracket is needed for app (see below) to get out
            // of scope before GHOST_ISystem::disposeSystem() is called.
            {
                int exitcode = KX_EXIT_REQUEST_NO_REQUEST;
                STR_String exitstring = "";
                GPG_Application app(system);
                bool firstTimeRunning = true;
                char filename[FILE_MAX];
                char pathname[FILE_MAX];
                char *titlename;

                get_filename(argc_py_clamped, argv, filename);
                if (filename[0])
                    BLI_path_cwd(filename);


                // fill the GlobalSettings with the first scene files
                // those may change during the game and persist after using Game Actuator
                GlobalSettings gs;

                do {
                    // Read the Blender file
                    BlendFileData *bfd;

                    // if we got an exitcode 3 (KX_EXIT_REQUEST_START_OTHER_GAME) load a different file
                    if (exitcode == KX_EXIT_REQUEST_START_OTHER_GAME)
                    {
                        char basedpath[FILE_MAX];

                        // base the actuator filename relative to the last file
                        BLI_strncpy(basedpath, exitstring.Ptr(), sizeof(basedpath));
                        BLI_path_abs(basedpath, pathname);

                        bfd = load_game_data(basedpath);

                        if (!bfd) {
                            // just add "//" in front of it
                            char temppath[FILE_MAX] = "//";
                            BLI_strncpy(temppath + 2, basedpath, FILE_MAX - 2);

                            BLI_path_abs(temppath, pathname);
                            bfd = load_game_data(temppath);
                        }
                    }
                    else {
                        bfd = load_game_data(BKE_appdir_program_path(), filename[0]? filename: NULL);
                    }

#if defined(DEBUG)
                    printf("Game data loaded from %s\n", filename);
#endif

                    if (!bfd) {
                        usage(argv[0], isBlenderPlayer);
                        error = true;
                        exitcode = KX_EXIT_REQUEST_QUIT_GAME;
                    }
                    else {
                        /* Setting options according to the blend file if not overriden in the command line */
#ifdef WIN32
#if !defined(DEBUG)
                        if (closeConsole) {
                            system->toggleConsole(0); // Close a console window
                        }
#endif // !defined(DEBUG)
#endif // WIN32
                        Main *maggie = bfd->main;
                        Scene *scene = bfd->curscene;
                        G.main = maggie;

                        if (firstTimeRunning) {
                            G.fileflags  = bfd->fileflags;

                            gs.matmode= scene->gm.matmode;
                            gs.glslflag= scene->gm.flag;
                        }

                        //Seg Fault; icon.c gIcons == 0
                        BKE_icons_init(1);

                        titlename = maggie->name;

                        // Check whether the game should be displayed full-screen
                        if ((!fullScreenParFound) && (!windowParFound)) {
                            // Only use file settings when command line did not override
                            if ((scene->gm.playerflag & GAME_PLAYER_FULLSCREEN)) {
                                //printf("fullscreen option found in Blender file\n");
                                fullScreen = true;
                                fullScreenWidth= scene->gm.xplay;
                                fullScreenHeight= scene->gm.yplay;
                                fullScreenFrequency= scene->gm.freqplay;
                                fullScreenBpp = scene->gm.depth;
                            }
                            else
                            {
                                fullScreen = false;
                                windowWidth = scene->gm.xplay;
                                windowHeight = scene->gm.yplay;
                            }
                        }


                        // Check whether the game should be displayed in stereo (dome included)
                        if (!stereoParFound) {
                            // Only use file settings when command line did not override
                            if (scene->gm.stereoflag == STEREO_ENABLED) {
                                stereomode = (RAS_IRasterizer::StereoMode) scene->gm.stereomode;
                                if (stereomode == RAS_IRasterizer::RAS_STEREO_QUADBUFFERED)
                                    stereoWindow = true;
                            }
                        }
                        else {
                            scene->gm.stereoflag = STEREO_ENABLED;
                        }

                        if (!samplesParFound)
                            aasamples = scene->gm.aasamples;

                        // Dome specific settings
                        if (stereoFlag == STEREO_DOME) {
                            stereomode = RAS_IRasterizer::RAS_STEREO_DOME;
                            scene->gm.stereoflag = STEREO_DOME;
                            if (domeFov > 89)
                                scene->gm.dome.angle = domeFov;
                            if (domeTilt > -180)
                                scene->gm.dome.tilt = domeTilt;
                            if (domeMode > 0)
                                scene->gm.dome.mode = domeMode;
                            if (domeWarp) {
                                //XXX to do: convert relative to absolute path
                                domeText= BKE_text_load(G.main, domeWarp, "");
                                if (!domeText)
                                    printf("error: invalid warpdata text file - %s\n", domeWarp);
                                else
                                    scene->gm.dome.warptext = domeText;
                            }
                        }

                        //					GPG_Application app (system, maggie, startscenename);
                        app.SetGameEngineData(maggie, scene, &gs, argc, argv); /* this argc cant be argc_py_clamped, since python uses it */
                        BLI_strncpy(pathname, maggie->name, sizeof(pathname));
                        if (G.main != maggie) {
                            BLI_strncpy(G.main->name, maggie->name, sizeof(G.main->name));
                        }
#ifdef WITH_PYTHON
                        setGamePythonPath(G.main->name);
#endif
                        if (firstTimeRunning) {
                            firstTimeRunning = false;

                            if (fullScreen) {
#ifdef WIN32
                                if (scr_saver_mode == SCREEN_SAVER_MODE_SAVER)
                                {
                                    app.startScreenSaverFullScreen(fullScreenWidth, fullScreenHeight, fullScreenBpp, fullScreenFrequency,
                                                                   stereoWindow, stereomode, aasamples);
                                }
                                else
#endif
                                {
                                    app.startFullScreen(fullScreenWidth, fullScreenHeight, fullScreenBpp, fullScreenFrequency,
                                                        stereoWindow, stereomode, aasamples, (scene->gm.playerflag & GAME_PLAYER_DESKTOP_RESOLUTION));
                                }
                            }
                            else
                            {
#ifdef __APPLE__
                                // on Mac's we'll show the executable name instead of the 'game.blend' name
                                char tempname[1024], *appstring;
                                ::strcpy(tempname, titlename);

                                appstring = strstr(tempname, ".app/");
                                if (appstring) {
                                    appstring[2] = 0;
                                    titlename = &tempname[0];
                                }
#endif
                                // Strip the path so that we have the name of the game file
                                STR_String path = titlename;
#ifndef WIN32
                                vector<STR_String> parts = path.Explode('/');
#else  // WIN32
                                vector<STR_String> parts = path.Explode('\\');
#endif // WIN32                        
                                STR_String title;
                                if (parts.size()) {
                                    title = parts[parts.size()-1];
                                    parts = title.Explode('.');
                                    if (parts.size() > 1)
                                    {
                                        title = parts[0];
                                    }
                                }
                                else {
                                    title = "blenderplayer";
                                }
#ifdef WIN32
                                if (scr_saver_mode == SCREEN_SAVER_MODE_PREVIEW)
                                {
                                    app.startScreenSaverPreview(scr_saver_hwnd, stereoWindow, stereomode, aasamples);
                                }
                                else
#endif
                                {
                                    if (parentWindow != 0)
                                        app.startEmbeddedWindow(title, parentWindow, stereoWindow, stereomode, aasamples);
                                    else
                                        app.startWindow(title, windowLeft, windowTop, windowWidth, windowHeight,
                                                        stereoWindow, stereomode, aasamples);

                                    if (SYS_GetCommandLineInt(syshandle, "nomipmap", 0)) {
                                        GPU_set_mipmap(0);
                                    }

                                    GPU_set_anisotropic(U.anisotropic_filter);
                                    GPU_set_gpu_mipmapping(U.use_gpu_mipmap);
                                }
                            }
                        }
                        else {
                            app.StartGameEngine(stereomode);
                            exitcode = KX_EXIT_REQUEST_NO_REQUEST;
                        }

                        // Add the application as event consumer
                        system->addEventConsumer(&app);

                        // Enter main loop
                        bool run = true;
                        char *python_main = NULL;
                        pynextframestate.state = NULL;
                        pynextframestate.func = NULL;
#ifdef WITH_PYTHON
                        python_main = KX_GetPythonMain(scene);
#endif // WITH_PYTHON
                        if (python_main) {
                            char *python_code = KX_GetPythonCode(maggie, python_main);
                            if (python_code) {
#ifdef WITH_PYTHON
                                gpg_nextframestate.system = system;
                                gpg_nextframestate.app = &app;
                                gpg_nextframestate.gs = &gs;
                                pynextframestate.state = &gpg_nextframestate;
                                pynextframestate.func = &GPG_PyNextFrame;

                                printf("Yielding control to Python script '%s'...\n", python_main);
                                PyRun_SimpleString(python_code);
                                printf("Exit Python script '%s'\n", python_main);
#endif // WITH_PYTHON
                                MEM_freeN(python_code);
                            }
                            else {
                                fprintf(stderr, "ERROR: cannot yield control to Python: no Python text data block named '%s'\n", python_main);
                            }
                        }
                        else {
                            while (run) {
                                run = GPG_NextFrame(system, &app, exitcode, exitstring, &gs);
                            }
                        }
                        app.StopGameEngine();

                        /* 'app' is freed automatic when out of scope.
                         * removal is needed else the system will free an already freed value */
                        system->removeEventConsumer(&app);

                        BLO_blendfiledata_free(bfd);
                        /* G.main == bfd->main, it gets referenced in free_nodesystem so we can't have a dangling pointer */
                        G.main = NULL;
                        if (python_main) MEM_freeN(python_main);
                    }
                } while (exitcode == KX_EXIT_REQUEST_RESTART_GAME || exitcode == KX_EXIT_REQUEST_START_OTHER_GAME);
            }

            // Seg Fault; icon.c gIcons == 0
            BKE_icons_free();

            // Dispose the system
            GHOST_ISystem::disposeSystem();
        }
        else {
            error = true;
            printf("error: couldn't create a system.\n");
        }
    }

    /* refer to WM_exit_ext() and free_blender(),
     * these are not called in the player but we need to match some of there behavior here,
     * if the order of function calls or blenders state isn't matching that of blender proper,
     * we may get troubles later on */

    free_nodesystem();

    // Cleanup
    RNA_exit();
    BLF_exit();

#ifdef WITH_INTERNATIONAL
    BLF_free_unifont();
    BLF_free_unifont_mono();
    BLF_lang_free();
#endif

    IMB_exit();
    BKE_images_exit();
    DAG_exit();
    IMB_moviecache_destruct();

    SYS_DeleteSystem(syshandle);

    int totblock= MEM_get_memory_blocks_in_use();
    if (totblock!=0) {
        printf("Error Totblock: %d\n",totblock);
        MEM_set_error_callback(mem_error_cb);
        MEM_printmemlist();
    }

    BKE_tempdir_session_purge();

    return error ? -1 : 0;
}
예제 #7
0
int main(int argc, char** argv)
{
    int i;
    int argc_py_clamped= argc; /* use this so python args can be added after ' - ' */
    bool error = false;
    SYS_SystemHandle syshandle = SYS_GetSystem();
    bool fullScreen = false;
    bool fullScreenParFound = false;
    bool windowParFound = false;
#ifdef WIN32
    bool closeConsole = true;
#endif
    RAS_IRasterizer::StereoMode stereomode = RAS_IRasterizer::RAS_STEREO_NOSTEREO;
    bool stereoWindow = false;
    bool stereoParFound = false;
    int stereoFlag = STEREO_NOSTEREO;
    int domeFov = -1;
    int domeTilt = -200;
    int domeMode = 0;
    char* domeWarp = NULL;
    Text *domeText  = NULL;
    int windowLeft = 100;
    int windowTop = 100;
    int windowWidth = 640;
    int windowHeight = 480;
    GHOST_TUns32 fullScreenWidth = 0;
    GHOST_TUns32 fullScreenHeight= 0;
    int fullScreenBpp = 32;
    int fullScreenFrequency = 60;
    GHOST_TEmbedderWindowID parentWindow = 0;
    bool isBlenderPlayer = false;
    int validArguments=0;
    GHOST_TUns16 aasamples = 0;

#ifdef __linux__
#ifdef __alpha__
    signal (SIGFPE, SIG_IGN);
#endif /* __alpha__ */
#endif /* __linux__ */
    BLI_where_am_i(bprogname, sizeof(bprogname), argv[0]);
#ifdef __APPLE__
    // Can't use Carbon right now because of double defined type ID (In Carbon.h and DNA_ID.h, sigh)
    /*
    IBNibRef 		nibRef;
    WindowRef 		window;
    OSStatus		err;

      // Create a Nib reference passing the name of the nib file (without the .nib extension)
      // CreateNibReference only searches into the application bundle.
      err = ::CreateNibReference(CFSTR("main"), &nibRef);
      if (err) return -1;

    	// Once the nib reference is created, set the menu bar. "MainMenu" is the name of the menu bar
    	// object. This name is set in InterfaceBuilder when the nib is created.
    	err = ::SetMenuBarFromNib(nibRef, CFSTR("MenuBar"));
    	if (err) return -1;

    	  // We don't need the nib reference anymore.
    	  ::DisposeNibReference(nibRef);
    */
#endif // __APPLE__

    // We don't use threads directly in the BGE, but we need to call this so things like
    // freeing up GPU_Textures works correctly.
    BLI_threadapi_init();

    RNA_init();

    init_nodesystem();

    initglobals();

    // We load our own G.main, so free the one that initglobals() gives us
    free_main(G.main);
    G.main = NULL;

    IMB_init();

    // Setup builtin font for BLF (mostly copied from creator.c, wm_init_exit.c and interface_style.c)
    BLF_init(11, U.dpi);
    BLF_lang_init();
    BLF_load_mem("default", (unsigned char*)datatoc_bfont_ttf, datatoc_bfont_ttf_size);

    // Parse command line options
#if defined(DEBUG)
    printf("argv[0] = '%s'\n", argv[0]);
#endif

#ifdef WIN32
    if (scr_saver_init(argc, argv))
    {
        switch (scr_saver_mode)
        {
        case SCREEN_SAVER_MODE_CONFIGURATION:
            MessageBox(scr_saver_hwnd, "This screen saver has no options that you can set", "Screen Saver", MB_OK);
            break;
        case SCREEN_SAVER_MODE_PASSWORD:
        /* This is W95 only, which we currently do not support.
           Fall-back to normal screen saver behaviour in that case... */
        case SCREEN_SAVER_MODE_SAVER:
            fullScreen = true;
            fullScreenParFound = true;
            break;

        case SCREEN_SAVER_MODE_PREVIEW:
            /* This will actually be handled somewhere below... */
            break;
        }
    }
#endif
    // XXX add the ability to change this values to the command line parsing.
    U.mixbufsize = 2048;
    U.audiodevice = 2;
    U.audiorate = 44100;
    U.audioformat = 0x24;
    U.audiochannels = 2;

    // XXX this one too
    U.anisotropic_filter = 2;

    sound_init_once();

    /* if running blenderplayer the last argument can't be parsed since it has to be the filename. */
    isBlenderPlayer = !BLO_is_a_runtime(argv[0]);
    if (isBlenderPlayer)
        validArguments = argc - 1;
    else
        validArguments = argc;

    for (i = 1; (i < validArguments) && !error
#ifdef WIN32
            && scr_saver_mode == SCREEN_SAVER_MODE_NONE
#endif
            ;)

    {
#if defined(DEBUG)
        printf("argv[%d] = '%s'   , %i\n", i, argv[i],argc);
#endif
        if (argv[i][0] == '-')
        {
            /* ignore all args after " - ", allow python to have own args */
            if (argv[i][1]=='\0') {
                argc_py_clamped= i;
                break;
            }

            switch (argv[i][1])
            {
            case 'g':
                // Parse game options
            {
                i++;
                if (i <= validArguments)
                {
                    char* paramname = argv[i];
                    // Check for single value versus assignment
                    if (i+1 <= validArguments && (*(argv[i+1]) == '='))
                    {
                        i++;
                        if (i + 1 <= validArguments)
                        {
                            i++;
                            // Assignment
                            SYS_WriteCommandLineInt(syshandle, paramname, atoi(argv[i]));
                            SYS_WriteCommandLineFloat(syshandle, paramname, atof(argv[i]));
                            SYS_WriteCommandLineString(syshandle, paramname, argv[i]);
#if defined(DEBUG)
                            printf("%s = '%s'\n", paramname, argv[i]);
#endif
                            i++;
                        }
                        else
                        {
                            error = true;
                            printf("error: argument assignment %s without value.\n", paramname);
                        }
                    }
                    else
                    {
//							SYS_WriteCommandLineInt(syshandle, argv[i++], 1);
                    }
                }
            }
            break;

            case 'd':
                i++;
                G.f |= G_DEBUG;     /* std output printf's */
                MEM_set_memory_debug();
                break;

            case 'f':
                i++;
                fullScreen = true;
                fullScreenParFound = true;
                if ((i + 2) <= validArguments && argv[i][0] != '-' && argv[i+1][0] != '-')
                {
                    fullScreenWidth = atoi(argv[i++]);
                    fullScreenHeight = atoi(argv[i++]);
                    if ((i + 1) <= validArguments && argv[i][0] != '-')
                    {
                        fullScreenBpp = atoi(argv[i++]);
                        if ((i + 1) <= validArguments && argv[i][0] != '-')
                            fullScreenFrequency = atoi(argv[i++]);
                    }
                }
                break;
            case 'w':
                // Parse window position and size options
                i++;
                fullScreen = false;
                windowParFound = true;

                if ((i + 2) <= validArguments && argv[i][0] != '-' && argv[i+1][0] != '-')
                {
                    windowWidth = atoi(argv[i++]);
                    windowHeight = atoi(argv[i++]);
                    if ((i + 2) <= validArguments && argv[i][0] != '-' && argv[i+1][0] != '-')
                    {
                        windowLeft = atoi(argv[i++]);
                        windowTop = atoi(argv[i++]);
                    }
                }
                break;

            case 'h':
                usage(argv[0], isBlenderPlayer);
                return 0;
                break;
            case 'i':
                i++;
                if ( (i + 1) <= validArguments )
                    parentWindow = atoi(argv[i++]);
                else {
                    error = true;
                    printf("error: too few options for parent window argument.\n");
                }
#if defined(DEBUG)
                printf("XWindows ID = %d\n", parentWindow);
#endif // defined(DEBUG)
                break;
            case 'm':
                i++;
                if ((i+1) <= validArguments )
                    aasamples = atoi(argv[i++]);
                break;
            case 'c':
                i++;
#ifdef WIN32
                closeConsole = false;
#endif
                break;
            case 's':  // stereo
                i++;
                if ((i + 1) <= validArguments)
                {
                    stereomode = (RAS_IRasterizer::StereoMode) atoi(argv[i]);
                    if (stereomode < RAS_IRasterizer::RAS_STEREO_NOSTEREO || stereomode >= RAS_IRasterizer::RAS_STEREO_MAXSTEREO)
                        stereomode = RAS_IRasterizer::RAS_STEREO_NOSTEREO;

                    if(!strcmp(argv[i], "nostereo"))  // ok, redundant but clear
                        stereomode = RAS_IRasterizer::RAS_STEREO_NOSTEREO;

                    // only the hardware pageflip method needs a stereo window
                    else if(!strcmp(argv[i], "hwpageflip")) {
                        stereomode = RAS_IRasterizer::RAS_STEREO_QUADBUFFERED;
                        stereoWindow = true;
                    }
                    else if(!strcmp(argv[i], "syncdoubling"))
                        stereomode = RAS_IRasterizer::RAS_STEREO_ABOVEBELOW;

                    else if(!strcmp(argv[i], "anaglyph"))
                        stereomode = RAS_IRasterizer::RAS_STEREO_ANAGLYPH;

                    else if(!strcmp(argv[i], "sidebyside"))
                        stereomode = RAS_IRasterizer::RAS_STEREO_SIDEBYSIDE;

                    else if(!strcmp(argv[i], "vinterlace"))
                        stereomode = RAS_IRasterizer::RAS_STEREO_VINTERLACE;

#if 0
                    // future stuff
                    else if(!strcmp(argv[i], "stencil")
                            stereomode = RAS_STEREO_STENCIL;
#endif

                            i++;
                            stereoParFound = true;
                            stereoFlag = STEREO_ENABLED;
                }
            else
            {
                error = true;
                printf("error: too few options for stereo argument.\n");
                }
                break;
            case 'D':
                stereoFlag = STEREO_DOME;
                stereomode = RAS_IRasterizer::RAS_STEREO_DOME;
                i++;
                if ((i + 1) <= validArguments)
                {
                    if(!strcmp(argv[i], "angle")) {
                        i++;
                        domeFov = atoi(argv[i++]);
                    }
                    if(!strcmp(argv[i], "tilt")) {
                        i++;
                        domeTilt = atoi(argv[i++]);
                    }
                    if(!strcmp(argv[i], "warpdata")) {
                        i++;
                        domeWarp = argv[i++];
                    }
                    if(!strcmp(argv[i], "mode")) {
                        i++;
                        if(!strcmp(argv[i], "fisheye"))
                            domeMode = DOME_FISHEYE;

                        else if(!strcmp(argv[i], "truncatedfront"))
                            domeMode = DOME_TRUNCATED_FRONT;

                        else if(!strcmp(argv[i], "truncatedrear"))
                            domeMode = DOME_TRUNCATED_REAR;

                        else if(!strcmp(argv[i], "cubemap"))
                            domeMode = DOME_ENVMAP;

                        else if(!strcmp(argv[i], "sphericalpanoramic"))
                            domeMode = DOME_PANORAM_SPH;

                        else
                            printf("error: %s is not a valid dome mode.\n", argv[i]);
                    }
                    i++;
                }
                break;
            default:
                printf("Unknown argument: %s\n", argv[i++]);
                break;
            }
        }
예제 #8
0
파일: call_gam.c 프로젝트: cran/deTestSet
SEXP call_gambim(SEXP y, SEXP times, SEXP derivfunc, SEXP parms, SEXP rtol,
		SEXP atol, SEXP rho, SEXP Tcrit, SEXP jacfunc, SEXP initfunc,
    SEXP verbose, SEXP LRW, SEXP rWork, SEXP iWork, SEXP jT,
    SEXP nOut, SEXP Nrmas, SEXP masfunc, SEXP ML, SEXP MU, SEXP Hini,
    SEXP Rpar, SEXP Ipar, SEXP flist, SEXP Type)

{
/******************************************************************************/
/******                   DECLARATION SECTION                            ******/
/******************************************************************************/

  int  j, nt, latol, lrtol, imas, mlmas, mumas, type;
  int  isForcing, runOK;
  double *Atol, *Rtol, hini;
  int itol, ijac, ml, mu, iout, idid, liw, lrw, sum;

  /* pointers to functions passed to FORTRAN */
  C_jac_func_type_gb    *jac_func_gb = NULL;
  C_solout_type         *solout = NULL;
  C_solout_type_bim     *solout_bim = NULL;
  C_mas_type            *mas_func = NULL;

/******************************************************************************/
/******                         STATEMENTS                               ******/
/******************************************************************************/

/*                      #### initialisation ####                              */
  init_N_Protect();

  type  = INTEGER(Type)[0];     /* jacobian type */
  ijac  = INTEGER(jT)[0];       /* jacobian type */
  n_eq = LENGTH(y);             /* number of equations */
  nt   = LENGTH(times);         /* number of output times */
  maxt = nt;

  tt = (double *) R_alloc(nt, sizeof(double));
  for (j = 0; j < nt; j++) tt[j] = REAL(times)[j];

//  mflag = INTEGER(verbose)[0];

  /* is function a dll ?*/
  isDll = inherits(derivfunc, "NativeSymbol");

  /* initialise output ... */
  initOutC(isDll, n_eq, nOut, Rpar, Ipar);

  /* copies of variables that will be changed in the FORTRAN subroutine */
  xytmp = (double *) R_alloc(n_eq, sizeof(double));
  for (j = 0; j < n_eq; j++) xytmp[j] = REAL(y)[j];

  ytmp = (double *) R_alloc(n_eq, sizeof(double));
  for (j = 0; j < n_eq; j++) ytmp[j] = 0.;

  latol = LENGTH(atol);
  Atol = (double *) R_alloc((int) latol, sizeof(double));
  for (j = 0; j < latol; j++) Atol[j] = REAL(atol)[j];

  lrtol = LENGTH(rtol);
  Rtol = (double *) R_alloc((int) lrtol, sizeof(double));
  for (j = 0; j < lrtol; j++) Rtol[j] = REAL(rtol)[j];

  /* tolerance specifications */
  if (latol == 1 ) itol = 0;
  else             itol = 1;

  /* mass matrix */
  imas  = INTEGER(Nrmas)[0];
  mlmas = INTEGER(Nrmas)[1];
  mumas = INTEGER(Nrmas)[2];

  /* work vectors */
  if (type == 1) {
    liw = 27;
    lrw = 21;
  } else  {       //  if (type == 2)
    liw = n_eq + 40;
    lrw = INTEGER(LRW)[0];
 }

  iwork = (int *) R_alloc(liw, sizeof(int));
  for (j=0; j<LENGTH(iWork); j++) iwork[j] = INTEGER(iWork)[j];
  for (j=LENGTH(iWork); j<liw; j++) iwork[j] = 0;

  rwork = (double *) R_alloc(lrw, sizeof(double));
  for (j=0; j<length(rWork); j++) rwork[j] = REAL(rWork)[j];
  for (j=length(rWork); j<lrw; j++) rwork[j] = 0.;

  ml = INTEGER(ML)[0];
  mu = INTEGER(MU)[0];
  hini = REAL(Hini)[0];

  /* initialise global R-variables...  */
  initglobals (nt);

  /* Initialization of Parameters, Forcings (DLL) */
  initParms(initfunc, parms);
  isForcing = initForcings(flist);

  if (nout > 0 ) {
     xdytmp= (double *) R_alloc(n_eq, sizeof(double));
     for (j = 0; j < n_eq; j++) xdytmp[j] = 0.;
  }

 /* pointers to functions deriv_func, jac_func, jac_vec, root_func, passed to FORTRAN */
  if (isDll)  { /* DLL address passed to FORTRAN */
      deriv_func = (C_deriv_func_type *) R_ExternalPtrAddrFn_(derivfunc);

 	   /* overruling deriv_func if forcing */
      if (isForcing) {
        DLL_deriv_func = deriv_func;
        deriv_func = (C_deriv_func_type *) C_deriv_func_forc_gb;
      }
  } else {
      /* interface function between FORTRAN and C/R passed to FORTRAN */
      deriv_func = (C_deriv_func_type *) C_deriv_func_gb;
      /* needed to communicate with R */
      R_deriv_func = derivfunc;
      R_envir = rho;
  }

  if (!isNull(jacfunc))   {
      if (isDll)
	      jac_func_gb = (C_jac_func_type_gb *) R_ExternalPtrAddrFn_(jacfunc);
	    else  {
	      R_jac_func = jacfunc;
	      jac_func_gb= C_jac_func_gb;
	    }
    }

  if (!isNull(masfunc))   {
	      R_mas_func = masfunc;
	      mas_func= C_mas_func;
  }

  solout = C_solout_gam;
  solout_bim = C_solout_bim;
  iout = 1;                           /* solout used */
  idid = 0;

/*                   ####      integration     ####                           */
  it   = 0;
  tin  = REAL(times)[0];
  tout = REAL(times)[nt-1];

  saveOut (tin, xytmp);               /* save initial condition */
  it = it +1;

  if (type == 1)
    F77_CALL(gamd) ( &n_eq, deriv_func, &tin, xytmp, &tout, &hini,
		     Rtol, Atol, &itol, jac_func_gb, &ijac, &ml, &mu,
         mas_func, &imas, &mlmas, &mumas, solout, &iout,
		     rwork, &lrw, iwork, &liw, out, ipar, &idid);
  else if (type == 2)
    F77_CALL(bimd) ( &n_eq, deriv_func, &tin, &tout, xytmp, &hini,
		     Rtol, Atol, &itol, jac_func_gb, &ijac, &ml, &mu,
         mas_func, &imas, &mlmas, &mumas, solout_bim, &iout,
		     rwork, &lrw, iwork, &liw, out, ipar, &idid);


  if (idid == -1)
     warning("input is not consistent");
  else if (idid == -2)
     warning("larger maxsteps needed");
  else if (idid == -3)
     warning("step size becomes too small");
  else if (idid == -4)
     warning("matrix is repeatedly singular");

/*                   ####  an error occurred   ####                           */
  if(it <= nt-1) saveOut (tin, xytmp);              /* save final condition */
  if (idid < 0 ) {
    it = it-1;
    returnearly (1);
  }

/*                   ####   returning output   ####                           */

/* feval */

  PROTECT(RWORK = allocVector(REALSXP, 3)); incr_N_Protect();
  REAL(RWORK)[0] = hini;
  REAL(RWORK)[1] = hini;

  REAL(RWORK)[2] = tin;

  PROTECT(ISTATE = allocVector(INTSXP, 6)); incr_N_Protect();
  INTEGER(ISTATE)[0] = idid;

/* nsteps */
  sum = 0;
  runOK = 0;
  if (type == 1)  {
    for (j = 11; j < 23; j++) sum = sum + iwork[j];
    INTEGER(ISTATE)[1] = sum;

/* feval */
    INTEGER(ISTATE)[2] = iwork[9];

/* jacobian eval */
    INTEGER(ISTATE)[3] = iwork[10];

/* LU decomp */
    INTEGER(ISTATE)[4] = iwork[23];

/* number rejected steps */
    sum = 0;
    for (j = 11; j < 15; j++) sum = sum + iwork[j];
    INTEGER(ISTATE)[5] = INTEGER(ISTATE)[1]- sum;
	if(idid > 0) runOK = 1;
  } else {
    for (j = 20; j < 25; j++) sum = sum + iwork[j];
    INTEGER(ISTATE)[1] = sum;

/* feval */
    INTEGER(ISTATE)[2] = iwork[11];

/* jacobian eval */
    INTEGER(ISTATE)[3] = iwork[12];

/* LU decomp */
    INTEGER(ISTATE)[4] = iwork[13];

/* number rejected steps */
    sum = 0;
    for (j = 25; j < 29; j++) sum = sum + iwork[j];
    INTEGER(ISTATE)[5] = INTEGER(ISTATE)[1]- sum;
    if(idid >= 0)  runOK = 1;

}


  if (runOK) {
    setAttrib(YOUT, install("istate"), ISTATE);
    setAttrib(YOUT, install("rstate"), RWORK);
  }
  else  {
    setAttrib(YOUT2, install("istate"), ISTATE);
    setAttrib(YOUT2, install("rstate"), RWORK);
  }

/*                   ####     termination      ####                           */
  unprotect_all();
  if (runOK)
    return(YOUT);
  else
    return(YOUT2);
}