/*
 * Set the next domain for the specified object. This
 * may not actually perform the necessary flushing/invaliding though,
 * as that may want to be batched with other set_domain operations
 *
 * This is (we hope) the only really tricky part of gem. The goal
 * is fairly simple -- track which caches hold bits of the object
 * and make sure they remain coherent. A few concrete examples may
 * help to explain how it works. For shorthand, we use the notation
 * (read_domains, write_domain), e.g. (CPU, CPU) to indicate the
 * a pair of read and write domain masks.
 *
 * Case 1: the batch buffer
 *
 *	1. Allocated
 *	2. Written by CPU
 *	3. Mapped to GTT
 *	4. Read by GPU
 *	5. Unmapped from GTT
 *	6. Freed
 *
 *	Let's take these a step at a time
 *
 *	1. Allocated
 *		Pages allocated from the kernel may still have
 *		cache contents, so we set them to (CPU, CPU) always.
 *	2. Written by CPU (using pwrite)
 *		The pwrite function calls set_domain (CPU, CPU) and
 *		this function does nothing (as nothing changes)
 *	3. Mapped by GTT
 *		This function asserts that the object is not
 *		currently in any GPU-based read or write domains
 *	4. Read by GPU
 *		i915_gem_execbuffer calls set_domain (COMMAND, 0).
 *		As write_domain is zero, this function adds in the
 *		current read domains (CPU+COMMAND, 0).
 *		flush_domains is set to CPU.
 *		invalidate_domains is set to COMMAND
 *		clflush is run to get data out of the CPU caches
 *		then i915_dev_set_domain calls i915_gem_flush to
 *		emit an MI_FLUSH and drm_agp_chipset_flush
 *	5. Unmapped from GTT
 *		i915_gem_object_unbind calls set_domain (CPU, CPU)
 *		flush_domains and invalidate_domains end up both zero
 *		so no flushing/invalidating happens
 *	6. Freed
 *		yay, done
 *
 * Case 2: The shared render buffer
 *
 *	1. Allocated
 *	2. Mapped to GTT
 *	3. Read/written by GPU
 *	4. set_domain to (CPU,CPU)
 *	5. Read/written by CPU
 *	6. Read/written by GPU
 *
 *	1. Allocated
 *		Same as last example, (CPU, CPU)
 *	2. Mapped to GTT
 *		Nothing changes (assertions find that it is not in the GPU)
 *	3. Read/written by GPU
 *		execbuffer calls set_domain (RENDER, RENDER)
 *		flush_domains gets CPU
 *		invalidate_domains gets GPU
 *		clflush (obj)
 *		MI_FLUSH and drm_agp_chipset_flush
 *	4. set_domain (CPU, CPU)
 *		flush_domains gets GPU
 *		invalidate_domains gets CPU
 *		wait_rendering (obj) to make sure all drawing is complete.
 *		This will include an MI_FLUSH to get the data from GPU
 *		to memory
 *		clflush (obj) to invalidate the CPU cache
 *		Another MI_FLUSH in i915_gem_flush (eliminate this somehow?)
 *	5. Read/written by CPU
 *		cache lines are loaded and dirtied
 *	6. Read written by GPU
 *		Same as last GPU access
 *
 * Case 3: The constant buffer
 *
 *	1. Allocated
 *	2. Written by CPU
 *	3. Read by GPU
 *	4. Updated (written) by CPU again
 *	5. Read by GPU
 *
 *	1. Allocated
 *		(CPU, CPU)
 *	2. Written by CPU
 *		(CPU, CPU)
 *	3. Read by GPU
 *		(CPU+RENDER, 0)
 *		flush_domains = CPU
 *		invalidate_domains = RENDER
 *		clflush (obj)
 *		MI_FLUSH
 *		drm_agp_chipset_flush
 *	4. Updated (written) by CPU again
 *		(CPU, CPU)
 *		flush_domains = 0 (no previous write domain)
 *		invalidate_domains = 0 (no new read domains)
 *	5. Read by GPU
 *		(CPU+RENDER, 0)
 *		flush_domains = CPU
 *		invalidate_domains = RENDER
 *		clflush (obj)
 *		MI_FLUSH
 *		drm_agp_chipset_flush
 */
static void
i915_gem_object_set_to_gpu_domain(struct drm_i915_gem_object *obj,
				  struct intel_ring_buffer *ring,
				  struct change_domains *cd)
{
	uint32_t invalidate_domains = 0, flush_domains = 0;

	if (obj->base.pending_write_domain == 0)
		obj->base.pending_read_domains |= obj->base.read_domains;

	if (obj->base.write_domain &&
	    (((obj->base.write_domain != obj->base.pending_read_domains ||
	       obj->ring != ring)) ||
	     (obj->fenced_gpu_access && !obj->pending_fenced_gpu_access))) {
		flush_domains |= obj->base.write_domain;
		invalidate_domains |=
			obj->base.pending_read_domains & ~obj->base.write_domain;
	}
	invalidate_domains |= obj->base.pending_read_domains & ~obj->base.read_domains;
	if ((flush_domains | invalidate_domains) & I915_GEM_DOMAIN_CPU)
		i915_gem_clflush_object(obj);

	if (obj->base.pending_write_domain)
		cd->flips |= atomic_read(&obj->pending_flip);

	if (flush_domains == 0 && obj->base.pending_write_domain == 0)
		obj->base.pending_write_domain = obj->base.write_domain;

	cd->invalidate_domains |= invalidate_domains;
	cd->flush_domains |= flush_domains;
	if (flush_domains & I915_GEM_GPU_DOMAINS)
		cd->flush_rings |= intel_ring_flag(obj->ring);
	if (invalidate_domains & I915_GEM_GPU_DOMAINS)
		cd->flush_rings |= intel_ring_flag(ring);
}
/*
 * Set the next domain for the specified object. This
 * may not actually perform the necessary flushing/invaliding though,
 * as that may want to be batched with other set_domain operations
 *
 * This is (we hope) the only really tricky part of gem. The goal
 * is fairly simple -- track which caches hold bits of the object
 * and make sure they remain coherent. A few concrete examples may
 * help to explain how it works. For shorthand, we use the notation
 * (read_domains, write_domain), e.g. (CPU, CPU) to indicate the
 * a pair of read and write domain masks.
 *
 * Case 1: the batch buffer
 *
 *	1. Allocated
 *	2. Written by CPU
 *	3. Mapped to GTT
 *	4. Read by GPU
 *	5. Unmapped from GTT
 *	6. Freed
 *
 *	Let's take these a step at a time
 *
 *	1. Allocated
 *		Pages allocated from the kernel may still have
 *		cache contents, so we set them to (CPU, CPU) always.
 *	2. Written by CPU (using pwrite)
 *		The pwrite function calls set_domain (CPU, CPU) and
 *		this function does nothing (as nothing changes)
 *	3. Mapped by GTT
 *		This function asserts that the object is not
 *		currently in any GPU-based read or write domains
 *	4. Read by GPU
 *		i915_gem_execbuffer calls set_domain (COMMAND, 0).
 *		As write_domain is zero, this function adds in the
 *		current read domains (CPU+COMMAND, 0).
 *		flush_domains is set to CPU.
 *		invalidate_domains is set to COMMAND
 *		clflush is run to get data out of the CPU caches
 *		then i915_dev_set_domain calls i915_gem_flush to
 *		emit an MI_FLUSH and drm_agp_chipset_flush
 *	5. Unmapped from GTT
 *		i915_gem_object_unbind calls set_domain (CPU, CPU)
 *		flush_domains and invalidate_domains end up both zero
 *		so no flushing/invalidating happens
 *	6. Freed
 *		yay, done
 *
 * Case 2: The shared render buffer
 *
 *	1. Allocated
 *	2. Mapped to GTT
 *	3. Read/written by GPU
 *	4. set_domain to (CPU,CPU)
 *	5. Read/written by CPU
 *	6. Read/written by GPU
 *
 *	1. Allocated
 *		Same as last example, (CPU, CPU)
 *	2. Mapped to GTT
 *		Nothing changes (assertions find that it is not in the GPU)
 *	3. Read/written by GPU
 *		execbuffer calls set_domain (RENDER, RENDER)
 *		flush_domains gets CPU
 *		invalidate_domains gets GPU
 *		clflush (obj)
 *		MI_FLUSH and drm_agp_chipset_flush
 *	4. set_domain (CPU, CPU)
 *		flush_domains gets GPU
 *		invalidate_domains gets CPU
 *		wait_rendering (obj) to make sure all drawing is complete.
 *		This will include an MI_FLUSH to get the data from GPU
 *		to memory
 *		clflush (obj) to invalidate the CPU cache
 *		Another MI_FLUSH in i915_gem_flush (eliminate this somehow?)
 *	5. Read/written by CPU
 *		cache lines are loaded and dirtied
 *	6. Read written by GPU
 *		Same as last GPU access
 *
 * Case 3: The constant buffer
 *
 *	1. Allocated
 *	2. Written by CPU
 *	3. Read by GPU
 *	4. Updated (written) by CPU again
 *	5. Read by GPU
 *
 *	1. Allocated
 *		(CPU, CPU)
 *	2. Written by CPU
 *		(CPU, CPU)
 *	3. Read by GPU
 *		(CPU+RENDER, 0)
 *		flush_domains = CPU
 *		invalidate_domains = RENDER
 *		clflush (obj)
 *		MI_FLUSH
 *		drm_agp_chipset_flush
 *	4. Updated (written) by CPU again
 *		(CPU, CPU)
 *		flush_domains = 0 (no previous write domain)
 *		invalidate_domains = 0 (no new read domains)
 *	5. Read by GPU
 *		(CPU+RENDER, 0)
 *		flush_domains = CPU
 *		invalidate_domains = RENDER
 *		clflush (obj)
 *		MI_FLUSH
 *		drm_agp_chipset_flush
 */
static void
i915_gem_object_set_to_gpu_domain(struct drm_i915_gem_object *obj,
				  struct intel_ring_buffer *ring,
				  struct change_domains *cd)
{
	uint32_t invalidate_domains = 0, flush_domains = 0;

	/*
	 * If the object isn't moving to a new write domain,
	 * let the object stay in multiple read domains
	 */
	if (obj->base.pending_write_domain == 0)
		obj->base.pending_read_domains |= obj->base.read_domains;

	/*
	 * Flush the current write domain if
	 * the new read domains don't match. Invalidate
	 * any read domains which differ from the old
	 * write domain
	 */
	if (obj->base.write_domain &&
	    (((obj->base.write_domain != obj->base.pending_read_domains ||
	       obj->ring != ring)) ||
	     (obj->fenced_gpu_access && !obj->pending_fenced_gpu_access))) {
		flush_domains |= obj->base.write_domain;
		invalidate_domains |=
			obj->base.pending_read_domains & ~obj->base.write_domain;
	}
	/*
	 * Invalidate any read caches which may have
	 * stale data. That is, any new read domains.
	 */
	invalidate_domains |= obj->base.pending_read_domains & ~obj->base.read_domains;
	if ((flush_domains | invalidate_domains) & I915_GEM_DOMAIN_CPU)
		i915_gem_clflush_object(obj);

	if (obj->base.pending_write_domain)
		cd->flips |= atomic_read(&obj->pending_flip);

	/* The actual obj->write_domain will be updated with
	 * pending_write_domain after we emit the accumulated flush for all
	 * of our domain changes in execbuffers (which clears objects'
	 * write_domains).  So if we have a current write domain that we
	 * aren't changing, set pending_write_domain to that.
	 */
	if (flush_domains == 0 && obj->base.pending_write_domain == 0)
		obj->base.pending_write_domain = obj->base.write_domain;

	cd->invalidate_domains |= invalidate_domains;
	cd->flush_domains |= flush_domains;
	if (flush_domains & I915_GEM_GPU_DOMAINS)
		cd->flush_rings |= intel_ring_flag(obj->ring);
	if (invalidate_domains & I915_GEM_GPU_DOMAINS)
		cd->flush_rings |= intel_ring_flag(ring);
}