/* * Set the next domain for the specified object. This * may not actually perform the necessary flushing/invaliding though, * as that may want to be batched with other set_domain operations * * This is (we hope) the only really tricky part of gem. The goal * is fairly simple -- track which caches hold bits of the object * and make sure they remain coherent. A few concrete examples may * help to explain how it works. For shorthand, we use the notation * (read_domains, write_domain), e.g. (CPU, CPU) to indicate the * a pair of read and write domain masks. * * Case 1: the batch buffer * * 1. Allocated * 2. Written by CPU * 3. Mapped to GTT * 4. Read by GPU * 5. Unmapped from GTT * 6. Freed * * Let's take these a step at a time * * 1. Allocated * Pages allocated from the kernel may still have * cache contents, so we set them to (CPU, CPU) always. * 2. Written by CPU (using pwrite) * The pwrite function calls set_domain (CPU, CPU) and * this function does nothing (as nothing changes) * 3. Mapped by GTT * This function asserts that the object is not * currently in any GPU-based read or write domains * 4. Read by GPU * i915_gem_execbuffer calls set_domain (COMMAND, 0). * As write_domain is zero, this function adds in the * current read domains (CPU+COMMAND, 0). * flush_domains is set to CPU. * invalidate_domains is set to COMMAND * clflush is run to get data out of the CPU caches * then i915_dev_set_domain calls i915_gem_flush to * emit an MI_FLUSH and drm_agp_chipset_flush * 5. Unmapped from GTT * i915_gem_object_unbind calls set_domain (CPU, CPU) * flush_domains and invalidate_domains end up both zero * so no flushing/invalidating happens * 6. Freed * yay, done * * Case 2: The shared render buffer * * 1. Allocated * 2. Mapped to GTT * 3. Read/written by GPU * 4. set_domain to (CPU,CPU) * 5. Read/written by CPU * 6. Read/written by GPU * * 1. Allocated * Same as last example, (CPU, CPU) * 2. Mapped to GTT * Nothing changes (assertions find that it is not in the GPU) * 3. Read/written by GPU * execbuffer calls set_domain (RENDER, RENDER) * flush_domains gets CPU * invalidate_domains gets GPU * clflush (obj) * MI_FLUSH and drm_agp_chipset_flush * 4. set_domain (CPU, CPU) * flush_domains gets GPU * invalidate_domains gets CPU * wait_rendering (obj) to make sure all drawing is complete. * This will include an MI_FLUSH to get the data from GPU * to memory * clflush (obj) to invalidate the CPU cache * Another MI_FLUSH in i915_gem_flush (eliminate this somehow?) * 5. Read/written by CPU * cache lines are loaded and dirtied * 6. Read written by GPU * Same as last GPU access * * Case 3: The constant buffer * * 1. Allocated * 2. Written by CPU * 3. Read by GPU * 4. Updated (written) by CPU again * 5. Read by GPU * * 1. Allocated * (CPU, CPU) * 2. Written by CPU * (CPU, CPU) * 3. Read by GPU * (CPU+RENDER, 0) * flush_domains = CPU * invalidate_domains = RENDER * clflush (obj) * MI_FLUSH * drm_agp_chipset_flush * 4. Updated (written) by CPU again * (CPU, CPU) * flush_domains = 0 (no previous write domain) * invalidate_domains = 0 (no new read domains) * 5. Read by GPU * (CPU+RENDER, 0) * flush_domains = CPU * invalidate_domains = RENDER * clflush (obj) * MI_FLUSH * drm_agp_chipset_flush */ static void i915_gem_object_set_to_gpu_domain(struct drm_i915_gem_object *obj, struct intel_ring_buffer *ring, struct change_domains *cd) { uint32_t invalidate_domains = 0, flush_domains = 0; if (obj->base.pending_write_domain == 0) obj->base.pending_read_domains |= obj->base.read_domains; if (obj->base.write_domain && (((obj->base.write_domain != obj->base.pending_read_domains || obj->ring != ring)) || (obj->fenced_gpu_access && !obj->pending_fenced_gpu_access))) { flush_domains |= obj->base.write_domain; invalidate_domains |= obj->base.pending_read_domains & ~obj->base.write_domain; } invalidate_domains |= obj->base.pending_read_domains & ~obj->base.read_domains; if ((flush_domains | invalidate_domains) & I915_GEM_DOMAIN_CPU) i915_gem_clflush_object(obj); if (obj->base.pending_write_domain) cd->flips |= atomic_read(&obj->pending_flip); if (flush_domains == 0 && obj->base.pending_write_domain == 0) obj->base.pending_write_domain = obj->base.write_domain; cd->invalidate_domains |= invalidate_domains; cd->flush_domains |= flush_domains; if (flush_domains & I915_GEM_GPU_DOMAINS) cd->flush_rings |= intel_ring_flag(obj->ring); if (invalidate_domains & I915_GEM_GPU_DOMAINS) cd->flush_rings |= intel_ring_flag(ring); }
/* * Set the next domain for the specified object. This * may not actually perform the necessary flushing/invaliding though, * as that may want to be batched with other set_domain operations * * This is (we hope) the only really tricky part of gem. The goal * is fairly simple -- track which caches hold bits of the object * and make sure they remain coherent. A few concrete examples may * help to explain how it works. For shorthand, we use the notation * (read_domains, write_domain), e.g. (CPU, CPU) to indicate the * a pair of read and write domain masks. * * Case 1: the batch buffer * * 1. Allocated * 2. Written by CPU * 3. Mapped to GTT * 4. Read by GPU * 5. Unmapped from GTT * 6. Freed * * Let's take these a step at a time * * 1. Allocated * Pages allocated from the kernel may still have * cache contents, so we set them to (CPU, CPU) always. * 2. Written by CPU (using pwrite) * The pwrite function calls set_domain (CPU, CPU) and * this function does nothing (as nothing changes) * 3. Mapped by GTT * This function asserts that the object is not * currently in any GPU-based read or write domains * 4. Read by GPU * i915_gem_execbuffer calls set_domain (COMMAND, 0). * As write_domain is zero, this function adds in the * current read domains (CPU+COMMAND, 0). * flush_domains is set to CPU. * invalidate_domains is set to COMMAND * clflush is run to get data out of the CPU caches * then i915_dev_set_domain calls i915_gem_flush to * emit an MI_FLUSH and drm_agp_chipset_flush * 5. Unmapped from GTT * i915_gem_object_unbind calls set_domain (CPU, CPU) * flush_domains and invalidate_domains end up both zero * so no flushing/invalidating happens * 6. Freed * yay, done * * Case 2: The shared render buffer * * 1. Allocated * 2. Mapped to GTT * 3. Read/written by GPU * 4. set_domain to (CPU,CPU) * 5. Read/written by CPU * 6. Read/written by GPU * * 1. Allocated * Same as last example, (CPU, CPU) * 2. Mapped to GTT * Nothing changes (assertions find that it is not in the GPU) * 3. Read/written by GPU * execbuffer calls set_domain (RENDER, RENDER) * flush_domains gets CPU * invalidate_domains gets GPU * clflush (obj) * MI_FLUSH and drm_agp_chipset_flush * 4. set_domain (CPU, CPU) * flush_domains gets GPU * invalidate_domains gets CPU * wait_rendering (obj) to make sure all drawing is complete. * This will include an MI_FLUSH to get the data from GPU * to memory * clflush (obj) to invalidate the CPU cache * Another MI_FLUSH in i915_gem_flush (eliminate this somehow?) * 5. Read/written by CPU * cache lines are loaded and dirtied * 6. Read written by GPU * Same as last GPU access * * Case 3: The constant buffer * * 1. Allocated * 2. Written by CPU * 3. Read by GPU * 4. Updated (written) by CPU again * 5. Read by GPU * * 1. Allocated * (CPU, CPU) * 2. Written by CPU * (CPU, CPU) * 3. Read by GPU * (CPU+RENDER, 0) * flush_domains = CPU * invalidate_domains = RENDER * clflush (obj) * MI_FLUSH * drm_agp_chipset_flush * 4. Updated (written) by CPU again * (CPU, CPU) * flush_domains = 0 (no previous write domain) * invalidate_domains = 0 (no new read domains) * 5. Read by GPU * (CPU+RENDER, 0) * flush_domains = CPU * invalidate_domains = RENDER * clflush (obj) * MI_FLUSH * drm_agp_chipset_flush */ static void i915_gem_object_set_to_gpu_domain(struct drm_i915_gem_object *obj, struct intel_ring_buffer *ring, struct change_domains *cd) { uint32_t invalidate_domains = 0, flush_domains = 0; /* * If the object isn't moving to a new write domain, * let the object stay in multiple read domains */ if (obj->base.pending_write_domain == 0) obj->base.pending_read_domains |= obj->base.read_domains; /* * Flush the current write domain if * the new read domains don't match. Invalidate * any read domains which differ from the old * write domain */ if (obj->base.write_domain && (((obj->base.write_domain != obj->base.pending_read_domains || obj->ring != ring)) || (obj->fenced_gpu_access && !obj->pending_fenced_gpu_access))) { flush_domains |= obj->base.write_domain; invalidate_domains |= obj->base.pending_read_domains & ~obj->base.write_domain; } /* * Invalidate any read caches which may have * stale data. That is, any new read domains. */ invalidate_domains |= obj->base.pending_read_domains & ~obj->base.read_domains; if ((flush_domains | invalidate_domains) & I915_GEM_DOMAIN_CPU) i915_gem_clflush_object(obj); if (obj->base.pending_write_domain) cd->flips |= atomic_read(&obj->pending_flip); /* The actual obj->write_domain will be updated with * pending_write_domain after we emit the accumulated flush for all * of our domain changes in execbuffers (which clears objects' * write_domains). So if we have a current write domain that we * aren't changing, set pending_write_domain to that. */ if (flush_domains == 0 && obj->base.pending_write_domain == 0) obj->base.pending_write_domain = obj->base.write_domain; cd->invalidate_domains |= invalidate_domains; cd->flush_domains |= flush_domains; if (flush_domains & I915_GEM_GPU_DOMAINS) cd->flush_rings |= intel_ring_flag(obj->ring); if (invalidate_domains & I915_GEM_GPU_DOMAINS) cd->flush_rings |= intel_ring_flag(ring); }