예제 #1
0
static GLboolean
intelCreateContext(gl_api api,
		   const struct gl_config * mesaVis,
                   __DRIcontext * driContextPriv,
		   unsigned major_version,
		   unsigned minor_version,
		   uint32_t flags,
		   unsigned *error,
                   void *sharedContextPrivate)
{
   bool success = false;

   __DRIscreen *sPriv = driContextPriv->driScreenPriv;
   struct intel_screen *intelScreen = sPriv->driverPrivate;

   if (IS_9XX(intelScreen->deviceID)) {
      success = i915CreateContext(api, mesaVis, driContextPriv,
                                  major_version, minor_version, error,
                                  sharedContextPrivate);
   } else {
      intelScreen->no_vbo = true;
      success = i830CreateContext(api, mesaVis, driContextPriv,
                                  major_version, minor_version, error,
                                  sharedContextPrivate);
   }

   if (success)
      return true;

   if (driContextPriv->driverPrivate != NULL)
      intelDestroyContext(driContextPriv);

   return false;
}
예제 #2
0
파일: intel_screen.c 프로젝트: NatTuck/mesa
static GLboolean
intelCreateContext(gl_api api,
		   const struct gl_config * mesaVis,
                   __DRIcontext * driContextPriv,
		   unsigned major_version,
		   unsigned minor_version,
		   uint32_t flags,
		   unsigned *error,
                   void *sharedContextPrivate)
{
   bool success = false;

   success = brwCreateContext(api, mesaVis,
                              driContextPriv,
                              major_version, minor_version, flags,
                              error, sharedContextPrivate);

   if (success)
      return true;

   if (driContextPriv->driverPrivate != NULL)
      intelDestroyContext(driContextPriv);

   return false;
}
예제 #3
0
static GLboolean
intelCreateContext(gl_api api,
		   const struct gl_config * mesaVis,
                   __DRIcontext * driContextPriv,
		   unsigned major_version,
		   unsigned minor_version,
		   uint32_t flags,
		   unsigned *error,
                   void *sharedContextPrivate)
{
   bool success = false;

#ifdef I915
   __DRIscreen *sPriv = driContextPriv->driScreenPriv;
   struct intel_screen *intelScreen = sPriv->driverPrivate;

   if (IS_9XX(intelScreen->deviceID)) {
      success = i915CreateContext(api, mesaVis, driContextPriv,
                                  major_version, minor_version, error,
                                  sharedContextPrivate);
   } else {
      switch (api) {
      case API_OPENGL_COMPAT:
         if (major_version > 1 || minor_version > 3) {
            *error = __DRI_CTX_ERROR_BAD_VERSION;
            success = false;
         }
         break;
      case API_OPENGLES:
         break;
      default:
         *error = __DRI_CTX_ERROR_BAD_API;
         success = false;
      }

      if (success) {
         intelScreen->no_vbo = true;
         success = i830CreateContext(mesaVis, driContextPriv,
                                     sharedContextPrivate);
         if (!success)
            *error = __DRI_CTX_ERROR_NO_MEMORY;
      }
   }
#else
   success = brwCreateContext(api, mesaVis,
                              driContextPriv,
                              major_version, minor_version, flags,
                              error, sharedContextPrivate);
#endif

   if (success)
      return true;

   if (driContextPriv->driverPrivate != NULL)
      intelDestroyContext(driContextPriv);

   return false;
}
예제 #4
0
파일: intel_screen.c 프로젝트: altf4/mesa
static GLboolean
intelCreateContext(gl_api api,
		   const struct gl_config * mesaVis,
                   __DRIcontext * driContextPriv,
		   unsigned major_version,
		   unsigned minor_version,
		   uint32_t flags,
		   unsigned *error,
                   void *sharedContextPrivate)
{
   __DRIscreen *sPriv = driContextPriv->driScreenPriv;
   struct intel_screen *intelScreen = sPriv->driverPrivate;
   bool success = false;

#ifdef I915
   if (IS_9XX(intelScreen->deviceID)) {
      if (!IS_965(intelScreen->deviceID)) {
	 success = i915CreateContext(api, mesaVis, driContextPriv,
				     sharedContextPrivate);
      }
   } else {
      intelScreen->no_vbo = true;
      success = i830CreateContext(mesaVis, driContextPriv,
				  sharedContextPrivate);
   }
#else
   if (IS_965(intelScreen->deviceID))
      success = brwCreateContext(api, mesaVis,
			      driContextPriv,
			      sharedContextPrivate);
#endif

   if (success) {
      struct gl_context *ctx =
	 (struct gl_context *) driContextPriv->driverPrivate;

      _mesa_compute_version(ctx);
      if (ctx->Version >= major_version * 10 + minor_version) {
	 return true;
      }

      *error = __DRI_CTX_ERROR_BAD_VERSION;
      intelDestroyContext(driContextPriv);
   } else {
      *error = __DRI_CTX_ERROR_NO_MEMORY;
      fprintf(stderr, "Unrecognized deviceID 0x%x\n", intelScreen->deviceID);
   }

   return false;
}
예제 #5
0
static GLboolean
intelCreateContext(gl_api api,
		   const struct gl_config * mesaVis,
                   __DRIcontext * driContextPriv,
		   unsigned major_version,
		   unsigned minor_version,
		   uint32_t flags,
                   bool notify_reset,
		   unsigned *error,
                   void *sharedContextPrivate)
{
   bool success = false;

   __DRIscreen *sPriv = driContextPriv->driScreenPriv;
   struct intel_screen *intelScreen = sPriv->driverPrivate;

   if (flags & ~__DRI_CTX_FLAG_DEBUG) {
      *error = __DRI_CTX_ERROR_UNKNOWN_FLAG;
      return false;
   }

   if (notify_reset) {
      *error = __DRI_CTX_ERROR_UNKNOWN_ATTRIBUTE;
      return false;
   }

   if (IS_GEN3(intelScreen->deviceID)) {
      success = i915CreateContext(api, mesaVis, driContextPriv,
                                  major_version, minor_version, flags,
                                  error, sharedContextPrivate);
   } else {
      intelScreen->no_vbo = true;
      success = i830CreateContext(api, mesaVis, driContextPriv,
                                  major_version, minor_version, flags,
                                  error, sharedContextPrivate);
   }

   if (success)
      return true;

   if (driContextPriv->driverPrivate != NULL)
      intelDestroyContext(driContextPriv);

   return false;
}
예제 #6
0
GLboolean
brwCreateContext(gl_api api,
	         const struct gl_config *mesaVis,
		 __DRIcontext *driContextPriv,
                 unsigned major_version,
                 unsigned minor_version,
                 uint32_t flags,
                 bool notify_reset,
                 unsigned *dri_ctx_error,
	         void *sharedContextPrivate)
{
   __DRIscreen *sPriv = driContextPriv->driScreenPriv;
   struct gl_context *shareCtx = (struct gl_context *) sharedContextPrivate;
   struct intel_screen *screen = sPriv->driverPrivate;
   const struct brw_device_info *devinfo = screen->devinfo;
   struct dd_function_table functions;

   /* Only allow the __DRI_CTX_FLAG_ROBUST_BUFFER_ACCESS flag if the kernel
    * provides us with context reset notifications.
    */
   uint32_t allowed_flags = __DRI_CTX_FLAG_DEBUG
      | __DRI_CTX_FLAG_FORWARD_COMPATIBLE;

   if (screen->has_context_reset_notification)
      allowed_flags |= __DRI_CTX_FLAG_ROBUST_BUFFER_ACCESS;

   if (flags & ~allowed_flags) {
      *dri_ctx_error = __DRI_CTX_ERROR_UNKNOWN_FLAG;
      return false;
   }

   struct brw_context *brw = rzalloc(NULL, struct brw_context);
   if (!brw) {
      fprintf(stderr, "%s: failed to alloc context\n", __FUNCTION__);
      *dri_ctx_error = __DRI_CTX_ERROR_NO_MEMORY;
      return false;
   }

   driContextPriv->driverPrivate = brw;
   brw->driContext = driContextPriv;
   brw->intelScreen = screen;
   brw->bufmgr = screen->bufmgr;

   brw->gen = devinfo->gen;
   brw->gt = devinfo->gt;
   brw->is_g4x = devinfo->is_g4x;
   brw->is_baytrail = devinfo->is_baytrail;
   brw->is_haswell = devinfo->is_haswell;
   brw->has_llc = devinfo->has_llc;
   brw->has_hiz = devinfo->has_hiz_and_separate_stencil;
   brw->has_separate_stencil = devinfo->has_hiz_and_separate_stencil;
   brw->has_pln = devinfo->has_pln;
   brw->has_compr4 = devinfo->has_compr4;
   brw->has_surface_tile_offset = devinfo->has_surface_tile_offset;
   brw->has_negative_rhw_bug = devinfo->has_negative_rhw_bug;
   brw->needs_unlit_centroid_workaround =
      devinfo->needs_unlit_centroid_workaround;

   brw->must_use_separate_stencil = screen->hw_must_use_separate_stencil;
   brw->has_swizzling = screen->hw_has_swizzling;

   brw->vs.base.stage = MESA_SHADER_VERTEX;
   brw->gs.base.stage = MESA_SHADER_GEOMETRY;
   brw->wm.base.stage = MESA_SHADER_FRAGMENT;
   if (brw->gen >= 8) {
      gen8_init_vtable_surface_functions(brw);
      gen7_init_vtable_sampler_functions(brw);
      brw->vtbl.emit_depth_stencil_hiz = gen8_emit_depth_stencil_hiz;
   } else if (brw->gen >= 7) {
      gen7_init_vtable_surface_functions(brw);
      gen7_init_vtable_sampler_functions(brw);
      brw->vtbl.emit_depth_stencil_hiz = gen7_emit_depth_stencil_hiz;
   } else {
      gen4_init_vtable_surface_functions(brw);
      gen4_init_vtable_sampler_functions(brw);
      brw->vtbl.emit_depth_stencil_hiz = brw_emit_depth_stencil_hiz;
   }

   brw_init_driver_functions(brw, &functions);

   if (notify_reset)
      functions.GetGraphicsResetStatus = brw_get_graphics_reset_status;

   struct gl_context *ctx = &brw->ctx;

   if (!_mesa_initialize_context(ctx, api, mesaVis, shareCtx, &functions)) {
      *dri_ctx_error = __DRI_CTX_ERROR_NO_MEMORY;
      fprintf(stderr, "%s: failed to init mesa context\n", __FUNCTION__);
      intelDestroyContext(driContextPriv);
      return false;
   }

   driContextSetFlags(ctx, flags);

   /* Initialize the software rasterizer and helper modules.
    *
    * As of GL 3.1 core, the gen4+ driver doesn't need the swrast context for
    * software fallbacks (which we have to support on legacy GL to do weird
    * glDrawPixels(), glBitmap(), and other functions).
    */
   if (api != API_OPENGL_CORE && api != API_OPENGLES2) {
      _swrast_CreateContext(ctx);
   }

   _vbo_CreateContext(ctx);
   if (ctx->swrast_context) {
      _tnl_CreateContext(ctx);
      TNL_CONTEXT(ctx)->Driver.RunPipeline = _tnl_run_pipeline;
      _swsetup_CreateContext(ctx);

      /* Configure swrast to match hardware characteristics: */
      _swrast_allow_pixel_fog(ctx, false);
      _swrast_allow_vertex_fog(ctx, true);
   }

   _mesa_meta_init(ctx);

   brw_process_driconf_options(brw);
   brw_process_intel_debug_variable(brw);
   brw_initialize_context_constants(brw);

   ctx->Const.ResetStrategy = notify_reset
      ? GL_LOSE_CONTEXT_ON_RESET_ARB : GL_NO_RESET_NOTIFICATION_ARB;

   /* Reinitialize the context point state.  It depends on ctx->Const values. */
   _mesa_init_point(ctx);

   intel_fbo_init(brw);

   intel_batchbuffer_init(brw);

   if (brw->gen >= 6) {
      /* Create a new hardware context.  Using a hardware context means that
       * our GPU state will be saved/restored on context switch, allowing us
       * to assume that the GPU is in the same state we left it in.
       *
       * This is required for transform feedback buffer offsets, query objects,
       * and also allows us to reduce how much state we have to emit.
       */
      brw->hw_ctx = drm_intel_gem_context_create(brw->bufmgr);

      if (!brw->hw_ctx) {
         fprintf(stderr, "Gen6+ requires Kernel 3.6 or later.\n");
         intelDestroyContext(driContextPriv);
         return false;
      }
   }

   brw_init_state(brw);

   intelInitExtensions(ctx);

   brw_init_surface_formats(brw);

   brw->max_vs_threads = devinfo->max_vs_threads;
   brw->max_gs_threads = devinfo->max_gs_threads;
   brw->max_wm_threads = devinfo->max_wm_threads;
   brw->urb.size = devinfo->urb.size;
   brw->urb.min_vs_entries = devinfo->urb.min_vs_entries;
   brw->urb.max_vs_entries = devinfo->urb.max_vs_entries;
   brw->urb.max_gs_entries = devinfo->urb.max_gs_entries;

   /* Estimate the size of the mappable aperture into the GTT.  There's an
    * ioctl to get the whole GTT size, but not one to get the mappable subset.
    * It turns out it's basically always 256MB, though some ancient hardware
    * was smaller.
    */
   uint32_t gtt_size = 256 * 1024 * 1024;

   /* We don't want to map two objects such that a memcpy between them would
    * just fault one mapping in and then the other over and over forever.  So
    * we would need to divide the GTT size by 2.  Additionally, some GTT is
    * taken up by things like the framebuffer and the ringbuffer and such, so
    * be more conservative.
    */
   brw->max_gtt_map_object_size = gtt_size / 4;

   if (brw->gen == 6)
      brw->urb.gen6_gs_previously_active = false;

   brw->prim_restart.in_progress = false;
   brw->prim_restart.enable_cut_index = false;
   brw->gs.enabled = false;

   if (brw->gen < 6) {
      brw->curbe.last_buf = calloc(1, 4096);
      brw->curbe.next_buf = calloc(1, 4096);
   }

   ctx->VertexProgram._MaintainTnlProgram = true;
   ctx->FragmentProgram._MaintainTexEnvProgram = true;

   brw_draw_init( brw );

   if ((flags & __DRI_CTX_FLAG_DEBUG) != 0) {
      /* Turn on some extra GL_ARB_debug_output generation. */
      brw->perf_debug = true;
   }

   if ((flags & __DRI_CTX_FLAG_ROBUST_BUFFER_ACCESS) != 0)
      ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB;

   if (INTEL_DEBUG & DEBUG_SHADER_TIME)
      brw_init_shader_time(brw);

   _mesa_compute_version(ctx);

   _mesa_initialize_dispatch_tables(ctx);
   _mesa_initialize_vbo_vtxfmt(ctx);

   if (ctx->Extensions.AMD_performance_monitor) {
      brw_init_performance_monitors(brw);
   }

   vbo_use_buffer_objects(ctx);
   vbo_always_unmap_buffers(ctx);

   return true;
}
예제 #7
0
파일: intel_screen.c 프로젝트: dezelin/mesa
static GLboolean
intelCreateContext(gl_api api,
		   const struct gl_config * mesaVis,
                   __DRIcontext * driContextPriv,
		   unsigned major_version,
		   unsigned minor_version,
		   uint32_t flags,
		   unsigned *error,
                   void *sharedContextPrivate)
{
   __DRIscreen *sPriv = driContextPriv->driScreenPriv;
   struct intel_screen *intelScreen = sPriv->driverPrivate;
   bool success = false;

   switch (api) {
   case API_OPENGL:
   case API_OPENGLES:
      break;
   case API_OPENGLES2:
#ifdef I915
      if (!IS_9XX(intelScreen->deviceID)) {
         *error = __DRI_CTX_ERROR_BAD_API;
         return false;
      }
#endif
      break;
   case API_OPENGL_CORE:
      *error = __DRI_CTX_ERROR_BAD_API;
      return GL_FALSE;
   }

#ifdef I915
   if (IS_9XX(intelScreen->deviceID)) {
      success = i915CreateContext(api, mesaVis, driContextPriv,
                                  major_version, minor_version, error,
                                  sharedContextPrivate);
   } else {
      switch (api) {
      case API_OPENGL:
         if (major_version > 1 || minor_version > 3) {
            *error = __DRI_CTX_ERROR_BAD_VERSION;
            return false;
         }
         break;
      case API_OPENGLES:
         break;
      default:
         *error = __DRI_CTX_ERROR_BAD_API;
         return false;
      }

      intelScreen->no_vbo = true;
      success = i830CreateContext(mesaVis, driContextPriv,
				  sharedContextPrivate);
      if (!success) {
         *error = __DRI_CTX_ERROR_NO_MEMORY;
         return false;
      }
   }
#else
   success = brwCreateContext(api, mesaVis,
                              driContextPriv,
                              major_version, minor_version, error,
                              sharedContextPrivate);
#endif

   if (success) {
      struct gl_context *ctx =
	 (struct gl_context *) driContextPriv->driverPrivate;

      _mesa_compute_version(ctx);
      if (ctx->Version >= major_version * 10 + minor_version) {
	 return true;
      }

      *error = __DRI_CTX_ERROR_BAD_VERSION;
      intelDestroyContext(driContextPriv);
   } else {
      *error = __DRI_CTX_ERROR_NO_MEMORY;
      fprintf(stderr, "Unrecognized deviceID 0x%x\n", intelScreen->deviceID);
   }

   return false;
}