void dighole() { struct trap *ttmp = t_at(u.ux, u.uy); if(!xdnstair) { pline("The floor here seems too hard to dig in."); } else { if(ttmp) ttmp->ttyp = TRAPDOOR; else ttmp = maketrap(u.ux, u.uy, TRAPDOOR); ttmp->tseen = 1; pline("You've made a hole in the floor."); if(!u.ustuck) { if(inshop()) shopdig(1); pline("You fall through ..."); if(u.utraptype == TT_PIT) { u.utrap = 0; u.utraptype = 0; } goto_level(dlevel+1, FALSE); } } }
/* called in hack.c when we pickup an object */ void addtobill(struct obj *obj) { struct bill_x *bp; if(!inshop() || (u.ux == ESHK(shopkeeper)->shk.x && u.uy == ESHK(shopkeeper)->shk.y) || (u.ux == ESHK(shopkeeper)->shd.x && u.uy == ESHK(shopkeeper)->shd.y) || onbill(obj) /* perhaps we threw it away earlier */ ) return; if(ESHK(shopkeeper)->billct == BILLSZ){ pline("You got that for free!"); return; } bp = &bill[ESHK(shopkeeper)->billct]; bp->bo_id = obj->o_id; bp->bquan = obj->quan; bp->useup = 0; bp->price = getprice(obj); ESHK(shopkeeper)->billct++; obj->unpaid = 1; }
/* called in hack.c (or whatever) when we pickup an object */ void addtobill(obj_t *obj) { bill_t *bp; eshk_t *eshk = (shopkeeper ? ESHK(shopkeeper) : NULL); if (!inshop() || (you.ux == eshk->shk.x && you.uy == eshk->shk.y) || (you.ux == eshk->shd.x && you.uy == eshk->shd.y) || onbill(obj)) /* perhaps we threw it away earlier */ return; eshk = ESHK(shopkeeper); if (eshk->billct == BILLSZ) { // Well, I guess that's one way to address predefined limitations message("You got that for free!"); return; } bp = &bill[eshk->billct]; bp->bo_id = obj->o_id; bp->bquantity = obj->quantity; bp->useup = false; bp->price = getprice(obj); eshk->billct++; obj->bitflags |= O_IS_UNPAID; }
static void teleds(Short nux, Short nuy) { if (Punished) unplacebc(); unsee(); you.utrap = 0; you.ustuck = 0; you.ux = nux; you.uy = nuy; setsee(); if (Punished) placebc(true); if (you.uswallow) { you.uswallowedtime = you.uswallow = 0; // refresh(); //docrt(); } move_visible_window(you.ux, you.uy, true); refresh(); nomul(0); if (get_cell_type(floor_info[nux][nuy]) == POOL && !Levitation) drown(); inshop(); pickup(true); if (!Blind) read_engr_at(you.ux,you.uy); }
void subfrombill(struct obj *obj) { long ltmp; int tmp; struct obj *otmp; struct bill_x *bp; if (!inshop() || (u.ux == ESHK(shopkeeper)->shk.x && u.uy == ESHK(shopkeeper)->shk.y) || (u.ux == ESHK(shopkeeper)->shd.x && u.uy == ESHK(shopkeeper)->shd.y)) return; if ((bp = onbill(obj)) != NULL) { obj->unpaid = 0; if (bp->bquan > obj->quan) { otmp = newobj(0); *otmp = *obj; bp->bo_id = otmp->o_id = flags.ident++; otmp->quan = (bp->bquan -= obj->quan); otmp->owt = 0; /* superfluous */ otmp->onamelth = 0; bp->useup = 1; otmp->nobj = billobjs; billobjs = otmp; return; } ESHK(shopkeeper)->billct--; *bp = bill[ESHK(shopkeeper)->billct]; return; } if (obj->unpaid) { pline("%s didn't notice.", Monnam(shopkeeper)); obj->unpaid = 0; return; /* %% */ } /* he dropped something of his own - probably wants to sell it */ if (shopkeeper->msleep || shopkeeper->mfroz || inroom(shopkeeper->mx, shopkeeper->my) != ESHK(shopkeeper)->shoproom) return; if (ESHK(shopkeeper)->billct == BILLSZ || ((tmp = shtypes[rooms[ESHK(shopkeeper)->shoproom].rtype - 8]) && tmp != obj->olet) || strchr("_0", obj->olet)) { pline("%s seems not interested.", Monnam(shopkeeper)); return; } ltmp = getprice(obj) * obj->quan; if (ANGRY(shopkeeper)) { ltmp /= 3; NOTANGRY(shopkeeper) = 1; } else ltmp /= 2; if (ESHK(shopkeeper)->robbed) { if ((ESHK(shopkeeper)->robbed -= ltmp) < 0) ESHK(shopkeeper)->robbed = 0; pline("Thank you for your contribution to restock this recently plundered shop."); return; } if (ltmp > shopkeeper->mgold) ltmp = shopkeeper->mgold; pay(-ltmp, shopkeeper); if (!ltmp) pline("%s gladly accepts %s but cannot pay you at present.", Monnam(shopkeeper), doname(obj)); else pline("You sold %s and got %ld gold piece%s.", doname(obj), ltmp, plur(ltmp)); }
int dopay(void) { long ltmp; struct bill_x *bp; struct monst *shkp; int pass, tmp; multi = 0; inshop(); for (shkp = fmon; shkp; shkp = shkp->nmon) if (shkp->isshk && dist(shkp->mx, shkp->my) < 3) break; if (!shkp && u.uinshop && inroom(shopkeeper->mx, shopkeeper->my) == ESHK(shopkeeper)->shoproom) shkp = shopkeeper; if (!shkp) { pline("There is nobody here to receive your payment."); return (0); } ltmp = ESHK(shkp)->robbed; if (shkp != shopkeeper && NOTANGRY(shkp)) { if (!ltmp) pline("You do not owe %s anything.", monnam(shkp)); else if (!u.ugold) pline("You have no money."); else { long ugold = u.ugold; if (u.ugold > ltmp) { pline("You give %s the %ld gold pieces he asked for.", monnam(shkp), ltmp); pay(ltmp, shkp); } else { pline("You give %s all your gold.", monnam(shkp)); pay(u.ugold, shkp); } if (ugold < ltmp / 2) pline("Unfortunately, he doesn't look satisfied."); else { ESHK(shkp)->robbed = 0; ESHK(shkp)->following = 0; if (ESHK(shkp)->shoplevel != dlevel) { /* For convenience's sake, let him disappear */ shkp->minvent = 0; /* %% */ shkp->mgold = 0; mondead(shkp); } } } return (1); } if (!ESHK(shkp)->billct) { pline("You do not owe %s anything.", monnam(shkp)); if (!u.ugold) { pline("Moreover, you have no money."); return (1); } if (ESHK(shkp)->robbed) { #define min(a, b) ((a < b) ? a : b) pline("But since his shop has been robbed recently,"); pline("you %srepay %s's expenses.", (u.ugold < ESHK(shkp)->robbed) ? "partially " : "", monnam(shkp)); pay(min(u.ugold, ESHK(shkp)->robbed), shkp); ESHK(shkp)->robbed = 0; return (1); } if (ANGRY(shkp)) { pline("But in order to appease %s,", amonnam(shkp, "angry")); if (u.ugold >= 1000) { ltmp = 1000; pline(" you give him 1000 gold pieces."); } else { ltmp = u.ugold; pline(" you give him all your money."); } pay(ltmp, shkp); if (strncmp(ESHK(shkp)->customer, plname, PL_NSIZ) || rn2(3)) { pline("%s calms down.", Monnam(shkp)); NOTANGRY(shkp) = 1; } else pline("%s is as angry as ever.", Monnam(shkp)); } return (1); } if (shkp != shopkeeper) { impossible("dopay: not to shopkeeper?"); if (shopkeeper) setpaid(); return (0); } for (pass = 0; pass <= 1; pass++) { tmp = 0; while (tmp < ESHK(shopkeeper)->billct) { bp = &bill[tmp]; if (!pass && !bp->useup) { tmp++; continue; } if (!dopayobj(bp)) return (1); bill[tmp] = bill[--ESHK(shopkeeper)->billct]; } } pline("Thank you for shopping in %s's %s store!", shkname(shopkeeper), shopnam[rooms[ESHK(shopkeeper)->shoproom].rtype - 8]); NOTANGRY(shopkeeper) = 1; return (1); }
int dothrow() { struct obj *obj; struct monst *mon; int tmp; obj = getobj("#)", "throw"); /* it is also possible to throw food */ /* (or jewels, or iron balls ... ) */ if(!obj || !getdir(1)) /* ask "in what direction?" */ return(0); if(obj->owornmask & (W_ARMOR | W_RING)){ pline("You can't throw something you are wearing."); return(0); } u_wipe_engr(2); if(obj == uwep){ if(obj->cursed){ pline("Your weapon is welded to your hand."); return(1); } if(obj->quan > 1) setuwep(splitobj(obj, 1)); else setuwep((struct obj *) 0); } else if(obj->quan > 1) (void) splitobj(obj, 1); freeinv(obj); if(u.uswallow) { mon = u.ustuck; bhitpos.x = mon->mx; bhitpos.y = mon->my; } else if(u.dz) { if(u.dz < 0) { pline("%s hits the ceiling, then falls back on top of your head.", Doname(obj)); /* note: obj->quan == 1 */ if(obj->olet == POTION_SYM) potionhit(&youmonst, obj); else { if(uarmh) pline("Fortunately, you are wearing a helmet!"); losehp(uarmh ? 1 : rnd((int)(obj->owt)), "falling object"); dropy(obj); } } else { pline("%s hits the floor.", Doname(obj)); if(obj->otyp == EXPENSIVE_CAMERA) { pline("It is shattered in a thousand pieces!"); obfree(obj, Null(obj)); } else if(obj->otyp == EGG) { pline("\"Splash!\""); obfree(obj, Null(obj)); } else if(obj->olet == POTION_SYM) { pline("The flask breaks, and you smell a peculiar odor ..."); potionbreathe(obj); obfree(obj, Null(obj)); } else { dropy(obj); } } return(1); } else if(obj->otyp == BOOMERANG) { mon = boomhit(u.dx, u.dy); if(mon == &youmonst) { /* the thing was caught */ (void) addinv(obj); return(1); } } else { if(obj->otyp == PICK_AXE && shkcatch(obj)) return(1); mon = bhit(u.dx, u.dy, (obj->otyp == ICE_BOX) ? 1 : (!Punished || obj != uball) ? 8 : !u.ustuck ? 5 : 1, obj->olet, NULL, NULL, obj); } if(mon) { /* awake monster if sleeping */ wakeup(mon); if(obj->olet == WEAPON_SYM) { tmp = -1+u.ulevel+mon->data->ac+abon(); if(obj->otyp < ROCK) { if(!uwep || uwep->otyp != obj->otyp+(BOW-ARROW)) tmp -= 4; else { tmp += uwep->spe; } } else if(obj->otyp == BOOMERANG) tmp += 4; tmp += obj->spe; if(u.uswallow || tmp >= rnd(20)) { if(hmon(mon,obj,1) == TRUE){ /* mon still alive */ #ifndef NOWORM cutworm(mon,bhitpos.x,bhitpos.y,obj->otyp); #endif /* NOWORM */ } else mon = 0; /* weapons thrown disappear sometimes */ if(obj->otyp < BOOMERANG && rn2(3)) { /* check bill; free */ obfree(obj, (struct obj *) 0); return(1); } } else miss(objects[obj->otyp].oc_name, mon); } else if(obj->otyp == HEAVY_IRON_BALL) { tmp = -1+u.ulevel+mon->data->ac+abon(); if(!Punished || obj != uball) tmp += 2; if(u.utrap) tmp -= 2; if(u.uswallow || tmp >= rnd(20)) { if(hmon(mon,obj,1) == FALSE) mon = 0; /* he died */ } else miss("iron ball", mon); } else if(obj->olet == POTION_SYM && u.ulevel > rn2(15)) { potionhit(mon, obj); return(1); } else { if(cansee(bhitpos.x,bhitpos.y)) pline("You miss %s.",monnam(mon)); else pline("You miss it."); if(obj->olet == FOOD_SYM && mon->data->mlet == 'd') if(tamedog(mon,obj)) return(1); if(obj->olet == GEM_SYM && mon->data->mlet == 'u' && !mon->mtame){ if(obj->dknown && objects[obj->otyp].oc_name_known){ if(objects[obj->otyp].g_val > 0){ u.uluck += 5; goto valuable; } else { pline("%s is not interested in your junk.", Monnam(mon)); } } else { /* value unknown to @ */ u.uluck++; valuable: if(u.uluck > LUCKMAX) /* dan@ut-ngp */ u.uluck = LUCKMAX; pline("%s graciously accepts your gift.", Monnam(mon)); mpickobj(mon, obj); rloc(mon); return(1); } } } } /* the code following might become part of dropy() */ if(obj->otyp == CRYSKNIFE) obj->otyp = WORM_TOOTH; obj->ox = bhitpos.x; obj->oy = bhitpos.y; obj->nobj = fobj; fobj = obj; /* prevent him from throwing articles to the exit and escaping */ /* subfrombill(obj); */ stackobj(obj); if(Punished && obj == uball && (bhitpos.x != u.ux || bhitpos.y != u.uy)){ freeobj(uchain); unpobj(uchain); if(u.utrap){ if(u.utraptype == TT_PIT) pline("The ball pulls you out of the pit!"); else { long side = rn2(3) ? LEFT_SIDE : RIGHT_SIDE; pline("The ball pulls you out of the bear trap."); pline("Your %s leg is severely damaged.", (side == LEFT_SIDE) ? "left" : "right"); set_wounded_legs(side, 500+rn2(1000)); losehp(2, "thrown ball"); } u.utrap = 0; } unsee(); uchain->nobj = fobj; fobj = uchain; u.ux = uchain->ox = bhitpos.x - u.dx; u.uy = uchain->oy = bhitpos.y - u.dy; setsee(); (void) inshop(); } if(cansee(bhitpos.x, bhitpos.y)) prl(bhitpos.x,bhitpos.y); return(1); }
void goto_level(int newlevel, boolean at_stairs) { int fd; boolean up = (newlevel < dlevel); if(newlevel <= 0) done("escaped"); /* in fact < 0 is impossible */ if(newlevel > MAXLEVEL) newlevel = MAXLEVEL; /* strange ... */ if(newlevel == dlevel) return; /* this can happen */ glo(dlevel); fd = creat(lock, FMASK); if(fd < 0) { /* * This is not quite impossible: e.g., we may have * exceeded our quota. If that is the case then we * cannot leave this level, and cannot save either. * Another possibility is that the directory was not * writable. */ pline("A mysterious force prevents you from going %s.", up ? "up" : "down"); return; } if(Punished) unplacebc(); u.utrap = 0; /* needed in level_tele */ u.ustuck = 0; /* idem */ keepdogs(); seeoff(1); if(u.uswallow) /* idem */ u.uswldtim = u.uswallow = 0; flags.nscrinh = 1; u.ux = FAR; /* hack */ (void) inshop(); /* probably was a trapdoor */ savelev(fd,dlevel); (void) close(fd); dlevel = newlevel; if(maxdlevel < dlevel) maxdlevel = dlevel; glo(dlevel); if(!level_exists[(int)dlevel]) mklev(); else { extern int hackpid; if((fd = open(lock, O_RDONLY)) < 0) { pline("Cannot open %s .", lock); pline("Probably someone removed it."); done("tricked"); } getlev(fd, hackpid, dlevel); (void) close(fd); } if(at_stairs) { if(up) { u.ux = xdnstair; u.uy = ydnstair; if(!u.ux) { /* entering a maze from below? */ u.ux = xupstair; /* this will confuse the player! */ u.uy = yupstair; } if(Punished && !Levitation){ pline("With great effort you climb the stairs."); placebc(1); } } else { u.ux = xupstair; u.uy = yupstair; if(inv_weight() + 5 > 0 || Punished){ pline("You fall down the stairs."); /* %% */ losehp(rnd(3), "fall"); if(Punished) { if(uwep != uball && rn2(3)){ pline("... and are hit by the iron ball."); losehp(rnd(20), "iron ball"); } placebc(1); } selftouch("Falling, you"); } } { struct monst *mtmp = m_at(u.ux, u.uy); if(mtmp) mnexto(mtmp); } } else { /* trapdoor or level_tele */ do { u.ux = rnd(COLNO-1); u.uy = rn2(ROWNO); } while(levl[(int)u.ux][(int)u.uy].typ != ROOM || m_at(u.ux,u.uy)); if(Punished){ if(uwep != uball && !up /* %% */ && rn2(5)){ pline("The iron ball falls on your head."); losehp(rnd(25), "iron ball"); } placebc(1); } selftouch("Falling, you"); } (void) inshop(); initrack(); losedogs(); { struct monst *mtmp; if ((mtmp = m_at(u.ux, u.uy))) mnexto(mtmp); /* riv05!a3 */ } flags.nscrinh = 0; setsee(); seeobjs(); /* make old cadavers disappear - riv05!a3 */ docrt(); pickup(1); read_engr_at(u.ux,u.uy); }
int main(int argc, char *argv[]) { int fd; #ifdef CHDIR char *dir; #endif hname = argv[0]; hackpid = getpid(); #ifdef CHDIR /* otherwise no chdir() */ /* * See if we must change directory to the playground. * (Perhaps hack runs suid and playground is inaccessible * for the player.) * The environment variable HACKDIR is overridden by a * -d command line option (must be the first option given) */ dir = getenv("HACKDIR"); if (argc > 1 && !strncmp(argv[1], "-d", 2)) { argc--; argv++; dir = argv[0] + 2; if (*dir == '=' || *dir == ':') dir++; if (!*dir && argc > 1) { argc--; argv++; dir = argv[0]; } if (!*dir) error("Flag -d must be followed by a directory name."); } #endif /* * Who am i? Algorithm: 1. Use name as specified in HACKOPTIONS * 2. Use $USER or $LOGNAME (if 1. fails) * 3. Use getlogin() (if 2. fails) * The resulting name is overridden by command line options. * If everything fails, or if the resulting name is some generic * account like "games", "play", "player", "hack" then eventually * we'll ask him. * Note that we trust him here; it is possible to play under * somebody else's name. */ { char *s; initoptions(); if (!*plname && (s = getenv("USER"))) strncpy(plname, s, sizeof(plname) - 1); if (!*plname && (s = getenv("LOGNAME"))) strncpy(plname, s, sizeof(plname) - 1); if (!*plname && (s = getlogin())) strncpy(plname, s, sizeof(plname) - 1); } /* * Now we know the directory containing 'record' and * may do a prscore(). */ if (argc > 1 && !strncmp(argv[1], "-s", 2)) { #ifdef CHDIR chdirx(dir, 0); #endif prscore(argc, argv); exit(0); } /* * It seems he really wants to play. * Remember tty modes, to be restored on exit. */ gettty(); setbuf(stdout, obuf); umask(007); setrandom(); startup(); cls(); u.uhp = 1; /* prevent RIP on early quits */ u.ux = FAR; /* prevent nscr() */ signal(SIGHUP, hangup); /* * Find the creation date of this game, * so as to avoid restoring outdated savefiles. */ gethdate(hname); /* * We cannot do chdir earlier, otherwise gethdate will fail. */ #ifdef CHDIR chdirx(dir, 1); #endif /* * Process options. */ while (argc > 1 && argv[1][0] == '-') { argv++; argc--; switch (argv[0][1]) { #ifdef WIZARD case 'D': wizard = TRUE; break; #endif #ifdef NEWS case 'n': flags.nonews = TRUE; break; #endif case 'u': if (argv[0][2]) strncpy(plname, argv[0] + 2, sizeof(plname) - 1); else if (argc > 1) { argc--; argv++; strncpy(plname, argv[0], sizeof(plname) - 1); } else printf("Player name expected after -u\n"); break; default: /* allow -T for Tourist, etc. */ strncpy(pl_character, argv[0] + 1, sizeof(pl_character) - 1); } } if (argc > 1) locknum = atoi(argv[1]); #ifdef MAX_NR_OF_PLAYERS if (!locknum || locknum > MAX_NR_OF_PLAYERS) locknum = MAX_NR_OF_PLAYERS; #endif #ifdef DEF_PAGER if (!(catmore = getenv("HACKPAGER")) && !(catmore = getenv("PAGER"))) catmore = DEF_PAGER; #endif #ifdef MAIL getmailstatus(); #endif #ifdef WIZARD if (wizard) strcpy(plname, "wizard"); else #endif if (!*plname || !strncmp(plname, "player", 4) || !strncmp(plname, "games", 4)) askname(); plnamesuffix(); /* strip suffix from name; calls askname() */ /* again if suffix was whole name */ /* accepts any suffix */ #ifdef WIZARD if (!wizard) { #endif /* * check for multiple games under the same name * (if !locknum) or check max nr of players (otherwise) */ signal(SIGQUIT, SIG_IGN); signal(SIGINT, SIG_IGN); if (!locknum) strcpy(lock, plname); getlock(); /* sets lock if locknum != 0 */ #ifdef WIZARD } else { char *sfoo; strcpy(lock, plname); if ((sfoo = getenv("MAGIC"))) while (*sfoo) { switch (*sfoo++) { case 'n': srandom(*sfoo++); break; } } if ((sfoo = getenv("GENOCIDED")) != NULL) { if (*sfoo == '!') { struct permonst *pm = mons; char *gp = genocided; while (pm < mons + CMNUM + 2) { if (!strchr(sfoo, pm->mlet)) *gp++ = pm->mlet; pm++; } *gp = 0; } else strncpy(genocided, sfoo, sizeof(genocided) - 1); strcpy(fut_geno, genocided); } } #endif setftty(); sprintf(SAVEF, "save/%d%s", getuid(), plname); regularize(SAVEF + 5); /* avoid . or / in name */ if ((fd = open(SAVEF, O_RDONLY)) >= 0 && (uptodate(fd) || unlink(SAVEF) == 666)) { signal(SIGINT, done1); pline("Restoring old save file..."); fflush(stdout); if (!dorecover(fd)) goto not_recovered; pline("Hello %s, welcome to %s!", plname, gamename); flags.move = 0; } else { not_recovered: fobj = fcobj = invent = 0; fmon = fallen_down = 0; ftrap = 0; fgold = 0; flags.ident = 1; init_objects(); u_init(); signal(SIGINT, done1); mklev(); u.ux = xupstair; u.uy = yupstair; inshop(); setsee(); flags.botlx = 1; makedog(); { struct monst *mtmp; if ((mtmp = m_at(u.ux, u.uy)) != NULL) mnexto(mtmp); /* riv05!a3 */ } seemons(); #ifdef NEWS if (flags.nonews || !readnews()) /* after reading news we did docrt() already */ #endif docrt(); /* give welcome message before pickup messages */ pline("Hello %s, welcome to %s!", plname, gamename); pickup(1); read_engr_at(u.ux, u.uy); flags.move = 1; } flags.moonphase = phase_of_the_moon(); if (flags.moonphase == FULL_MOON) { pline("You are lucky! Full moon tonight."); u.uluck++; } else if (flags.moonphase == NEW_MOON) pline("Be careful! New moon tonight."); initrack(); for (;;) { if (flags.move) { /* actual time passed */ settrack(); if (moves % 2 == 0 || (!(Fast & ~INTRINSIC) && (!Fast || rn2(3)))) { movemon(); if (!rn2(70)) makemon(NULL, 0, 0); } if (Glib) glibr(); p_timeout(); ++moves; if (flags.time) flags.botl = 1; if (u.uhp < 1) { pline("You die..."); done("died"); } if (u.uhp * 10 < u.uhpmax && moves - wailmsg > 50) { wailmsg = moves; if (u.uhp == 1) pline("You hear the wailing of the Banshee..."); else pline("You hear the howling of the CwnAnnwn..."); } if (u.uhp < u.uhpmax) { if (u.ulevel > 9) { if (Regeneration || !(moves % 3)) { flags.botl = 1; u.uhp += rnd((int)u.ulevel - 9); if (u.uhp > u.uhpmax) u.uhp = u.uhpmax; } } else if (Regeneration || (!(moves % (22 - u.ulevel * 2)))) { flags.botl = 1; u.uhp++; } } if (Teleportation && !rn2(85)) tele(); if (Searching && multi >= 0) dosearch(); gethungry(); invault(); amulet(); } if (multi < 0) { if (!++multi) { pline("%s", nomovemsg ? nomovemsg : "You can move again."); nomovemsg = 0; if (afternmv) (*afternmv)(); afternmv = NULL; } } find_ac(); #ifndef QUEST if (!flags.mv || Blind) #endif { seeobjs(); seemons(); nscr(); } if (flags.botl || flags.botlx) bot(); flags.move = 1; if (multi >= 0 && occupation) { if (monster_nearby()) stop_occupation(); else if ((*occupation)() == 0) occupation = NULL; continue; } if (multi > 0) { #ifdef QUEST if (flags.run >= 4) finddir(); #endif lookaround(); if (!multi) { /* lookaround may clear multi */ flags.move = 0; continue; } if (flags.mv) { if (multi < COLNO && !--multi) flags.mv = flags.run = 0; domove(); } else { --multi; rhack(save_cm); } } else if (multi == 0) { #ifdef MAIL ckmailstatus(); #endif rhack(NULL); } if (multi && multi % 7 == 0) fflush(stdout); } }
void subfrombill(struct obj *obj) { Long ltmp; Short tmp; obj_t *otmp; bill_t *bp; eshk_t *eshk = (shopkeeper ? ESHK(shopkeeper) : NULL); if (!inshop() || (you.ux == eshk->shk.x && you.uy == eshk->shk.y) || (you.ux == eshk->shd.x && you.uy == eshk->shd.y)) return; if ((bp = onbill(obj)) != 0) { obj->bitflags &= ~O_IS_UNPAID; if (bp->bquantity > obj->quantity) { otmp = (obj_t *) md_malloc(sizeof(obj_t));// newobj(0); *otmp = *obj; bp->bo_id = otmp->o_id = flags.ident++; otmp->quantity = (bp->bquantity -= obj->quantity); otmp->owt = 0; /* superfluous */ do_name(otmp, NULL); // otmp->onamelth = 0; // Undo name (if any) bp->useup = true; otmp->nobj = billobjs; billobjs = otmp; return; } eshk->billct--; *bp = bill[eshk->billct]; return; } if (obj->bitflags & O_IS_UNPAID) { StrPrintF(ScratchBuffer, "%s didn't notice.", Monnam(shopkeeper)); message(ScratchBuffer); obj->bitflags &= ~O_IS_UNPAID; return; /* %% */ } /* he dropped something of his own - probably wants to sell it */ if ((shopkeeper->bitflags & (M_IS_ASLEEP | M_IS_FROZEN)) || inroom(shopkeeper->mx,shopkeeper->my) != eshk->shoproom) return; if (eshk->billct == BILLSZ || ((tmp = shtypes[rooms[eshk->shoproom].rtype-8]) && tmp != obj->olet) || StrChr("_0", obj->olet)) { StrPrintF(ScratchBuffer, "%s seems not interested.", Monnam(shopkeeper)); message(ScratchBuffer); return; } ltmp = getprice(obj) * obj->quantity; if (ANGRY(shopkeeper)) { ltmp /= 3; shopkeeper->bitflags |= M_IS_PEACEFUL; // NOTANGRY(shopkeeper) = 1; } else ltmp /= 2; if (eshk->robbed) { if ((eshk->robbed -= ltmp) < 0) eshk->robbed = 0; message("Thank you for your contribution to restock this recently plundered shop."); return; } if (ltmp > shopkeeper->mgold) ltmp = shopkeeper->mgold; pay(-ltmp, shopkeeper); if (!ltmp) StrPrintF(ScratchBuffer, "%s gladly accepts %s but cannot pay you at present.", Monnam(shopkeeper), doname(obj)); else StrPrintF(ScratchBuffer, "You sold %s and got %ld gold piece%s", doname(obj), ltmp, (ltmp == 1 ? "." : "s.")); message(ScratchBuffer); }
// What does the return value indicate?? Boolean dopay() { Long ltmp; bill_t *bp; monst_t *shkp; Short pass, tmp; multi = 0; inshop(); for (shkp = fmon ; shkp ; shkp = shkp->nmon) if ((shkp->bitflags & M_IS_SHOPKEEPER) && dist(shkp->mx,shkp->my) < 3) break; if (!shkp && you.uinshop && inroom(shopkeeper->mx,shopkeeper->my) == ESHK(shopkeeper)->shoproom) shkp = shopkeeper; if (!shkp) { message("There is nobody here to receive your payment."); return false; } ltmp = ESHK(shkp)->robbed; if (shkp != shopkeeper && NOTANGRY(shkp)) { if (!ltmp) { StrPrintF(ScratchBuffer, "You do not owe %s anything.", monnam(shkp)); message(ScratchBuffer); } else if (!you.ugold) { message("You have no money."); } else { Long ugold = you.ugold; if (you.ugold > ltmp) { StrPrintF(ScratchBuffer, "You give %s the %ld gold pieces he asked for.", monnam(shkp), ltmp); message(ScratchBuffer); pay(ltmp, shkp); } else { StrPrintF(ScratchBuffer, "You give %s all your gold.", monnam(shkp)); message(ScratchBuffer); pay(you.ugold, shkp); } if (ugold < ltmp/2) { message("Unfortunately, he doesn't look satisfied."); } else { ESHK(shkp)->robbed = 0; ESHK(shkp)->following = false; if (ESHK(shkp)->shoplevel != dlevel) { /* For convenience's sake, let him disappear */ shkp->minvent = NULL; /* %% */ // xxx leak? shkp->mgold = 0; mondead(shkp); } } } return true; } if (!ESHK(shkp)->billct) { StrPrintF(ScratchBuffer, "You do not owe %s anything.", monnam(shkp)); message(ScratchBuffer); if (!you.ugold) { message("Moreover, you have no money."); return true; } if (ESHK(shkp)->robbed) { message("But since his shop has been robbed recently,"); StrPrintF(ScratchBuffer, "you%srepay %s's expenses.", (you.ugold < ESHK(shkp)->robbed) ? " partially " : " ", monnam(shkp)); message(ScratchBuffer); pay(min(you.ugold, ESHK(shkp)->robbed), shkp); ESHK(shkp)->robbed = 0; return true; } if (ANGRY(shkp)) { StrPrintF(ScratchBuffer, "But in order to appease %s,", amonnam(shkp, "angry")); message(ScratchBuffer); if (you.ugold >= 1000) { ltmp = 1000; message(" you give him 1000 gold pieces."); } else { ltmp = you.ugold; message(" you give him all your money."); } pay(ltmp, shkp); if (StrNCompare(ESHK(shkp)->customer, plname, PL_NSIZ) || rund(3)){ StrPrintF(ScratchBuffer, "%s calms down.", Monnam(shkp)); message(ScratchBuffer); shkp->bitflags |= M_IS_PEACEFUL; // NOTANGRY(shopkeeper) = 1; } else { StrPrintF(ScratchBuffer, "%s is as angry as ever.", Monnam(shkp)); message(ScratchBuffer); } } return true; } if (shkp != shopkeeper) { message("BUG: dopay: not to shopkeeper?"); if (shopkeeper) setpaid(); return false; } for (pass = 0 ; pass <= 1 ; pass++) { tmp = 0; while (tmp < ESHK(shopkeeper)->billct) { bp = &bill[tmp]; if (!pass && !bp->useup) { tmp++; continue; } if (!dopayobj(bp)) return true; bill[tmp] = bill[--ESHK(shopkeeper)->billct]; } } StrPrintF(ScratchBuffer, "Thank you for shopping in %s's %s store!", shkname(shopkeeper), shopnam[rooms[ESHK(shopkeeper)->shoproom].rtype - 8]); shopkeeper->bitflags |= M_IS_PEACEFUL; // NOTANGRY(shopkeeper) = 1; return true; }
static int use_pick_axe(struct obj *obj) { char dirsyms[12]; extern char sdir[]; char *dsp = dirsyms, *sdp = sdir; struct monst *mtmp; struct rm *lev; int rx, ry, res = 0; if(obj != uwep) { if(uwep && uwep->cursed) { /* Andreas Bormann - ihnp4!decvax!mcvax!unido!ab */ pline("Since your weapon is welded to your hand,"); pline("you cannot use that pick-axe."); return(0); } pline("You now wield %s.", doname(obj)); setuwep(obj); res = 1; } while(*sdp) { (void) movecmd(*sdp); /* sets u.dx and u.dy and u.dz */ rx = u.ux + u.dx; ry = u.uy + u.dy; if(u.dz > 0 || (u.dz == 0 && isok(rx, ry) && (IS_ROCK(levl[rx][ry].typ) || sobj_at(ENORMOUS_ROCK, rx, ry)))) *dsp++ = *sdp; sdp++; } *dsp = 0; pline("In what direction do you want to dig? [%s] ", dirsyms); if(!getdir(0)) /* no txt */ return(res); if(u.uswallow && attack(u.ustuck)) /* return(1) */; else if(u.dz < 0) pline("You cannot reach the ceiling."); else if(u.dz == 0) { if(Confusion) confdir(); rx = u.ux + u.dx; ry = u.uy + u.dy; if((mtmp = m_at(rx, ry)) && attack(mtmp)) return(1); if(!isok(rx, ry)) { pline("Clash!"); return(1); } lev = &levl[rx][ry]; if(lev->typ == DOOR) pline("Your %s against the door.", aobjnam(obj, "clang")); else if(!IS_ROCK(lev->typ) && !sobj_at(ENORMOUS_ROCK, rx, ry)) { /* ACCESSIBLE or POOL */ pline("You swing your %s through thin air.", aobjnam(obj, (char *) 0)); } else { if(dig_pos.x != rx || dig_pos.y != ry || dig_level != dlevel || dig_down) { dig_down = FALSE; dig_pos.x = rx; dig_pos.y = ry; dig_level = dlevel; dig_effort = 0; pline("You start digging."); } else pline("You continue digging."); occupation = dig; occtxt = "digging"; } } else if(Levitation) { pline("You cannot reach the floor."); } else { if(dig_pos.x != u.ux || dig_pos.y != u.uy || dig_level != dlevel || !dig_down) { dig_down = TRUE; dig_pos.x = u.ux; dig_pos.y = u.uy; dig_level = dlevel; dig_effort = 0; pline("You start digging in the floor."); if(inshop()) shopdig(0); } else pline("You continue digging in the floor."); occupation = dig; occtxt = "digging"; } return(1); }