//creates a new player in a given game struct player *newPlayer( struct game *gm ) { struct player *pl = &(gm->players[ gm->no_players ] ); initialisePlayer( pl ); gm->no_players++; gm->no_lplayers++; return pl; }
void getInitialPosition(Cell board[BOARD_HEIGHT][BOARD_WIDTH],Player * player,char * token){ Position position; Direction direction; token = strtok(NULL, DELIMS); /*- get 'y' -*/ if(is_int(token)){ position.y= atoi(token); token = strtok(NULL,DELIMS); } else { printf("INVALID INPUT\n"); } /*- get 'x' -*/ if(is_int(token)){ position.x = atoi(token); token = strtok(NULL,DELIMS); } else { printf("INVALID INPUT\n"); } /*- get 'direction' -*/ if(strcmp(token,"west") == 0) { direction = WEST; } else if(strcmp(token,"south") == 0) { direction = SOUTH; } else if(strcmp(token,"east") == 0) { direction = EAST; } else if(strcmp(token,"north") == 0) { direction = NORTH; } else { printf("Please enter the direction correctl (north,east,south,west).\n"); } /* initialise player position on the board */ initialisePlayer(player,&position,direction); if(placePlayer(board,position) == TRUE) { position.x = player->position.x; position.y = player->position.y; player->direction = direction; direction = atoi(token); } else{ printf("INVALID INPUT\n"); } }