int elemental_save(struct elemental_data *ed) { ed->elemental.hp = ed->battle_status.hp; ed->elemental.sp = ed->battle_status.sp; ed->elemental.life_time = elemental_get_lifetime(ed); intif_elemental_save(&ed->elemental); return 1; }
int elemental_save(struct elemental_data *ed) { ed->elemental.mode = ed->battle_status.mode; ed->elemental.hp = ed->battle_status.hp; ed->elemental.sp = ed->battle_status.sp; ed->elemental.max_hp = ed->battle_status.max_hp; ed->elemental.max_sp = ed->battle_status.max_sp; ed->elemental.atk = ed->battle_status.rhw.atk; ed->elemental.atk2 = ed->battle_status.rhw.atk2; ed->elemental.matk = ed->battle_status.matk_min; ed->elemental.def = ed->battle_status.def; ed->elemental.mdef = ed->battle_status.mdef; ed->elemental.flee = ed->battle_status.flee; ed->elemental.hit = ed->battle_status.hit; ed->elemental.life_time = elemental_get_lifetime(ed); intif_elemental_save(&ed->elemental); return 1; }