예제 #1
0
파일: intel_screen.c 프로젝트: NatTuck/mesa
static __DRIimage *
intel_create_image_from_renderbuffer(__DRIcontext *context,
				     int renderbuffer, void *loaderPrivate)
{
   __DRIimage *image;
   struct brw_context *brw = context->driverPrivate;
   struct gl_context *ctx = &brw->ctx;
   struct gl_renderbuffer *rb;
   struct intel_renderbuffer *irb;

   rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
   if (!rb) {
      _mesa_error(ctx, GL_INVALID_OPERATION, "glRenderbufferExternalMESA");
      return NULL;
   }

   irb = intel_renderbuffer(rb);
   intel_miptree_make_shareable(brw, irb->mt);
   image = calloc(1, sizeof *image);
   if (image == NULL)
      return NULL;

   image->internal_format = rb->InternalFormat;
   image->format = rb->Format;
   image->offset = 0;
   image->data = loaderPrivate;
   intel_region_reference(&image->region, irb->mt->region);
   intel_setup_image_from_dimensions(image);
   image->dri_format = intel_dri_format(image->format);
   image->has_depthstencil = irb->mt->stencil_mt? true : false;

   rb->NeedsFinishRenderTexture = true;
   return image;
}
예제 #2
0
파일: intel_screen.c 프로젝트: NatTuck/mesa
/**
 * Sets up a DRIImage structure to point to our shared image in a region
 */
static void
intel_setup_image_from_mipmap_tree(struct brw_context *brw, __DRIimage *image,
                                   struct intel_mipmap_tree *mt, GLuint level,
                                   GLuint zoffset)
{
   unsigned int draw_x, draw_y;
   uint32_t mask_x, mask_y;

   intel_miptree_make_shareable(brw, mt);

   intel_miptree_check_level_layer(mt, level, zoffset);

   intel_region_get_tile_masks(mt->region, &mask_x, &mask_y, false);
   intel_miptree_get_image_offset(mt, level, zoffset, &draw_x, &draw_y);

   image->width = mt->level[level].width;
   image->height = mt->level[level].height;
   image->tile_x = draw_x & mask_x;
   image->tile_y = draw_y & mask_y;

   image->offset = intel_region_get_aligned_offset(mt->region,
                                                   draw_x & ~mask_x,
                                                   draw_y & ~mask_y,
                                                   false);

   intel_region_reference(&image->region, mt->region);
}
예제 #3
0
void
intelSetTexBuffer2(__DRIcontext *pDRICtx, GLint target,
		   GLint texture_format,
		   __DRIdrawable *dPriv)
{
   struct gl_framebuffer *fb = dPriv->driverPrivate;
   struct brw_context *brw = pDRICtx->driverPrivate;
   struct gl_context *ctx = &brw->ctx;
   struct intel_renderbuffer *rb;
   struct gl_texture_object *texObj;
   struct gl_texture_image *texImage;
   int level = 0, internalFormat = 0;
   mesa_format texFormat = MESA_FORMAT_NONE;

   texObj = _mesa_get_current_tex_object(ctx, target);

   if (!texObj)
      return;

   if (dPriv->lastStamp != dPriv->dri2.stamp ||
       !pDRICtx->driScreenPriv->dri2.useInvalidate)
      intel_update_renderbuffers(pDRICtx, dPriv);

   rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
   /* If the miptree isn't set, then intel_update_renderbuffers was unable
    * to get the BO for the drawable from the window system.
    */
   if (!rb || !rb->mt)
      return;

   if (rb->mt->cpp == 4) {
      if (texture_format == __DRI_TEXTURE_FORMAT_RGB) {
         internalFormat = GL_RGB;
         texFormat = MESA_FORMAT_B8G8R8X8_UNORM;
      }
      else {
         internalFormat = GL_RGBA;
         texFormat = MESA_FORMAT_B8G8R8A8_UNORM;
      }
   } else if (rb->mt->cpp == 2) {
      internalFormat = GL_RGB;
      texFormat = MESA_FORMAT_B5G6R5_UNORM;
   }

   _mesa_lock_texture(&brw->ctx, texObj);
   texImage = _mesa_get_tex_image(ctx, texObj, target, level);
   intel_miptree_make_shareable(brw, rb->mt);
   intel_set_texture_image_bo(ctx, texImage, rb->mt->bo, target,
                              internalFormat, texFormat, 0,
                              rb->Base.Base.Width,
                              rb->Base.Base.Height,
                              rb->mt->pitch,
                              0, 0, 0);
   _mesa_unlock_texture(&brw->ctx, texObj);
}
예제 #4
0
/**
 * Sets up a DRIImage structure to point to a slice out of a miptree.
 */
static void
intel_setup_image_from_mipmap_tree(struct brw_context *brw, __DRIimage *image,
                                   struct intel_mipmap_tree *mt, GLuint level,
                                   GLuint zoffset)
{
   intel_miptree_make_shareable(brw, mt);

   intel_miptree_check_level_layer(mt, level, zoffset);

   image->width = minify(mt->physical_width0, level - mt->first_level);
   image->height = minify(mt->physical_height0, level - mt->first_level);
   image->pitch = mt->pitch;

   image->offset = intel_miptree_get_tile_offsets(mt, level, zoffset,
                                                  &image->tile_x,
                                                  &image->tile_y);

   drm_intel_bo_unreference(image->bo);
   image->bo = mt->bo;
   drm_intel_bo_reference(mt->bo);
}