예제 #1
0
/**
 * \brief Assign a DRI buffer's DRM region to a renderbuffer.
 *
 * This is called from intel_update_renderbuffers().
 *
 * \par Note:
 *    DRI buffers whose attachment point is DRI2BufferStencil or
 *    DRI2BufferDepthStencil are handled as special cases.
 *
 * \param buffer_name is a human readable name, such as "dri2 front buffer",
 *        that is passed to intel_region_alloc_for_handle().
 *
 * \see intel_update_renderbuffers()
 * \see intel_region_alloc_for_handle()
 */
static void
intel_process_dri2_buffer(struct brw_context *brw,
			  __DRIdrawable *drawable,
			  __DRIbuffer *buffer,
			  struct intel_renderbuffer *rb,
			  const char *buffer_name)
{
   struct intel_region *region = NULL;

   if (!rb)
      return;

   unsigned num_samples = rb->Base.Base.NumSamples;

   /* We try to avoid closing and reopening the same BO name, because the first
    * use of a mapping of the buffer involves a bunch of page faulting which is
    * moderately expensive.
    */
   if (num_samples == 0) {
       if (rb->mt &&
           rb->mt->region &&
           rb->mt->region->name == buffer->name)
          return;
   } else {
       if (rb->mt &&
           rb->mt->singlesample_mt &&
           rb->mt->singlesample_mt->region &&
           rb->mt->singlesample_mt->region->name == buffer->name)
          return;
   }

   if (unlikely(INTEL_DEBUG & DEBUG_DRI)) {
      fprintf(stderr,
	      "attaching buffer %d, at %d, cpp %d, pitch %d\n",
	      buffer->name, buffer->attachment,
	      buffer->cpp, buffer->pitch);
   }

   intel_miptree_release(&rb->mt);
   region = intel_region_alloc_for_handle(brw->intelScreen,
                                          buffer->cpp,
                                          drawable->w,
                                          drawable->h,
                                          buffer->pitch,
                                          buffer->name,
                                          buffer_name);
   if (!region)
      return;

   rb->mt = intel_miptree_create_for_dri2_buffer(brw,
                                                 buffer->attachment,
                                                 intel_rb_format(rb),
                                                 num_samples,
                                                 region);
   intel_region_release(&region);
}
예제 #2
0
static __DRIimage *
intel_create_image_from_name(__DRIscreen *screen,
			     int width, int height, int format,
			     int name, int pitch, void *loaderPrivate)
{
    struct intel_screen *intelScreen = screen->driverPrivate;
    __DRIimage *image;
    int cpp;

    image = intel_allocate_image(format, loaderPrivate);
    if (image->format == MESA_FORMAT_NONE)
       cpp = 1;
    else
       cpp = _mesa_get_format_bytes(image->format);
    image->region = intel_region_alloc_for_handle(intelScreen,
						  cpp, width, height,
						  pitch, name, "image");
    if (image->region == NULL) {
       free(image);
       return NULL;
    }

    return image;	
}
예제 #3
0
void
intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable)
{
   struct gl_framebuffer *fb = drawable->driverPrivate;
   struct intel_renderbuffer *rb;
   struct intel_region *region, *depth_region;
   struct intel_context *intel = context->driverPrivate;
   struct intel_renderbuffer *front_rb, *back_rb, *depth_rb, *stencil_rb;
   __DRIbuffer *buffers = NULL;
   __DRIscreen *screen;
   int i, count;
   unsigned int attachments[10];
   const char *region_name;

   /* If we're rendering to the fake front buffer, make sure all the
    * pending drawing has landed on the real front buffer.  Otherwise
    * when we eventually get to DRI2GetBuffersWithFormat the stale
    * real front buffer contents will get copied to the new fake front
    * buffer.
    */
   if (intel->is_front_buffer_rendering)
      intel_flush(&intel->ctx, GL_FALSE);

   /* Set this up front, so that in case our buffers get invalidated
    * while we're getting new buffers, we don't clobber the stamp and
    * thus ignore the invalidate. */
   drawable->lastStamp = drawable->dri2.stamp;

   if (INTEL_DEBUG & DEBUG_DRI)
      fprintf(stderr, "enter %s, drawable %p\n", __func__, drawable);

   screen = intel->intelScreen->driScrnPriv;

   if (screen->dri2.loader
       && (screen->dri2.loader->base.version > 2)
       && (screen->dri2.loader->getBuffersWithFormat != NULL)) {

      front_rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
      back_rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
      depth_rb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
      stencil_rb = intel_get_renderbuffer(fb, BUFFER_STENCIL);

      i = 0;
      if ((intel->is_front_buffer_rendering ||
	   intel->is_front_buffer_reading ||
	   !back_rb) && front_rb) {
	 attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
	 attachments[i++] = intel_bits_per_pixel(front_rb);
      }

      if (back_rb) {
	 attachments[i++] = __DRI_BUFFER_BACK_LEFT;
	 attachments[i++] = intel_bits_per_pixel(back_rb);
      }

      if ((depth_rb != NULL) && (stencil_rb != NULL)) {
	 attachments[i++] = __DRI_BUFFER_DEPTH_STENCIL;
	 attachments[i++] = intel_bits_per_pixel(depth_rb);
      } else if (depth_rb != NULL) {
	 attachments[i++] = __DRI_BUFFER_DEPTH;
	 attachments[i++] = intel_bits_per_pixel(depth_rb);
      } else if (stencil_rb != NULL) {
	 attachments[i++] = __DRI_BUFFER_STENCIL;
	 attachments[i++] = intel_bits_per_pixel(stencil_rb);
      }

      buffers =
	 (*screen->dri2.loader->getBuffersWithFormat)(drawable,
						      &drawable->w,
						      &drawable->h,
						      attachments, i / 2,
						      &count,
						      drawable->loaderPrivate);
   } else if (screen->dri2.loader) {
      i = 0;
      if (intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT))
	 attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
      if (intel_get_renderbuffer(fb, BUFFER_BACK_LEFT))
	 attachments[i++] = __DRI_BUFFER_BACK_LEFT;
      if (intel_get_renderbuffer(fb, BUFFER_DEPTH))
	 attachments[i++] = __DRI_BUFFER_DEPTH;
      if (intel_get_renderbuffer(fb, BUFFER_STENCIL))
	 attachments[i++] = __DRI_BUFFER_STENCIL;

      buffers = (*screen->dri2.loader->getBuffers)(drawable,
						   &drawable->w,
						   &drawable->h,
						   attachments, i,
						   &count,
						   drawable->loaderPrivate);
   }

   if (buffers == NULL)
      return;

   drawable->x = 0;
   drawable->y = 0;
   drawable->backX = 0;
   drawable->backY = 0;
   drawable->numClipRects = 1;
   drawable->pClipRects[0].x1 = 0;
   drawable->pClipRects[0].y1 = 0;
   drawable->pClipRects[0].x2 = drawable->w;
   drawable->pClipRects[0].y2 = drawable->h;
   drawable->numBackClipRects = 1;
   drawable->pBackClipRects[0].x1 = 0;
   drawable->pBackClipRects[0].y1 = 0;
   drawable->pBackClipRects[0].x2 = drawable->w;
   drawable->pBackClipRects[0].y2 = drawable->h;

   depth_region = NULL;
   for (i = 0; i < count; i++) {
       switch (buffers[i].attachment) {
       case __DRI_BUFFER_FRONT_LEFT:
	   rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
	   region_name = "dri2 front buffer";
	   break;

       case __DRI_BUFFER_FAKE_FRONT_LEFT:
	   rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
	   region_name = "dri2 fake front buffer";
	   break;

       case __DRI_BUFFER_BACK_LEFT:
	   rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
	   region_name = "dri2 back buffer";
	   break;

       case __DRI_BUFFER_DEPTH:
	   rb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
	   region_name = "dri2 depth buffer";
	   break;

       case __DRI_BUFFER_DEPTH_STENCIL:
	   rb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
	   region_name = "dri2 depth / stencil buffer";
	   break;

       case __DRI_BUFFER_STENCIL:
	   rb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
	   region_name = "dri2 stencil buffer";
	   break;

       case __DRI_BUFFER_ACCUM:
       default:
	   fprintf(stderr,
		   "unhandled buffer attach event, attacment type %d\n",
		   buffers[i].attachment);
	   return;
       }

       if (rb == NULL)
	  continue;

       if (rb->region && rb->region->name == buffers[i].name)
	     continue;

       if (INTEL_DEBUG & DEBUG_DRI)
	  fprintf(stderr,
		  "attaching buffer %d, at %d, cpp %d, pitch %d\n",
		  buffers[i].name, buffers[i].attachment,
		  buffers[i].cpp, buffers[i].pitch);
       
       if (buffers[i].attachment == __DRI_BUFFER_STENCIL && depth_region) {
	  if (INTEL_DEBUG & DEBUG_DRI)
	     fprintf(stderr, "(reusing depth buffer as stencil)\n");
	  intel_region_reference(&region, depth_region);
       }
       else
          region = intel_region_alloc_for_handle(intel, buffers[i].cpp,
						 drawable->w,
						 drawable->h,
						 buffers[i].pitch / buffers[i].cpp,
						 buffers[i].name,
						 region_name);

       if (buffers[i].attachment == __DRI_BUFFER_DEPTH)
	  depth_region = region;

       intel_renderbuffer_set_region(intel, rb, region);
       intel_region_release(&region);

       if (buffers[i].attachment == __DRI_BUFFER_DEPTH_STENCIL) {
	  rb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
	  if (rb != NULL) {
	     struct intel_region *stencil_region = NULL;

	     if (rb->region && rb->region->name == buffers[i].name)
		   continue;

	     intel_region_reference(&stencil_region, region);
	     intel_renderbuffer_set_region(intel, rb, stencil_region);
	     intel_region_release(&stencil_region);
	  }
       }
   }

   driUpdateFramebufferSize(&intel->ctx, drawable);
}
예제 #4
0
/**
 * \brief Assign a DRI buffer's DRM region to a renderbuffer.
 *
 * This is called from intel_update_renderbuffers().
 *
 * \par Note:
 *    DRI buffers whose attachment point is DRI2BufferStencil or
 *    DRI2BufferDepthStencil are handled as special cases.
 *
 * \param buffer_name is a human readable name, such as "dri2 front buffer",
 *        that is passed to intel_region_alloc_for_handle().
 *
 * \see intel_update_renderbuffers()
 * \see intel_region_alloc_for_handle()
 */
static void
intel_process_dri2_buffer(struct brw_context *brw,
                          __DRIdrawable *drawable,
                          __DRIbuffer *buffer,
                          struct intel_renderbuffer *rb,
                          const char *buffer_name)
{
   struct intel_region *region = NULL;
   struct gl_framebuffer *fb = drawable->driverPrivate;

   if (!rb)
      return;

   unsigned num_samples = rb->Base.Base.NumSamples;

   /* We try to avoid closing and reopening the same BO name, because the first
    * use of a mapping of the buffer involves a bunch of page faulting which is
    * moderately expensive.
    */
   if (num_samples == 0) {
       if (rb->mt &&
           rb->mt->region &&
           rb->mt->region->name == buffer->name)
          return;
   } else {
       if (rb->singlesample_mt &&
           rb->singlesample_mt->region &&
           rb->singlesample_mt->region->name == buffer->name)
          return;
   }

   if (unlikely(INTEL_DEBUG & DEBUG_DRI)) {
      fprintf(stderr,
              "attaching buffer %d, at %d, cpp %d, pitch %d\n",
              buffer->name, buffer->attachment,
              buffer->cpp, buffer->pitch);
   }

   intel_miptree_release(&rb->mt);
   region = intel_region_alloc_for_handle(brw->intelScreen,
                                          buffer->cpp,
                                          drawable->w,
                                          drawable->h,
                                          buffer->pitch,
                                          buffer->name,
                                          buffer_name);
   if (!region) {
      fprintf(stderr,
              "Failed to make region for returned DRI2 buffer "
              "(%dx%d, named %d).\n"
              "This is likely a bug in the X Server that will lead to a "
              "crash soon.\n",
              drawable->w, drawable->h, buffer->name);
      return;
   }

   intel_update_winsys_renderbuffer_miptree(brw, rb, region);

   if (brw_is_front_buffer_drawing(fb) &&
       (buffer->attachment == __DRI_BUFFER_FRONT_LEFT ||
        buffer->attachment == __DRI_BUFFER_FAKE_FRONT_LEFT) &&
       rb->Base.Base.NumSamples > 1) {
      intel_renderbuffer_upsample(brw, rb);
   }

   assert(rb->mt);

   intel_region_release(&region);
}