inline Box3d Box3d::interpolated(Interval x, Interval y, Interval z) const { IntervalVector3d intervalVector( x * this->x().width(), y * this->y().width(), z * this->z().width() ); return minVertex() + intervalVector; }
interval_map_t makeIntervalMap (DataFrame incl) { CharacterVector incl_chroms = incl["chrom"] ; IntegerVector incl_starts = incl["start"] ; IntegerVector incl_ends = incl["end"] ; int nr = incl.nrows() ; interval_map_t interval_map ; for(int i=0; i<nr; ++i) { std::string chrom = as<std::string>(incl_chroms[i]) ; if (!interval_map.count(chrom)) interval_map[chrom] = intervalVector() ; interval_map[chrom].push_back(interval_t(incl_starts[i], incl_ends[i], i)) ; } return interval_map ; }