void setfullscreen(bool enable) { if(!screen) return; #if defined(WIN32) || defined(__APPLE__) initwarning(enable ? "fullscreen" : "windowed"); #else if(enable == !(screen->flags&SDL_FULLSCREEN)) { SDL_WM_ToggleFullScreen(screen); inputgrab(grabinput); } #endif }
void setfullscreen(bool enable, bool force) { if(!screen) return; fullscreen = enable ? 1 : 0; #if defined(WIN32) || defined(__APPLE__) initwarning(enable ? "fullscreen" : "windowed", INIT_RESET, CHANGE_GFX, force); #else if(enable == !(screen->flags&SDL_FULLSCREEN)) { SDL_WM_ToggleFullScreen(screen); inputgrab(grabinput!=0); } #endif }
void keyrepeat(bool on) { SDL_EnableKeyRepeat(on ? SDL_DEFAULT_REPEAT_DELAY : 0, SDL_DEFAULT_REPEAT_INTERVAL); } void inputgrab(bool on) { #ifndef WIN32 if(!(screen->flags & SDL_FULLSCREEN)) SDL_WM_GrabInput(SDL_GRAB_OFF); else #endif SDL_WM_GrabInput(on ? SDL_GRAB_ON : SDL_GRAB_OFF); showcursor(!on); } VARF(0, grabinput, 0, 0, 1, inputgrab(grabinput!=0)); VAR(IDF_PERSIST, autograbinput, 0, 1, 1); extern void cleargamma(); void cleanup() { recorder::stop(); cleanupserver(); showcursor(true); //#ifdef FAKESHOWCURSOR // if(scursor) SDL_FreeCursor(scursor); // scursor = ncursor = NULL; //#endif SDL_WM_GrabInput(SDL_GRAB_OFF); cleargamma();