void Form::setQuad(const Vector3& p1, const Vector3& p2, const Vector3& p3, const Vector3& p4) { Mesh* mesh = Mesh::createQuad(p1, p2, p3, p4); initializeQuad(mesh); SAFE_RELEASE(mesh); }
void Form::setQuad(float x, float y, float width, float height) { Mesh* mesh = Mesh::createQuad(x, y, width, height); initializeQuad(mesh); SAFE_RELEASE(mesh); }
void VR_Canvas::InitializeCanvas(VR_Avatar * inAvatar) { AssignAvatar(inAvatar); initializeQuad(); initalizeShaderData(); }