void WIN32Window::init() { m_instance = GetModuleHandle(NULL); #ifdef DIRECTX m_d3d = Direct3DCreate9(D3D_SDK_VERSION); // create the Direct3D interface D3DPRESENT_PARAMETERS d3dpp; // create a struct to hold various device information ZeroMemory(&d3dpp, sizeof(d3dpp)); // clear out the struct for use d3dpp.Windowed = TRUE; // program windowed, not fullscreen d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; // discard old frames d3dpp.hDeviceWindow = m_window; // set the window to be used by Direct3D // create a device class using this information and information from the d3dpp stuct m_d3d->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, m_window, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &m_d3ddev); #endif internalCreateWindow(); internalCreateGLContext(); internalRestoreGLContext(); }
void X11Window::init() { internalOpenDisplay(); internalCheckGL(); internalChooseGLVisual(); internalCreateGLContext(); internalCreateWindow(); }